using System.Collections.Generic; using Brigadier.NET; namespace MinecraftClient.Commands { public class Set : Command { public override string CmdName { get { return "set"; } } public override string CmdUsage { get { return "set varname=value"; } } public override string CmdDesc { get { return "cmd.set.desc"; } } public override void RegisterCommand(McClient handler, CommandDispatcher dispatcher) { } public override string Run(McClient handler, string command, Dictionary? localVars) { if (HasArg(command)) { string[] temp = GetArg(command).Split('='); if (temp.Length > 1) { if (Settings.Config.AppVar.SetVar(temp[0], GetArg(command).Substring(temp[0].Length + 1))) return ""; //Success else return Translations.Get("cmd.set.format"); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } } }