Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/BlockStateComponent.cs

32 lines
No EOL
1.2 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class BlockStateComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfProperties { get; set; }
public List<(string, string)> Properties { get; set; } = [];
public override void Parse(Queue<byte> data)
{
NumberOfProperties = dataTypes.ReadNextVarInt(data);
for(var i = 0; i < NumberOfProperties; i++)
Properties.Add((dataTypes.ReadNextString(data), dataTypes.ReadNextString(data)));
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfProperties));
for (var i = 0; i < NumberOfProperties; i++)
{
data.AddRange(DataTypes.GetString(Properties[i].Item1));
data.AddRange(DataTypes.GetString(Properties[i].Item2));
}
return new Queue<byte>(data);
}
}