mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
3712 lines
156 KiB
C#
3712 lines
156 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using Brigadier.NET;
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using Brigadier.NET.Exceptions;
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using MinecraftClient.ChatBots;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.CommandHandler.Patch;
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using MinecraftClient.Commands;
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using MinecraftClient.Inventory;
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using MinecraftClient.Logger;
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using MinecraftClient.Mapping;
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using MinecraftClient.Protocol;
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using MinecraftClient.Protocol.Handlers;
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using MinecraftClient.Protocol.Handlers.Forge;
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using MinecraftClient.Protocol.Message;
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using MinecraftClient.Protocol.ProfileKey;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Proxy;
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using MinecraftClient.Scripting;
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using Sentry;
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using static MinecraftClient.Settings;
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namespace MinecraftClient
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{
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/// <summary>
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/// The main client class, used to connect to a Minecraft server.
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/// </summary>
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public class McClient : IMinecraftComHandler
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{
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public static int ReconnectionAttemptsLeft = 0;
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public static CommandDispatcher<CmdResult> dispatcher = new();
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private readonly Dictionary<Guid, PlayerInfo> onlinePlayers = new();
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private static bool commandsLoaded = false;
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private readonly Queue<string> chatQueue = new();
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private static DateTime nextMessageSendTime = DateTime.MinValue;
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private readonly Queue<Action> threadTasks = new();
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private readonly object threadTasksLock = new();
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private readonly List<ChatBot> bots = new();
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private static readonly List<ChatBot> botsOnHold = new();
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private static readonly Dictionary<int, Container> inventories = new();
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private readonly Dictionary<string, List<ChatBot>> registeredBotPluginChannels = new();
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private readonly List<string> registeredServerPluginChannels = new();
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private bool terrainAndMovementsEnabled;
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private bool terrainAndMovementsRequested = false;
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private bool inventoryHandlingEnabled;
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private bool inventoryHandlingRequested = false;
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private bool entityHandlingEnabled;
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private readonly object locationLock = new();
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private bool locationReceived = false;
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private readonly World world = new();
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private Queue<Location>? steps;
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private Queue<Location>? path;
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private Location location;
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private float? _yaw; // Used for calculation ONLY!!! Doesn't reflect the client yaw
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private float? _pitch; // Used for calculation ONLY!!! Doesn't reflect the client pitch
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private float playerYaw;
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private float playerPitch;
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private double motionY;
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public enum MovementType { Sneak, Walk, Sprint }
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private int sequenceId; // User for player block synchronization (Aka. digging, placing blocks, etc..)
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private bool CanSendMessage = false;
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private readonly string host;
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private readonly int port;
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private readonly int protocolversion;
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private readonly string username;
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private Guid uuid;
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private string uuidStr;
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private readonly string sessionid;
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private readonly PlayerKeyPair? playerKeyPair;
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private DateTime lastKeepAlive;
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private readonly object lastKeepAliveLock = new();
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private int respawnTicks = 0;
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private int gamemode = 0;
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private bool isSupportPreviewsChat;
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private EnchantmentData? lastEnchantment = null;
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private int playerEntityID;
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private object DigLock = new();
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private Tuple<Location, Direction>? LastDigPosition;
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private int RemainingDiggingTime = 0;
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// player health and hunger
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private float playerHealth;
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private int playerFoodSaturation;
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private int playerLevel;
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private int playerTotalExperience;
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private byte CurrentSlot = 0;
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// Sneaking
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public bool IsSneaking { get; set; } = false;
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private bool isUnderSlab = false;
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private DateTime nextSneakingUpdate = DateTime.Now;
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// Entity handling
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private readonly Dictionary<int, Entity> entities = new();
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// server TPS
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private long lastAge = 0;
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private DateTime lastTime;
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private double serverTPS = 0;
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private double averageTPS = 20;
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private const int maxSamples = 5;
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private readonly List<double> tpsSamples = new(maxSamples);
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private double sampleSum = 0;
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// ChatBot OnNetworkPacket event
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private bool networkPacketCaptureEnabled = false;
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public int GetServerPort() { return port; }
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public string GetServerHost() { return host; }
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public string GetUsername() { return username; }
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public Guid GetUserUuid() { return uuid; }
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public string GetUserUuidStr() { return uuidStr; }
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public string GetSessionID() { return sessionid; }
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public Location GetCurrentLocation() { return location; }
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public float GetYaw() { return playerYaw; }
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public int GetSequenceId() { return sequenceId; }
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public float GetPitch() { return playerPitch; }
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public World GetWorld() { return world; }
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public double GetServerTPS() { return averageTPS; }
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public bool GetIsSupportPreviewsChat() { return isSupportPreviewsChat; }
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public float GetHealth() { return playerHealth; }
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public int GetSaturation() { return playerFoodSaturation; }
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public int GetLevel() { return playerLevel; }
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public int GetTotalExperience() { return playerTotalExperience; }
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public byte GetCurrentSlot() { return CurrentSlot; }
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public int GetGamemode() { return gamemode; }
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public bool GetNetworkPacketCaptureEnabled() { return networkPacketCaptureEnabled; }
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public int GetProtocolVersion() { return protocolversion; }
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public ILogger GetLogger() { return Log; }
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public int GetPlayerEntityID() { return playerEntityID; }
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public List<ChatBot> GetLoadedChatBots() { return new List<ChatBot>(bots); }
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readonly TcpClient client;
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readonly IMinecraftCom handler;
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CancellationTokenSource? cmdprompt = null;
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Tuple<Thread, CancellationTokenSource>? timeoutdetector = null;
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public ILogger Log;
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private static IMinecraftComHandler? instance;
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public static IMinecraftComHandler? Instance => instance;
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/// <summary>
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/// Starts the main chat client, wich will login to the server using the MinecraftCom class.
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/// </summary>
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/// <param name="session">A valid session obtained with MinecraftCom.GetLogin()</param>
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/// <param name="playerKeyPair">Key for message signing</param>
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/// <param name="server_ip">The server IP</param>
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/// <param name="port">The server port to use</param>
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/// <param name="protocolversion">Minecraft protocol version to use</param>
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/// <param name="forgeInfo">ForgeInfo item stating that Forge is enabled</param>
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public McClient(SessionToken session, PlayerKeyPair? playerKeyPair, string server_ip, ushort port, int protocolversion, ForgeInfo? forgeInfo)
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{
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CmdResult.currentHandler = this;
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instance = this;
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terrainAndMovementsEnabled = Config.Main.Advanced.TerrainAndMovements;
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inventoryHandlingEnabled = Config.Main.Advanced.InventoryHandling;
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entityHandlingEnabled = Config.Main.Advanced.EntityHandling;
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sessionid = session.ID;
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if (!Guid.TryParse(session.PlayerID, out uuid))
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uuid = Guid.Empty;
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uuidStr = session.PlayerID;
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username = session.PlayerName;
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host = server_ip;
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this.port = port;
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this.protocolversion = protocolversion;
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this.playerKeyPair = playerKeyPair;
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Log = Settings.Config.Logging.LogToFile
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? new FileLogLogger(Config.AppVar.ExpandVars(Settings.Config.Logging.LogFile), Settings.Config.Logging.PrependTimestamp)
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: new FilteredLogger();
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Log.DebugEnabled = Config.Logging.DebugMessages;
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Log.InfoEnabled = Config.Logging.InfoMessages;
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Log.ChatEnabled = Config.Logging.ChatMessages;
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Log.WarnEnabled = Config.Logging.WarningMessages;
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Log.ErrorEnabled = Config.Logging.ErrorMessages;
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// SENTRY: Send our client version and server version to Sentry
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SentrySdk.ConfigureScope(scope =>
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{
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scope.SetTag("Protocol Version", protocolversion.ToString());
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scope.SetTag("Minecraft Version", ProtocolHandler.ProtocolVersion2MCVer(protocolversion));
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scope.SetTag("MCC Build", Program.BuildInfo == null ? "Debug" : Program.BuildInfo);
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if (forgeInfo != null)
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scope.SetTag("Forge Version", forgeInfo?.Version.ToString());
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scope.Contexts["Server Information"] = new
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{
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ProtocolVersion = protocolversion,
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MinecraftVersion = ProtocolHandler.ProtocolVersion2MCVer(protocolversion),
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ForgeInfo = forgeInfo?.Version
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};
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scope.Contexts["Client Configuration"] = new
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{
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TerrainAndMovementsEnabled = terrainAndMovementsEnabled,
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InventoryHandlingEnabled = inventoryHandlingEnabled,
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EntityHandlingEnabled = entityHandlingEnabled
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};
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});
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SentrySdk.StartSession();
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/* Load commands from Commands namespace */
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LoadCommands();
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if (botsOnHold.Count == 0)
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RegisterBots();
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try
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{
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client = ProxyHandler.NewTcpClient(host, port);
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client.ReceiveBufferSize = 1024 * 1024;
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client.ReceiveTimeout = Config.Main.Advanced.TcpTimeout * 1000; // Default: 30 seconds
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handler = Protocol.ProtocolHandler.GetProtocolHandler(client, protocolversion, forgeInfo, this);
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Log.Info(Translations.mcc_version_supported);
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timeoutdetector = new(new Thread(new ParameterizedThreadStart(TimeoutDetector)), new CancellationTokenSource());
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timeoutdetector.Item1.Name = "MCC Connection timeout detector";
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timeoutdetector.Item1.Start(timeoutdetector.Item2.Token);
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try
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{
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if (handler.Login(this.playerKeyPair, session))
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{
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foreach (ChatBot bot in botsOnHold)
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BotLoad(bot, false);
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botsOnHold.Clear();
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Log.Info(string.Format(Translations.mcc_joined, Config.Main.Advanced.InternalCmdChar.ToLogString()));
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cmdprompt = new CancellationTokenSource();
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ConsoleInteractive.ConsoleReader.BeginReadThread();
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ConsoleInteractive.ConsoleReader.MessageReceived += ConsoleReaderOnMessageReceived;
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ConsoleInteractive.ConsoleReader.OnInputChange += ConsoleIO.AutocompleteHandler;
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}
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else
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{
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Log.Error(Translations.error_login_failed);
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goto Retry;
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}
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}
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catch (Exception e)
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{
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Log.Error(e.GetType().Name + ": " + e.Message);
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Log.Error(Translations.error_join);
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goto Retry;
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}
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}
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catch (SocketException e)
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{
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Log.Error(e.Message);
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Log.Error(Translations.error_connect);
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goto Retry;
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}
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return;
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Retry:
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if (timeoutdetector != null)
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{
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timeoutdetector.Item2.Cancel();
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timeoutdetector = null;
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}
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if (!Config.ChatBot.AutoRelog.Enabled)
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{
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if (ReconnectionAttemptsLeft > 0)
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{
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Log.Info(string.Format(Translations.mcc_reconnect, ReconnectionAttemptsLeft));
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Thread.Sleep(5000);
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ReconnectionAttemptsLeft--;
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Program.Restart();
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}
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else if (InternalConfig.InteractiveMode)
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{
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ConsoleInteractive.ConsoleReader.StopReadThread();
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ConsoleInteractive.ConsoleReader.MessageReceived -= ConsoleReaderOnMessageReceived;
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ConsoleInteractive.ConsoleReader.OnInputChange -= ConsoleIO.AutocompleteHandler;
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Program.HandleFailure();
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}
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throw new Exception("Initialization failed.");
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}
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else
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{
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// The AutoRelog ChatBot will handle reconnection at this point.
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// This is important, or else we'll have multiple instances of the client running at the same time.
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if (ReconnectionAttemptsLeft == 0)
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{
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if (InternalConfig.InteractiveMode)
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{
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ConsoleInteractive.ConsoleReader.StopReadThread();
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ConsoleInteractive.ConsoleReader.MessageReceived -= ConsoleReaderOnMessageReceived;
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ConsoleInteractive.ConsoleReader.OnInputChange -= ConsoleIO.AutocompleteHandler;
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Program.HandleFailure();
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}
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}
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}
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}
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/// <summary>
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/// Register bots
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/// </summary>
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private void RegisterBots(bool reload = false)
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{
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if (Config.ChatBot.Alerts.Enabled) { BotLoad(new Alerts()); }
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if (Config.ChatBot.AntiAFK.Enabled) { BotLoad(new AntiAFK()); }
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if (Config.ChatBot.AutoAttack.Enabled) { BotLoad(new AutoAttack()); }
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if (Config.ChatBot.AutoCraft.Enabled) { BotLoad(new AutoCraft()); }
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if (Config.ChatBot.AutoDig.Enabled) { BotLoad(new AutoDig()); }
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if (Config.ChatBot.AutoDrop.Enabled) { BotLoad(new AutoDrop()); }
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if (Config.ChatBot.AutoEat.Enabled) { BotLoad(new AutoEat()); }
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if (Config.ChatBot.AutoFishing.Enabled) { BotLoad(new AutoFishing()); }
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if (Config.ChatBot.AutoRelog.Enabled) { BotLoad(new AutoRelog()); }
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if (Config.ChatBot.AutoRespond.Enabled) { BotLoad(new AutoRespond()); }
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if (Config.ChatBot.ChatLog.Enabled) { BotLoad(new ChatLog()); }
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if (Config.ChatBot.DiscordBridge.Enabled) { BotLoad(new DiscordBridge()); }
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if (Config.ChatBot.Farmer.Enabled) { BotLoad(new Farmer()); }
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if (Config.ChatBot.FollowPlayer.Enabled) { BotLoad(new FollowPlayer()); }
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if (Config.ChatBot.HangmanGame.Enabled) { BotLoad(new HangmanGame()); }
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if (Config.ChatBot.Mailer.Enabled) { BotLoad(new Mailer()); }
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if (Config.ChatBot.Map.Enabled) { BotLoad(new Map()); }
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if (Config.ChatBot.PlayerListLogger.Enabled) { BotLoad(new PlayerListLogger()); }
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if (Config.ChatBot.RemoteControl.Enabled) { BotLoad(new RemoteControl()); }
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if (Config.ChatBot.ReplayCapture.Enabled && reload) { BotLoad(new ReplayCapture()); }
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if (Config.ChatBot.ScriptScheduler.Enabled) { BotLoad(new ScriptScheduler()); }
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if (Config.ChatBot.TelegramBridge.Enabled) { BotLoad(new TelegramBridge()); }
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if (Config.ChatBot.ItemsCollector.Enabled) { BotLoad(new ItemsCollector()); }
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//Add your ChatBot here by uncommenting and adapting
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//BotLoad(new ChatBots.YourBot());
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}
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/// <summary>
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/// Retrieve messages from the queue and send.
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/// Note: requires external locking.
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/// </summary>
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private void TrySendMessageToServer()
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{
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if (!CanSendMessage)
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return;
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while (chatQueue.Count > 0 && nextMessageSendTime < DateTime.Now)
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{
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string text = chatQueue.Dequeue();
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handler.SendChatMessage(text, playerKeyPair);
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nextMessageSendTime = DateTime.Now + TimeSpan.FromSeconds(Config.Main.Advanced.MessageCooldown);
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}
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}
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/// <summary>
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/// Called ~10 times per second by the protocol handler
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/// </summary>
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public void OnUpdate()
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{
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foreach (ChatBot bot in bots.ToArray())
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{
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try
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{
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bot.Update();
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bot.UpdateInternal();
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}
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catch (Exception e)
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{
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if (e is not ThreadAbortException)
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Log.Warn("Update: Got error from " + bot.ToString() + ": " + e.ToString());
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else
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throw; //ThreadAbortException should not be caught
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}
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}
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if (nextSneakingUpdate < DateTime.Now)
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{
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if (world.GetBlock(new Location(location.X, location.Y + 1, location.Z)).IsTopSlab(protocolversion) && !IsSneaking)
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{
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isUnderSlab = true;
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SendEntityAction(EntityActionType.StartSneaking);
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}
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else
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{
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if (isUnderSlab && !IsSneaking)
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{
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isUnderSlab = false;
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SendEntityAction(EntityActionType.StopSneaking);
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}
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}
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nextSneakingUpdate = DateTime.Now.AddMilliseconds(300);
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}
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lock (chatQueue)
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{
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TrySendMessageToServer();
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}
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if (terrainAndMovementsEnabled && locationReceived)
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{
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lock (locationLock)
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{
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for (int i = 0; i < Config.Main.Advanced.MovementSpeed; i++) //Needs to run at 20 tps; MCC runs at 10 tps
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{
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if (_yaw == null || _pitch == null)
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{
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if (steps != null && steps.Count > 0)
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{
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location = steps.Dequeue();
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}
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else if (path != null && path.Count > 0)
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{
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Location next = path.Dequeue();
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steps = Movement.Move2Steps(location, next, ref motionY);
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if (Config.Main.Advanced.MoveHeadWhileWalking) // Disable head movements to avoid anti-cheat triggers
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UpdateLocation(location, next + new Location(0, 1, 0)); // Update yaw and pitch to look at next step
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}
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else
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{
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location = Movement.HandleGravity(world, location, ref motionY);
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}
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}
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playerYaw = _yaw == null ? playerYaw : _yaw.Value;
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playerPitch = _pitch == null ? playerPitch : _pitch.Value;
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handler.SendLocationUpdate(location, Movement.IsOnGround(world, location), _yaw, _pitch);
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}
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// First 2 updates must be player position AND look, and player must not move (to conform with vanilla)
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// Once yaw and pitch have been sent, switch back to location-only updates (without yaw and pitch)
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_yaw = null;
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_pitch = null;
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}
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}
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if (Config.Main.Advanced.AutoRespawn && respawnTicks > 0)
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{
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respawnTicks--;
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if (respawnTicks == 0)
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SendRespawnPacket();
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}
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lock (threadTasksLock)
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{
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while (threadTasks.Count > 0)
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{
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Action taskToRun = threadTasks.Dequeue();
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taskToRun();
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}
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}
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lock (DigLock)
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{
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if (RemainingDiggingTime > 0)
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{
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if (--RemainingDiggingTime == 0 && LastDigPosition != null)
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{
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handler.SendPlayerDigging(2, LastDigPosition.Item1, LastDigPosition.Item2, sequenceId++);
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Log.Info(string.Format(Translations.cmd_dig_end, LastDigPosition.Item1));
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}
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else
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{
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DoAnimation((int)Hand.MainHand);
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}
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}
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}
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}
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#region Connection Lost and Disconnect from Server
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/// <summary>
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/// Periodically checks for server keepalives and consider that connection has been lost if the last received keepalive is too old.
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/// </summary>
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private void TimeoutDetector(object? o)
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{
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UpdateKeepAlive();
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do
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{
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Thread.Sleep(TimeSpan.FromSeconds(15));
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if (((CancellationToken)o!).IsCancellationRequested)
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return;
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lock (lastKeepAliveLock)
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{
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if (lastKeepAlive.AddSeconds(Config.Main.Advanced.TcpTimeout) < DateTime.Now)
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{
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if (((CancellationToken)o!).IsCancellationRequested)
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return;
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|
OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, Translations.error_timeout);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
while (!((CancellationToken)o!).IsCancellationRequested);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update last keep alive to current time
|
|
/// </summary>
|
|
private void UpdateKeepAlive()
|
|
{
|
|
lock (lastKeepAliveLock)
|
|
{
|
|
lastKeepAlive = DateTime.Now;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disconnect the client from the server (initiated from MCC)
|
|
/// </summary>
|
|
public void Disconnect()
|
|
{
|
|
DispatchBotEvent(bot => bot.OnDisconnect(ChatBot.DisconnectReason.UserLogout, ""));
|
|
|
|
botsOnHold.Clear();
|
|
botsOnHold.AddRange(bots);
|
|
|
|
if (handler != null)
|
|
{
|
|
handler.Disconnect();
|
|
handler.Dispose();
|
|
}
|
|
|
|
if (cmdprompt != null)
|
|
{
|
|
cmdprompt.Cancel();
|
|
cmdprompt = null;
|
|
}
|
|
|
|
if (timeoutdetector != null)
|
|
{
|
|
timeoutdetector.Item2.Cancel();
|
|
timeoutdetector = null;
|
|
}
|
|
|
|
if (client != null)
|
|
client.Close();
|
|
}
|
|
|
|
/// <summary>
|
|
/// When connection has been lost, login was denied or played was kicked from the server
|
|
/// </summary>
|
|
public void OnConnectionLost(ChatBot.DisconnectReason reason, string message)
|
|
{
|
|
ConsoleIO.CancelAutocomplete();
|
|
|
|
handler.Dispose();
|
|
|
|
world.Clear();
|
|
|
|
if (timeoutdetector != null)
|
|
{
|
|
if (timeoutdetector != null && Thread.CurrentThread != timeoutdetector.Item1)
|
|
timeoutdetector.Item2.Cancel();
|
|
timeoutdetector = null;
|
|
}
|
|
|
|
bool will_restart = false;
|
|
|
|
switch (reason)
|
|
{
|
|
case ChatBot.DisconnectReason.ConnectionLost:
|
|
message = Translations.mcc_disconnect_lost;
|
|
Log.Info(message);
|
|
break;
|
|
|
|
case ChatBot.DisconnectReason.InGameKick:
|
|
Log.Info(Translations.mcc_disconnect_server);
|
|
Log.Info(message);
|
|
break;
|
|
|
|
case ChatBot.DisconnectReason.LoginRejected:
|
|
Log.Info(Translations.mcc_disconnect_login);
|
|
Log.Info(message);
|
|
break;
|
|
|
|
case ChatBot.DisconnectReason.UserLogout:
|
|
throw new InvalidOperationException(Translations.exception_user_logout);
|
|
}
|
|
|
|
//Process AutoRelog last to make sure other bots can perform their cleanup tasks first (issue #1517)
|
|
List<ChatBot> onDisconnectBotList = bots.Where(bot => bot is not AutoRelog).ToList();
|
|
onDisconnectBotList.AddRange(bots.Where(bot => bot is AutoRelog));
|
|
|
|
foreach (ChatBot bot in onDisconnectBotList)
|
|
{
|
|
try
|
|
{
|
|
will_restart |= bot.OnDisconnect(reason, message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (e is not ThreadAbortException)
|
|
{
|
|
Log.Warn("OnDisconnect: Got error from " + bot.ToString() + ": " + e.ToString());
|
|
}
|
|
else throw; //ThreadAbortException should not be caught
|
|
}
|
|
}
|
|
|
|
SentrySdk.EndSession();
|
|
|
|
if (!will_restart)
|
|
{
|
|
ConsoleInteractive.ConsoleReader.StopReadThread();
|
|
ConsoleInteractive.ConsoleReader.MessageReceived -= ConsoleReaderOnMessageReceived;
|
|
ConsoleInteractive.ConsoleReader.OnInputChange -= ConsoleIO.AutocompleteHandler;
|
|
Program.HandleFailure(null, false, reason);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Command prompt and internal MCC commands
|
|
|
|
private void ConsoleReaderOnMessageReceived(object? sender, string e)
|
|
{
|
|
|
|
if (client.Client == null)
|
|
return;
|
|
|
|
if (client.Client.Connected)
|
|
{
|
|
new Thread(() =>
|
|
{
|
|
InvokeOnMainThread(() => HandleCommandPromptText(e));
|
|
}).Start();
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows the user to send chat messages, commands, and leave the server.
|
|
/// Process text from the MCC command prompt on the main thread.
|
|
/// </summary>
|
|
private void HandleCommandPromptText(string text)
|
|
{
|
|
if (ConsoleIO.BasicIO && text.Length > 0 && text[0] == (char)0x00)
|
|
{
|
|
//Process a request from the GUI
|
|
string[] command = text[1..].Split((char)0x00);
|
|
switch (command[0].ToLower())
|
|
{
|
|
case "autocomplete":
|
|
int id = handler.AutoComplete(command[1]);
|
|
while (!ConsoleIO.AutoCompleteDone) { Thread.Sleep(100); }
|
|
if (command.Length > 1) { ConsoleIO.WriteLine((char)0x00 + "autocomplete" + (char)0x00 + ConsoleIO.AutoCompleteResult); }
|
|
else ConsoleIO.WriteLine((char)0x00 + "autocomplete" + (char)0x00);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
text = text.Trim();
|
|
|
|
if (text.Length > 1
|
|
&& Config.Main.Advanced.InternalCmdChar == MainConfigHelper.MainConfig.AdvancedConfig.InternalCmdCharType.none
|
|
&& text[0] == '/')
|
|
{
|
|
SendText(text);
|
|
}
|
|
else if (text.Length > 2
|
|
&& Config.Main.Advanced.InternalCmdChar != MainConfigHelper.MainConfig.AdvancedConfig.InternalCmdCharType.none
|
|
&& text[0] == Config.Main.Advanced.InternalCmdChar.ToChar()
|
|
&& text[1] == '/')
|
|
{
|
|
SendText(text[1..]);
|
|
}
|
|
else if (text.Length > 0)
|
|
{
|
|
if (Config.Main.Advanced.InternalCmdChar == MainConfigHelper.MainConfig.AdvancedConfig.InternalCmdCharType.none
|
|
|| text[0] == Config.Main.Advanced.InternalCmdChar.ToChar())
|
|
{
|
|
CmdResult result = new();
|
|
string command = Config.Main.Advanced.InternalCmdChar.ToChar() == ' ' ? text : text[1..];
|
|
if (!PerformInternalCommand(Config.AppVar.ExpandVars(command), ref result, Settings.Config.AppVar.GetVariables()) && Config.Main.Advanced.InternalCmdChar.ToChar() == '/')
|
|
{
|
|
SendText(text);
|
|
}
|
|
else if (result.status != CmdResult.Status.NotRun && (result.status != CmdResult.Status.Done || !string.IsNullOrWhiteSpace(result.result)))
|
|
{
|
|
Log.Info(result);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendText(text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform an internal MCC command (not a server command, use SendText() instead for that!)
|
|
/// </summary>
|
|
/// <param name="command">The command</param>
|
|
/// <param name="response_msg">May contain a confirmation or error message after processing the command, or "" otherwise.</param>
|
|
/// <param name="localVars">Local variables passed along with the command</param>
|
|
/// <returns>TRUE if the command was indeed an internal MCC command</returns>
|
|
public bool PerformInternalCommand(string command, ref CmdResult result, Dictionary<string, object>? localVars = null)
|
|
{
|
|
/* Process the provided command */
|
|
ParseResults<CmdResult> parse;
|
|
try
|
|
{
|
|
parse = dispatcher.Parse(command, result);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Debug("Parse fail: " + e.GetFullMessage());
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
dispatcher.Execute(parse);
|
|
|
|
foreach (ChatBot bot in bots.ToArray())
|
|
{
|
|
try
|
|
{
|
|
bot.OnInternalCommand(command, string.Join(" ", Command.GetArgs(command)), result);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (e is not ThreadAbortException)
|
|
{
|
|
Log.Warn(string.Format(Translations.icmd_error, bot.ToString() ?? string.Empty, e.ToString()));
|
|
}
|
|
else throw; //ThreadAbortException should not be caught
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch (CommandSyntaxException e)
|
|
{
|
|
if (parse.Context.Nodes.Count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
Log.Info("§e" + e.Message ?? e.StackTrace ?? "Incorrect argument.");
|
|
Log.Info(dispatcher.GetAllUsageString(parse.Context.Nodes[0].Node.Name, false));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void LoadCommands()
|
|
{
|
|
/* Load commands from the 'Commands' namespace */
|
|
|
|
if (!commandsLoaded)
|
|
{
|
|
Type[] cmds_classes = Program.GetTypesInNamespace("MinecraftClient.Commands");
|
|
foreach (Type type in cmds_classes)
|
|
{
|
|
if (type.IsSubclassOf(typeof(Command)))
|
|
{
|
|
try
|
|
{
|
|
Command cmd = (Command)Activator.CreateInstance(type)!;
|
|
cmd.RegisterCommand(dispatcher);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Warn(e.Message);
|
|
}
|
|
}
|
|
}
|
|
commandsLoaded = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reload settings and bots
|
|
/// </summary>
|
|
/// <param name="hard">Marks if bots need to be hard reloaded</param>
|
|
public void ReloadSettings()
|
|
{
|
|
Program.ReloadSettings(true);
|
|
ReloadBots();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reload loaded bots (Only builtin bots)
|
|
/// </summary>
|
|
public void ReloadBots()
|
|
{
|
|
UnloadAllBots();
|
|
RegisterBots(true);
|
|
|
|
if (client.Client.Connected)
|
|
bots.ForEach(bot => bot.AfterGameJoined());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unload All Bots
|
|
/// </summary>
|
|
public void UnloadAllBots()
|
|
{
|
|
foreach (ChatBot bot in GetLoadedChatBots())
|
|
BotUnLoad(bot);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Thread-Invoke: Cross-thread method calls
|
|
|
|
/// <summary>
|
|
/// Invoke a task on the main thread, wait for completion and retrieve return value.
