using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Animation : Command { public override string CMDName { get { return "animation"; } } public override string CMDDesc { get { return "animation "; } } public override string Run(McTcpClient handler, string command, Dictionary localVars) { if (hasArg(command)) { string[] args = getArgs(command); if (args.Length > 0) { if (args[0] == "mainhand" || args[0] == "0") { handler.DoAnimation(0); return "Done"; } else if (args[0] == "offhand" || args[0] == "1") { handler.DoAnimation(1); return "Done"; } else { return CMDDesc; } } else { return CMDDesc; } } else return CMDDesc; } } }