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- Adjusted the indexing logic in BlockShapes.cs to ensure proper mapping of state counts to shape IDs. - Introduced a global state offset to accurately reference shape IDs in the list, preventing out-of-bounds errors during shape assignment. These changes enhance the reliability of block shape processing in the physics engine. |
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| .. | ||
| Aabb.cs | ||
| BlockShapeData.json | ||
| BlockShapes.cs | ||
| CollisionDetector.cs | ||
| MovementInput.cs | ||
| PhysicsConsts.cs | ||
| PlayerPhysics.cs | ||
| Vec3d.cs | ||