|
|
/// </summary>
|
|
/// <param name="task">Task to run with any type or return value</param>
|
|
/// <returns>Any result returned from task, result type is inferred from the task</returns>
|
|
/// <example>bool result = InvokeOnMainThread(methodThatReturnsAbool);</example>
|
|
/// <example>bool result = InvokeOnMainThread(() => methodThatReturnsAbool(argument));</example>
|
|
/// <example>int result = InvokeOnMainThread(() => { yourCode(); return 42; });</example>
|
|
/// <typeparam name="T">Type of the return value</typeparam>
|
|
public T InvokeOnMainThread<T>(Func<T> task)
|
|
{
|
|
if (!InvokeRequired)
|
|
{
|
|
return task();
|
|
}
|
|
else
|
|
{
|
|
TaskWithResult<T> taskWithResult = new(task);
|
|
lock (threadTasksLock)
|
|
{
|
|
threadTasks.Enqueue(taskWithResult.ExecuteSynchronously);
|
|
}
|
|
return taskWithResult.WaitGetResult();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoke a task on the main thread and wait for completion
|
|
/// </summary>
|
|
/// <param name="task">Task to run without return value</param>
|
|
/// <example>InvokeOnMainThread(methodThatReturnsNothing);</example>
|
|
/// <example>InvokeOnMainThread(() => methodThatReturnsNothing(argument));</example>
|
|
/// <example>InvokeOnMainThread(() => { yourCode(); });</example>
|
|
public void InvokeOnMainThread(Action task)
|
|
{
|
|
InvokeOnMainThread(() => { task(); return true; });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear all tasks
|
|
/// </summary>
|
|
public void ClearTasks()
|
|
{
|
|
lock (threadTasksLock)
|
|
{
|
|
threadTasks.Clear();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if running on a different thread and InvokeOnMainThread is required
|
|
/// </summary>
|
|
/// <returns>True if calling thread is not the main thread</returns>
|
|
public bool InvokeRequired
|
|
{
|
|
get
|
|
{
|
|
int callingThreadId = Environment.CurrentManagedThreadId;
|
|
if (handler != null)
|
|
{
|
|
return handler.GetNetMainThreadId() != callingThreadId;
|
|
}
|
|
else
|
|
{
|
|
// net read thread (main thread) not yet ready
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Management: Load/Unload ChatBots and Enable/Disable settings
|
|
|
|
/// <summary>
|
|
/// Load a new bot
|
|
/// </summary>
|
|
public void BotLoad(ChatBot b, bool init = true)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
InvokeOnMainThread(() => BotLoad(b, init));
|
|
return;
|
|
}
|
|
|
|
b.SetHandler(this);
|
|
bots.Add(b);
|
|
if (init)
|
|
DispatchBotEvent(bot => bot.Initialize(), new ChatBot[] { b });
|
|
if (handler != null)
|
|
DispatchBotEvent(bot => bot.AfterGameJoined(), new ChatBot[] { b });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unload a bot
|
|
/// </summary>
|
|
public void BotUnLoad(ChatBot b)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
InvokeOnMainThread(() => BotUnLoad(b));
|
|
return;
|
|
}
|
|
|
|
b.OnUnload();
|
|
|
|
bots.RemoveAll(item => ReferenceEquals(item, b));
|
|
|
|
// ToList is needed to avoid an InvalidOperationException from modfiying the list while it's being iterated upon.
|
|
var botRegistrations = registeredBotPluginChannels.Where(entry => entry.Value.Contains(b)).ToList();
|
|
foreach (var entry in botRegistrations)
|
|
{
|
|
UnregisterPluginChannel(entry.Key, b);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear bots
|
|
/// </summary>
|
|
public void BotClear()
|
|
{
|
|
InvokeOnMainThread(bots.Clear);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get Terrain and Movements status.
|
|
/// </summary>
|
|
public bool GetTerrainEnabled()
|
|
{
|
|
return terrainAndMovementsEnabled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get Inventory Handling Mode
|
|
/// </summary>
|
|
public bool GetInventoryEnabled()
|
|
{
|
|
return inventoryHandlingEnabled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get entity handling status
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <remarks>Entity Handling cannot be enabled in runtime (or after joining server)</remarks>
|
|
public bool GetEntityHandlingEnabled()
|
|
{
|
|
return entityHandlingEnabled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enable or disable Terrain and Movements.
|
|
/// Please note that Enabling will be deferred until next relog, respawn or world change.
|
|
/// </summary>
|
|
/// <param name="enabled">Enabled</param>
|
|
/// <returns>TRUE if the setting was applied immediately, FALSE if delayed.</returns>
|
|
public bool SetTerrainEnabled(bool enabled)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => SetTerrainEnabled(enabled));
|
|
|
|
if (enabled)
|
|
{
|
|
if (!terrainAndMovementsEnabled)
|
|
{
|
|
terrainAndMovementsRequested = true;
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
terrainAndMovementsEnabled = false;
|
|
terrainAndMovementsRequested = false;
|
|
locationReceived = false;
|
|
world.Clear();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enable or disable Inventories.
|
|
/// Please note that Enabling will be deferred until next relog.
|
|
/// </summary>
|
|
/// <param name="enabled">Enabled</param>
|
|
/// <returns>TRUE if the setting was applied immediately, FALSE if delayed.</returns>
|
|
public bool SetInventoryEnabled(bool enabled)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => SetInventoryEnabled(enabled));
|
|
|
|
if (enabled)
|
|
{
|
|
if (!inventoryHandlingEnabled)
|
|
{
|
|
inventoryHandlingRequested = true;
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
inventoryHandlingEnabled = false;
|
|
inventoryHandlingRequested = false;
|
|
inventories.Clear();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enable or disable Entity handling.
|
|
/// Please note that Enabling will be deferred until next relog.
|
|
/// </summary>
|
|
/// <param name="enabled">Enabled</param>
|
|
/// <returns>TRUE if the setting was applied immediately, FALSE if delayed.</returns>
|
|
public bool SetEntityHandlingEnabled(bool enabled)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => SetEntityHandlingEnabled(enabled));
|
|
|
|
if (!enabled)
|
|
{
|
|
if (entityHandlingEnabled)
|
|
{
|
|
entityHandlingEnabled = false;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Entity Handling cannot be enabled in runtime (or after joining server)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enable or disable network packet event calling.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Enable this may increase memory usage.
|
|
/// </remarks>
|
|
/// <param name="enabled"></param>
|
|
public void SetNetworkPacketCaptureEnabled(bool enabled)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
InvokeOnMainThread(() => SetNetworkPacketCaptureEnabled(enabled));
|
|
return;
|
|
}
|
|
|
|
networkPacketCaptureEnabled = enabled;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Getters: Retrieve data for use in other methods or ChatBots
|
|
|
|
/// <summary>
|
|
/// Gets the horizontal direction of the takeoff.
|
|
/// </summary>
|
|
/// <returns>Return direction of view</returns>
|
|
public Direction GetHorizontalFacing()
|
|
{
|
|
return DirectionExtensions.FromRotation(GetYaw());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get max length for chat messages
|
|
/// </summary>
|
|
/// <returns>Max length, in characters</returns>
|
|
public int GetMaxChatMessageLength()
|
|
{
|
|
return handler.GetMaxChatMessageLength();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a list of disallowed characters in chat
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public static char[] GetDisallowedChatCharacters()
|
|
{
|
|
return new char[] { (char)167, (char)127 }; // Minecraft color code and ASCII code DEL
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get all inventories. ID 0 is the player inventory.
|
|
/// </summary>
|
|
/// <returns>All inventories</returns>
|
|
public Dictionary<int, Container> GetInventories()
|
|
{
|
|
return inventories;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get all Entities
|
|
/// </summary>
|
|
/// <returns>Ladt Enchantments</returns>
|
|
public EnchantmentData? GetLastEnchantments()
|
|
{
|
|
return lastEnchantment;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get all Entities
|
|
/// </summary>
|
|
/// <returns>All Entities</returns>
|
|
public Dictionary<int, Entity> GetEntities()
|
|
{
|
|
return entities;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get all players latency
|
|
/// </summary>
|
|
/// <returns>All players latency</returns>
|
|
public Dictionary<string, int> GetPlayersLatency()
|
|
{
|
|
Dictionary<string, int> playersLatency = new();
|
|
foreach (var player in onlinePlayers)
|
|
playersLatency.Add(player.Value.Name, player.Value.Ping);
|
|
return playersLatency;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get client player's inventory items
|
|
/// </summary>
|
|
/// <param name="inventoryID">Window ID of the requested inventory</param>
|
|
/// <returns> Item Dictionary indexed by Slot ID (Check wiki.vg for slot ID)</returns>
|
|
public Container? GetInventory(int inventoryID)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => GetInventory(inventoryID));
|
|
|
|
if (inventories.TryGetValue(inventoryID, out Container? inv))
|
|
return inv;
|
|
else
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get client player's inventory items
|
|
/// </summary>
|
|
/// <returns> Item Dictionary indexed by Slot ID (Check wiki.vg for slot ID)</returns>
|
|
public Container GetPlayerInventory()
|
|
{
|
|
return GetInventory(0)!;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a set of online player names
|
|
/// </summary>
|
|
/// <returns>Online player names</returns>
|
|
public string[] GetOnlinePlayers()
|
|
{
|
|
lock (onlinePlayers)
|
|
{
|
|
string[] playerNames = new string[onlinePlayers.Count];
|
|
int idx = 0;
|
|
foreach (var player in onlinePlayers)
|
|
playerNames[idx++] = player.Value.Name;
|
|
return playerNames;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a dictionary of online player names and their corresponding UUID
|
|
/// </summary>
|
|
/// <returns>Dictionay of online players, key is UUID, value is Player name</returns>
|
|
public Dictionary<string, string> GetOnlinePlayersWithUUID()
|
|
{
|
|
Dictionary<string, string> uuid2Player = new();
|
|
lock (onlinePlayers)
|
|
{
|
|
foreach (Guid key in onlinePlayers.Keys)
|
|
{
|
|
uuid2Player.Add(key.ToString(), onlinePlayers[key].Name);
|
|
}
|
|
}
|
|
return uuid2Player;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get player info from uuid
|
|
/// </summary>
|
|
/// <param name="uuid">Player's UUID</param>
|
|
/// <returns>Player info</returns>
|
|
public PlayerInfo? GetPlayerInfo(Guid uuid)
|
|
{
|
|
if (onlinePlayers.TryGetValue(uuid, out PlayerInfo? player))
|
|
return player;
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public PlayerKeyPair? GetPlayerKeyPair()
|
|
{
|
|
return playerKeyPair;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Action methods: Perform an action on the Server
|
|
|
|
/// <summary>
|
|
/// Move to the specified location
|
|
/// </summary>
|
|
/// <param name="goal">Location to reach</param>
|
|
/// <param name="allowUnsafe">Allow possible but unsafe locations thay may hurt the player: lava, cactus...</param>
|
|
/// <param name="allowDirectTeleport">Allow non-vanilla direct teleport instead of computing path, but may cause invalid moves and/or trigger anti-cheat plugins</param>
|
|
/// <param name="maxOffset">If no valid path can be found, also allow locations within specified distance of destination</param>
|
|
/// <param name="minOffset">Do not get closer of destination than specified distance</param>
|
|
/// <param name="timeout">How long to wait until the path is evaluated (default: 5 seconds)</param>
|
|
/// <remarks>When location is unreachable, computation will reach timeout, then optionally fallback to a close location within maxOffset</remarks>
|
|
/// <returns>True if a path has been found</returns>
|
|
public bool MoveTo(Location goal, bool allowUnsafe = false, bool allowDirectTeleport = false, int maxOffset = 0, int minOffset = 0, TimeSpan? timeout = null)
|
|
{
|
|
lock (locationLock)
|
|
{
|
|
if (allowDirectTeleport)
|
|
{
|
|
// 1-step path to the desired location without checking anything
|
|
UpdateLocation(goal, goal); // Update yaw and pitch to look at next step
|
|
handler.SendLocationUpdate(goal, Movement.IsOnGround(world, goal), _yaw, _pitch);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Calculate path through pathfinding. Path contains a list of 1-block movement that will be divided into steps
|
|
path = Movement.CalculatePath(world, location, goal, allowUnsafe, maxOffset, minOffset, timeout ?? TimeSpan.FromSeconds(5));
|
|
return path != null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a chat message or command to the server
|
|
/// </summary>
|
|
/// <param name="text">Text to send to the server</param>
|
|
public void SendText(string text)
|
|
{
|
|
if (String.IsNullOrEmpty(text))
|
|
return;
|
|
|
|
int maxLength = handler.GetMaxChatMessageLength();
|
|
|
|
lock (chatQueue)
|
|
{
|
|
if (text.Length > maxLength) //Message is too long?
