mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
260 lines
13 KiB
C#
260 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.Commands
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{
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public class Chunk : Command
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{
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public override string CmdName { get { return "chunk"; } }
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public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } }
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public override string CmdDesc { get { return "cmd.chunk.desc"; } }
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public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
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{
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if (HasArg(command))
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{
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string[] args = GetArgs(command);
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if (args.Length > 0)
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{
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if (args[0] == "status")
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{
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World world = handler.GetWorld();
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Location current = handler.GetCurrentLocation();
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Tuple<int, int>? markedChunkPos = ParseChunkPos(args);
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(int markChunkX, int markChunkZ) = markedChunkPos ?? (new(current.ChunkX, current.ChunkZ));
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StringBuilder sb = new();
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sb.Append(World.GetChunkLoadingStatus(handler.GetWorld()));
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sb.Append('\n');
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sb.Append(String.Format("Current location:{0}, chunk: ({1}, {2}).\n", current, current.ChunkX, current.ChunkZ));
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if (markedChunkPos != null)
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{
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sb.Append("Marked location: ");
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if (args.Length == 1 + 3)
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sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ",
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double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)));
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sb.Append(String.Format("chunk: ({0}, {1}).\n", markChunkX, markChunkZ));
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}
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int consoleHeight = Math.Max(Console.BufferHeight - 2, 25);
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if (consoleHeight % 2 == 0)
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--consoleHeight;
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int consoleWidth = Math.Max(Console.BufferWidth / 2, 17);
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if (consoleWidth % 2 == 0)
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--consoleWidth;
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int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight;
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int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth;
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int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
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for (int z = startZ; z <= endZ; z++)
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{
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for (int x = startX; x <= endX; ++x)
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{
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if (world[x, z] != null)
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{
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leftMost = Math.Min(leftMost, x);
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rightMost = Math.Max(rightMost, x);
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topMost = Math.Min(topMost, z);
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bottomMost = Math.Max(bottomMost, z);
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}
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}
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}
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// Include the player's location
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topMost = Math.Min(topMost, current.ChunkZ);
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bottomMost = Math.Max(bottomMost, current.ChunkZ);
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leftMost = Math.Min(leftMost, current.ChunkX);
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rightMost = Math.Max(rightMost, current.ChunkX);
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// Empty one row and one column each
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--leftMost; ++rightMost; --topMost; ++bottomMost;
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// Resize according to limitations
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if ((bottomMost - topMost + 1) > consoleHeight)
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{
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int delta = (bottomMost - topMost + 1) - consoleHeight;
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if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1)
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{
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int bottomReduce = bottomMost - (current.ChunkZ + 1);
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bottomMost -= bottomReduce;
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topMost += delta - bottomReduce;
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}
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else if (topMost + delta / 2 > current.ChunkZ - 1)
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{
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int topAdd = topMost - (current.ChunkZ - 1);
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topMost += topAdd;
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bottomMost -= delta - topAdd;
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}
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else
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{
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topMost += delta / 2;
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bottomMost -= (delta + 1) / 2;
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}
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}
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if ((rightMost - leftMost + 1) > consoleWidth)
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{
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int delta = (rightMost - leftMost + 1) - consoleWidth;
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if (rightMost - (delta + 1) / 2 < current.ChunkX + 1)
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{
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int rightReduce = rightMost - (current.ChunkX + 1);
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rightMost -= rightReduce;
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leftMost += delta - rightReduce;
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}
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else if (leftMost + delta / 2 > current.ChunkX - 1)
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{
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int leftAdd = leftMost - (current.ChunkX - 1);
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leftMost += leftAdd;
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rightMost -= delta - leftAdd;
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}
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else
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{
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leftMost += delta / 2;
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rightMost -= (delta + 1) / 2;
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}
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}
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// Try to include the marker chunk
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if (markedChunkPos != null &&
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(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
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((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
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sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n");
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else
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{
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topMost = Math.Min(topMost, markChunkZ);
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bottomMost = Math.Max(bottomMost, markChunkZ);
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leftMost = Math.Min(leftMost, markChunkX);
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rightMost = Math.Max(rightMost, markChunkX);
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}
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// \ud83d\udd33: 🔳, \ud83d\udfe8: 🟨, \ud83d\udfe9: 🟩, \u25A1: □, \u25A3: ▣, \u25A0: ■
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string[] chunkStatusStr = Settings.Config.Main.Advanced.EnableEmoji ?
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new string[] { "\ud83d\udd33", "\ud83d\udfe8", "\ud83d\udfe9" } : new string[] { "\u25A1", "\u25A3", "\u25A0" };
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// Output
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for (int z = topMost; z <= bottomMost; ++z)
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{
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for (int x = leftMost; x <= rightMost; ++x)
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{
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if (z == current.ChunkZ && x == current.ChunkX)
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sb.Append("§z"); // Player Location: background gray
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else if (z == markChunkZ && x == markChunkX)
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sb.Append("§w"); // Marked chunk: background red
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ChunkColumn? chunkColumn = world[x, z];
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if (chunkColumn == null)
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sb.Append(chunkStatusStr[0]);
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else if (chunkColumn.FullyLoaded)
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sb.Append(chunkStatusStr[2]);
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else
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sb.Append(chunkStatusStr[1]);
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if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
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sb.Append("§r"); // Reset background color
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}
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sb.Append('\n');
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}
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sb.Append("Player:§z §r, MarkedChunk:§w §r, ");
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sb.Append(string.Format("NotReceived:{0}, Loading:{1}, Loaded:{2}", chunkStatusStr[0], chunkStatusStr[1], chunkStatusStr[2]));
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return sb.ToString();
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}
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else if (args[0] == "setloading") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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if (chunkColumn != null)
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chunkColumn.FullyLoaded = false;
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return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
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String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else if (args[0] == "setloaded") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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ChunkColumn? chunkColumn = world[chunkX, chunkZ];
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if (chunkColumn != null)
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chunkColumn.FullyLoaded = true;
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return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
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String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else if (args[0] == "delete") // For debugging
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{
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Tuple<int, int>? chunkPos = ParseChunkPos(args);
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if (chunkPos != null)
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{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
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(int chunkX, int chunkZ) = chunkPos;
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world[chunkX, chunkZ] = null;
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return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
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}
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else
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return GetCmdDescTranslated();
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}
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else
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return GetCmdDescTranslated();
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}
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else
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return GetCmdDescTranslated();
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}
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else
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return GetCmdDescTranslated();
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}
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private static Tuple<int, int>? ParseChunkPos(string[] args)
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{
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try
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{
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int chunkX, chunkZ;
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if (args.Length == 1 + 3)
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{
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Location pos = new(
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double.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture),
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double.Parse(args[3], NumberStyles.Any, CultureInfo.CurrentCulture)
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);
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chunkX = pos.ChunkX;
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chunkZ = pos.ChunkZ;
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}
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else if (args.Length == 1 + 2)
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{
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chunkX = int.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture);
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chunkZ = int.Parse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture);
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}
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else
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return null;
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return new(chunkX, chunkZ);
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}
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catch (FormatException)
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{
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return null;
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}
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}
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}
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}
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