mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
166 lines
11 KiB
C#
166 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using MinecraftClient.Inventory;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.Commands
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{
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class Entitycmd : Command
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{
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public override string CMDName { get { return "entity"; } }
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public override string CMDDesc { get { return "entity <id|entitytype> <attack|use>"; } }
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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if (handler.GetEntityHandlingEnabled())
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{
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string[] args = getArgs(command);
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if (args.Length >= 1)
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{
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try
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{
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int entityID = 0;
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int.TryParse(args[0], out entityID);
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if (entityID != 0)
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{
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if (handler.GetEntities().ContainsKey(entityID))
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{
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string action = args.Length > 1
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? args[1].ToLower()
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: "list";
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switch (action)
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{
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case "attack":
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handler.InteractEntity(entityID, 1);
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return "Entity attacked";
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case "use":
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handler.InteractEntity(entityID, 0);
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return "Entity used";
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default:
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Entity entity = handler.GetEntities()[entityID];
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int id = entity.ID;
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float health = entity.Health;
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int latency = entity.Latency;
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Item item = entity.Item;
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string nickname = entity.Name;
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string customname = entity.CustomName;
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EntityPose pose = entity.Pose;
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EntityType type = entity.Type;
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double distance = Math.Round(entity.Location.Distance(handler.GetCurrentLocation()), 2);
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string color = "§a"; // Green
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if (health < 10)
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color = "§c"; // Red
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else if (health < 15)
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color = "§e"; // Yellow
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string location = String.Format("X:{0}, Y:{1}, Z:{2}", Math.Round(entity.Location.X, 2), Math.Round(entity.Location.Y, 2), Math.Round(entity.Location.Y, 2));
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string done = String.Format("Entity: {0}\n [MCC] Type: {1}", id, type);
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if (!String.IsNullOrEmpty(nickname))
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done += String.Format("\n [MCC] Nickname: {0}", nickname);
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else if (!String.IsNullOrEmpty(customname))
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done += String.Format("\n [MCC] CustomName: {0}§8", customname.Replace("&", "§"));
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if (type == EntityType.Player)
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done += String.Format("\n [MCC] Latency: {0}", latency);
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else if (type == EntityType.Item || type == EntityType.ItemFrame || type == Mapping.EntityType.EyeOfEnder || type == Mapping.EntityType.Egg || type == Mapping.EntityType.EnderPearl || type == Mapping.EntityType.Potion || type == Mapping.EntityType.Fireball || type == Mapping.EntityType.FireworkRocket)
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{
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string displayName = item.DisplayName;
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if (String.IsNullOrEmpty(displayName))
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done += String.Format("\n [MCC] Item: {0} x{1}", item.Type, item.Count);
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else
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done += String.Format("\n [MCC] Item: {0} x{1} - {2}§8", item.Type, item.Count, displayName);
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}
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if (entity.Equipment.Count >= 1 && entity.Equipment != null)
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{
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done += String.Format("\n [MCC] Equipment:");
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if (entity.Equipment.ContainsKey(0) && entity.Equipment[0] != null)
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done += String.Format("\n [MCC] MainHand: {0} x{1}", entity.Equipment[0].Type, entity.Equipment[0].Count);
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if (entity.Equipment.ContainsKey(1) && entity.Equipment[1] != null)
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done += String.Format("\n [MCC] OffHand: {0} x{1}", entity.Equipment[1].Type, entity.Equipment[1].Count);
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if (entity.Equipment.ContainsKey(5) && entity.Equipment[5] != null)
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done += String.Format("\n [MCC] Helmet: {0} x{1}", entity.Equipment[5].Type, entity.Equipment[5].Count);
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if (entity.Equipment.ContainsKey(4) && entity.Equipment[4] != null)
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done += String.Format("\n [MCC] Chestplate: {0} x{1}", entity.Equipment[4].Type, entity.Equipment[4].Count);
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if (entity.Equipment.ContainsKey(3) && entity.Equipment[3] != null)
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done += String.Format("\n [MCC] Leggings: {0} x{1}", entity.Equipment[3].Type, entity.Equipment[3].Count);
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if (entity.Equipment.ContainsKey(2) && entity.Equipment[2] != null)
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done += String.Format("\n [MCC] Boots: {0} x{1}", entity.Equipment[2].Type, entity.Equipment[2].Count);
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}
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done += String.Format("\n [MCC] Pose: {0}", pose);
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done += String.Format("\n [MCC] Health: {0}", color + health + "§8");
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done += String.Format("\n [MCC] Distance: {0}", distance);
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done += String.Format("\n [MCC] Location: {0}", location);
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return done;
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}
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}
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else return "Entity not found";
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}
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else
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{
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EntityType interacttype = EntityType.Player;
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Enum.TryParse(args[0], out interacttype);
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string actionst = "Entity attacked";
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int actioncount = 0;
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foreach (var entity2 in handler.GetEntities())
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{
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if (entity2.Value.Type == interacttype)
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{
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string action = args.Length > 1
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? args[1].ToLower()
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: "list";
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if (action == "attack")
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{
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handler.InteractEntity(entity2.Key, 1);
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actionst = "Entity attacked";
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actioncount++;
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}
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else if (action == "use")
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{
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handler.InteractEntity(entity2.Key, 0);
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actionst = "Entity used";
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actioncount++;
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}
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else return CMDDesc;
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}
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}
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return actioncount + " " + actionst;
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}
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}
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catch (FormatException) { return CMDDesc; }
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}
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else
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{
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Dictionary<int, Mapping.Entity> entities = handler.GetEntities();
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List<string> response = new List<string>();
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response.Add("Entities:");
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foreach (var entity2 in entities)
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{
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int id = entity2.Key;
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float health = entity2.Value.Health;
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int latency = entity2.Value.Latency;
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string nickname = entity2.Value.Name;
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string customname = entity2.Value.CustomName;
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EntityPose pose = entity2.Value.Pose;
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EntityType type = entity2.Value.Type;
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Item item = entity2.Value.Item;
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string location = String.Format("X:{0}, Y:{1}, Z:{2}", Math.Round(entity2.Value.Location.X, 2), Math.Round(entity2.Value.Location.Y, 2), Math.Round(entity2.Value.Location.Y, 2));
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if (type == EntityType.Item || type == EntityType.ItemFrame || type == Mapping.EntityType.EyeOfEnder || type == Mapping.EntityType.Egg || type == Mapping.EntityType.EnderPearl || type == Mapping.EntityType.Potion || type == Mapping.EntityType.Fireball || type == Mapping.EntityType.FireworkRocket)
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response.Add(String.Format(" #{0}: Type: {1}, Item: {2}, Location: {3}", id, type, item.Type, location));
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else if (type == Mapping.EntityType.Player && !String.IsNullOrEmpty(nickname))
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response.Add(String.Format(" #{0}: Type: {1}, Nickname: §8{2}§8, Latency: {3}, Health: {4}, Pose: {5}, Location: {6}", id, type, nickname, latency, health, pose, location));
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else if (type == Mapping.EntityType.Player && !String.IsNullOrEmpty(customname))
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response.Add(String.Format(" #{0}: Type: {1}, CustomName: §8{2}§8, Latency: {3}, Health: {4}, Pose: {5}, Location: {6}", id, type, customname.Replace("&", "§"), latency, health, pose, location));
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else
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response.Add(String.Format(" #{0}: Type: {1}, Health: {2}, Location: {3}", id, type, health, location));
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}
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response.Add(CMDDesc);
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return String.Join("\n", response);
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}
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}
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else return "Please enable entityhandling in config to use this command.";
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}
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}
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}
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