using MinecraftClient.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { class Useblock : Command { public override string CmdName { get { return "useblock"; } } public override string CmdUsage { get { return "useblock "; } } public override string CmdDesc { get { return "cmd.useblock.desc"; } } public override string Run(McClient handler, string command, Dictionary? localVars) { if (!handler.GetTerrainEnabled()) return Translations.Get("extra.terrainandmovement_required"); else if (hasArg(command)) { string[] args = getArgs(command); if (args.Length >= 3) { Location current = handler.GetCurrentLocation(); double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]); double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]); double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]); Location block = new Location(x, y, z).ToFloor(), blockCenter = block.ToCenter(); bool res = handler.PlaceBlock(block, Direction.Down); return Translations.Get("cmd.useblock.use", blockCenter.X, blockCenter.Y, blockCenter.Z, res ? "succeeded" : "failed"); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } } }