Minecraft-Console-Client/MinecraftClient/Protocol/Message/ChatParser.cs
BruceChen 077e3a5e9f
Crowdin localization support (#2310)
* Switching to use resource files

* Update Crowdin configuration file

* Code cleanup
2022-10-28 11:13:20 +08:00

420 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using MinecraftClient.Protocol.Message;
using static MinecraftClient.Settings;
namespace MinecraftClient.Protocol
{
/// <summary>
/// This class parses JSON chat data from MC 1.6+ and returns the appropriate string to be printed.
/// </summary>
static class ChatParser
{
public enum MessageType
{
CHAT,
SAY_COMMAND,
MSG_COMMAND_INCOMING,
MSG_COMMAND_OUTGOING,
TEAM_MSG_COMMAND_INCOMING,
TEAM_MSG_COMMAND_OUTGOING,
EMOTE_COMMAND,
RAW_MSG
};
public static Dictionary<int, MessageType>? ChatId2Type;
/// <summary>
/// The main function to convert text from MC 1.6+ JSON to MC 1.5.2 formatted text
/// </summary>
/// <param name="json">JSON serialized text</param>
/// <param name="links">Optional container for links from JSON serialized text</param>
/// <returns>Returns the translated text</returns>
public static string ParseText(string json, List<string>? links = null)
{
return JSONData2String(Json.ParseJson(json), "", links);
}
/// <summary>
/// The main function to convert text from MC 1.9+ JSON to MC 1.5.2 formatted text
/// </summary>
/// <param name="message">Message received</param>
/// <param name="links">Optional container for links from JSON serialized text</param>
/// <returns>Returns the translated text</returns>
public static string ParseSignedChat(ChatMessage message, List<string>? links = null)
{
string sender = message.displayName!;
string content;
if (Config.Signature.ShowModifiedChat && message.unsignedContent != null)
{
content = ParseText(message.unsignedContent!);
if (string.IsNullOrEmpty(content))
content = message.unsignedContent!;
}
else
{
content = message.isJson ? ParseText(message.content) : message.content;
if (string.IsNullOrEmpty(content))
content = message.content!;
}
string text;
List<string> usingData = new();
MessageType chatType;
if (message.isSystemChat)
chatType = MessageType.RAW_MSG;
else if (!ChatId2Type!.TryGetValue(message.chatTypeId, out chatType))
chatType = MessageType.CHAT;
switch (chatType)
{
case MessageType.CHAT:
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("chat.type.text", usingData);
break;
case MessageType.SAY_COMMAND:
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("chat.type.announcement", usingData);
break;
case MessageType.MSG_COMMAND_INCOMING:
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("commands.message.display.incoming", usingData);
break;
case MessageType.MSG_COMMAND_OUTGOING:
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("commands.message.display.outgoing", usingData);
break;
case MessageType.TEAM_MSG_COMMAND_INCOMING:
usingData.Add(message.teamName!);
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("chat.type.team.text", usingData);
break;
case MessageType.TEAM_MSG_COMMAND_OUTGOING:
usingData.Add(message.teamName!);
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("chat.type.team.sent", usingData);
break;
case MessageType.EMOTE_COMMAND:
usingData.Add(sender);
usingData.Add(content);
text = TranslateString("chat.type.emote", usingData);
break;
case MessageType.RAW_MSG:
text = content;
break;
default:
goto case MessageType.CHAT;
}
string color = string.Empty;
if (message.isSystemChat)
{
if (Config.Signature.MarkSystemMessage)
color = "§z §r "; // Custom color code §z : Background Gray
}
else
{
if ((bool)message.isSignatureLegal!)
{
if (Config.Signature.ShowModifiedChat && message.unsignedContent != null)
{
if (Config.Signature.MarkModifiedMsg)
color = "§x §r "; // Custom color code §x : Background Yellow
}
else
{
if (Config.Signature.MarkLegallySignedMsg)
color = "§y §r "; // Custom color code §y : Background Green
}
}
else
{
if (Config.Signature.MarkIllegallySignedMsg)
color = "§w §r "; // Custom color code §w : Background Red
}
}
return color + text;
}
/// <summary>
/// Get the classic color tag corresponding to a color name
/// </summary>
/// <param name="colorname">Color Name</param>
/// <returns>Color code</returns>
private static string Color2tag(string colorname)
{
return colorname.ToLower() switch
{
#pragma warning disable format // @formatter:off
/* MC 1.7+ Name || MC 1.6 Name || Classic tag */
"black" => "§0",
"dark_blue" => "§1",
"dark_green" => "§2",
"dark_aqua" or "dark_cyan" => "§3",
"dark_red" => "§4",
"dark_purple" or "dark_magenta" => "§5",
"gold" or "dark_yellow" => "§6",
"gray" => "§7",
"dark_gray" => "§8",
"blue" => "§9",
"green" => "§a",
"aqua" or "cyan" => "§b",
"red" => "§c",
"light_purple" or "magenta" => "§d",
"yellow" => "§e",
"white" => "§f",
_ => "" ,
#pragma warning restore format // @formatter:on
};
}
/// <summary>
/// Specify whether translation rules have been loaded
/// </summary>
private static bool RulesInitialized = false;
/// <summary>
/// Set of translation rules for formatting text
/// </summary>
private static readonly Dictionary<string, string> TranslationRules = new();
/// <summary>
/// Initialize translation rules.
