using MinecraftClient.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { class Reload : Command { public override string CmdName { get { return "reload"; } } public override string CmdUsage { get { return "reload"; } } public override string CmdDesc { get { return "cmd.reload.desc"; } } public override string Run(McClient handler, string command, Dictionary localVars) { handler.Log.Info(Translations.TryGet("cmd.reload.started")); handler.ReloadSettings(); handler.Log.Warn(Translations.TryGet("cmd.reload.warning1")); handler.Log.Warn(Translations.TryGet("cmd.reload.warning2")); handler.Log.Warn(Translations.TryGet("cmd.reload.warning3")); handler.Log.Warn(Translations.TryGet("cmd.reload.warning4")); return Translations.TryGet("cmd.reload.finished"); } } }