using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MinecraftClient.Protocol.Handlers; namespace MinecraftClient.Mapping { public class MapIcon { public MapIconType Type { set; get; } public byte X { set; get; } public byte Z { set; get; } public byte Direction { set; get; } public string? DisplayName { set; get; } = null; } }