mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Implements the new Baritone-inspired A* pathfinding system: - Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts - BinaryHeapOpenSet min-heap for A* open set - AStarPathFinder with timeout, cancellation, partial path support - CalculationContext for thread-safe world state snapshots - MoveHelper for block passability checks - IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite - IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb - /pathfind command for testing the new pathfinder Made-with: Cursor
66 lines
2 KiB
C#
66 lines
2 KiB
C#
using MinecraftClient.Pathing.Core;
|
|
|
|
namespace MinecraftClient.Pathing.Moves.Impl
|
|
{
|
|
/// <summary>
|
|
/// Walk off a ledge and drop 1-N blocks in a cardinal direction.
|
|
/// Scans downward for a landing spot within MaxFallHeight.
|
|
/// </summary>
|
|
public sealed class MoveDescend : IMove
|
|
{
|
|
public MoveType Type => MoveType.Descend;
|
|
public int XOffset { get; }
|
|
public int ZOffset { get; }
|
|
public bool DynamicY => true;
|
|
|
|
public MoveDescend(int xOffset, int zOffset)
|
|
{
|
|
XOffset = xOffset;
|
|
ZOffset = zOffset;
|
|
}
|
|
|
|
public void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result)
|
|
{
|
|
int destX = x + XOffset;
|
|
int destZ = z + ZOffset;
|
|
|
|
if (!ctx.CanWalkThrough(destX, y, destZ) || !ctx.CanWalkThrough(destX, y + 1, destZ))
|
|
{
|
|
result.SetImpossible();
|
|
return;
|
|
}
|
|
|
|
for (int fallDist = 1; fallDist <= ctx.MaxFallHeight; fallDist++)
|
|
{
|
|
int landY = y - fallDist;
|
|
|
|
if (ctx.CanWalkOn(destX, landY - 1, destZ))
|
|
{
|
|
if (!ctx.CanWalkThrough(destX, landY, destZ))
|
|
{
|
|
result.SetImpossible();
|
|
return;
|
|
}
|
|
|
|
double cost = ActionCosts.WalkOffBlock + ActionCosts.FallCost(fallDist);
|
|
if (MoveHelper.IsHazardous(ctx.GetMaterial(destX, landY - 1, destZ)))
|
|
{
|
|
result.SetImpossible();
|
|
return;
|
|
}
|
|
|
|
result.Set(destX, landY, destZ, cost);
|
|
return;
|
|
}
|
|
|
|
if (!ctx.CanWalkThrough(destX, landY, destZ))
|
|
{
|
|
result.SetImpossible();
|
|
return;
|
|
}
|
|
}
|
|
|
|
result.SetImpossible();
|
|
}
|
|
}
|
|
}
|