Minecraft-Console-Client/MinecraftClient/Pathing/Goals/GoalNear.cs
BruceChen 1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00

42 lines
1.1 KiB
C#

using System;
namespace MinecraftClient.Pathing.Goals
{
public sealed class GoalNear : IGoal
{
public int X { get; }
public int Y { get; }
public int Z { get; }
public int Range { get; }
private readonly int _rangeSq;
public GoalNear(int x, int y, int z, int range)
{
X = x;
Y = y;
Z = z;
Range = range;
_rangeSq = range * range;
}
public bool IsInGoal(int x, int y, int z)
{
int dx = x - X;
int dy = y - Y;
int dz = z - Z;
return dx * dx + dy * dy + dz * dz <= _rangeSq;
}
public double Heuristic(int x, int y, int z)
{
int dx = Math.Abs(x - X);
int dy = Math.Abs(y - Y);
int dz = Math.Abs(z - Z);
double h = GoalBlock.DistanceHeuristic(dx, dy, dz);
double reduction = Range * Core.ActionCosts.SprintOneBlock;
return Math.Max(0, h - reduction);
}
public override string ToString() => $"GoalNear({X}, {Y}, {Z}, range={Range})";
}
}