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https://github.com/MCCTeam/Minecraft-Console-Client
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Implements the new Baritone-inspired A* pathfinding system: - Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts - BinaryHeapOpenSet min-heap for A* open set - AStarPathFinder with timeout, cancellation, partial path support - CalculationContext for thread-safe world state snapshots - MoveHelper for block passability checks - IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite - IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb - /pathfind command for testing the new pathfinder Made-with: Cursor
18 lines
514 B
C#
18 lines
514 B
C#
using MinecraftClient.Pathing.Core;
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namespace MinecraftClient.Pathing.Moves
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{
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/// <summary>
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/// Represents one type of movement action for path planning.
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/// Each implementation defines its spatial check pattern and cost model.
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/// </summary>
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public interface IMove
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{
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MoveType Type { get; }
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int XOffset { get; }
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int ZOffset { get; }
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bool DynamicY { get; }
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void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result);
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}
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}
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