using System; using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette117 : BlockPalette { private static Dictionary materials = new Dictionary(); static Palette117() { materials[0] = Material.Air; materials[1] = Material.Stone; materials[2] = Material.Granite; materials[3] = Material.PolishedGranite; materials[4] = Material.Diorite; materials[5] = Material.PolishedDiorite; materials[6] = Material.Andesite; materials[7] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[10] = Material.Dirt; materials[11] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; materials[14] = Material.Cobblestone; materials[15] = Material.OakPlanks; materials[16] = Material.SprucePlanks; materials[17] = Material.BirchPlanks; materials[18] = Material.JunglePlanks; materials[19] = Material.AcaciaPlanks; materials[20] = Material.DarkOakPlanks; for (int i = 21; i <= 22; i++) materials[i] = Material.OakSapling; for (int i = 23; i <= 24; i++) materials[i] = Material.SpruceSapling; for (int i = 25; i <= 26; i++) materials[i] = Material.BirchSapling; for (int i = 27; i <= 28; i++) materials[i] = Material.JungleSapling; for (int i = 29; i <= 30; i++) materials[i] = Material.AcaciaSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.DarkOakSapling; materials[33] = Material.Bedrock; for (int i = 34; i <= 49; i++) materials[i] = Material.Water; for (int i = 50; i <= 65; i++) materials[i] = Material.Lava; materials[66] = Material.Sand; materials[67] = Material.RedSand; materials[68] = Material.Gravel; materials[69] = Material.GoldOre; materials[70] = Material.DeepslateGoldOre; materials[71] = Material.IronOre; materials[72] = Material.DeepslateIronOre; materials[73] = Material.CoalOre; materials[74] = Material.DeepslateCoalOre; materials[75] = Material.NetherGoldOre; for (int i = 76; i <= 78; i++) materials[i] = Material.OakLog; for (int i = 79; i <= 81; i++) materials[i] = Material.SpruceLog; for (int i = 82; i <= 84; i++) materials[i] = Material.BirchLog; for (int i = 85; i <= 87; i++) materials[i] = Material.JungleLog; for (int i = 88; i <= 90; i++) materials[i] = Material.AcaciaLog; for (int i = 91; i <= 93; i++) materials[i] = Material.DarkOakLog; for (int i = 94; i <= 96; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 97; i <= 99; i++) materials[i] = Material.StrippedBirchLog; for (int i = 100; i <= 102; i++) materials[i] = Material.StrippedJungleLog; for (int i = 103; i <= 105; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 106; i <= 108; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 109; i <= 111; i++) materials[i] = Material.StrippedOakLog; for (int i = 112; i <= 114; i++) materials[i] = Material.OakWood; for (int i = 115; i <= 117; i++) materials[i] = Material.SpruceWood; for (int i = 118; i <= 120; i++) materials[i] = Material.BirchWood; for (int i = 121; i <= 123; i++) materials[i] = Material.JungleWood; for (int i = 124; i <= 126; i++) materials[i] = Material.AcaciaWood; for (int i = 127; i <= 129; i++) materials[i] = Material.DarkOakWood; for (int i = 130; i <= 132; i++) materials[i] = Material.StrippedOakWood; for (int i = 133; i <= 135; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 136; i <= 138; i++) materials[i] = Material.StrippedBirchWood; for (int i = 139; i <= 141; i++) materials[i] = Material.StrippedJungleWood; for (int i = 142; i <= 144; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 145; i <= 147; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 148; i <= 161; i++) materials[i] = Material.OakLeaves; for (int i = 162; i <= 175; i++) materials[i] = Material.SpruceLeaves; for (int i = 176; i <= 189; i++) materials[i] = Material.BirchLeaves; for (int i = 190; i <= 203; i++) materials[i] = Material.JungleLeaves; for (int i = 204; i <= 217; i++) materials[i] = Material.AcaciaLeaves; for (int i = 218; i <= 231; i++) materials[i] = Material.DarkOakLeaves; for (int i = 232; i <= 245; i++) materials[i] = Material.AzaleaLeaves; for (int i = 246; i <= 259; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[260] = Material.Sponge; materials[261] = Material.WetSponge; materials[262] = Material.Glass; materials[263] = Material.LapisOre; materials[264] = Material.DeepslateLapisOre; materials[265] = Material.LapisBlock; for (int i = 266; i <= 277; i++) materials[i] = Material.Dispenser; materials[278] = Material.Sandstone; materials[279] = Material.ChiseledSandstone; materials[280] = Material.CutSandstone; for (int i = 281; i <= 1080; i++) materials[i] = Material.NoteBlock; for (int i = 1081; i <= 1096; i++) materials[i] = Material.WhiteBed; for (int i = 1097; i <= 1112; i++) materials[i] = Material.OrangeBed; for (int i = 1113; i <= 1128; i++) materials[i] = Material.MagentaBed; for (int i = 1129; i <= 1144; i++) materials[i] = Material.LightBlueBed; for (int i = 1145; i <= 1160; i++) materials[i] = Material.YellowBed; for (int i = 1161; i <= 1176; i++) materials[i] = Material.LimeBed; for (int i = 1177; i <= 1192; i++) materials[i] = Material.PinkBed; for (int i = 1193; i <= 1208; i++) materials[i] = Material.GrayBed; for (int i = 1209; i <= 1224; i++) materials[i] = Material.LightGrayBed; for (int i = 1225; i <= 1240; i++) materials[i] = Material.CyanBed; for (int i = 1241; i <= 1256; i++) materials[i] = Material.PurpleBed; for (int i = 1257; i <= 1272; i++) materials[i] = Material.BlueBed; for (int i = 1273; i <= 1288; i++) materials[i] = Material.BrownBed; for (int i = 1289; i <= 1304; i++) materials[i] = Material.GreenBed; for (int i = 1305; i <= 1320; i++) materials[i] = Material.RedBed; for (int i = 1321; i <= 1336; i++) materials[i] = Material.BlackBed; for (int i = 1337; i <= 1360; i++) materials[i] = Material.PoweredRail; for (int i = 1361; i <= 1384; i++) materials[i] = Material.DetectorRail; for (int i = 1385; i <= 1396; i++) materials[i] = Material.StickyPiston; materials[1397] = Material.Cobweb; materials[1398] = Material.Grass; materials[1399] = Material.Fern; materials[1400] = Material.DeadBush; materials[1401] = Material.Seagrass; for (int i = 1402; i <= 1403; i++) materials[i] = Material.TallSeagrass; for (int i = 1404; i <= 1415; i++) materials[i] = Material.Piston; for (int i = 1416; i <= 1439; i++) materials[i] = Material.PistonHead; materials[1440] = Material.WhiteWool; materials[1441] = Material.OrangeWool; materials[1442] = Material.MagentaWool; materials[1443] = Material.LightBlueWool; materials[1444] = Material.YellowWool; materials[1445] = Material.LimeWool; materials[1446] = Material.PinkWool; materials[1447] = Material.GrayWool; materials[1448] = Material.LightGrayWool; materials[1449] = Material.CyanWool; materials[1450] = Material.PurpleWool; materials[1451] = Material.BlueWool; materials[1452] = Material.BrownWool; materials[1453] = Material.GreenWool; materials[1454] = Material.RedWool; materials[1455] = Material.BlackWool; for (int i = 1456; i <= 1467; i++) materials[i] = Material.MovingPiston; materials[1468] = Material.Dandelion; materials[1469] = Material.Poppy; materials[1470] = Material.BlueOrchid; materials[1471] = Material.Allium; materials[1472] = Material.AzureBluet; materials[1473] = Material.RedTulip; materials[1474] = Material.OrangeTulip; materials[1475] = Material.WhiteTulip; materials[1476] = Material.PinkTulip; materials[1477] = Material.OxeyeDaisy; materials[1478] = Material.Cornflower; materials[1479] = Material.WitherRose; materials[1480] = Material.LilyOfTheValley; materials[1481] = Material.BrownMushroom; materials[1482] = Material.RedMushroom; materials[1483] = Material.GoldBlock; materials[1484] = Material.IronBlock; materials[1485] = Material.Bricks; for (int i = 1486; i <= 1487; i++) materials[i] = Material.Tnt; materials[1488] = Material.Bookshelf; materials[1489] = Material.MossyCobblestone; materials[1490] = Material.Obsidian; materials[1491] = Material.Torch; for (int i = 1492; i <= 1495; i++) materials[i] = Material.WallTorch; for (int i = 1496; i <= 2007; i++) materials[i] = Material.Fire; materials[2008] = Material.SoulFire; materials[2009] = Material.Spawner; for (int i = 2010; i <= 2089; i++) materials[i] = Material.OakStairs; for (int i = 2090; i <= 2113; i++) materials[i] = Material.Chest; for (int i = 2114; i <= 3409; i++) materials[i] = Material.RedstoneWire; materials[3410] = Material.DiamondOre; materials[3411] = Material.DeepslateDiamondOre; materials[3412] = Material.DiamondBlock; materials[3413] = Material.CraftingTable; for (int i = 3414; i <= 3421; i++) materials[i] = Material.Wheat; for (int i = 3422; i <= 3429; i++) materials[i] = Material.Farmland; for (int i = 3430; i <= 3437; i++) materials[i] = Material.Furnace; for (int i = 3438; i <= 3469; i++) materials[i] = Material.OakSign; for (int i = 3470; i <= 3501; i++) materials[i] = Material.SpruceSign; for (int i = 3502; i <= 3533; i++) materials[i] = Material.BirchSign; for (int i = 3534; i <= 3565; i++) materials[i] = Material.AcaciaSign; for (int i = 3566; i <= 3597; i++) materials[i] = Material.JungleSign; for (int i = 3598; i <= 3629; i++) materials[i] = Material.DarkOakSign; for (int i = 3630; i <= 3693; i++) materials[i] = Material.OakDoor; for (int i = 3694; i <= 3701; i++) materials[i] = Material.Ladder; for (int i = 3702; i <= 3721; i++) materials[i] = Material.Rail; for (int i = 3722; i <= 3801; i++) materials[i] = Material.CobblestoneStairs; for (int i = 3802; i <= 3809; i++) materials[i] = Material.OakWallSign; for (int i = 3810; i <= 3817; i++) materials[i] = Material.SpruceWallSign; for (int i = 3818; i <= 3825; i++) materials[i] = Material.BirchWallSign; for (int i = 3826; i <= 3833; i++) materials[i] = Material.AcaciaWallSign; for (int i = 3834; i <= 3841; i++) materials[i] = Material.JungleWallSign; for (int i = 3842; i <= 3849; i++) materials[i] = Material.DarkOakWallSign; for (int i = 3850; i <= 3873; i++) materials[i] = Material.Lever; for (int i = 3874; i <= 3875; i++) materials[i] = Material.StonePressurePlate; for (int i = 3876; i <= 3939; i++) materials[i] = Material.IronDoor; for (int i = 3940; i <= 3941; i++) materials[i] = Material.OakPressurePlate; for (int i = 3942; i <= 3943; i++) materials[i] = Material.SprucePressurePlate; for (int i = 3944; i <= 3945; i++) materials[i] = Material.BirchPressurePlate; for (int i = 3946; i <= 3947; i++) materials[i] = Material.JunglePressurePlate; for (int i = 3948; i <= 3949; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 3950; i <= 3951; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 3952; i <= 3953; i++) materials[i] = Material.RedstoneOre; for (int i = 3954; i <= 3955; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 3956; i <= 3957; i++) materials[i] = Material.RedstoneTorch; for (int i = 3958; i <= 3965; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3966; i <= 3989; i++) materials[i] = Material.StoneButton; for (int i = 3990; i <= 3997; i++) materials[i] = Material.Snow; materials[3998] = Material.Ice; materials[3999] = Material.SnowBlock; for (int i = 4000; i <= 4015; i++) materials[i] = Material.Cactus; materials[4016] = Material.Clay; for (int i = 4017; i <= 4032; i++) materials[i] = Material.SugarCane; for (int i = 4033; i <= 4034; i++) materials[i] = Material.Jukebox; for (int i = 4035; i <= 4066; i++) materials[i] = Material.OakFence; materials[4067] = Material.Pumpkin; materials[4068] = Material.Netherrack; materials[4069] = Material.SoulSand; materials[4070] = Material.SoulSoil; for (int i = 4071; i <= 4073; i++) materials[i] = Material.Basalt; for (int i = 4074; i <= 4076; i++) materials[i] = Material.PolishedBasalt; materials[4077] = Material.SoulTorch; for (int i = 4078; i <= 4081; i++) materials[i] = Material.SoulWallTorch; materials[4082] = Material.Glowstone; for (int i = 4083; i <= 4084; i++) materials[i] = Material.NetherPortal; for (int i = 4085; i <= 4088; i++) materials[i] = Material.CarvedPumpkin; for (int i = 4089; i <= 4092; i++) materials[i] = Material.JackOLantern; for (int i = 4093; i <= 4099; i++) materials[i] = Material.Cake; for (int i = 4100; i <= 4163; i++) materials[i] = Material.Repeater; materials[4164] = Material.WhiteStainedGlass; materials[4165] = Material.OrangeStainedGlass; materials[4166] = Material.MagentaStainedGlass; materials[4167] = Material.LightBlueStainedGlass; materials[4168] = Material.YellowStainedGlass; materials[4169] = Material.LimeStainedGlass; materials[4170] = Material.PinkStainedGlass; materials[4171] = Material.GrayStainedGlass; materials[4172] = Material.LightGrayStainedGlass; materials[4173] = Material.CyanStainedGlass; materials[4174] = Material.PurpleStainedGlass; materials[4175] = Material.BlueStainedGlass; materials[4176] = Material.BrownStainedGlass; materials[4177] = Material.GreenStainedGlass; materials[4178] = Material.RedStainedGlass; materials[4179] = Material.BlackStainedGlass; for (int i = 4180; i <= 4243; i++) materials[i] = Material.OakTrapdoor; for (int i = 4244; i <= 4307; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 4308; i <= 4371; i++) materials[i] = Material.BirchTrapdoor; for (int i = 4372; i <= 4435; i++) materials[i] = Material.JungleTrapdoor; for (int i = 4436; i <= 4499; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 4500; i <= 4563; i++) materials[i] = Material.DarkOakTrapdoor; materials[4564] = Material.StoneBricks; materials[4565] = Material.MossyStoneBricks; materials[4566] = Material.CrackedStoneBricks; materials[4567] = Material.ChiseledStoneBricks; materials[4568] = Material.InfestedStone; materials[4569] = Material.InfestedCobblestone; materials[4570] = Material.InfestedStoneBricks; materials[4571] = Material.InfestedMossyStoneBricks; materials[4572] = Material.InfestedCrackedStoneBricks; materials[4573] = Material.InfestedChiseledStoneBricks; for (int i = 4574; i <= 4637; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 4638; i <= 4701; i++) materials[i] = Material.RedMushroomBlock; for (int i = 4702; i <= 4765; i++) materials[i] = Material.MushroomStem; for (int i = 4766; i <= 4797; i++) materials[i] = Material.IronBars; for (int i = 4798; i <= 4803; i++) materials[i] = Material.Chain; for (int i = 4804; i <= 4835; i++) materials[i] = Material.GlassPane; materials[4836] = Material.Melon; for (int i = 4837; i <= 4840; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 4841; i <= 4844; i++) materials[i] = Material.AttachedMelonStem; for (int i = 4845; i <= 4852; i++) materials[i] = Material.PumpkinStem; for (int i = 4853; i <= 4860; i++) materials[i] = Material.MelonStem; for (int i = 4861; i <= 4892; i++) materials[i] = Material.Vine; for (int i = 4893; i <= 5020; i++) materials[i] = Material.GlowLichen; for (int i = 5021; i <= 5052; i++) materials[i] = Material.OakFenceGate; for (int i = 5053; i <= 5132; i++) materials[i] = Material.BrickStairs; for (int i = 5133; i <= 5212; i++) materials[i] = Material.StoneBrickStairs; for (int i = 5213; i <= 5214; i++) materials[i] = Material.Mycelium; materials[5215] = Material.LilyPad; materials[5216] = Material.NetherBricks; for (int i = 5217; i <= 5248; i++) materials[i] = Material.NetherBrickFence; for (int i = 5249; i <= 5328; i++) materials[i] = Material.NetherBrickStairs; for (int i = 5329; i <= 5332; i++) materials[i] = Material.NetherWart; materials[5333] = Material.EnchantingTable; for (int i = 5334; i <= 5341; i++) materials[i] = Material.BrewingStand; materials[5342] = Material.Cauldron; for (int i = 5343; i <= 5345; i++) materials[i] = Material.WaterCauldron; materials[5346] = Material.LavaCauldron; for (int i = 5347; i <= 5349; i++) materials[i] = Material.PowderSnowCauldron; materials[5350] = Material.EndPortal; for (int i = 5351; i <= 5358; i++) materials[i] = Material.EndPortalFrame; materials[5359] = Material.EndStone; materials[5360] = Material.DragonEgg; for (int i = 5361; i <= 5362; i++) materials[i] = Material.RedstoneLamp; for (int i = 5363; i <= 5374; i++) materials[i] = Material.Cocoa; for (int i = 5375; i <= 5454; i++) materials[i] = Material.SandstoneStairs; materials[5455] = Material.EmeraldOre; materials[5456] = Material.DeepslateEmeraldOre; for (int i = 5457; i <= 5464; i++) materials[i] = Material.EnderChest; for (int i = 5465; i <= 5480; i++) materials[i] = Material.TripwireHook; for (int i = 5481; i <= 5608; i++) materials[i] = Material.Tripwire; materials[5609] = Material.EmeraldBlock; for (int i = 5610; i <= 5689; i++) materials[i] = Material.SpruceStairs; for (int i = 5690; i <= 5769; i++) materials[i] = Material.BirchStairs; for (int i = 5770; i <= 5849; i++) materials[i] = Material.JungleStairs; for (int i = 5850; i <= 5861; i++) materials[i] = Material.CommandBlock; materials[5862] = Material.Beacon; for (int i = 5863; i <= 6186; i++) materials[i] = Material.CobblestoneWall; for (int i = 6187; i <= 6510; i++) materials[i] = Material.MossyCobblestoneWall; materials[6511] = Material.FlowerPot; materials[6512] = Material.PottedOakSapling; materials[6513] = Material.PottedSpruceSapling; materials[6514] = Material.PottedBirchSapling; materials[6515] = Material.PottedJungleSapling; materials[6516] = Material.PottedAcaciaSapling; materials[6517] = Material.PottedDarkOakSapling; materials[6518] = Material.PottedFern; materials[6519] = Material.PottedDandelion; materials[6520] = Material.PottedPoppy; materials[6521] = Material.PottedBlueOrchid; materials[6522] = Material.PottedAllium; materials[6523] = Material.PottedAzureBluet; materials[6524] = Material.PottedRedTulip; materials[6525] = Material.PottedOrangeTulip; materials[6526] = Material.PottedWhiteTulip; materials[6527] = Material.PottedPinkTulip; materials[6528] = Material.PottedOxeyeDaisy; materials[6529] = Material.PottedCornflower; materials[6530] = Material.PottedLilyOfTheValley; materials[6531] = Material.PottedWitherRose; materials[6532] = Material.PottedRedMushroom; materials[6533] = Material.PottedBrownMushroom; materials[6534] = Material.PottedDeadBush; materials[6535] = Material.PottedCactus; for (int i = 6536; i <= 6543; i++) materials[i] = Material.Carrots; for (int i = 6544; i <= 6551; i++) materials[i] = Material.Potatoes; for (int i = 6552; i <= 6575; i++) materials[i] = Material.OakButton; for (int i = 6576; i <= 6599; i++) materials[i] = Material.SpruceButton; for (int i = 6600; i <= 6623; i++) materials[i] = Material.BirchButton; for (int i = 6624; i <= 6647; i++) materials[i] = Material.JungleButton; for (int i = 6648; i <= 6671; i++) materials[i] = Material.AcaciaButton; for (int i = 6672; i <= 6695; i++) materials[i] = Material.DarkOakButton; for (int i = 6696; i <= 6711; i++) materials[i] = Material.SkeletonSkull; for (int i = 6712; i <= 6715; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 6716; i <= 6731; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 6732; i <= 6735; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 6736; i <= 6751; i++) materials[i] = Material.ZombieHead; for (int i = 6752; i <= 6755; i++) materials[i] = Material.ZombieWallHead; for (int i = 6756; i <= 6771; i++) materials[i] = Material.PlayerHead; for (int i = 6772; i <= 6775; i++) materials[i] = Material.PlayerWallHead; for (int i = 6776; i <= 6791; i++) materials[i] = Material.CreeperHead; for (int i = 6792; i <= 6795; i++) materials[i] = Material.CreeperWallHead; for (int i = 6796; i <= 6811; i++) materials[i] = Material.DragonHead; for (int i = 6812; i <= 6815; i++) materials[i] = Material.DragonWallHead; for (int i = 6816; i <= 6819; i++) materials[i] = Material.Anvil; for (int i = 6820; i <= 6823; i++) materials[i] = Material.ChippedAnvil; for (int i = 6824; i <= 6827; i++) materials[i] = Material.DamagedAnvil; for (int i = 6828; i <= 6851; i++) materials[i] = Material.TrappedChest; for (int i = 6852; i <= 6867; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 6868; i <= 6883; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 