//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace MinecraftClient { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class AsciiArt { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal AsciiArt() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.Resources.AsciiArt.AsciiArt", typeof(AsciiArt).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Brewing Stand ║ ///║ ╔═══╗ ⡈ ⠄╔═══╗ ║ ///║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║ ///║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║ ///║ ╰───■■■■ ║║║ ▼ ║ ///║ ╔═══╦═╝║╚═╦═══╗ ║ ///║ ║ 0 ║╔═╩═╗║ 2 ║ ║ ///║ ╚═══╝║ 1 ║╚═══╝ ║ ///║ Inventory ╚═══╝ ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_BrewingStand { get { return ResourceManager.GetString("Container.BrewingStand", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Crafting ║ ///║ ╔═══╦═══╦═══╗ ║ ///║ ║ 1 ║ 2 ║ 3 ║ ║ ///║ ╠═══╬═══╬═══╣ ╔═══╗ ║ ///║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║ ///║ ╠═══╬═══╬═══╣ ╚═══╝ ║ ///║ ║ 7 ║ 8 ║ 9 ║ ║ ///║ ╚═══╩═══╩═══╝ ║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_Crafting { get { return ResourceManager.GetString("Container.Crafting", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Enchant ║ ///║ ╔════════════════════╗ ║ ///║ ║ Top ║ ║ ///║ ╔═══╦═══╗ ╠════════════════════╣ ║ ///║ ║ 0 ║ 1 ║ ║ Middle ║ ║ ///║ ╚═══╩═══╝ ╠════════════════════╣ ║ ///║ ║ Bottom ║ ║ ///║ ╚════════════════════╝ ║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_EnchantingTable { get { return ResourceManager.GetString("Container.EnchantingTable", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Container ║ ///║ ╔═══╗ ║ ///║ ║ 0 ║ ║ ///║ ╚═══╝ ╔═══╗ ║ ///║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║ ///║ ⠂⡠⢂ ╚═══╝ ║ ///║ ╔═══╗ ║ ///║ ║ 1 ║ ║ ///║ ╚═══╝ ║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 [rest of string was truncated]";. /// internal static string Container_Furnace { get { return ResourceManager.GetString("Container.Furnace", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Container ║ ///║ ╔═══╦═══╦═══╗ ║ ///║ ║ 0 ║ 1 ║ 2 ║ ║ ///║ ╠═══╬═══╬═══╣ ║ ///║ ║ 3 ║ 4 ║ 5 ║ ║ ///║ ╠═══╬═══╬═══╣ ║ ///║ ║ 6 ║ 7 ║ 8 ║ ║ ///║ ╚═══╩═══╩═══╝ ║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_Generic_3x3 { get { return ResourceManager.GetString("Container.Generic_3x3", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Container ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║ ///║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_Generic_9x3 { get { return ResourceManager.GetString("Container.Generic_9x3", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Container ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_Generic_9x6 { get { return ResourceManager.GetString("Container.Generic_9x6", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Repair & Disenchant ║ ///║ ╔═════════╗ ║ ///║ ║ ╔═══╗ ║ ║ ///║ ╔══║ ║ 0 ║ ║══╗ ║ ///║ ║ ║ ╚═══╝ ║ ║ ║ ///║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║ ///║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║ ///║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║ ///║ ║ ╠═════════╣ ║ ║ ///║ ║ ║ ║ ║ ║ ///║ ╚══╝ ╚══╝ ║ ///║ [rest of string was truncated]";. /// internal static string Container_Grindstone { get { return ResourceManager.GetString("Container.Grindstone", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║ Container ║ ///║ ╔═══╦═══╦═══╦═══╦═══╗ ║ ///║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║ ///║ ╚═══╩═══╩═══╩═══╩═══╝ ║ ///║ Inventory ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║ ///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║ ///║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║ ///║╚═══╩═══╩═══╩═══╩══ [rest of string was truncated]";. /// internal static string Container_Hopper { get { return ResourceManager.GetString("Container.Hopper", resourceCulture); } } /// /// Looks up a localized string similar to ╔═════════════════════════════════════╗ ///║╔═══╦═══════════╗ ║ ///║║ 5 ║ ███ ║ ╔═══╦═══╗ ║ ///║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║ ///║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║ ///║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║ ///║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║ ///║╠═══╣ ███ ╠═══╗ ║ ///║║ 8 ║ ███ ║45 ║ ║ ///║╚═══╩═══════════╩═══╝ ║ ///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║ ///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║ ///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";. /// internal static string Container_PlayerInventory { get { return ResourceManager.GetString("Container_PlayerInventory", resourceCulture); } } } }