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- MoveParkour: replace full-rectangle intermediate check with diagonal strip check (CheckFlightPath) so walls outside the actual flight corridor no longer block valid parkour jumps. - MoveParkour: require both cardinal neighbors passable for diagonal parkour takeoff; a wall on either side clips the AABB and prevents reaching the target. - MoveSprintDescend: replace full-rectangle check with explicit per-axis intermediate column check. - SprintJumpTemplate: track diagonal jumps and skip approach delay for short diagonal jumps to avoid overshooting small starting platforms. Made-with: Cursor |
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|---|---|---|
| .. | ||
| MoveAscend.cs | ||
| MoveClimb.cs | ||
| MoveDescend.cs | ||
| MoveDiagonal.cs | ||
| MoveDiagonalAscend.cs | ||
| MoveDiagonalDescend.cs | ||
| MoveFall.cs | ||
| MoveParkour.cs | ||
| MoveSprintDescend.cs | ||
| MoveTraverse.cs | ||