6884; i <= 6899; i++) materials[i] = Material.Comparator; for (int i = 6900; i <= 6931; i++) materials[i] = Material.DaylightDetector; materials[6932] = Material.RedstoneBlock; materials[6933] = Material.NetherQuartzOre; for (int i = 6934; i <= 6943; i++) materials[i] = Material.Hopper; materials[6944] = Material.QuartzBlock; materials[6945] = Material.ChiseledQuartzBlock; for (int i = 6946; i <= 6948; i++) materials[i] = Material.QuartzPillar; for (int i = 6949; i <= 7028; i++) materials[i] = Material.QuartzStairs; for (int i = 7029; i <= 7052; i++) materials[i] = Material.ActivatorRail; for (int i = 7053; i <= 7064; i++) materials[i] = Material.Dropper; materials[7065] = Material.WhiteTerracotta; materials[7066] = Material.OrangeTerracotta; materials[7067] = Material.MagentaTerracotta; materials[7068] = Material.LightBlueTerracotta; materials[7069] = Material.YellowTerracotta; materials[7070] = Material.LimeTerracotta; materials[7071] = Material.PinkTerracotta; materials[7072] = Material.GrayTerracotta; materials[7073] = Material.LightGrayTerracotta; materials[7074] = Material.CyanTerracotta; materials[7075] = Material.PurpleTerracotta; materials[7076] = Material.BlueTerracotta; materials[7077] = Material.BrownTerracotta; materials[7078] = Material.GreenTerracotta; materials[7079] = Material.RedTerracotta; materials[7080] = Material.BlackTerracotta; for (int i = 7081; i <= 7112; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 7113; i <= 7144; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 7145; i <= 7176; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 7177; i <= 7208; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 7209; i <= 7240; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 7241; i <= 7272; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 7273; i <= 7304; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 7305; i <= 7336; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 7337; i <= 7368; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 7369; i <= 7400; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 7401; i <= 7432; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 7433; i <= 7464; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 7465; i <= 7496; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 7497; i <= 7528; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 7529; i <= 7560; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 7561; i <= 7592; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 7593; i <= 7672; i++) materials[i] = Material.AcaciaStairs; for (int i = 7673; i <= 7752; i++) materials[i] = Material.DarkOakStairs; materials[7753] = Material.SlimeBlock; materials[7754] = Material.Barrier; for (int i = 7755; i <= 7786; i++) materials[i] = Material.Light; for (int i = 7787; i <= 7850; i++) materials[i] = Material.IronTrapdoor; materials[7851] = Material.Prismarine; materials[7852] = Material.PrismarineBricks; materials[7853] = Material.DarkPrismarine; for (int i = 7854; i <= 7933; i++) materials[i] = Material.PrismarineStairs; for (int i = 7934; i <= 8013; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 8014; i <= 8093; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 8094; i <= 8099; i++) materials[i] = Material.PrismarineSlab; for (int i = 8100; i <= 8105; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 8106; i <= 8111; i++) materials[i] = Material.DarkPrismarineSlab; materials[8112] = Material.SeaLantern; for (int i = 8113; i <= 8115; i++) materials[i] = Material.HayBlock; materials[8116] = Material.WhiteCarpet; materials[8117] = Material.OrangeCarpet; materials[8118] = Material.MagentaCarpet; materials[8119] = Material.LightBlueCarpet; materials[8120] = Material.YellowCarpet; materials[8121] = Material.LimeCarpet; materials[8122] = Material.PinkCarpet; materials[8123] = Material.GrayCarpet; materials[8124] = Material.LightGrayCarpet; materials[8125] = Material.CyanCarpet; materials[8126] = Material.PurpleCarpet; materials[8127] = Material.BlueCarpet; materials[8128] = Material.BrownCarpet; materials[8129] = Material.GreenCarpet; materials[8130] = Material.RedCarpet; materials[8131] = Material.BlackCarpet; materials[8132] = Material.Terracotta; materials[8133] = Material.CoalBlock; materials[8134] = Material.PackedIce; for (int i = 8135; i <= 8136; i++) materials[i] = Material.Sunflower; for (int i = 8137; i <= 8138; i++) materials[i] = Material.Lilac; for (int i = 8139; i <= 8140; i++) materials[i] = Material.RoseBush; for (int i = 8141; i <= 8142; i++) materials[i] = Material.Peony; for (int i = 8143; i <= 8144; i++) materials[i] = Material.TallGrass; for (int i = 8145; i <= 8146; i++) materials[i] = Material.LargeFern; for (int i = 8147; i <= 8162; i++) materials[i] = Material.WhiteBanner; for (int i = 8163; i <= 8178; i++) materials[i] = Material.OrangeBanner; for (int i = 8179; i <= 8194; i++) materials[i] = Material.MagentaBanner; for (int i = 8195; i <= 8210; i++) materials[i] = Material.LightBlueBanner; for (int i = 8211; i <= 8226; i++) materials[i] = Material.YellowBanner; for (int i = 8227; i <= 8242; i++) materials[i] = Material.LimeBanner; for (int i = 8243; i <= 8258; i++) materials[i] = Material.PinkBanner; for (int i = 8259; i <= 8274; i++) materials[i] = Material.GrayBanner; for (int i = 8275; i <= 8290; i++) materials[i] = Material.LightGrayBanner; for (int i = 8291; i <= 8306; i++) materials[i] = Material.CyanBanner; for (int i = 8307; i <= 8322; i++) materials[i] = Material.PurpleBanner; for (int i = 8323; i <= 8338; i++) materials[i] = Material.BlueBanner; for (int i = 8339; i <= 8354; i++) materials[i] = Material.BrownBanner; for (int i = 8355; i <= 8370; i++) materials[i] = Material.GreenBanner; for (int i = 8371; i <= 8386; i++) materials[i] = Material.RedBanner; for (int i = 8387; i <= 8402; i++) materials[i] = Material.BlackBanner; for (int i = 8403; i <= 8406; i++) materials[i] = Material.WhiteWallBanner; for (int i = 8407; i <= 8410; i++) materials[i] = Material.OrangeWallBanner; for (int i = 8411; i <= 8414; i++) materials[i] = Material.MagentaWallBanner; for (int i = 8415; i <= 8418; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 8419; i <= 8422; i++) materials[i] = Material.YellowWallBanner; for (int i = 8423; i <= 8426; i++) materials[i] = Material.LimeWallBanner; for (int i = 8427; i <= 8430; i++) materials[i] = Material.PinkWallBanner; for (int i = 8431; i <= 8434; i++) materials[i] = Material.GrayWallBanner; for (int i = 8435; i <= 8438; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 8439; i <= 