using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Send : Command { public override string CmdName { get { return "send"; } } public override string CmdUsage { get { return "send "; } } public override string CmdDesc { get { return "cmd.send.desc"; } } public override string Run(McClient handler, string command, Dictionary localVars) { if (hasArg(command)) { handler.SendText(getArg(command)); return ""; } else return GetCmdDescTranslated(); } } }