|
|
{
|
|
if (text[0] == '/')
|
|
{
|
|
//Send the first 100/256 chars of the command
|
|
text = text[..maxLength];
|
|
chatQueue.Enqueue(text);
|
|
}
|
|
else
|
|
{
|
|
//Split the message into several messages
|
|
while (text.Length > maxLength)
|
|
{
|
|
chatQueue.Enqueue(text[..maxLength]);
|
|
text = text[maxLength..];
|
|
}
|
|
chatQueue.Enqueue(text);
|
|
}
|
|
}
|
|
else
|
|
chatQueue.Enqueue(text);
|
|
|
|
TrySendMessageToServer();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allow to respawn after death
|
|
/// </summary>
|
|
/// <returns>True if packet successfully sent</returns>
|
|
public bool SendRespawnPacket()
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread<bool>(SendRespawnPacket);
|
|
|
|
return handler.SendRespawnPacket();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers the given plugin channel for the given bot.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to register.</param>
|
|
/// <param name="bot">The bot to register the channel for.</param>
|
|
public void RegisterPluginChannel(string channel, ChatBot bot)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
InvokeOnMainThread(() => RegisterPluginChannel(channel, bot));
|
|
return;
|
|
}
|
|
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
registeredBotPluginChannels[channel].Add(bot);
|
|
}
|
|
else
|
|
{
|
|
List<ChatBot> bots = new()
|
|
{
|
|
bot
|
|
};
|
|
registeredBotPluginChannels[channel] = bots;
|
|
SendPluginChannelMessage("REGISTER", Encoding.UTF8.GetBytes(channel), true);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters the given plugin channel for the given bot.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to unregister.</param>
|
|
/// <param name="bot">The bot to unregister the channel for.</param>
|
|
public void UnregisterPluginChannel(string channel, ChatBot bot)
|
|
{
|
|
if (InvokeRequired)
|
|
{
|
|
InvokeOnMainThread(() => UnregisterPluginChannel(channel, bot));
|
|
return;
|
|
}
|
|
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
List<ChatBot> registeredBots = registeredBotPluginChannels[channel];
|
|
registeredBots.RemoveAll(item => object.ReferenceEquals(item, bot));
|
|
if (registeredBots.Count == 0)
|
|
{
|
|
registeredBotPluginChannels.Remove(channel);
|
|
SendPluginChannelMessage("UNREGISTER", Encoding.UTF8.GetBytes(channel), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information
|
|
/// about plugin channels.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to send the packet on.</param>
|
|
/// <param name="data">The payload for the packet.</param>
|
|
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
|
|
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
|
|
public bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => SendPluginChannelMessage(channel, data, sendEvenIfNotRegistered));
|
|
|
|
if (!sendEvenIfNotRegistered)
|
|
{
|
|
if (!registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
return false;
|
|
}
|
|
if (!registeredServerPluginChannels.Contains(channel))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return handler.SendPluginChannelPacket(channel, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send the Entity Action packet with the Specified ID
|
|
/// </summary>
|
|
/// <returns>TRUE if the item was successfully used</returns>
|
|
public bool SendEntityAction(EntityActionType entityAction)
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendEntityAction(playerEntityID, (int)entityAction));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use the item currently in the player's hand
|
|
/// </summary>
|
|
/// <returns>TRUE if the item was successfully used</returns>
|
|
public bool UseItemOnHand()
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendUseItem(0, sequenceId++));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use the item currently in the player's left hand
|
|
/// </summary>
|
|
/// <returns>TRUE if the item was successfully used</returns>
|
|
public bool UseItemOnLeftHand()
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendUseItem(1, sequenceId++));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to merge a slot
|
|
/// </summary>
|
|
/// <param name="inventory">The container where the item is located</param>
|
|
/// <param name="item">Items to be processed</param>
|
|
/// <param name="slotId">The ID of the slot of the item to be processed</param>
|
|
/// <param name="curItem">The slot that was put down</param>
|
|
/// <param name="curId">The ID of the slot being put down</param>
|
|
/// <param name="changedSlots">Record changes</param>
|
|
/// <returns>Whether to fully merge</returns>
|
|
private static bool TryMergeSlot(Container inventory, Item item, int slotId, Item curItem, int curId, List<Tuple<short, Item?>> changedSlots)
|
|
{
|
|
int spaceLeft = curItem.Type.StackCount() - curItem.Count;
|
|
if (curItem.Type == item!.Type && spaceLeft > 0)
|
|
{
|
|
// Put item on that stack
|
|
if (item.Count <= spaceLeft)
|
|
{
|
|
// Can fit into the stack
|
|
item.Count = 0;
|
|
curItem.Count += item.Count;
|
|
|
|
changedSlots.Add(new Tuple<short, Item?>((short)curId, curItem));
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
|
|
inventory.Items.Remove(slotId);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
item.Count -= spaceLeft;
|
|
curItem.Count += spaceLeft;
|
|
|
|
changedSlots.Add(new Tuple<short, Item?>((short)curId, curItem));
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Store items in a new slot
|
|
/// </summary>
|
|
/// <param name="inventory">The container where the item is located</param>
|
|
/// <param name="item">Items to be processed</param>
|
|
/// <param name="slotId">The ID of the slot of the item to be processed</param>
|
|
/// <param name="newSlotId">ID of the new slot</param>
|
|
/// <param name="changedSlots">Record changes</param>
|
|
private static void StoreInNewSlot(Container inventory, Item item, int slotId, int newSlotId, List<Tuple<short, Item?>> changedSlots)
|
|
{
|
|
Item newItem = new(item.Type, item.Count, item.NBT);
|
|
inventory.Items[newSlotId] = newItem;
|
|
inventory.Items.Remove(slotId);
|
|
|
|
changedSlots.Add(new Tuple<short, Item?>((short)newSlotId, newItem));
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Click a slot in the specified window
|
|
/// </summary>
|
|
/// <returns>TRUE if the slot was successfully clicked</returns>
|
|
public bool DoWindowAction(int windowId, int slotId, WindowActionType action)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => DoWindowAction(windowId, slotId, action));
|
|
|
|
Item? item = null;
|
|
if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
|
|
item = inventories[windowId].Items[slotId];
|
|
|
|
List<Tuple<short, Item?>> changedSlots = new(); // List<Slot ID, Changed Items>
|
|
|
|
// Update our inventory base on action type
|
|
Container inventory = GetInventory(windowId)!;
|
|
Container playerInventory = GetInventory(0)!;
|
|
if (inventory != null)
|
|
{
|
|
switch (action)
|
|
{
|
|
case WindowActionType.LeftClick:
|
|
// Check if cursor have item (slot -1)
|
|
if (playerInventory.Items.ContainsKey(-1))
|
|
{
|
|
// When item on cursor and clicking slot 0, nothing will happen
|
|
if (slotId == 0) break;
|
|
|
|
// Check target slot also have item?
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
{
|
|
// Check if both item are the same?
|
|
if (inventory.Items[slotId].Type == playerInventory.Items[-1].Type)
|
|
{
|
|
int maxCount = inventory.Items[slotId].Type.StackCount();
|
|
// Check item stacking
|
|
if ((inventory.Items[slotId].Count + playerInventory.Items[-1].Count) <= maxCount)
|
|
{
|
|
// Put cursor item to target
|
|
inventory.Items[slotId].Count += playerInventory.Items[-1].Count;
|
|
playerInventory.Items.Remove(-1);
|
|
}
|
|
else
|
|
{
|
|
// Leave some item on cursor
|
|
playerInventory.Items[-1].Count -= (maxCount - inventory.Items[slotId].Count);
|
|
inventory.Items[slotId].Count = maxCount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Swap two items
|
|
(inventory.Items[slotId], playerInventory.Items[-1]) = (playerInventory.Items[-1], inventory.Items[slotId]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Put cursor item to target
|
|
inventory.Items[slotId] = playerInventory.Items[-1];
|
|
playerInventory.Items.Remove(-1);
|
|
}
|
|
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
else
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
}
|
|
else
|
|
{
|
|
// Check target slot have item?
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
{
|
|
// When taking item from slot 0, server will update us
|
|
if (slotId == 0) break;
|
|
|
|
// Put target slot item to cursor
|
|
playerInventory.Items[-1] = inventory.Items[slotId];
|
|
inventory.Items.Remove(slotId);
|
|
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
}
|
|
}
|
|
break;
|
|
case WindowActionType.RightClick:
|
|
// Check if cursor have item (slot -1)
|
|
if (playerInventory.Items.ContainsKey(-1))
|
|
{
|
|
// When item on cursor and clicking slot 0, nothing will happen
|
|
if (slotId == 0) break;
|
|
|
|
// Check target slot have item?
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
{
|
|
// Check if both item are the same?
|
|
if (inventory.Items[slotId].Type == playerInventory.Items[-1].Type)
|
|
{
|
|
// Check item stacking
|
|
if (inventory.Items[slotId].Count < inventory.Items[slotId].Type.StackCount())
|
|
{
|
|
// Drop 1 item count from cursor
|
|
playerInventory.Items[-1].Count--;
|
|
inventory.Items[slotId].Count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Swap two items
|
|
(inventory.Items[slotId], playerInventory.Items[-1]) = (playerInventory.Items[-1], inventory.Items[slotId]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Drop 1 item count from cursor
|
|
Item itemTmp = playerInventory.Items[-1];
|
|
Item itemClone = new(itemTmp.Type, 1, itemTmp.NBT);
|
|
inventory.Items[slotId] = itemClone;
|
|
playerInventory.Items[-1].Count--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check target slot have item?
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
{
|
|
if (slotId == 0)
|
|
{
|
|
// no matter how many item in slot 0, only 1 will be taken out
|
|
// Also server will update us
|
|
break;
|
|
}
|
|
if (inventory.Items[slotId].Count == 1)
|
|
{
|
|
// Only 1 item count. Put it to cursor
|
|
playerInventory.Items[-1] = inventory.Items[slotId];
|
|
inventory.Items.Remove(slotId);
|
|
}
|
|
else
|
|
{
|
|
// Take half of the item stack to cursor
|
|
if (inventory.Items[slotId].Count % 2 == 0)
|
|
{
|
|
// Can be evenly divided
|
|
Item itemTmp = inventory.Items[slotId];
|
|
playerInventory.Items[-1] = new Item(itemTmp.Type, itemTmp.Count / 2, itemTmp.NBT);
|
|
inventory.Items[slotId].Count = itemTmp.Count / 2;
|
|
}
|
|
else
|
|
{
|
|
// Cannot be evenly divided. item count on cursor is always larger than item on inventory
|
|
Item itemTmp = inventory.Items[slotId];
|
|
playerInventory.Items[-1] = new Item(itemTmp.Type, (itemTmp.Count + 1) / 2, itemTmp.NBT);
|
|
inventory.Items[slotId].Count = (itemTmp.Count - 1) / 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
else
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
break;
|
|
case WindowActionType.ShiftClick:
|
|
case WindowActionType.ShiftRightClick:
|
|
if (slotId == 0) break;
|
|
if (item != null)
|
|
{
|
|
/* Target slot have item */
|
|
|
|
bool lower2upper = false, upper2backpack = false, backpack2hotbar = false; // mutual exclusion
|
|
bool hotbarFirst = true; // Used when upper2backpack = true
|
|
int upperStartSlot = 9;
|
|
int upperEndSlot = 35;
|
|
int lowerStartSlot = 36;
|
|
|
|
switch (inventory.Type)
|
|
{
|
|
case ContainerType.PlayerInventory:
|
|
if (slotId >= 0 && slotId <= 8 || slotId == 45)
|
|
{
|
|
if (slotId != 0)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 9;
|
|
}
|
|
else if (item != null && false /* Check if wearable */)
|
|
{
|
|
lower2upper = true;
|
|
// upperStartSlot = ?;
|
|
// upperEndSlot = ?;
|
|
// Todo: Distinguish the type of equipment
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 9 && slotId <= 35)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 36;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 9;
|
|
upperEndSlot = 35;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x1:
|
|
if (slotId >= 0 && slotId <= 8)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 9;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 8;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x2:
|
|
if (slotId >= 0 && slotId <= 17)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 18;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 17;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x3:
|
|
case ContainerType.ShulkerBox:
|
|
if (slotId >= 0 && slotId <= 26)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 27;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 26;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x4:
|
|
if (slotId >= 0 && slotId <= 35)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 36;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 35;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x5:
|
|
if (slotId >= 0 && slotId <= 44)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 45;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 44;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_9x6:
|
|
if (slotId >= 0 && slotId <= 53)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 54;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 53;
|
|
}
|
|
break;
|
|
case ContainerType.Generic_3x3:
|
|
if (slotId >= 0 && slotId <= 8)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 9;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 8;
|
|
}
|
|
break;
|
|
case ContainerType.Anvil:
|
|
if (slotId >= 0 && slotId <= 2)
|
|
{
|
|
if (slotId >= 0 && slotId <= 1)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 3;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 1;
|
|
}
|
|
break;
|
|
case ContainerType.Beacon:
|
|
if (slotId == 0)
|
|
{
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 1;
|
|
}
|
|
else if (item != null && item.Count == 1 && (item.Type == ItemType.NetheriteIngot ||
|
|
item.Type == ItemType.Emerald || item.Type == ItemType.Diamond || item.Type == ItemType.GoldIngot ||
|
|
item.Type == ItemType.IronIngot) && !inventory.Items.ContainsKey(0))
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 0;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 1 && slotId <= 27)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 28;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 1;
|
|
upperEndSlot = 27;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.BlastFurnace:
|
|
case ContainerType.Furnace:
|
|
case ContainerType.Smoker:
|
|
if (slotId >= 0 && slotId <= 2)
|
|
{
|
|
if (slotId >= 0 && slotId <= 1)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 3;
|
|
}
|
|
else if (item != null && false /* Check if it can be burned */)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 0;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 3 && slotId <= 29)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 30;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 3;
|
|
upperEndSlot = 29;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.BrewingStand:
|
|
if (slotId >= 0 && slotId <= 3)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 5;
|
|
}
|
|
else if (item != null && item.Type == ItemType.BlazePowder)
|
|
{
|
|
lower2upper = true;
|
|
if (!inventory.Items.ContainsKey(4) || inventory.Items[4].Count < 64)
|
|
upperStartSlot = upperEndSlot = 4;
|
|
else
|
|
upperStartSlot = upperEndSlot = 3;
|
|
}
|
|
else if (item != null && false /* Check if it can be used for alchemy */)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = upperEndSlot = 3;
