mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Execution.Templates;
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using MinecraftClient.Physics;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Execution;
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public sealed class TemplateFootingTests
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{
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[Fact]
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public void IsFootprintInsideTargetBlock_ReturnsTrue_WhenPlayerIsNearEdgeButStillInside()
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{
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bool inside = TemplateFootingHelper.IsFootprintInsideTargetBlock(
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new Location(10.69, 80.0, 4.50),
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new Location(10.50, 80.0, 4.50));
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Assert.True(inside);
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}
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[Fact]
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public void IsFootprintInsideTargetBlock_ReturnsFalse_WhenPlayerCrossesBlockEdge()
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{
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bool inside = TemplateFootingHelper.IsFootprintInsideTargetBlock(
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new Location(10.81, 80.0, 4.50),
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new Location(10.50, 80.0, 4.50));
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Assert.False(inside);
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}
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[Fact]
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public void WillLeaveTargetBlockNextTick_ReturnsTrue_WhenVelocityWouldCarryPastEdge()
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{
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var physics = new PlayerPhysics
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{
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Position = new Vec3d(10.67, 80.0, 4.50),
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DeltaMovement = new Vec3d(0.060, 0.0, 0.0),
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OnGround = true
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};
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bool exitsNextTick = TemplateFootingHelper.WillLeaveTargetBlockNextTick(
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new Location(10.67, 80.0, 4.50),
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physics,
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new Location(10.50, 80.0, 4.50));
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Assert.True(exitsNextTick);
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}
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}
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