/// Necessary for properly printing some chat messages.
/// </summary>
public static void InitTranslations() { if (!RulesInitialized) { InitRules(); RulesInitialized = true; } }
/// <summary>
/// Internal rule initialization method. Looks for local rule file or download it from Mojang asset servers.
/// </summary>
private static void InitRules()
{
//Small default dictionnary of translation rules
TranslationRules["chat.type.admin"] = "[%s: %s]";
TranslationRules["chat.type.announcement"] = "§d[%s] %s";
TranslationRules["chat.type.emote"] = " * %s %s";
TranslationRules["chat.type.text"] = "<%s> %s";
TranslationRules["multiplayer.player.joined"] = "§e%s joined the game.";
TranslationRules["multiplayer.player.left"] = "§e%s left the game.";
TranslationRules["commands.message.display.incoming"] = "§7%s whispers to you: %s";
TranslationRules["commands.message.display.outgoing"] = "§7You whisper to %s: %s";
//Language file in a subfolder, depending on the language setting
if (!Directory.Exists("lang"))
Directory.CreateDirectory("lang");
string Language_File = "lang" + Path.DirectorySeparatorChar + Config.Main.Advanced.Language + ".lang";
//File not found? Try downloading language file from Mojang's servers?
if (!File.Exists(Language_File))
{
ConsoleIO.WriteLineFormatted(string.Format(Translations.chat_download, Config.Main.Advanced.Language));
HttpClient httpClient = new();
try
{
Task<string> fetch_index = httpClient.GetStringAsync(Settings.TranslationsFile_Website_Index);
fetch_index.Wait();
string assets_index = fetch_index.Result;
fetch_index.Dispose();
string[] tmp = assets_index.Split(new string[] { "minecraft/lang/" + Config.Main.Advanced.Language.ToLower() + ".json" }, StringSplitOptions.None);
tmp = tmp[1].Split(new string[] { "hash\": \"" }, StringSplitOptions.None);
string hash = tmp[1].Split('"')[0]; //Translations file identifier on Mojang's servers
string translation_file_location = Settings.TranslationsFile_Website_Download + '/' + hash[..2] + '/' + hash;
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(string.Format(Translations.chat_request, translation_file_location));
Task<string> fetch_file = httpClient.GetStringAsync(translation_file_location);
fetch_file.Wait();
string translation_file = fetch_file.Result;
fetch_file.Dispose();
StringBuilder stringBuilder = new();
foreach (KeyValuePair<string, Json.JSONData> entry in Json.ParseJson(translation_file).Properties)
stringBuilder.Append(entry.Key).Append('=').Append(entry.Value.StringValue.Replace("\n", "\\n").Replace("\r", String.Empty)).Append(Environment.NewLine);
File.WriteAllText(Language_File, stringBuilder.ToString());
ConsoleIO.WriteLineFormatted(string.Format(Translations.chat_done, Language_File));
}
catch
{
ConsoleIO.WriteLineFormatted(Translations.chat_fail, acceptnewlines: true);
}
httpClient.Dispose();
}
//Download Failed? Defaulting to en_GB.lang if the game is installed
if (!File.Exists(Language_File) //Try en_GB.lang
&& File.Exists(Settings.TranslationsFile_FromMCDir))
{
Language_File = Settings.TranslationsFile_FromMCDir;
ConsoleIO.WriteLineFormatted(Translations.chat_from_dir, acceptnewlines: true);
}
//Load the external dictionnary of translation rules or display an error message
if (File.Exists(Language_File))
{
foreach (var line in File.ReadLines(Language_File))
{
if (line.Length > 0)
{
string[] splitted = line.Split('=');
if (splitted.Length == 2)
{
TranslationRules[splitted[0]] = splitted[1];
}
}
}
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.chat_loaded, acceptnewlines: true);
}
else //No external dictionnary found.