8442; i++) materials[i] = Material.CyanWallBanner; for (int i = 8443; i <= 8446; i++) materials[i] = Material.PurpleWallBanner; for (int i = 8447; i <= 8450; i++) materials[i] = Material.BlueWallBanner; for (int i = 8451; i <= 8454; i++) materials[i] = Material.BrownWallBanner; for (int i = 8455; i <= 8458; i++) materials[i] = Material.GreenWallBanner; for (int i = 8459; i <= 8462; i++) materials[i] = Material.RedWallBanner; for (int i = 8463; i <= 8466; i++) materials[i] = Material.BlackWallBanner; materials[8467] = Material.RedSandstone; materials[8468] = Material.ChiseledRedSandstone; materials[8469] = Material.CutRedSandstone; for (int i = 8470; i <= 8549; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 8550; i <= 8555; i++) materials[i] = Material.OakSlab; for (int i = 8556; i <= 8561; i++) materials[i] = Material.SpruceSlab; for (int i = 8562; i <= 8567; i++) materials[i] = Material.BirchSlab; for (int i = 8568; i <= 8573; i++) materials[i] = Material.JungleSlab; for (int i = 8574; i <= 8579; i++) materials[i] = Material.AcaciaSlab; for (int i = 8580; i <= 8585; i++) materials[i] = Material.DarkOakSlab; for (int i = 8586; i <= 8591; i++) materials[i] = Material.StoneSlab; for (int i = 8592; i <= 8597; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 8598; i <= 8603; i++) materials[i] = Material.SandstoneSlab; for (int i = 8604; i <= 8609; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 8610; i <= 8615; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8616; i <= 8621; i++) materials[i] = Material.CobblestoneSlab; for (int i = 8622; i <= 8627; i++) materials[i] = Material.BrickSlab; for (int i = 8628; i <= 8633; i++) materials[i] = Material.StoneBrickSlab; for (int i = 8634; i <= 8639; i++) materials[i] = Material.NetherBrickSlab; for (int i = 8640; i <= 8645; i++) materials[i] = Material.QuartzSlab; for (int i = 8646; i <= 8651; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 8652; i <= 8657; i++) materials[i] = Material.CutRedSandstoneSlab; for (int i = 8658; i <= 8663; i++) materials[i] = Material.PurpurSlab; materials[8664] = Material.SmoothStone; materials[8665] = Material.SmoothSandstone; materials[8666] = Material.SmoothQuartz; materials[8667] = Material.SmoothRedSandstone; for (int i = 8668; i <= 8699; i++) materials[i] = Material.SpruceFenceGate; for (int i = 8700; i <= 8731; i++) materials[i] = Material.BirchFenceGate; for (int i = 8732; i <= 8763; i++) materials[i] = Material.JungleFenceGate; for (int i = 8764; i <= 8795; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 8796; i <= 8827; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 8828; i <= 8859; i++) materials[i] = Material.SpruceFence; for (int i = 8860; i <= 8891; i++) materials[i] = Material.BirchFence; for (int i = 8892; i <= 8923; i++) materials[i] = Material.JungleFence; for (int i = 8924; i <= 8955; i++) materials[i] = Material.AcaciaFence; for (int i = 8956; i <= 8987; i++) materials[i] = Material.DarkOakFence; for (int i = 8988; i <= 9051; i++) materials[i] = Material.SpruceDoor; for (int i = 9052; i <= 9115; i++) materials[i] = Material.BirchDoor; for (int i = 9116; i <= 9179; i++) materials[i] = Material.JungleDoor; for (int i = 9180; i <= 9243; i++) materials[i] = Material.AcaciaDoor; for (int i = 9244; i <= 9307; i++) materials[i] = Material.DarkOakDoor; for (int i = 9308; i <= 9313; i++) materials[i] = Material.EndRod; for (int i = 9314; i <= 9377; i++) materials[i] = Material.ChorusPlant; for (int i = 9378; i <= 9383; i++) materials[i] = Material.ChorusFlower; materials[9384] = Material.PurpurBlock; for (int i = 9385; i <= 9387; i++) materials[i] = Material.PurpurPillar; for (int i = 9388; i <= 9467; i++) materials[i] = Material.PurpurStairs; materials[9468] = Material.EndStoneBricks; for (int i = 9469; i <= 9472; i++) materials[i] = Material.Beetroots; materials[9473] = Material.GrassPath; materials[9474] = Material.EndGateway; for (int i = 9475; i <= 9486; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 9487; i <= 9498; i++) materials[i] = Material.ChainCommandBlock; for (int i = 9499; i <= 9502; i++) materials[i] = Material.FrostedIce; materials[9503] = Material.MagmaBlock; materials[9504] = Material.NetherWartBlock; materials[9505] = Material.RedNetherBricks; for (int i = 9506; i <= 9508; i++) materials[i] = Material.BoneBlock; materials[9509] = Material.StructureVoid; for (int i = 9510; i <= 9521; i++) materials[i] = Material.Observer; for (int i = 9522; i <= 9527; i++) materials[i] = Material.ShulkerBox; for (int i = 9528; i <= 9533; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 9534; i <= 9539; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 9540; i <= 9545; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 9546; i <= 9551; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 9552; i <= 9557; i++) materials[i] = Material.YellowShulkerBox; for (int i = 9558; i <= 9563; i++) materials[i] = Material.LimeShulkerBox; for (int i = 9564; i <= 9569; i++) materials[i] = Material.PinkShulkerBox; for (int i = 9570; i <= 9575; i++) materials[i] = Material.GrayShulkerBox; for (int i = 9576; i <= 9581; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 9582; i <= 9587; i++) materials[i] = Material.CyanShulkerBox; for (int i = 9588; i <= 9593; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 9594; i <= 9599; i++) materials[i] = Material.BlueShulkerBox; for (int i = 9600; i <= 9605; i++) materials[i] = Material.BrownShulkerBox; for (int i = 9606; i <= 9611; i++) materials[i] = Material.GreenShulkerBox; for (int i = 9612; i <= 9617; i++) materials[i] = Material.RedShulkerBox; for (int i = 9618; i <= 9623; i++) materials[i] = Material.BlackShulkerBox; for (int i = 9624; i <= 9627; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 9628; i <= 9631; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 9632; i <= 9635; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 9636; i <= 9639; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 9640; i <= 9643; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 9644; i <= 9647; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 9648; i <= 9651; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 9652; i <= 9655; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 9656; i <= 9659; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 9660; i <= 9663; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 9664; i <= 9667; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 9668; i <= 9671; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 9672; i <= 