Minecraft-Console-Client/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs
breadbyte 74d29321b4
Scripting Hotfix for #2458 (#2460)
* Scripting hotfix

- Fixes #2458
- Change error wording around scripting
- Prevent duplicating the binary for scripting

* Create temporary folder if it doesn't exist
2023-03-28 21:06:56 +08:00

192 lines
8.6 KiB
C#

/*
MIT License
Copyright (c) 2019 Laurent Kempé
https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
using SingleFileExtractor.Core;
namespace MinecraftClient.Scripting.DynamicRun.Builder
{
internal class Compiler
{
public CompileResult Compile(string filepath, string fileName, List<string> additionalAssemblies)
{
using var peStream = new MemoryStream();
var result = GenerateCode(filepath, fileName, additionalAssemblies).Emit(peStream);
if (!result.Success)
{
var failures = result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error);
return new CompileResult()
{
Assembly = null,
HasCompiledSucecssfully = false,
Failures = failures.ToList()
};
}
peStream.Seek(0, SeekOrigin.Begin);
return new CompileResult()
{
Assembly = peStream.ToArray(),
HasCompiledSucecssfully = true,
Failures = null
};
}
private static CSharpCompilation GenerateCode(string sourceCode, string fileName, List<string> additionalAssemblies)
{
var codeString = SourceText.From(sourceCode);
var options = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9);
var parsedSyntaxTree = SyntaxFactory.ParseSyntaxTree(codeString, options);
var references = new List<MetadataReference>();
// Find if any additional assembly DLL exists in the base directory where the .exe exists.
foreach (var assembly in additionalAssemblies)
{
var dllPath = Path.Combine(AppContext.BaseDirectory, assembly);
if (File.Exists(dllPath))
{
references.Add(MetadataReference.CreateFromFile(dllPath));
// Store the reference in our Assembly Resolver for future reference.
AssemblyResolver.AddAssembly(Assembly.LoadFile(dllPath).FullName!, dllPath);
}
else
{
ConsoleIO.WriteLogLine($"[Script Error] {assembly} is defined in script, but cannot find DLL! Script may not run.");
}
}
#pragma warning disable IL3000 // We determine if we are in a self-contained binary by checking specifically if the Assembly file path is null.
var SystemPrivateCoreLib = typeof(object).Assembly.Location; // System.Private.CoreLib
var SystemConsole = typeof(Console).Assembly.Location; // System.Console
var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll
// We're on a self-contained binary, so we need to extract the executable to get the assemblies.
if (string.IsNullOrEmpty(MinecraftClientDll))
{
// Create a temporary file to copy the executable to.
var executablePath = Environment.ProcessPath;
var tempPath = Path.Combine(Path.GetTempPath(), "mcc-scripting");
Directory.CreateDirectory(tempPath);
var tempFile = Path.Combine(tempPath, "mcc-executable");
var useExisting = false;
// Check if we already have the executable in the temporary path.
foreach (var file in Directory.EnumerateFiles(tempPath))
{
if (file.EndsWith("mcc-executable"))
{
useExisting = true;
break;
}
}
if (!File.Exists(executablePath))
{
throw new FileNotFoundException("[Script Error] Could not locate the current folder of MCC for scripting.");
}
// Copy the executable to a temporary path.
if (!useExisting)
File.Copy(executablePath, tempFile);
// Access the contents of the executable.
ExecutableReader e = new();
var viewAccessor = MemoryMappedFile.CreateFromFile(tempFile, FileMode.Open).CreateViewAccessor();
var manifest = e.ReadManifest(viewAccessor);
var files = manifest.Files;
Stream? assemblyStream;
var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList()!;
assemblyrefs.Add(new("MinecraftClient"));
assemblyrefs.Add(new("System.Private.CoreLib"));
foreach (var refs in assemblyrefs) {
var loadedAssembly = Assembly.Load(refs);
if (string.IsNullOrEmpty(loadedAssembly.Location)) {
// Check if we can access the file from the executable.
var reference = files.FirstOrDefault(x =>
x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
if (refCount > 1) {
// Safety net for the case where the assembly is referenced multiple times.
// Should not happen normally, but we can make exceptions when it does happen.
throw new InvalidOperationException(
"[Script Error] Too many references to the same assembly. Assembly name: " + refs.Name);
}
if (reference == null) {
throw new InvalidOperationException(
"[Script Error] The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
}
assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
references.Add(MetadataReference.CreateFromStream(assemblyStream!));
continue;
}
references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
}
// Cleanup.
viewAccessor.Flush();
viewAccessor.Dispose();
}
else
{
references.Add(MetadataReference.CreateFromFile(SystemPrivateCoreLib));
references.Add(MetadataReference.CreateFromFile(SystemConsole));
references.Add(MetadataReference.CreateFromFile(MinecraftClientDll));
Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList().ForEach(a => references.Add(MetadataReference.CreateFromFile(Assembly.Load(a).Location)));
}
#pragma warning restore IL3000
return CSharpCompilation.Create($"{fileName}.dll",
new[] { parsedSyntaxTree },
references: references,
options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
assemblyIdentityComparer: DesktopAssemblyIdentityComparer.Default));
}
private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
{
if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream)
throw new InvalidOperationException("[Script Error] The executable does not contain the assembly. Assembly name: " + file.RelativePath);
return stream;
}
internal struct CompileResult
{
internal byte[]? Assembly;
internal bool HasCompiledSucecssfully;
internal List<Diagnostic>? Failures;
public CompileResult(bool hasCompiledSucecssfully, List<Diagnostic>? failures, byte[]? assembly)
{
HasCompiledSucecssfully = hasCompiledSucecssfully;
Failures = failures;
Assembly = assembly;
}
}
}
}