Minecraft-Console-Client/MinecraftClient/Physics
BruceChen 3afbae4f89 fix: correct global state indexing in block shape processing
- Adjusted the indexing logic in BlockShapes.cs to ensure proper mapping of state counts to shape IDs.
- Introduced a global state offset to accurately reference shape IDs in the list, preventing out-of-bounds errors during shape assignment.

These changes enhance the reliability of block shape processing in the physics engine.
2026-03-22 16:34:12 +08:00
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Aabb.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapeData.json feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapes.cs fix: correct global state indexing in block shape processing 2026-03-22 16:34:12 +08:00
CollisionDetector.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
MovementInput.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PhysicsConsts.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PlayerPhysics.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
Vec3d.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00