9675; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 9676; i <= 9679; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 9680; i <= 9683; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 9684; i <= 9687; i++) materials[i] = Material.BlackGlazedTerracotta; materials[9688] = Material.WhiteConcrete; materials[9689] = Material.OrangeConcrete; materials[9690] = Material.MagentaConcrete; materials[9691] = Material.LightBlueConcrete; materials[9692] = Material.YellowConcrete; materials[9693] = Material.LimeConcrete; materials[9694] = Material.PinkConcrete; materials[9695] = Material.GrayConcrete; materials[9696] = Material.LightGrayConcrete; materials[9697] = Material.CyanConcrete; materials[9698] = Material.PurpleConcrete; materials[9699] = Material.BlueConcrete; materials[9700] = Material.BrownConcrete; materials[9701] = Material.GreenConcrete; materials[9702] = Material.RedConcrete; materials[9703] = Material.BlackConcrete; materials[9704] = Material.WhiteConcretePowder; materials[9705] = Material.OrangeConcretePowder; materials[9706] = Material.MagentaConcretePowder; materials[9707] = Material.LightBlueConcretePowder; materials[9708] = Material.YellowConcretePowder; materials[9709] = Material.LimeConcretePowder; materials[9710] = Material.PinkConcretePowder; materials[9711] = Material.GrayConcretePowder; materials[9712] = Material.LightGrayConcretePowder; materials[9713] = Material.CyanConcretePowder; materials[9714] = Material.PurpleConcretePowder; materials[9715] = Material.BlueConcretePowder; materials[9716] = Material.BrownConcretePowder; materials[9717] = Material.GreenConcretePowder; materials[9718] = Material.RedConcretePowder; materials[9719] = Material.BlackConcretePowder; for (int i = 9720; i <= 9745; i++) materials[i] = Material.Kelp; materials[9746] = Material.KelpPlant; materials[9747] = Material.DriedKelpBlock; for (int i = 9748; i <= 9759; i++) materials[i] = Material.TurtleEgg; materials[9760] = Material.DeadTubeCoralBlock; materials[9761] = Material.DeadBrainCoralBlock; materials[9762] = Material.DeadBubbleCoralBlock; materials[9763] = Material.DeadFireCoralBlock; materials[9764] = Material.DeadHornCoralBlock; materials[9765] = Material.TubeCoralBlock; materials[9766] = Material.BrainCoralBlock; materials[9767] = Material.BubbleCoralBlock; materials[9768] = Material.FireCoralBlock; materials[9769] = Material.HornCoralBlock; for (int i = 9770; i <= 9771; i++) materials[i] = Material.DeadTubeCoral; for (int i = 9772; i <= 9773; i++) materials[i] = Material.DeadBrainCoral; for (int i = 9774; i <= 9775; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 9776; i <= 9777; i++) materials[i] = Material.DeadFireCoral; for (int i = 9778; i <= 9779; i++) materials[i] = Material.DeadHornCoral; for (int i = 9780; i <= 9781; i++) materials[i] = Material.TubeCoral; for (int i = 9782; i <= 9783; i++) materials[i] = Material.BrainCoral; for (int i = 9784; i <= 9785; i++) materials[i] = Material.BubbleCoral; for (int i = 9786; i <= 9787; i++) materials[i] = Material.FireCoral; for (int i = 9788; i <= 9789; i++) materials[i] = Material.HornCoral; for (int i = 9790; i <= 9791; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 9792; i <= 9793; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 9794; i <= 9795; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 9796; i <= 9797; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 9798; i <= 9799; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 9800; i <= 9801; i++) materials[i] = Material.TubeCoralFan; for (int i = 9802; i <= 9803; i++) materials[i] = Material.BrainCoralFan; for (int i = 9804; i <= 9805; i++) materials[i] = Material.BubbleCoralFan; for (int i = 9806; i <= 9807; i++) materials[i] = Material.FireCoralFan; for (int i = 9808; i <= 9809; i++) materials[i] = Material.HornCoralFan; for (int i = 9810; i <= 9817; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 9818; i <= 9825; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 9826; i <= 9833; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 9834; i <= 9841; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 9842; i <= 9849; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 9850; i <= 9857; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 9858; i <= 9865; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 9866; i <= 9873; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 9874; i <= 9881; i++) materials[i] = Material.FireCoralWallFan; for (int i = 9882; i <= 9889; i++) materials[i] = Material.HornCoralWallFan; for (int i = 9890; i <= 9897; i++) materials[i] = Material.SeaPickle; materials[9898] = Material.BlueIce; for (int i = 9899; i <= 9900; i++) materials[i] = Material.Conduit; materials[9901] = Material.BambooSapling; for (int i = 9902; i <= 9913; i++) materials[i] = Material.Bamboo; materials[9914] = Material.PottedBamboo; materials[9915] = Material.VoidAir; materials[9916] = Material.CaveAir; for (int i = 9917; i <= 9918; i++) materials[i] = Material.BubbleColumn; for (int i = 9919; i <= 9998; i++) materials[i] = Material.PolishedGraniteStairs; for (int i = 9999; i <= 10078; i++) materials[i] = Material.SmoothRedSandstoneStairs; for (int i = 10079; i <= 10158; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 10159; i <= 10238; i++) materials[i] = Material.PolishedDioriteStairs; for (int i = 10239; i <= 10318; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 10319; i <= 10398; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 10399; i <= 10478; i++) materials[i] = Material.StoneStairs; for (int i = 10479; i <= 10558; i++) materials[i] = Material.SmoothSandstoneStairs; for (int i = 10559; i <= 10638; i++) materials[i] = Material.SmoothQuartzStairs; for (int i = 10639; i <= 10718; i++) materials[i] = Material.GraniteStairs; for (int i = 10719; i <= 10798; i++) materials[i] = Material.AndesiteStairs; for (int i = 10799; i <= 10878; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 10879; i <= 10958; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 10959; i <= 11038; i++) materials[i] = Material.DioriteStairs; for (int i = 11039; i <= 11044; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 11045; i <= 11050; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 11051; i <= 11056; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 11057; i <= 11062; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 11063; i <= 11068; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 11069; i <= 11074; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 11075; i <= 11080; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 11081; i <= 11086; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 11087; i <= 11092; i++) materials[i] = Material.GraniteSlab; for (int i = 11093; i <= 11098; i++) materials[i] = Material.AndesiteSlab; for (int i = 11099; i <= 11104; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 11105; i <= 11110; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 11111; i <= 11116; i++) materials[i] = Material.DioriteSlab; for (int i = 11117; i <= 11440; i++) materials[i] = Material.BrickWall; for (int i = 11441; i <= 11764; i++) materials[i] = Material.PrismarineWall; for (int i = 11765; i <= 12088; i++) materials[i] = Material.RedSandstoneWall; for (int i = 12089; i <= 12412; i++) materials[i] = Material.MossyStoneBrickWall; for (int i = 12413; i <= 12736; i++) materials[i] = Material.GraniteWall; for (int i = 12737; i <= 13060; i++) materials[i] = Material.StoneBrickWall; for (int i = 13061; i <= 13384; i++) materials[i] = Material.NetherBrickWall; for (int i = 13385; i <= 13708; i++) materials[i] = Material.AndesiteWall; for (int i = 13709; i <= 14032; i++) materials[i] = Material.RedNetherBrickWall; for (int i = 14033; i <= 14356; i++) materials[i] = Material.SandstoneWall; for (int i = 14357; i <= 14680; i++) materials[i] = Material.EndStoneBrickWall; for (int i = 14681; i <= 15004; i++) materials[i] = Material.DioriteWall; for (int i = 15005; i <= 15036; i++) materials[i] = Material.Scaffolding; for (int i = 15037; i <= 15040; i++) materials[i] = Material.Loom; for (int i = 15041; i <= 15052; i++) materials[i] = Material.Barrel; for (int i = 15053; i <= 15060; i++) materials[i] = Material.Smoker; for (int i = 15061; i <= 15068; i++) materials[i] = Material.BlastFurnace; materials[15069] = Material.CartographyTable; materials[15070] = Material.FletchingTable; for (int i = 15071; i <= 15082; i++) materials[i] = Material.Grindstone; for (int i = 15083; i <= 15098; i++) materials[i] = Material.Lectern; materials[15099] = Material.SmithingTable; for (int i = 15100; i <= 15103; i++) materials[i] = Material.Stonecutter; for (int i = 15104; i <= 15135; i++) materials[i] = Material.Bell; for (int i = 15136; i <= 15139; i++) materials[i] = Material.Lantern; for (int i = 15140; i <= 15143; i++) materials[i] = Material.SoulLantern; for (int i = 15144; i <= 15175; i++) materials[i] = Material.Campfire; for (int i = 15176; i <= 15207; i++) materials[i] = Material.SoulCampfire; for (int i = 15208; i <= 15211; i++) materials[i] = Material.SweetBerryBush; for (int i = 15212; i <= 15214; i++) materials[i] = Material.WarpedStem; for (int i = 15215; i <= 15217; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 15218; i <= 15220; i++) materials[i] = Material.WarpedHyphae; for (int i = 15221; i <= 15223; i++) materials[i] = Material.StrippedWarpedHyphae; materials[15224] = Material.WarpedNylium; materials[15225] = Material.WarpedFungus; materials[15226] = Material.WarpedWartBlock; materials[15227] = Material.WarpedRoots; materials[15228] = Material.NetherSprouts; for (int i = 15229; i <= 15231; i++) materials[i] = Material.CrimsonStem; for (int i = 15232; i <= 15234; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 15235; i <= 15237; i++) materials[i] = Material.CrimsonHyphae; for (int i = 15238; i <= 15240; i++) materials[i] = Material.StrippedCrimsonHyphae; materials[15241] = Material.CrimsonNylium; materials[15242] = Material.CrimsonFungus; materials[15243] = Material.Shroomlight; for (int i = 15244; i <= 15269; i++) materials[i] = Material.WeepingVines; materials[15270] = Material.WeepingVinesPlant; for (int i = 15271; i <= 15296; i++) materials[i] = Material.TwistingVines; materials[15297] = Material.TwistingVinesPlant; materials[15298] = Material.CrimsonRoots; materials[15299] = Material.CrimsonPlanks; materials[15300] = Material.WarpedPlanks; for (int i = 15301; i <= 15306; i++) materials[i] = Material.CrimsonSlab; for (int i = 15307; i <= 15312; i++) materials[i] = Material.WarpedSlab; for (int i = 15313; i <= 15314; i++) materials[i] = Material.CrimsonPressurePlate; for (int i = 15315; i <= 15316; i++) materials[i] = Material.WarpedPressurePlate; for (int i = 15317; i <= 15348; i++) materials[i] = Material.CrimsonFence; for (int i = 15349; i <= 15380; i++) materials[i] = Material.WarpedFence; for (int i = 15381; i <= 15444; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 15445; i <= 15508; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 15509; i <= 15540; i++) materials[i] = Material.CrimsonFenceGate; for (int i = 15541; i <= 15572; i++) materials[i] = Material.WarpedFenceGate; for (int i = 15573; i <= 15652; i++) materials[i] = Material.CrimsonStairs; for (int i = 15653; i <= 15732; i++) materials[i] = Material.WarpedStairs; for (int i = 15733; i <= 15756; i++) materials[i] = Material.CrimsonButton; for (int i = 15757; i <= 15780; i++) materials[i] = Material.WarpedButton; for (int i = 15781; i <= 15844; i++) materials[i] = Material.CrimsonDoor; for (int i = 15845; i <= 15908; i++) materials[i] = Material.WarpedDoor; for (int i = 15909; i <= 15940; i++) materials[i] = Material.CrimsonSign; for (int i = 15941; i <= 15972; i++) materials[i] = Material.WarpedSign; for (int i = 15973; i <= 15980; i++) materials[i] = Material.CrimsonWallSign; for (int i = 15981; i <= 15988; i++) materials[i] = Material.WarpedWallSign; for (int i = 15989; i <= 15992; i++) materials[i] = Material.StructureBlock; for (int i = 15993; i <= 16004; i++) materials[i] = Material.Jigsaw; for (int i = 16005; i <= 16013; i++) materials[i] = Material.Composter; for (int i = 16014; i <= 16029; i++) materials[i] = Material.Target; for (int i = 16030; i <= 16053; i++) materials[i] = Material.BeeNest; for (int i = 16054; i <= 16077; i++) materials[i] = Material.Beehive; materials[16078] = Material.HoneyBlock; materials[16079] = Material.HoneycombBlock; materials[16080] = Material.NetheriteBlock; materials[16081] = Material.AncientDebris; materials[16082] = Material.CryingObsidian; for (int i = 16083; i <= 16087; i++) materials[i] = Material.RespawnAnchor; materials[16088] = Material.PottedCrimsonFungus; materials[16089] = Material.PottedWarpedFungus; materials[16090] = Material.PottedCrimsonRoots; materials[16091] = Material.PottedWarpedRoots; materials[16092] = Material.Lodestone; materials[16093] = Material.Blackstone; for (int i = 16094; i <= 16173; i++) materials[i] = Material.BlackstoneStairs; for (int i = 16174; i <= 16497; i++) materials[i] = Material.BlackstoneWall; for (int i = 16498; i <= 