|
|
}
|
|
else if (item != null && (item.Type == ItemType.Potion || item.Type == ItemType.GlassBottle))
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 2;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 5 && slotId <= 31)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 32;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 5;
|
|
upperEndSlot = 31;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.Crafting:
|
|
if (slotId >= 0 && slotId <= 9)
|
|
{
|
|
if (slotId >= 1 && slotId <= 9)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 10;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 1;
|
|
upperEndSlot = 9;
|
|
}
|
|
break;
|
|
case ContainerType.Enchantment:
|
|
if (slotId >= 0 && slotId <= 1)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 5;
|
|
}
|
|
else if (item != null && item.Type == ItemType.LapisLazuli)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = upperEndSlot = 1;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 0;
|
|
}
|
|
break;
|
|
case ContainerType.Grindstone:
|
|
if (slotId >= 0 && slotId <= 2)
|
|
{
|
|
if (slotId >= 0 && slotId <= 1)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 3;
|
|
}
|
|
else if (item != null && false /* Check */)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 1;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 1;
|
|
}
|
|
break;
|
|
case ContainerType.Hopper:
|
|
if (slotId >= 0 && slotId <= 4)
|
|
{
|
|
upper2backpack = true;
|
|
lowerStartSlot = 5;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 4;
|
|
}
|
|
break;
|
|
case ContainerType.Lectern:
|
|
return false;
|
|
// break;
|
|
case ContainerType.Loom:
|
|
if (slotId >= 0 && slotId <= 3)
|
|
{
|
|
if (slotId >= 0 && slotId <= 5)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 4;
|
|
}
|
|
else if (item != null && false /* Check for availability for staining */)
|
|
{
|
|
lower2upper = true;
|
|
// upperStartSlot = ?;
|
|
// upperEndSlot = ?;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 4 && slotId <= 30)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 31;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 4;
|
|
upperEndSlot = 30;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.Merchant:
|
|
if (slotId >= 0 && slotId <= 2)
|
|
{
|
|
if (slotId >= 0 && slotId <= 1)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 3;
|
|
}
|
|
else if (item != null && false /* Check if it is available for trading */)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 1;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 3 && slotId <= 29)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 30;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 3;
|
|
upperEndSlot = 29;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.Cartography:
|
|
if (slotId >= 0 && slotId <= 2)
|
|
{
|
|
if (slotId >= 0 && slotId <= 1)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 3;
|
|
}
|
|
else if (item != null && item.Type == ItemType.FilledMap)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = upperEndSlot = 0;
|
|
}
|
|
else if (item != null && item.Type == ItemType.Map)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = upperEndSlot = 1;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 3 && slotId <= 29)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 30;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 3;
|
|
upperEndSlot = 29;
|
|
}
|
|
}
|
|
break;
|
|
case ContainerType.Stonecutter:
|
|
if (slotId >= 0 && slotId <= 1)
|
|
{
|
|
if (slotId == 0)
|
|
hotbarFirst = false;
|
|
upper2backpack = true;
|
|
lowerStartSlot = 2;
|
|
}
|
|
else if (item != null && false /* Check if it is available for stone cutteing */)
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 0;
|
|
upperEndSlot = 0;
|
|
}
|
|
else
|
|
{
|
|
if (slotId >= 2 && slotId <= 28)
|
|
{
|
|
backpack2hotbar = true;
|
|
lowerStartSlot = 29;
|
|
}
|
|
else
|
|
{
|
|
lower2upper = true;
|
|
upperStartSlot = 2;
|
|
upperEndSlot = 28;
|
|
}
|
|
}
|
|
break;
|
|
// TODO: Define more container type here
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
// Cursor have item or not doesn't matter
|
|
// If hotbar already have same item, will put on it first until every stack are full
|
|
// If no more same item , will put on the first empty slot (smaller slot id)
|
|
// If inventory full, item will not move
|
|
int itemCount = inventory.Items[slotId].Count;
|
|
if (lower2upper)
|
|
{
|
|
int firstEmptySlot = -1;
|
|
for (int i = upperStartSlot; i <= upperEndSlot; ++i)
|
|
{
|
|
if (inventory.Items.TryGetValue(i, out Item? curItem))
|
|
{
|
|
if (TryMergeSlot(inventory, item!, slotId, curItem, i, changedSlots))
|
|
break;
|
|
}
|
|
else if (firstEmptySlot == -1)
|
|
firstEmptySlot = i;
|
|
}
|
|
if (item!.Count > 0)
|
|
{
|
|
if (firstEmptySlot != -1)
|
|
StoreInNewSlot(inventory, item, slotId, firstEmptySlot, changedSlots);
|
|
else if (item.Count != itemCount)
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
}
|
|
}
|
|
else if (upper2backpack)
|
|
{
|
|
int hotbarEnd = lowerStartSlot + 4 * 9 - 1;
|
|
if (hotbarFirst)
|
|
{
|
|
int lastEmptySlot = -1;
|
|
for (int i = hotbarEnd; i >= lowerStartSlot; --i)
|
|
{
|
|
if (inventory.Items.TryGetValue(i, out Item? curItem))
|
|
{
|
|
if (TryMergeSlot(inventory, item!, slotId, curItem, i, changedSlots))
|
|
break;
|
|
}
|
|
else if (lastEmptySlot == -1)
|
|
lastEmptySlot = i;
|
|
}
|
|
if (item!.Count > 0)
|
|
{
|
|
if (lastEmptySlot != -1)
|
|
StoreInNewSlot(inventory, item, slotId, lastEmptySlot, changedSlots);
|
|
else if (item.Count != itemCount)
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int firstEmptySlot = -1;
|
|
for (int i = lowerStartSlot; i <= hotbarEnd; ++i)
|
|
{
|
|
if (inventory.Items.TryGetValue(i, out Item? curItem))
|
|
{
|
|
if (TryMergeSlot(inventory, item!, slotId, curItem, i, changedSlots))
|
|
break;
|
|
}
|
|
else if (firstEmptySlot == -1)
|
|
firstEmptySlot = i;
|
|
}
|
|
if (item!.Count > 0)
|
|
{
|
|
if (firstEmptySlot != -1)
|
|
StoreInNewSlot(inventory, item, slotId, firstEmptySlot, changedSlots);
|
|
else if (item.Count != itemCount)
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
}
|
|
}
|
|
}
|
|
else if (backpack2hotbar)
|
|
{
|
|
int hotbarEnd = lowerStartSlot + 1 * 9 - 1;
|
|
|
|
int firstEmptySlot = -1;
|
|
for (int i = lowerStartSlot; i <= hotbarEnd; ++i)
|
|
{
|
|
if (inventory.Items.TryGetValue(i, out Item? curItem))
|
|
{
|
|
if (TryMergeSlot(inventory, item!, slotId, curItem, i, changedSlots))
|
|
break;
|
|
}
|
|
else if (firstEmptySlot == -1)
|
|
firstEmptySlot = i;
|
|
}
|
|
if (item!.Count > 0)
|
|
{
|
|
if (firstEmptySlot != -1)
|
|
StoreInNewSlot(inventory, item, slotId, firstEmptySlot, changedSlots);
|
|
else if (item.Count != itemCount)
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case WindowActionType.DropItem:
|
|
if (inventory.Items.ContainsKey(slotId))
|
|
{
|
|
inventory.Items[slotId].Count--;
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, inventory.Items[slotId]));
|
|
}
|
|
|
|
if (inventory.Items[slotId].Count <= 0)
|
|
{
|
|
inventory.Items.Remove(slotId);
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
}
|
|
|
|
break;
|
|
case WindowActionType.DropItemStack:
|
|
inventory.Items.Remove(slotId);
|
|
changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return handler.SendWindowAction(windowId, slotId, action, item, changedSlots, inventories[windowId].StateID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give Creative Mode items into regular/survival Player Inventory
|
|
/// </summary>
|
|
/// <remarks>(obviously) requires to be in creative mode</remarks>
|
|
/// <param name="slot">Destination inventory slot</param>
|
|
/// <param name="itemType">Item type</param>
|
|
/// <param name="count">Item count</param>
|
|
/// <param name="nbt">Item NBT</param>
|
|
/// <returns>TRUE if item given successfully</returns>
|
|
public bool DoCreativeGive(int slot, ItemType itemType, int count, Dictionary<string, object>? nbt = null)
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendCreativeInventoryAction(slot, itemType, count, nbt));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays animation (Player arm swing)
|
|
/// </summary>
|
|
/// <param name="animation">0 for left arm, 1 for right arm</param>
|
|
/// <returns>TRUE if animation successfully done</returns>
|
|
public bool DoAnimation(int animation)
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendAnimation(animation, playerEntityID));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Close the specified inventory window
|
|
/// </summary>
|
|
/// <param name="windowId">Window ID</param>
|
|
/// <returns>TRUE if the window was successfully closed</returns>
|
|
/// <remarks>Sending close window for inventory 0 can cause server to update our inventory if there are any item in the crafting area</remarks>
|
|
public bool CloseInventory(int windowId)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => CloseInventory(windowId));
|
|
|
|
if (inventories.ContainsKey(windowId))
|
|
{
|
|
if (windowId != 0)
|
|
inventories.Remove(windowId);
|
|
bool result = handler.SendCloseWindow(windowId);
|
|
DispatchBotEvent(bot => bot.OnInventoryClose(windowId));
|
|
return result;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clean all inventory
|
|
/// </summary>
|
|
/// <returns>TRUE if the uccessfully clear</returns>
|
|
public bool ClearInventories()
|
|
{
|
|
if (!inventoryHandlingEnabled)
|
|
return false;
|
|
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread<bool>(ClearInventories);
|
|
|
|
inventories.Clear();
|
|
inventories[0] = new Container(0, ContainerType.PlayerInventory, "Player Inventory");
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Interact with an entity
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="type">Type of interaction (interact, attack...)</param>
|
|
/// <param name="hand">Hand.MainHand or Hand.OffHand</param>
|
|
/// <returns>TRUE if interaction succeeded</returns>
|
|
public bool InteractEntity(int entityID, InteractType type, Hand hand = Hand.MainHand)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => InteractEntity(entityID, type, hand));
|
|
|
|
if (entities.ContainsKey(entityID))
|
|
{
|
|
switch (type)
|
|
{
|
|
case InteractType.Interact:
|
|
return handler.SendInteractEntity(entityID, (int)type, (int)hand);
|
|
|
|
case InteractType.InteractAt:
|
|
return handler.SendInteractEntity(
|
|
EntityID: entityID,
|
|
type: (int)type,
|
|
X: (float)entities[entityID].Location.X,
|
|
Y: (float)entities[entityID].Location.Y,
|
|
Z: (float)entities[entityID].Location.Z,
|
|
hand: (int)hand);
|
|
|
|
default:
|
|
return handler.SendInteractEntity(entityID, (int)type);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Place the block at hand in the Minecraft world
|
|
/// </summary>
|
|
/// <param name="location">Location to place block to</param>
|
|
/// <param name="blockFace">Block face (e.g. Direction.Down when clicking on the block below to place this block)</param>
|
|
/// <returns>TRUE if successfully placed</returns>
|
|
public bool PlaceBlock(Location location, Direction blockFace, Hand hand = Hand.MainHand)
|
|
{
|
|
return InvokeOnMainThread(() => handler.SendPlayerBlockPlacement((int)hand, location, blockFace, sequenceId++));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Attempt to dig a block at the specified location
|
|
/// </summary>
|
|
/// <param name="location">Location of block to dig</param>
|
|
/// <param name="swingArms">Also perform the "arm swing" animation</param>
|
|
/// <param name="lookAtBlock">Also look at the block before digging</param>
|
|
public bool DigBlock(Location location, Direction blockFace, bool swingArms = true, bool lookAtBlock = true, double duration = 0)
|
|
{
|
|
// TODO select best face from current player location
|
|
|
|
if (!GetTerrainEnabled())
|
|
return false;
|
|
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => DigBlock(location, blockFace, swingArms, lookAtBlock, duration));
|
|
|
|
lock (DigLock)
|
|
{
|
|
if (RemainingDiggingTime > 0 && LastDigPosition != null)
|
|
{
|
|
handler.SendPlayerDigging(1, LastDigPosition.Item1, LastDigPosition.Item2, sequenceId++);
|
|
Log.Info(string.Format(Translations.cmd_dig_cancel, LastDigPosition.Item1));
|
|
}
|
|
|
|
// Look at block before attempting to break it
|
|
if (lookAtBlock)
|
|
UpdateLocation(GetCurrentLocation(), location);
|
|
|
|
// Send dig start and dig end, will need to wait for server response to know dig result
|
|
// See https://wiki.vg/How_to_Write_a_Client#Digging for more details
|
|
bool result = handler.SendPlayerDigging(0, location, blockFace, sequenceId++)
|
|
&& (!swingArms || DoAnimation((int)Hand.MainHand));
|
|
|
|
if (duration <= 0)
|
|
result &= handler.SendPlayerDigging(2, location, blockFace, sequenceId++);
|
|
else
|
|
{
|
|
LastDigPosition = new(location, blockFace);
|
|
RemainingDiggingTime = Settings.DoubleToTick(duration);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change active slot in the player inventory
|
|
/// </summary>
|
|
/// <param name="slot">Slot to activate (0 to 8)</param>
|
|
/// <returns>TRUE if the slot was changed</returns>
|
|
public bool ChangeSlot(short slot)
|
|
{
|
|
if (slot < 0 || slot > 8)
|
|
return false;
|
|
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => ChangeSlot(slot));
|
|
|
|
CurrentSlot = Convert.ToByte(slot);
|
|
return handler.SendHeldItemChange(slot);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update sign text
|
|
/// </summary>
|
|
/// <param name="location">sign location</param>
|
|
/// <param name="line1">text one</param>
|
|
/// <param name="line2">text two</param>
|
|
/// <param name="line3">text three</param>
|
|
/// <param name="line4">text1 four</param>
|
|
public bool UpdateSign(Location location, string line1, string line2, string line3, string line4)
|
|
{
|
|
// TODO Open sign editor first https://wiki.vg/Protocol#Open_Sign_Editor
|
|
return InvokeOnMainThread(() => handler.SendUpdateSign(location, line1, line2, line3, line4));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select villager trade
|
|
/// </summary>
|
|
/// <param name="selectedSlot">The slot of the trade, starts at 0.</param>
|
|
public bool SelectTrade(int selectedSlot)
|
|
{
|
|
return InvokeOnMainThread(() => handler.SelectTrade(selectedSlot));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update command block
|
|
/// </summary>
|
|
/// <param name="location">command block location</param>
|
|
/// <param name="command">command</param>
|
|
/// <param name="mode">command block mode</param>
|
|
/// <param name="flags">command block flags</param>
|
|
public bool UpdateCommandBlock(Location location, string command, CommandBlockMode mode, CommandBlockFlags flags)
|
|
{
|
|
return InvokeOnMainThread(() => handler.UpdateCommandBlock(location, command, mode, flags));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Teleport to player in spectator mode
|
|
/// </summary>
|
|
/// <param name="entity">Player to teleport to</param>
|
|
/// Teleporting to other entityies is NOT implemented yet
|
|
public bool Spectate(Entity entity)
|
|
{
|
|
if (entity.Type == EntityType.Player)
|
|
{
|
|
return SpectateByUUID(entity.UUID);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Teleport to player/entity in spectator mode
|
|
/// </summary>
|
|
/// <param name="UUID">UUID of player/entity to teleport to</param>
|
|
public bool SpectateByUUID(Guid UUID)
|
|
{
|
|
if (GetGamemode() == 3)
|
|
{
|
|
if (InvokeRequired)
|
|
return InvokeOnMainThread(() => SpectateByUUID(UUID));
|
|
return handler.SendSpectate(UUID);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send the server a command to type in the item name in the Anvil inventory when it's open.
