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* Add test replay handler * Fix incorrect built raw packet * Fix incorrect built raw packet * Add filter * Add not working zip lib * Add dotNetZip lib and complete basic function * Update ReplayHandler.cs * Complete Replay handler Without client player handling * Complete replay mod - New ChatBot OnNetworkPacket event * Add auto-backup and command for Replay Mod * Add ReplayMod description to readme * Small naming changes, fix compile error on .NET4.0 * ReplayHandler slight optimizations Use Path.Combine to automatically use Windows '\' or Linux '/' Move re-usable common parts outside the Replay handler Small optimizations in building JSON strings Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com> |
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| .. | ||
| Zip | ||
| CRC32.cs | ||
| Deflate.cs | ||
| DeflateStream.cs | ||
| GZipStream.cs | ||
| Inflate.cs | ||
| InfTree.cs | ||
| ParallelDeflateOutputStream.cs | ||
| Tree.cs | ||
| Zlib.cs | ||
| ZlibBaseStream.cs | ||
| ZlibCodec.cs | ||
| ZlibConstants.cs | ||
| ZlibStream.cs | ||