using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; namespace MinecraftClient.Commands { class Health : Command { public override string CmdName { get { return "health"; } } public override string CmdUsage { get { return "health"; } } public override string CmdDesc { get { return Translations.cmd_health_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Executes(r => LogHealth(r.Source)) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int LogHealth(CmdResult r) { McClient handler = CmdResult.currentHandler!; return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.cmd_health_response, handler.GetHealth(), handler.GetSaturation(), handler.GetLevel(), handler.GetTotalExperience())); } } }