using System;
using System.IO;
namespace MinecraftClient.Scripting
{
public static class DataPath
{
private static string? relativePath;
private static string? absolutePath;
public enum PathType
{
Relative,
Absolute
}
///
/// 初始化数据目录(修正版)
/// Initialize the data directory (Revised version)
/// 需要手动传入脚本文件名(不含.cs扩展名)
/// Requires manually passing the script file name (without the .cs extension)
///
/// 脚本文件名(不含扩展名)Script file name (without extension)
public static void Init(string scriptName)
{
if (string.IsNullOrEmpty(scriptName))
throw new ArgumentNullException(nameof(scriptName), "Script name cannot be null or empty(脚本名称不能为空)");
// 计算路径 Calculate the path
relativePath = scriptName;
absolutePath = Path.Combine(AppContext.BaseDirectory, scriptName);
// 创建目录 Create the directory
if (!Directory.Exists(absolutePath))
Directory.CreateDirectory(absolutePath);
}
///
/// 获取路径
/// Get the path
///
public static string Get(PathType pathType = PathType.Relative)
{
if (string.IsNullOrEmpty(relativePath) || string.IsNullOrEmpty(absolutePath))
throw new InvalidOperationException("Please call DataPath.Init() first to initialize(请先调用DataPath.Init()初始化)");
return pathType switch
{
PathType.Relative => relativePath,
PathType.Absolute => absolutePath,
_ => throw new ArgumentOutOfRangeException(nameof(pathType))
};
}
}
}