using System.Collections.Generic; using Brigadier.NET; using MinecraftClient.Mapping; namespace MinecraftClient.Commands { class Useblock : Command { public override string CmdName { get { return "useblock"; } } public override string CmdUsage { get { return "useblock "; } } public override string CmdDesc { get { return "cmd.useblock.desc"; } } public override void RegisterCommand(McClient handler, CommandDispatcher dispatcher) { } public override string Run(McClient handler, string command, Dictionary? localVars) { if (!handler.GetTerrainEnabled()) return Translations.Get("extra.terrainandmovement_required"); else if (HasArg(command)) { string[] args = GetArgs(command); if (args.Length >= 3) { Location block = Location.Parse(handler.GetCurrentLocation().ToFloor(), args[0], args[1], args[2]).ToFloor(); Location blockCenter = block.ToCenter(); bool res = handler.PlaceBlock(block, Direction.Down); return Translations.Get("cmd.useblock.use", blockCenter.X, blockCenter.Y, blockCenter.Z, res ? "succeeded" : "failed"); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } } }