using System.Collections.Generic; using Brigadier.NET; namespace MinecraftClient.Commands { public class Debug : Command { public override string CmdName { get { return "debug"; } } public override string CmdUsage { get { return "debug [on|off]"; } } public override string CmdDesc { get { return "cmd.debug.desc"; } } public override void RegisterCommand(McClient handler, CommandDispatcher dispatcher) { } public override string Run(McClient handler, string command, Dictionary? localVars) { if (HasArg(command)) Settings.Config.Logging.DebugMessages = (GetArg(command).ToLower() == "on"); else Settings.Config.Logging.DebugMessages = !Settings.Config.Logging.DebugMessages; return Translations.Get(Settings.Config.Logging.DebugMessages ? "cmd.debug.state_on" : "cmd.debug.state_off"); } } }