|
|
/// </summary>
|
|
/// <param name="itemName">The new item name</param>
|
|
public bool SendRenameItem(string itemName)
|
|
{
|
|
if (inventories.Count == 0)
|
|
return false;
|
|
|
|
if (inventories.Values.ToList().Last().Type != ContainerType.Anvil)
|
|
return false;
|
|
|
|
return handler.SendRenameItem(itemName);
|
|
}
|
|
#endregion
|
|
|
|
#region Event handlers: An event occurs on the Server
|
|
|
|
/// <summary>
|
|
/// Dispatch a ChatBot event with automatic exception handling
|
|
/// </summary>
|
|
/// <example>
|
|
/// Example for calling SomeEvent() on all bots at once:
|
|
/// DispatchBotEvent(bot => bot.SomeEvent());
|
|
/// </example>
|
|
/// <param name="action">Action to execute on each bot</param>
|
|
/// <param name="botList">Only fire the event for the specified bot list (default: all bots)</param>
|
|
private void DispatchBotEvent(Action<ChatBot> action, IEnumerable<ChatBot>? botList = null)
|
|
{
|
|
ChatBot[] selectedBots;
|
|
|
|
if (botList != null)
|
|
{
|
|
selectedBots = botList.ToArray();
|
|
}
|
|
else
|
|
{
|
|
selectedBots = bots.ToArray();
|
|
}
|
|
|
|
foreach (ChatBot bot in selectedBots)
|
|
{
|
|
try
|
|
{
|
|
action(bot);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (e is not ThreadAbortException)
|
|
{
|
|
//Retrieve parent method name to determine which event caused the exception
|
|
System.Diagnostics.StackFrame frame = new(1);
|
|
System.Reflection.MethodBase method = frame.GetMethod()!;
|
|
string parentMethodName = method.Name;
|
|
|
|
//Display a meaningful error message to help debugging the ChatBot
|
|
Log.Error(parentMethodName + ": Got error from " + bot.ToString() + ": " + e.ToString());
|
|
}
|
|
else throw; //ThreadAbortException should not be caught here as in can happen when disconnecting from server
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a network packet received or sent
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only called if <see cref="networkPacketEventEnabled"/> is set to True
|
|
/// </remarks>
|
|
/// <param name="packetID">Packet ID</param>
|
|
/// <param name="packetData">A copy of Packet Data</param>
|
|
/// <param name="isLogin">The packet is login phase or playing phase</param>
|
|
/// <param name="isInbound">The packet is received from server or sent by client</param>
|
|
public void OnNetworkPacket(int packetID, List<byte> packetData, bool isLogin, bool isInbound)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnNetworkPacket(packetID, packetData, isLogin, isInbound));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a server was successfully joined
|
|
/// </summary>
|
|
public void OnGameJoined(bool isOnlineMode)
|
|
{
|
|
if (protocolversion < Protocol18Handler.MC_1_19_3_Version || playerKeyPair == null || !isOnlineMode)
|
|
SetCanSendMessage(true);
|
|
else
|
|
SetCanSendMessage(false);
|
|
|
|
string? bandString = Config.Main.Advanced.BrandInfo.ToBrandString();
|
|
if (!String.IsNullOrWhiteSpace(bandString))
|
|
handler.SendBrandInfo(bandString.Trim());
|
|
|
|
if (Config.MCSettings.Enabled)
|
|
handler.SendClientSettings(
|
|
Config.MCSettings.Locale,
|
|
Config.MCSettings.RenderDistance,
|
|
(byte)Config.MCSettings.Difficulty,
|
|
(byte)Config.MCSettings.ChatMode,
|
|
Config.MCSettings.ChatColors,
|
|
Config.MCSettings.Skin.GetByte(),
|
|
(byte)Config.MCSettings.MainHand);
|
|
|
|
if (protocolversion >= Protocol18Handler.MC_1_19_3_Version
|
|
&& playerKeyPair != null && isOnlineMode)
|
|
handler.SendPlayerSession(playerKeyPair);
|
|
|
|
if (inventoryHandlingRequested)
|
|
{
|
|
inventoryHandlingRequested = false;
|
|
inventoryHandlingEnabled = true;
|
|
Log.Info(Translations.extra_inventory_enabled);
|
|
}
|
|
|
|
ClearInventories();
|
|
|
|
DispatchBotEvent(bot => bot.AfterGameJoined());
|
|
|
|
ConsoleIO.InitCommandList(dispatcher);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the player respawns, which happens on login, respawn and world change.
|
|
/// </summary>
|
|
public void OnRespawn()
|
|
{
|
|
ClearTasks();
|
|
|
|
if (terrainAndMovementsRequested)
|
|
{
|
|
terrainAndMovementsEnabled = true;
|
|
terrainAndMovementsRequested = false;
|
|
Log.Info(Translations.extra_terrainandmovement_enabled);
|
|
}
|
|
|
|
if (terrainAndMovementsEnabled)
|
|
{
|
|
world.Clear();
|
|
}
|
|
|
|
entities.Clear();
|
|
ClearInventories();
|
|
DispatchBotEvent(bot => bot.OnRespawn());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the client is currently processing a Movement.
|
|
/// </summary>
|
|
/// <returns>true if a movement is currently handled</returns>
|
|
public bool ClientIsMoving()
|
|
{
|
|
return terrainAndMovementsEnabled && locationReceived && ((steps != null && steps.Count > 0) || (path != null && path.Count > 0));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the current goal
|
|
/// </summary>
|
|
/// <returns>Current goal of movement. Location.Zero if not set.</returns>
|
|
public Location GetCurrentMovementGoal()
|
|
{
|
|
return (ClientIsMoving() || path == null) ? Location.Zero : path.Last();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cancels the current movement
|
|
/// </summary>
|
|
/// <returns>True if there was an active path</returns>
|
|
public bool CancelMovement()
|
|
{
|
|
bool success = ClientIsMoving();
|
|
path = null;
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the amount of sent movement packets per time
|
|
/// </summary>
|
|
/// <param name="newSpeed">Set a new walking type</param>
|
|
public void SetMovementSpeed(MovementType newSpeed)
|
|
{
|
|
switch (newSpeed)
|
|
{
|
|
case MovementType.Sneak:
|
|
// https://minecraft.wiki/w/Sneaking#Effects - Sneaking 1.31m/s
|
|
Config.Main.Advanced.MovementSpeed = 2;
|
|
break;
|
|
case MovementType.Walk:
|
|
// https://minecraft.wiki/w/Walking#Usage - Walking 4.317 m/s
|
|
Config.Main.Advanced.MovementSpeed = 4;
|
|
break;
|
|
case MovementType.Sprint:
|
|
// https://minecraft.wiki/w/Sprinting#Usage - Sprinting 5.612 m/s
|
|
Config.Main.Advanced.MovementSpeed = 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="relative">If true, the location is relative to the current location</param>
|
|
public void UpdateLocation(Location location, bool relative)
|
|
{
|
|
lock (locationLock)
|
|
{
|
|
if (relative)
|
|
{
|
|
this.location += location;
|
|
}
|
|
else this.location = location;
|
|
locationReceived = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="yaw">Yaw to look at</param>
|
|
/// <param name="pitch">Pitch to look at</param>
|
|
public void UpdateLocation(Location location, float yaw, float pitch)
|
|
{
|
|
_yaw = yaw;
|
|
_pitch = pitch;
|
|
UpdateLocation(location, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="lookAtLocation">Block coordinates to look at</param>
|
|
public void UpdateLocation(Location location, Location lookAtLocation)
|
|
{
|
|
double dx = lookAtLocation.X - (location.X - 0.5);
|
|
double dy = lookAtLocation.Y - (location.Y + 1);
|
|
double dz = lookAtLocation.Z - (location.Z - 0.5);
|
|
|
|
double r = Math.Sqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
float yaw = Convert.ToSingle(-Math.Atan2(dx, dz) / Math.PI * 180);
|
|
float pitch = Convert.ToSingle(-Math.Asin(dy / r) / Math.PI * 180);
|
|
if (yaw < 0) yaw += 360;
|
|
|
|
UpdateLocation(location, yaw, pitch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="direction">Direction to look at</param>
|
|
public void UpdateLocation(Location location, Direction direction)
|
|
{
|
|
float yaw = 0;
|
|
float pitch = 0;
|
|
|
|
switch (direction)
|
|
{
|
|
case Direction.Up:
|
|
pitch = -90;
|
|
break;
|
|
case Direction.Down:
|
|
pitch = 90;
|
|
break;
|
|
case Direction.East:
|
|
yaw = 270;
|
|
break;
|
|
case Direction.West:
|
|
yaw = 90;
|
|
break;
|
|
case Direction.North:
|
|
yaw = 180;
|
|
break;
|
|
case Direction.South:
|
|
break;
|
|
default:
|
|
throw new ArgumentException(Translations.exception_unknown_direction, nameof(direction));
|
|
}
|
|
|
|
UpdateLocation(location, yaw, pitch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Received chat/system message from the server
|
|
/// </summary>
|
|
/// <param name="message">Message received</param>
|
|
public void OnTextReceived(ChatMessage message)
|
|
{
|
|
UpdateKeepAlive();
|
|
|
|
List<string> links = new();
|
|
string messageText;
|
|
|
|
// Used for 1.19+ to mark: system message, legal / illegal signature
|
|
string color = string.Empty;
|
|
|
|
if (message.isSignedChat)
|
|
{
|
|
if (!Config.Signature.ShowIllegalSignedChat && !message.isSystemChat && !(bool)message.isSignatureLegal!)
|
|
return;
|
|
messageText = ChatParser.ParseSignedChat(message, links);
|
|
|
|
if (message.isSystemChat)
|
|
{
|
|
if (Config.Signature.MarkSystemMessage)
|
|
color = "§7▌§r"; // Background Gray
|
|
}
|
|
else
|
|
{
|
|
if ((bool)message.isSignatureLegal!)
|
|
{
|
|
if (Config.Signature.ShowModifiedChat && message.unsignedContent != null)
|
|
{
|
|
if (Config.Signature.MarkModifiedMsg)
|
|
color = "§6▌§r"; // Background Yellow
|
|
}
|
|
else
|
|
{
|
|
if (Config.Signature.MarkLegallySignedMsg)
|
|
color = "§2▌§r"; // Background Green
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Config.Signature.MarkIllegallySignedMsg)
|
|
color = "§4▌§r"; // Background Red
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (message.isJson)
|
|
messageText = ChatParser.ParseText(message.content, links);
|
|
else
|
|
messageText = message.content;
|
|
}
|
|
|
|
Log.Chat(color + messageText);
|
|
|
|
if (Config.Main.Advanced.ShowChatLinks)
|
|
foreach (string link in links)
|
|
Log.Chat(string.Format(Translations.mcc_link, link));
|
|
|
|
DispatchBotEvent(bot => bot.GetText(messageText));
|
|
DispatchBotEvent(bot => bot.GetText(messageText, message.content));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Received a connection keep-alive from the server
|
|
/// </summary>
|
|
public void OnServerKeepAlive()
|
|
{
|
|
UpdateKeepAlive();
|
|
}
|
|
|
|
/// <summary>
|
|
/// When an inventory is opened
|
|
/// </summary>
|
|
/// <param name="inventory">The inventory</param>
|
|
/// <param name="inventoryID">Inventory ID</param>
|
|
public void OnInventoryOpen(int inventoryID, Container inventory)
|
|
{
|
|
inventories[inventoryID] = inventory;
|
|
|
|
if (inventoryID != 0)
|
|
{
|
|
Log.Info(string.Format(Translations.extra_inventory_open, inventoryID, inventory.Title));
|
|
Log.Info(Translations.extra_inventory_interact);
|
|
DispatchBotEvent(bot => bot.OnInventoryOpen(inventoryID));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When an inventory is close
|
|
/// </summary>
|
|
/// <param name="inventoryID">Inventory ID</param>
|
|
public void OnInventoryClose(int inventoryID)
|
|
{
|
|
if (inventories.ContainsKey(inventoryID))
|
|
{
|
|
if (inventoryID == 0)
|
|
inventories[0].Items.Clear(); // Don't delete player inventory
|
|
else
|
|
inventories.Remove(inventoryID);
|
|
}
|
|
|
|
if (inventoryID != 0)
|
|
{
|
|
Log.Info(string.Format(Translations.extra_inventory_close, inventoryID));
|
|
DispatchBotEvent(bot => bot.OnInventoryClose(inventoryID));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When received window properties from server.
|
|
/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
|
|
/// More info about: https://wiki.vg/Protocol#Set_Container_Property
|
|
/// </summary>
|
|
/// <param name="inventoryID">Inventory ID</param>
|
|
/// <param name="propertyId">Property ID</param>
|
|
/// <param name="propertyValue">Property Value</param>
|
|
public void OnWindowProperties(byte inventoryID, short propertyId, short propertyValue)
|
|
{
|
|
if (!inventories.ContainsKey(inventoryID))
|
|
return;
|
|
|
|
Container inventory = inventories[inventoryID];
|
|
|
|
if (inventory.Properties.ContainsKey(propertyId))
|
|
inventory.Properties.Remove(propertyId);
|
|
|
|
inventory.Properties.Add(propertyId, propertyValue);
|
|
|
|
DispatchBotEvent(bot => bot.OnInventoryProperties(inventoryID, propertyId, propertyValue));
|
|
|
|
if (inventory.Type == ContainerType.Enchantment)
|
|
{
|
|
// We got the last property for enchantment
|
|
if (propertyId == 9 && propertyValue != -1)
|
|
{
|
|
short topEnchantmentLevelRequirement = inventory.Properties[0];
|
|
short middleEnchantmentLevelRequirement = inventory.Properties[1];
|
|
short bottomEnchantmentLevelRequirement = inventory.Properties[2];
|
|
|
|
Enchantment topEnchantment = EnchantmentMapping.GetEnchantmentById(
|
|
GetProtocolVersion(),
|
|
inventory.Properties[4]);
|
|
|
|
Enchantment middleEnchantment = EnchantmentMapping.GetEnchantmentById(
|
|
GetProtocolVersion(),
|
|
inventory.Properties[5]);
|
|
|
|
Enchantment bottomEnchantment = EnchantmentMapping.GetEnchantmentById(
|
|
GetProtocolVersion(),
|
|
inventory.Properties[6]);
|
|
|
|
short topEnchantmentLevel = inventory.Properties[7];
|
|
short middleEnchantmentLevel = inventory.Properties[8];
|
|
short bottomEnchantmentLevel = inventory.Properties[9];
|
|
|
|
StringBuilder sb = new();
|
|
|
|
sb.AppendLine(Translations.Enchantment_enchantments_available + ":");
|
|
|
|
sb.AppendLine(Translations.Enchantment_tops_slot + ":\t"
|
|
+ EnchantmentMapping.GetEnchantmentName(topEnchantment) + " "
|
|
+ EnchantmentMapping.ConvertLevelToRomanNumbers(topEnchantmentLevel) + " ("
|
|
+ topEnchantmentLevelRequirement + " " + Translations.Enchantment_levels + ")");
|
|
|
|
sb.AppendLine(Translations.Enchantment_middle_slot + ":\t"
|
|
+ EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " "
|
|
+ EnchantmentMapping.ConvertLevelToRomanNumbers(middleEnchantmentLevel) + " ("
|
|
+ middleEnchantmentLevelRequirement + " " + Translations.Enchantment_levels + ")");
|
|
|
|
sb.AppendLine(Translations.Enchantment_bottom_slot + ":\t"
|
|
+ EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " "
|
|
+ EnchantmentMapping.ConvertLevelToRomanNumbers(bottomEnchantmentLevel) + " ("
|
|
+ bottomEnchantmentLevelRequirement + " " + Translations.Enchantment_levels + ")");
|
|
|
|
Log.Info(sb.ToString());
|
|
|
|
lastEnchantment = new();
|
|
lastEnchantment.TopEnchantment = topEnchantment;
|
|
lastEnchantment.MiddleEnchantment = middleEnchantment;
|
|
lastEnchantment.BottomEnchantment = bottomEnchantment;
|
|
|
|
lastEnchantment.Seed = inventory.Properties[3];
|
|
|
|
lastEnchantment.TopEnchantmentLevel = topEnchantmentLevel;
|
|
lastEnchantment.MiddleEnchantmentLevel = middleEnchantmentLevel;
|
|
lastEnchantment.BottomEnchantmentLevel = bottomEnchantmentLevel;
|
|
|
|
lastEnchantment.TopEnchantmentLevelRequirement = topEnchantmentLevelRequirement;
|
|
lastEnchantment.MiddleEnchantmentLevelRequirement = middleEnchantmentLevelRequirement;
|
|
lastEnchantment.BottomEnchantmentLevelRequirement = bottomEnchantmentLevelRequirement;
|
|
|
|
|
|
DispatchBotEvent(bot => bot.OnEnchantments(
|
|
// Enchantments
|
|
topEnchantment,
|
|
middleEnchantment,
|
|
bottomEnchantment,
|
|
|
|
// Enchantment levels
|
|
topEnchantmentLevel,
|
|
middleEnchantmentLevel,
|
|
bottomEnchantmentLevel,
|
|
|
|
// Required levels for enchanting
|
|
topEnchantmentLevelRequirement,
|
|
middleEnchantmentLevelRequirement,
|
|
bottomEnchantmentLevelRequirement));
|
|
|
|
DispatchBotEvent(bot => bot.OnEnchantments(lastEnchantment));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When received window items from server.
|
|
/// </summary>
|
|
/// <param name="inventoryID">Inventory ID</param>
|
|
/// <param name="itemList">Item list, key = slot ID, value = Item information</param>
|
|
public void OnWindowItems(byte inventoryID, Dictionary<int, Inventory.Item> itemList, int stateId)
|
|
{
|
|
if (inventories.ContainsKey(inventoryID))
|
|
{
|
|
inventories[inventoryID].Items = itemList;
|
|
inventories[inventoryID].StateID = stateId;
|
|
DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When a slot is set inside window items
|
|
/// </summary>
|
|
/// <param name="inventoryID">Window ID</param>
|
|
/// <param name="slotID">Slot ID</param>
|
|
/// <param name="item">Item (may be null for empty slot)</param>
|
|
public void OnSetSlot(byte inventoryID, short slotID, Item? item, int stateId)
|
|
{
|
|
if (inventories.ContainsKey(inventoryID))
|
|
inventories[inventoryID].StateID = stateId;
|
|
|
|
// Handle inventoryID -2 - Add item to player inventory without animation
|
|
if (inventoryID == 254)
|
|
inventoryID = 0;
|
|
// Handle cursor item
|
|
if (inventoryID == 255 && slotID == -1)
|
|
{
|
|
inventoryID = 0; // Prevent key not found for some bots relied to this event
|
|
if (inventories.ContainsKey(0))
|
|
{
|
|
if (item != null)
|
|
inventories[0].Items[-1] = item;
|
|
else
|
|
inventories[0].Items.Remove(-1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (inventories.ContainsKey(inventoryID))
|
|
{
|
|
if (item == null || item.IsEmpty)
|
|
{
|
|
if (inventories[inventoryID].Items.ContainsKey(slotID))
|
|
inventories[inventoryID].Items.Remove(slotID);
|
|
}
|
|
else inventories[inventoryID].Items[slotID] = item;
|
|
}
|
|
}
|
|
DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set client player's ID for later receiving player's own properties
|
|
/// </summary>
|
|
/// <param name="EntityID">Player Entity ID</param>
|
|
public void OnReceivePlayerEntityID(int EntityID)
|
|
{
|
|
playerEntityID = EntityID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered when a new player joins the game
|
|
/// </summary>
|
|
/// <param name="player">player info</param>
|
|
public void OnPlayerJoin(PlayerInfo player)
|
|
{
|
|
//Ignore placeholders eg 0000tab# from TabListPlus
|
|
if (Config.Main.Advanced.IgnoreInvalidPlayerName && !ChatBot.IsValidName(player.Name))
|
|
return;
|
|
|
|
if (player.Name == username)
|
|
{
|
|
// 1.19+ offline server is possible to return different uuid
|
|
uuid = player.Uuid;
|
|
uuidStr = player.Uuid.ToString().Replace("-", string.Empty);
|
|
}
|
|
|
|
lock (onlinePlayers)
|
|
{
|
|
onlinePlayers[player.Uuid] = player;
|
|
}
|
|
|
|
DispatchBotEvent(bot => bot.OnPlayerJoin(player.Uuid, player.Name));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered when a player has left the game
|
|
/// </summary>
|
|
/// <param name="uuid">UUID of the player</param>
|
|
public void OnPlayerLeave(Guid uuid)
|
|
{
|
|
string? username = null;
|
|
|
|
lock (onlinePlayers)
|
|
{
|
|
if (onlinePlayers.ContainsKey(uuid))
|
|
{
|
|
username = onlinePlayers[uuid].Name;
|
|
onlinePlayers.Remove(uuid);
|
|
}
|
|
}
|
|
|
|
DispatchBotEvent(bot => bot.OnPlayerLeave(uuid, username));
|
|
}
|
|
|
|
// <summary>
|
|
/// This method is called when a player has been killed by another entity
|
|
/// </summary>
|
|
/// <param name="playerEntity">Victim's entity</param>
|
|
/// <param name="killerEntity">Killer's entity</param>
|
|
public void OnPlayerKilled(int killerEntityId, string chatMessage)
|
|
{
|
|
if (!entities.ContainsKey(killerEntityId))
|
|
return;
|
|
|
|
DispatchBotEvent(bot => bot.OnKilled(entities[killerEntityId], chatMessage));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a plugin channel message was sent from the server.
|
|
/// </summary>
|
|
/// <param name="channel">The channel the message was sent on</param>
|
|
/// <param name="data">The data from the channel</param>
|
|
public void OnPluginChannelMessage(string channel, byte[] data)
|
|
{
|
|
if (channel == "REGISTER")
|
|
{
|
|
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
|
|
foreach (string chan in channels)
|
|
{
|
|
if (!registeredServerPluginChannels.Contains(chan))
|
|
{
|
|
registeredServerPluginChannels.Add(chan);
|
|
}
|
|
}
|
|
}
|
|
if (channel == "UNREGISTER")
|
|
{
|
|
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
|
|
foreach (string chan in channels)
|
|
{
|
|
registeredServerPluginChannels.Remove(chan);
|
|
}
|
|
}
|
|
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
DispatchBotEvent(bot => bot.OnPluginMessage(channel, data), registeredBotPluginChannels[channel]);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity spawned
|
|
/// </summary>
|
|
public void OnSpawnEntity(Entity entity)
|
|
{
|
|
// The entity should not already exist, but if it does, let's consider the previous one is being destroyed
|
|
if (entities.ContainsKey(entity.ID))
|
|
OnDestroyEntities(new[] { entity.ID });
|
|
|
|
entities.Add(entity.ID, entity);
|
|
DispatchBotEvent(bot => bot.OnEntitySpawn(entity));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity effects
|
|
/// </summary>
|
|
public void OnEntityEffect(int entityid, Effects effect, int amplifier, int duration, byte flags, bool hasFactorData, Dictionary<string, object>? factorCodec)
|
|
{
|
|
if (entities.ContainsKey(entityid))
|
|
DispatchBotEvent(bot => bot.OnEntityEffect(entities[entityid], effect, amplifier, duration, flags));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a player spawns or enters the client's render distance
|
|
/// </summary>
|
|
public void OnSpawnPlayer(int entityID, Guid uuid, Location location, byte yaw, byte pitch)
|
|
{
|
|
Entity playerEntity;
|
|
if (onlinePlayers.TryGetValue(uuid, out PlayerInfo? player))
|
|
{
|
|
playerEntity = new(entityID, EntityType.Player, location, uuid, player.Name, yaw, pitch);
|
|
player.entity = playerEntity;
|
|
}
|
|
else
|
|
playerEntity = new(entityID, EntityType.Player, location, uuid, null, yaw, pitch);
|
|
OnSpawnEntity(playerEntity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called on Entity Equipment
|
|
/// </summary>
|
|
/// <param name="entityid"> Entity ID</param>
|
|
/// <param name="slot"> Equipment slot. 0: main hand, 1: off hand, 2-5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)</param>
|
|
/// <param name="item"> Item)</param>
|
|
public void OnEntityEquipment(int entityid, int slot, Item? item)
|
|
{
|
|
if (entities.ContainsKey(entityid))
|
|
{
|
|
Entity entity = entities[entityid];
|
|
if (entity.Equipment.ContainsKey(slot))
|
|
entity.Equipment.Remove(slot);
|
|
if (item != null)
|
|
entity.Equipment[slot] = item;
|
|
DispatchBotEvent(bot => bot.OnEntityEquipment(entities[entityid], slot, item));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the Game Mode has been updated for a player
|
|
/// </summary>
|
|
/// <param name="playername">Player Name</param>
|
|
/// <param name="uuid">Player UUID (Empty for initial gamemode on login)</param>
|
|
/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
|
|
public void OnGamemodeUpdate(Guid uuid, int gamemode)
|
|
{
|
|
// Initial gamemode on login
|
|
if (uuid == Guid.Empty)
|
|
this.gamemode = gamemode;
|
|
|
|
// Further regular gamemode change events
|
|
if (onlinePlayers.ContainsKey(uuid))
|
|
{
|
|
string playerName = onlinePlayers[uuid].Name;
|
|
if (playerName == username)
|
|
this.gamemode = gamemode;
|
|
DispatchBotEvent(bot => bot.OnGamemodeUpdate(playerName, uuid, gamemode));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when entities dead/despawn.
|
|
/// </summary>
|
|
public void OnDestroyEntities(int[] Entities)
|
|
{
|
|
foreach (int a in Entities)
|
|
{
|
|
if (entities.TryGetValue(a, out Entity? entity))
|
|
{
|
|
DispatchBotEvent(bot => bot.OnEntityDespawn(entity));
|
|
entities.Remove(a);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity's position changed within 8 block of its previous position with rotation.
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="Dx"></param>
|
|
/// <param name="Dy"></param>
|
|
/// <param name="Dz"></param>
|
|
/// <param name="yaw"></param>
|
|
/// <param name="pitch"></param>
|
|
/// <param name="onGround"></param>
|
|
public void OnEntityPosition(int EntityID, Double Dx, Double Dy, Double Dz, float yaw, float pitch, bool onGround)
|
|
{
|
|
if (entities.ContainsKey(EntityID))
|
|
{
|
|
Location L = entities[EntityID].Location;
|
|
L.X += Dx;
|
|
L.Y += Dy;
|
|
L.Z += Dz;
|
|
entities[EntityID].Location = L;
|
|
entities[EntityID].Yaw = yaw;
|
|
entities[EntityID].Pitch = pitch;
|
|
DispatchBotEvent(bot => bot.OnEntityMove(entities[EntityID]));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity's position changed within 8 block of its previous position.
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="Dx"></param>
|
|
/// <param name="Dy"></param>
|
|
/// <param name="Dz"></param>
|
|
/// <param name="onGround"></param>
|
|
public void OnEntityPosition(int EntityID, Double Dx, Double Dy, Double Dz, bool onGround)
|
|
{
|
|
if (entities.ContainsKey(EntityID))
|
|
{
|
|
Location L = entities[EntityID].Location;
|
|
L.X += Dx;
|
|
L.Y += Dy;
|
|
L.Z += Dz;
|
|
entities[EntityID].Location = L;
|
|
DispatchBotEvent(bot => bot.OnEntityMove(entities[EntityID]));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity's rotation changed.
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="yaw"></param>
|
|
/// <param name="pitch"></param>
|
|
/// <param name="onGround"></param>
|
|
public void OnEntityRotation(int EntityID, float yaw, float pitch, bool onGround)
|
|
{
|
|
if (entities.ContainsKey(EntityID))
|
|
{
|
|
entities[EntityID].Yaw = yaw;
|
|
entities[EntityID].Pitch = pitch;
|
|
DispatchBotEvent(bot => bot.OnEntityRotate(entities[EntityID]));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an entity moved over 8 block.
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="X"></param>
|
|
/// <param name="Y"></param>
|
|
/// <param name="Z"></param>
|
|
/// <param name="onGround"></param>
|
|
public void OnEntityTeleport(int EntityID, Double X, Double Y, Double Z, bool onGround)
|
|
{
|
|
if (entities.ContainsKey(EntityID))
|
|
{
|
|
Location location = new(X, Y, Z);
|
|
entities[EntityID].Location = location;
|
|
DispatchBotEvent(bot => bot.OnEntityMove(entities[EntityID]));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when received entity properties from server.
|
|
/// </summary>
|
|
/// <param name="EntityID"></param>
|
|
/// <param name="prop"></param>
|
|
public void OnEntityProperties(int EntityID, Dictionary<string, Double> prop)
|
|
{
|
|
if (EntityID == playerEntityID)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnPlayerProperty(prop));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the status of an entity have been changed
|
|
/// </summary>
|
|
/// <param name="entityID">Entity ID</param>
|
|
/// <param name="status">Status ID</param>
|
|
public void OnEntityStatus(int entityID, byte status)
|
|
{
|
|
if (entityID == playerEntityID)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnPlayerStatus(status));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when server sent a Time Update packet.
