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Convert 14 data carrier classes to records: - VillagerInfo, MapIcon, EnchantmentData: non-positional records (mutable properties) - ForgeMod, SkinInfo, VillagerTrade, Node, Response: positional records - CommandNode: sealed positional record - CommandArgumentDescriptor: readonly record struct - ColorRGBA: record struct (multiple constructors preserved) - RecipeConfig, Recipe, BannerLayer: non-positional records Add primary constructors to 6 classes: - DataTypes, Protocol18Terrain, Protocol18Forge, ItemMovingHelper, LastSeenMessageList, Acknowledgment, SuggestionTooltip Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
22 lines
1 KiB
C#
22 lines
1 KiB
C#
namespace MinecraftClient.Inventory
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{
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public record EnchantmentData
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{
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public Enchantments TopEnchantment { get; set; }
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public Enchantments MiddleEnchantment { get; set; }
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public Enchantments BottomEnchantment { get; set; }
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// Seed for rendering Standard Galactic Language (symbols in the enchanting table) (Useful for poeple who use MCC for the protocol)
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public short Seed { get; set; }
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/// Enchantment levels are the levels of enchantment (eg. I, II, III, IV, V) (eg. Smite IV, Power III, Knockback II ..)
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public short TopEnchantmentLevel { get; set; }
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public short MiddleEnchantmentLevel { get; set; }
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public short BottomEnchantmentLevel { get; set; }
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/// Enchantment level requirements are the levels that player needs to have in order to enchant the item
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public short TopEnchantmentLevelRequirement { get; set; }
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public short MiddleEnchantmentLevelRequirement { get; set; }
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public short BottomEnchantmentLevelRequirement { get; set; }
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}
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}
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