Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/SprintJumpTemplateScenarioTests.cs
2026-04-12 18:43:33 +00:00

95 lines
3.9 KiB
C#

using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class SprintJumpTemplateScenarioTests
{
[Fact]
public void SprintJumpTemplate_TwoBlockGap_FinalStop_Completes()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(2.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void SprintJumpTemplate_ThreeBlockGap_FinalStop_Completes()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 5, 82, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 3, 79, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(3.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void SprintJumpTemplate_TwoBlockGap_LandingRecovery_CompletesInsideLandingBlock()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 2);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 80, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 81, 1);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(2.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery
};
var next = new PathSegment
{
Start = new Location(2.5, 80, 0.5),
End = new Location(2.5, 80, 1.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
}