{
ConsoleIO.WriteLineFormatted(string.Format(Translations.chat_not_found, Language_File));
}
}
public static string? TranslateString(string rulename)
{
if (TranslationRules.TryGetValue(rulename, out string? result))
return result;
else
return null;
}
/// <summary>
/// Format text using a specific formatting rule.
/// Example : * %s %s + ["ORelio", "is doing something"] = * ORelio is doing something
/// </summary>
/// <param name="rulename">Name of the rule, chosen by the server</param>
/// <param name="using_data">Data to be used in the rule</param>
/// <returns>Returns the formatted text according to the given data</returns>
private static string TranslateString(string rulename, List<string> using_data)
{
if (!RulesInitialized) { InitRules(); RulesInitialized = true; }
if (TranslationRules.ContainsKey(rulename))
{
int using_idx = 0;
string rule = TranslationRules[rulename];
StringBuilder result = new();
for (int i = 0; i < rule.Length; i++)
{
if (rule[i] == '%' && i + 1 < rule.Length)
{
//Using string or int with %s or %d
if (rule[i + 1] == 's' || rule[i + 1] == 'd')
{
if (using_data.Count > using_idx)
{
result.Append(using_data[using_idx]);
using_idx++;
i += 1;
continue;
}
}
//Using specified string or int with %1$s, %2$s...
else if (char.IsDigit(rule[i + 1])
&& i + 3 < rule.Length && rule[i + 2] == '$'
&& (rule[i + 3] == 's' || rule[i + 3] == 'd'))
{
int specified_idx = rule[i + 1] - '1';
if (using_data.Count > specified_idx)
{
result.Append(using_data[specified_idx]);
using_idx++;
i += 3;
continue;
}
}
}
result.Append(rule[i]);
}
return result.ToString();
}
else return "[" + rulename + "] " + string.Join(" ", using_data);
}
/// <summary>
/// Use a JSON Object to build the corresponding string
/// </summary>
/// <param name="data">JSON object to convert</param>
/// <param name="colorcode">Allow parent color code to affect child elements (set to "" for function init)</param>
/// <param name="links">Container for links from JSON serialized text</param>
/// <returns>returns the Minecraft-formatted string</returns>
private static string JSONData2String(Json.JSONData data, string colorcode, List<string>? links)
{
string extra_result = "";
switch (data.Type)
{
case Json.JSONData.DataType.Object:
if (data.Properties.ContainsKey("color"))
{
colorcode = Color2tag(JSONData2String(data.Properties["color"], "", links));
}
if (data.Properties.ContainsKey("clickEvent") && links != null)
{
Json.JSONData clickEvent = data.Properties["clickEvent"];
if (clickEvent.Properties.ContainsKey("action")
&& clickEvent.Properties.ContainsKey("value")
&& clickEvent.Properties["action"].StringValue == "open_url"
&& !string.IsNullOrEmpty(clickEvent.Properties["value"].StringValue))
{
links.Add(clickEvent.Properties["value"].StringValue);
}
}
if (data.Properties.ContainsKey("extra"))
{
Json.JSONData[] extras = data.Properties["extra"].DataArray.ToArray();
foreach (Json.JSONData item in extras)
extra_result = extra_result + JSONData2String(item, colorcode, links) + "§r";
}
if (data.Properties.ContainsKey("text"))
{
return colorcode + JSONData2String(data.Properties["text"], colorcode, links) + extra_result;
}
else if (data.Properties.ContainsKey("translate"))
{
List<string> using_data = new();
if (data.Properties.ContainsKey("using") && !data.Properties.ContainsKey("with"))
data.Properties["with"] = data.Properties["using"];
if (data.Properties.ContainsKey("with"))
{
Json.JSONData[] array = data.Properties["with"].DataArray.ToArray();
for (int i = 0; i < array.Length; i++)
{
using_data.Add(JSONData2String(array[i], colorcode, links));
}
}
return colorcode + TranslateString(JSONData2String(data.Properties["translate"], "", links), using_data) + extra_result;
}
else return extra_result;
case Json.JSONData.DataType.Array:
string result = "";
foreach (Json.JSONData item in data.DataArray)
{
result += JSONData2String(item, colorcode, links);
}
return result;
case Json.JSONData.DataType.String:
return colorcode + data.StringValue;
}
return "";
}
}
}