|
|
/// </summary>
|
|
/// <param name="WorldAge"></param>
|
|
/// <param name="TimeOfDay"></param>
|
|
public void OnTimeUpdate(long WorldAge, long TimeOfDay)
|
|
{
|
|
// TimeUpdate sent every server tick hence used as timeout detect
|
|
UpdateKeepAlive();
|
|
// calculate server tps
|
|
if (lastAge != 0)
|
|
{
|
|
DateTime currentTime = DateTime.Now;
|
|
long tickDiff = WorldAge - lastAge;
|
|
Double tps = tickDiff / (currentTime - lastTime).TotalSeconds;
|
|
lastAge = WorldAge;
|
|
lastTime = currentTime;
|
|
if (tps <= 20 && tps > 0)
|
|
{
|
|
// calculate average tps
|
|
if (tpsSamples.Count >= maxSamples)
|
|
{
|
|
// full
|
|
sampleSum -= tpsSamples[0];
|
|
tpsSamples.RemoveAt(0);
|
|
}
|
|
tpsSamples.Add(tps);
|
|
sampleSum += tps;
|
|
averageTPS = sampleSum / tpsSamples.Count;
|
|
serverTPS = tps;
|
|
DispatchBotEvent(bot => bot.OnServerTpsUpdate(tps));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lastAge = WorldAge;
|
|
lastTime = DateTime.Now;
|
|
}
|
|
DispatchBotEvent(bot => bot.OnTimeUpdate(WorldAge, TimeOfDay));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when client player's health changed, e.g. getting attack
|
|
/// </summary>
|
|
/// <param name="health">Player current health</param>
|
|
public void OnUpdateHealth(float health, int food)
|
|
{
|
|
playerHealth = health;
|
|
playerFoodSaturation = food;
|
|
|
|
if (health <= 0)
|
|
{
|
|
if (Config.Main.Advanced.AutoRespawn)
|
|
{
|
|
Log.Info(Translations.mcc_player_dead_respawn);
|
|
respawnTicks = 10;
|
|
}
|
|
else
|
|
{
|
|
Log.Info(string.Format(Translations.mcc_player_dead, Config.Main.Advanced.InternalCmdChar.ToLogString()));
|
|
}
|
|
DispatchBotEvent(bot => bot.OnDeath());
|
|
}
|
|
|
|
DispatchBotEvent(bot => bot.OnHealthUpdate(health, food));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when experience updates
|
|
/// </summary>
|
|
/// <param name="Experiencebar">Between 0 and 1</param>
|
|
/// <param name="Level">Level</param>
|
|
/// <param name="TotalExperience">Total Experience</param>
|
|
public void OnSetExperience(float Experiencebar, int Level, int TotalExperience)
|
|
{
|
|
playerLevel = Level;
|
|
playerTotalExperience = TotalExperience;
|
|
DispatchBotEvent(bot => bot.OnSetExperience(Experiencebar, Level, TotalExperience));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when and explosion occurs on the server
|
|
/// </summary>
|
|
/// <param name="location">Explosion location</param>
|
|
/// <param name="strength">Explosion strength</param>
|
|
/// <param name="affectedBlocks">Amount of affected blocks</param>
|
|
public void OnExplosion(Location location, float strength, int affectedBlocks)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnExplosion(location, strength, affectedBlocks));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when Latency is updated
|
|
/// </summary>
|
|
/// <param name="uuid">player uuid</param>
|
|
/// <param name="latency">Latency</param>
|
|
public void OnLatencyUpdate(Guid uuid, int latency)
|
|
{
|
|
if (onlinePlayers.ContainsKey(uuid))
|
|
{
|
|
PlayerInfo player = onlinePlayers[uuid];
|
|
player.Ping = latency;
|
|
string playerName = player.Name;
|
|
foreach (KeyValuePair<int, Entity> ent in entities)
|
|
{
|
|
if (ent.Value.UUID == uuid && ent.Value.Name == playerName)
|
|
{
|
|
ent.Value.Latency = latency;
|
|
DispatchBotEvent(bot => bot.OnLatencyUpdate(ent.Value, playerName, uuid, latency));
|
|
break;
|
|
}
|
|
}
|
|
DispatchBotEvent(bot => bot.OnLatencyUpdate(playerName, uuid, latency));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when held item change
|
|
/// </summary>
|
|
/// <param name="slot"> item slot</param>
|
|
public void OnHeldItemChange(byte slot)
|
|
{
|
|
CurrentSlot = slot;
|
|
DispatchBotEvent(bot => bot.OnHeldItemChange(slot));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an update of the map is sent by the server, take a look at https://wiki.vg/Protocol#Map_Data for more info on the fields
|
|
/// Map format and colors: https://minecraft.wiki/w/Map_item_format
|
|
/// </summary>
|
|
/// <param name="mapid">Map ID of the map being modified</param>
|
|
/// <param name="scale">A scale of the Map, from 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)</param>
|
|
/// <param name="trackingposition">Specifies whether player and item frame icons are shown </param>
|
|
/// <param name="locked">True if the map has been locked in a cartography table </param>
|
|
/// <param name="icons">A list of MapIcon objects of map icons, send only if trackingPosition is true</param>
|
|
/// <param name="columnsUpdated">Numbs of columns that were updated (map width) (NOTE: If it is 0, the next fields are not used/are set to default values of 0 and null respectively)</param>
|
|
/// <param name="rowsUpdated">Map height</param>
|
|
/// <param name="mapCoulmnX">x offset of the westernmost column</param>
|
|
/// <param name="mapRowZ">z offset of the northernmost row</param>
|
|
/// <param name="colors">a byte array of colors on the map</param>
|
|
public void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapCoulmnZ, byte[]? colors)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnMapData(mapid, scale, trackingPosition, locked, icons, columnsUpdated, rowsUpdated, mapCoulmnX, mapCoulmnZ, colors));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Received some Title from the server
|
|
/// <param name="action"> 0 = set title, 1 = set subtitle, 3 = set action bar, 4 = set times and display, 4 = hide, 5 = reset</param>
|
|
/// <param name="titletext"> title text</param>
|
|
/// <param name="subtitletext"> suntitle text</param>
|
|
/// <param name="actionbartext"> action bar text</param>
|
|
/// <param name="fadein"> Fade In</param>
|
|
/// <param name="stay"> Stay</param>
|
|
/// <param name="fadeout"> Fade Out</param>
|
|
/// <param name="json"> json text</param>
|
|
public void OnTitle(int action, string titletext, string subtitletext, string actionbartext, int fadein, int stay, int fadeout, string json)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnTitle(action, titletext, subtitletext, actionbartext, fadein, stay, fadeout, json));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when Soreboard Objective
|
|
/// </summary>
|
|
/// <param name="objectiveName">objective name</param>
|
|
/// <param name="mode">0 to create the scoreboard. 1 to remove the scoreboard. 2 to update the display text.</param>
|
|
/// <param name="objectiveValue">Only if mode is 0 or 2. The text to be displayed for the score</param>
|
|
/// <param name="type">Only if mode is 0 or 2. 0 = "integer", 1 = "hearts".</param>
|
|
/// <param name="numberFormat">Number format: 0 - blank, 1 - styled, 2 - fixed</param>
|
|
public void OnScoreboardObjective(string objectiveName, byte mode, string objectiveValue, int type, int numberFormat)
|
|
{
|
|
var json = objectiveValue;
|
|
objectiveValue = ChatParser.ParseText(objectiveValue);
|
|
DispatchBotEvent(bot => bot.OnScoreboardObjective(objectiveName, mode, objectiveValue, type, json, numberFormat));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when DisplayScoreboard
|
|
/// </summary>
|
|
/// <param name="entityName">The entity whose score this is. For players, this is their username; for other entities, it is their UUID.</param>
|
|
/// <param name="action">0 to create/update an item. 1 to remove an item.</param>
|
|
/// <param name="objectiveName">The name of the objective the score belongs to</param>
|
|
/// <param name="objectiveDisplayName">The name of the objective the score belongs to, but with chat formatting</param>
|
|
/// <param name="objectiveValue">The score to be displayed next to the entry. Only sent when Action does not equal 1.</param>
|
|
/// <param name="numberFormat">Number format: 0 - blank, 1 - styled, 2 - fixed</param>
|
|
public void OnUpdateScore(string entityName, int action, string objectiveName, string objectiveDisplayName, int objectiveValue, int numberFormat)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnUpdateScore(entityName, action, objectiveName, objectiveDisplayName, objectiveValue, numberFormat));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the client received the Tab Header and Footer
|
|
/// </summary>
|
|
/// <param name="header">Header</param>
|
|
/// <param name="footer">Footer</param>
|
|
public void OnTabListHeaderAndFooter(string header, string footer)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnTabListHeaderAndFooter(header, footer));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the health of an entity changed
|
|
/// </summary>
|
|
/// <param name="entityID">Entity ID</param>
|
|
/// <param name="health">The health of the entity</param>
|
|
public void OnEntityHealth(int entityID, float health)
|
|
{
|
|
if (entities.ContainsKey(entityID))
|
|
{
|
|
entities[entityID].Health = health;
|
|
DispatchBotEvent(bot => bot.OnEntityHealth(entities[entityID], health));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the metadata of an entity changed
|
|
/// </summary>
|
|
/// <param name="entityID">Entity ID</param>
|
|
/// <param name="metadata">The metadata of the entity</param>
|
|
public void OnEntityMetadata(int entityID, Dictionary<int, object?> metadata)
|
|
{
|
|
if (entities.ContainsKey(entityID))
|
|
{
|
|
Entity entity = entities[entityID];
|
|
entity.Metadata = metadata;
|
|
int itemEntityMetadataFieldIndex = protocolversion < Protocol18Handler.MC_1_17_Version ? 7 : 8;
|
|
|
|
if (entity.Type.ContainsItem() && metadata.TryGetValue(itemEntityMetadataFieldIndex, out object? itemObj) && itemObj != null && itemObj.GetType() == typeof(Item))
|
|
{
|
|
Item item = (Item)itemObj;
|
|
if (item == null)
|
|
entity.Item = new Item(ItemType.Air, 0, null);
|
|
else entity.Item = item;
|
|
}
|
|
if (metadata.TryGetValue(6, out object? poseObj) && poseObj != null && poseObj.GetType() == typeof(Int32))
|
|
{
|
|
entity.Pose = (EntityPose)poseObj;
|
|
}
|
|
if (metadata.TryGetValue(2, out object? nameObj) && nameObj != null && nameObj.GetType() == typeof(string))
|
|
{
|
|
string name = nameObj.ToString() ?? string.Empty;
|
|
entity.CustomNameJson = name;
|
|
entity.CustomName = ChatParser.ParseText(name);
|
|
}
|
|
if (metadata.TryGetValue(3, out object? nameVisableObj) && nameVisableObj != null && nameVisableObj.GetType() == typeof(bool))
|
|
{
|
|
entity.IsCustomNameVisible = bool.Parse(nameVisableObj.ToString() ?? string.Empty);
|
|
}
|
|
DispatchBotEvent(bot => bot.OnEntityMetadata(entity, metadata));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when tradeList is recieved after interacting with villager
|
|
/// </summary>
|
|
/// <param name="windowID">Window ID</param>
|
|
/// <param name="trades">List of trades.</param>
|
|
/// <param name="villagerInfo">Contains Level, Experience, IsRegularVillager and CanRestock .</param>
|
|
public void OnTradeList(int windowID, List<VillagerTrade> trades, VillagerInfo villagerInfo)
|
|
{
|
|
DispatchBotEvent(bot => bot.OnTradeList(windowID, trades, villagerInfo));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Will be called every player break block in gamemode 0
|
|
/// </summary>
|
|
/// <param name="entityId">Player ID</param>
|
|
/// <param name="location">Block location</param>
|
|
/// <param name="stage">Destroy stage, maximum 255</param>
|
|
public void OnBlockBreakAnimation(int entityId, Location location, byte stage)
|
|
{
|
|
if (entities.ContainsKey(entityId))
|
|
{
|
|
Entity entity = entities[entityId];
|
|
DispatchBotEvent(bot => bot.OnBlockBreakAnimation(entity, location, stage));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Will be called every animations of the hit and place block
|
|
/// </summary>
|
|
/// <param name="entityID">Player ID</param>
|
|
/// <param name="animation">0 = LMB, 1 = RMB (RMB Corrent not work)</param>
|
|
public void OnEntityAnimation(int entityID, byte animation)
|
|
{
|
|
if (entities.ContainsKey(entityID))
|
|
{
|
|
Entity entity = entities[entityID];
|
|
DispatchBotEvent(bot => bot.OnEntityAnimation(entity, animation));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Will be called when a Synchronization sequence is recevied, this sequence need to be sent when breaking or placing blocks
|
|
/// </summary>
|
|
/// <param name="sequenceId">Sequence ID</param>
|
|
public void OnBlockChangeAck(int sequenceId)
|
|
{
|
|
this.sequenceId = sequenceId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method is called when the protocol handler receives server data
|
|
/// </summary>
|
|
/// <param name="hasMotd">Indicates if the server has a motd message</param>
|
|
/// <param name="motd">Server MOTD message</param>
|
|
/// <param name="hasIcon">Indicates if the server has a an icon</param>
|
|
/// <param name="iconBase64">Server icon in Base 64 format</param>
|
|
/// <param name="previewsChat">Indicates if the server previews chat</param>
|
|
public void OnServerDataRecived(bool hasMotd, string motd, bool hasIcon, string iconBase64, bool previewsChat)
|
|
{
|
|
isSupportPreviewsChat = previewsChat;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method is called when the protocol handler receives "Set Display Chat Preview" packet
|
|
/// </summary>
|
|
/// <param name="previewsChat">Indicates if the server previews chat</param>
|
|
public void OnChatPreviewSettingUpdate(bool previewsChat)
|
|
{
|
|
isSupportPreviewsChat = previewsChat;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method is called when the protocol handler receives "Login Success" packet
|
|
/// </summary>
|
|
/// <param name="uuid">The player's UUID received from the server</param>
|
|
/// <param name="userName">The player's username received from the server</param>
|
|
/// <param name="playerProperty">Tuple<Name, Value, Signature(empty if there is no signature)></param>
|
|
public void OnLoginSuccess(Guid uuid, string userName, Tuple<string, string, string>[]? playerProperty)
|
|
{
|
|
//string UUID = uuid.ToString().Replace("-", String.Empty);
|
|
//Log.Info("now UUID = " + this.uuid);
|
|
//Log.Info("new UUID = " + UUID);
|
|
////handler.SetUserUUID(UUID);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used for a wide variety of game events, from weather to bed use to gamemode to demo messages.
|
|
/// </summary>
|
|
/// <param name="reason">Event type</param>
|
|
/// <param name="value">Depends on Reason</param>
|
|
public void OnGameEvent(byte reason, float value)
|
|
{
|
|
switch (reason)
|
|
{
|
|
case 7:
|
|
DispatchBotEvent(bot => bot.OnRainLevelChange(value));
|
|
break;
|
|
case 8:
|
|
DispatchBotEvent(bot => bot.OnThunderLevelChange(value));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a block is changed.
|
|
/// </summary>
|
|
/// <param name="location">The location of the block.</param>
|
|
/// <param name="block">The block</param>
|
|
public void OnBlockChange(Location location, Block block)
|
|
{
|
|
world.SetBlock(location, block);
|
|
DispatchBotEvent(bot => bot.OnBlockChange(location, block));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when "AutoComplete" completes.
|
|
/// </summary>
|
|
/// <param name="transactionId">The number of this result.</param>
|
|
/// <param name="result">All commands.</param>
|
|
public void OnAutoCompleteDone(int transactionId, string[] result)
|
|
{
|
|
ConsoleIO.OnAutoCompleteDone(transactionId, result);
|
|
}
|
|
|
|
public void SetCanSendMessage(bool canSendMessage)
|
|
{
|
|
CanSendMessage = canSendMessage;
|
|
Log.Debug("CanSendMessage = " + canSendMessage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a click container button packet to the server.
|
|
/// Used for Enchanting table, Lectern, stone cutter and loom
|
|
/// </summary>
|
|
/// <param name="windowId">Id of the window being clicked</param>
|
|
/// <param name="buttonId">Id of the clicked button</param>
|
|
/// <returns>True if packet was successfully sent</returns>
|
|
|
|
public bool ClickContainerButton(int windowId, int buttonId)
|
|
{
|
|
return handler.ClickContainerButton(windowId, buttonId);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|