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https://github.com/MCCTeam/Minecraft-Console-Client
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* Fix AutoFishing crash * Fix all warnings * Remove DotNetZip. * Fix the usage of HttpClient.
192 lines
7.4 KiB
C#
192 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace MinecraftClient.Mapping
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{
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/// <summary>
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/// The dimension type, available after 1.16.2
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/// </summary>
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public class Dimension
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{
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/// <summary>
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/// The name of the dimension type (for example, "minecraft:overworld").
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Whether piglins shake and transform to zombified piglins.
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/// </summary>
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public readonly bool piglinSafe = false;
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/// <summary>
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/// Possibly the light level(s) at which monsters can spawn.
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/// </summary>
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public readonly int monsterSpawnMinLightLevel = 0;
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public readonly int monsterSpawnMaxLightLevel = 7;
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public readonly int monsterSpawnBlockLightLimit = 0;
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/// <summary>
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/// When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
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/// </summary>
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public readonly bool natural = true;
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/// <summary>
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/// How much light the dimension has.
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/// </summary>
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public readonly float ambientLight = 0.0f;
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/// <summary>
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/// If set, the time of the day is the specified value.
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/// Value: -1: not set
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/// Value: [0, 24000]: time of the day
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/// </summary>
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public readonly long fixedTime = -1;
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/// <summary>
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/// A resource location defining what block tag to use for infiniburn.
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/// Value above 1.18.2: "#" or minecraft resource "#minecraft:...".
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/// Value below 1.18.1: "" or minecraft resource "minecraft:...".
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/// </summary>
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public readonly string infiniburn = "#minecraft:infiniburn_overworld";
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/// <summary>
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/// Whether players can charge and use respawn anchors.
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/// </summary>
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public readonly bool respawnAnchorWorks = false;
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/// <summary>
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/// Whether the dimension has skylight access or not.
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/// </summary>
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public readonly bool hasSkylight = true;
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/// <summary>
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/// Whether players can use a bed to sleep.
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/// </summary>
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public readonly bool bedWorks = true;
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/// <summary>
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/// unknown
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/// Values: "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
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/// </summary>
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public readonly string effects = "minecraft:overworld";
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/// <summary>
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/// Whether players with the Bad Omen effect can cause a raid.
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/// </summary>
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public readonly bool hasRaids = true;
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/// <summary>
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/// The minimum Y level.
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/// </summary>
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public readonly int minY = 0;
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/// <summary>
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/// The maximum Y level.
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/// </summary>
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public readonly int maxY = 256;
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/// <summary>
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/// The maximum height.
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/// </summary>
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public readonly int height = 256;
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/// <summary>
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/// The maximum height to which chorus fruits and nether portals can bring players within this dimension.
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/// </summary>
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public readonly int logicalHeight = 256;
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/// <summary>
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/// The multiplier applied to coordinates when traveling to the dimension.
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/// </summary>
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public readonly double coordinateScale = 1.0;
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/// <summary>
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/// Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
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/// </summary>
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public readonly bool ultrawarm = false;
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/// <summary>
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/// Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
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/// </summary>
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public readonly bool hasCeiling = false;
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/// <summary>
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/// Default value used in version below 1.17
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/// </summary>
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public Dimension()
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{
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Name = "minecraft:overworld";
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}
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/// <summary>
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/// Create from the "Dimension Codec" NBT Tag Compound
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/// </summary>
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/// <param name="name">Dimension name</param>
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/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
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public Dimension(string name, Dictionary<string, object> nbt)
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{
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Name = name ?? throw new ArgumentNullException(nameof(name));
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if (nbt == null)
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throw new ArgumentNullException(nameof(nbt));
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if (nbt.ContainsKey("piglin_safe"))
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piglinSafe = Convert.ToBoolean(nbt["piglin_safe"]);
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if (nbt.ContainsKey("monster_spawn_light_level"))
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{
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try
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{
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var monsterSpawnLightLevelObj = nbt["monster_spawn_light_level"];
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try
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{
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monsterSpawnMinLightLevel = monsterSpawnMaxLightLevel = Convert.ToInt32(monsterSpawnLightLevelObj);
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}
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catch (Exception)
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{
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var inclusive = (Dictionary<string, object>)(((Dictionary<string, object>)monsterSpawnLightLevelObj)["value"]);
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monsterSpawnMinLightLevel = Convert.ToInt32(inclusive["min_inclusive"]);
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monsterSpawnMaxLightLevel = Convert.ToInt32(inclusive["max_inclusive"]);
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}
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}
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catch (KeyNotFoundException) { }
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}
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if (nbt.ContainsKey("monster_spawn_block_light_limit"))
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monsterSpawnBlockLightLimit = Convert.ToInt32(nbt["monster_spawn_block_light_limit"]);
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if (nbt.ContainsKey("natural"))
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natural = Convert.ToBoolean(nbt["natural"]);
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if (nbt.ContainsKey("ambient_light"))
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ambientLight = (float)Convert.ToDouble(nbt["ambient_light"]);
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if (nbt.ContainsKey("fixed_time"))
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fixedTime = Convert.ToInt64(nbt["fixed_time"]);
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if (nbt.ContainsKey("infiniburn"))
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infiniburn = Convert.ToString(nbt["infiniburn"]) ?? string.Empty;
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if (nbt.ContainsKey("respawn_anchor_works"))
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respawnAnchorWorks = Convert.ToBoolean(nbt["respawn_anchor_works"]);
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if (nbt.ContainsKey("has_skylight"))
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hasSkylight = Convert.ToBoolean(nbt["has_skylight"]);
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if (nbt.ContainsKey("bed_works"))
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bedWorks = Convert.ToBoolean(nbt["bed_works"]);
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if (nbt.ContainsKey("effects"))
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effects = Convert.ToString(nbt["effects"]) ?? string.Empty;
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if (nbt.ContainsKey("has_raids"))
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hasRaids = Convert.ToBoolean(nbt["has_raids"]);
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if (nbt.ContainsKey("min_y"))
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minY = Convert.ToInt32(nbt["min_y"]);
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if (nbt.ContainsKey("height"))
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height = Convert.ToInt32(nbt["height"]);
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if (nbt.ContainsKey("min_y") && nbt.ContainsKey("height"))
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maxY = minY + height;
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if (nbt.ContainsKey("logical_height") && nbt["logical_height"].GetType() != typeof(byte))
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logicalHeight = Convert.ToInt32(nbt["logical_height"]);
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if (nbt.ContainsKey("coordinate_scale"))
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coordinateScale = Convert.ToDouble(nbt["coordinate_scale"]);
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if (nbt.ContainsKey("ultrawarm"))
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ultrawarm = Convert.ToBoolean(nbt["ultrawarm"]);
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if (nbt.ContainsKey("has_ceiling"))
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hasCeiling = Convert.ToBoolean(nbt["has_ceiling"]);
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}
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}
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}
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