Minecraft-Console-Client/MinecraftClient/Pathing/Moves/Impl
BruceChen 00494078df fix: parkour diagonal flight path, wall-adjacent parkour, sprint descend checks
- MoveParkour: replace full-rectangle intermediate check with diagonal
  strip check (CheckFlightPath) so walls outside the actual flight
  corridor no longer block valid parkour jumps.
- MoveParkour: require both cardinal neighbors passable for diagonal
  parkour takeoff; a wall on either side clips the AABB and prevents
  reaching the target.
- MoveSprintDescend: replace full-rectangle check with explicit
  per-axis intermediate column check.
- SprintJumpTemplate: track diagonal jumps and skip approach delay for
  short diagonal jumps to avoid overshooting small starting platforms.

Made-with: Cursor
2026-04-12 18:43:33 +00:00
..
MoveAscend.cs feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
MoveClimb.cs fix: improve vine/ladder climb-down and descent through climbable blocks 2026-04-12 18:43:32 +00:00
MoveDescend.cs feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support 2026-04-12 18:43:32 +00:00
MoveDiagonal.cs feat: add corner walk, sprint descend, and parkour descend moves 2026-04-12 18:43:32 +00:00
MoveDiagonalAscend.cs feat: add diagonal ascend/descend moves, fix pitch, smooth look angles 2026-04-12 18:43:32 +00:00
MoveDiagonalDescend.cs feat: add diagonal ascend/descend moves, fix pitch, smooth look angles 2026-04-12 18:43:32 +00:00
MoveFall.cs feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support 2026-04-12 18:43:32 +00:00
MoveParkour.cs fix: parkour diagonal flight path, wall-adjacent parkour, sprint descend checks 2026-04-12 18:43:33 +00:00
MoveSprintDescend.cs fix: parkour diagonal flight path, wall-adjacent parkour, sprint descend checks 2026-04-12 18:43:33 +00:00
MoveTraverse.cs feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00