16503; i++) materials[i] = Material.BlackstoneSlab; materials[16504] = Material.PolishedBlackstone; materials[16505] = Material.PolishedBlackstoneBricks; materials[16506] = Material.CrackedPolishedBlackstoneBricks; materials[16507] = Material.ChiseledPolishedBlackstone; for (int i = 16508; i <= 16513; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 16514; i <= 16593; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 16594; i <= 16917; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[16918] = Material.GildedBlackstone; for (int i = 16919; i <= 16998; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 16999; i <= 17004; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 17005; i <= 17006; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 17007; i <= 17030; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 17031; i <= 17354; i++) materials[i] = Material.PolishedBlackstoneWall; materials[17355] = Material.ChiseledNetherBricks; materials[17356] = Material.CrackedNetherBricks; materials[17357] = Material.QuartzBricks; for (int i = 17358; i <= 17373; i++) materials[i] = Material.Candle; for (int i = 17374; i <= 17389; i++) materials[i] = Material.WhiteCandle; for (int i = 17390; i <= 17405; i++) materials[i] = Material.OrangeCandle; for (int i = 17406; i <= 17421; i++) materials[i] = Material.MagentaCandle; for (int i = 17422; i <= 17437; i++) materials[i] = Material.LightBlueCandle; for (int i = 17438; i <= 17453; i++) materials[i] = Material.YellowCandle; for (int i = 17454; i <= 17469; i++) materials[i] = Material.LimeCandle; for (int i = 17470; i <= 17485; i++) materials[i] = Material.PinkCandle; for (int i = 17486; i <= 17501; i++) materials[i] = Material.GrayCandle; for (int i = 17502; i <= 17517; i++) materials[i] = Material.LightGrayCandle; for (int i = 17518; i <= 17533; i++) materials[i] = Material.CyanCandle; for (int i = 17534; i <= 17549; i++) materials[i] = Material.PurpleCandle; for (int i = 17550; i <= 17565; i++) materials[i] = Material.BlueCandle; for (int i = 17566; i <= 17581; i++) materials[i] = Material.BrownCandle; for (int i = 17582; i <= 17597; i++) materials[i] = Material.GreenCandle; for (int i = 17598; i <= 17613; i++) materials[i] = Material.RedCandle; for (int i = 17614; i <= 17629; i++) materials[i] = Material.BlackCandle; for (int i = 17630; i <= 17631; i++) materials[i] = Material.CandleCake; for (int i = 17632; i <= 17633; i++) materials[i] = Material.WhiteCandleCake; for (int i = 17634; i <= 17635; i++) materials[i] = Material.OrangeCandleCake; for (int i = 17636; i <= 17637; i++) materials[i] = Material.MagentaCandleCake; for (int i = 17638; i <= 17639; i++) materials[i] = Material.LightBlueCandleCake; for (int i = 17640; i <= 17641; i++) materials[i] = Material.YellowCandleCake; for (int i = 17642; i <= 17643; i++) materials[i] = Material.LimeCandleCake; for (int i = 17644; i <= 17645; i++) materials[i] = Material.PinkCandleCake; for (int i = 17646; i <= 17647; i++) materials[i] = Material.GrayCandleCake; for (int i = 17648; i <= 17649; i++) materials[i] = Material.LightGrayCandleCake; for (int i = 17650; i <= 17651; i++) materials[i] = Material.CyanCandleCake; for (int i = 17652; i <= 17653; i++) materials[i] = Material.PurpleCandleCake; for (int i = 17654; i <= 17655; i++) materials[i] = Material.BlueCandleCake; for (int i = 17656; i <= 17657; i++) materials[i] = Material.BrownCandleCake; for (int i = 17658; i <= 17659; i++) materials[i] = Material.GreenCandleCake; for (int i = 17660; i <= 17661; i++) materials[i] = Material.RedCandleCake; for (int i = 17662; i <= 17663; i++) materials[i] = Material.BlackCandleCake; materials[17664] = Material.AmethystBlock; materials[17665] = Material.BuddingAmethyst; for (int i = 17666; i <= 17677; i++) materials[i] = Material.AmethystCluster; for (int i = 17678; i <= 17689; i++) materials[i] = Material.LargeAmethystBud; for (int i = 17690; i <= 17701; i++) materials[i] = Material.MediumAmethystBud; for (int i = 17702; i <= 17713; i++) materials[i] = Material.SmallAmethystBud; materials[17714] = Material.Tuff; materials[17715] = Material.Calcite; materials[17716] = Material.TintedGlass; materials[17717] = Material.PowderSnow; for (int i = 17718; i <= 17813; i++) materials[i] = Material.SculkSensor; materials[17814] = Material.OxidizedCopper; materials[17815] = Material.WeatheredCopper; materials[17816] = Material.ExposedCopper; materials[17817] = Material.CopperBlock; materials[17818] = Material.CopperOre; materials[17819] = Material.DeepslateCopperOre; materials[17820] = Material.OxidizedCutCopper; materials[17821] = Material.WeatheredCutCopper; materials[17822] = Material.ExposedCutCopper; materials[17823] = Material.CutCopper; for (int i = 17824; i <= 17903; i++) materials[i] = Material.OxidizedCutCopperStairs; for (int i = 17904; i <= 17983; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 17984; i <= 18063; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 18064; i <= 18143; i++) materials[i] = Material.CutCopperStairs; for (int i = 18144; i <= 18149; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 18150; i <= 18155; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 18156; i <= 18161; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 18162; i <= 18167; i++) materials[i] = Material.CutCopperSlab; materials[18168] = Material.WaxedCopperBlock; materials[18169] = Material.WaxedWeatheredCopper; materials[18170] = Material.WaxedExposedCopper; materials[18171] = Material.WaxedOxidizedCopper; materials[18172] = Material.WaxedOxidizedCutCopper; materials[18173] = Material.WaxedWeatheredCutCopper; materials[18174] = Material.WaxedExposedCutCopper; materials[18175] = Material.WaxedCutCopper; for (int i = 18176; i <= 18255; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; for (int i = 18256; i <= 18335; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; for (int i = 18336; i <= 18415; i++) materials[i] = Material.WaxedExposedCutCopperStairs; for (int i = 18416; i <= 18495; i++) materials[i] = Material.WaxedCutCopperStairs; for (int i = 18496; i <= 18501; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 18502; i <= 18507; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 18508; i <= 18513; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 18514; i <= 18519; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 18520; i <= 18543; i++) materials[i] = Material.LightningRod; for (int i = 18544; i <= 18563; i++) materials[i] = Material.PointedDripstone; materials[18564] = Material.DripstoneBlock; for (int i = 18565; i <= 18616; i++) materials[i] = Material.CaveVines; for (int i = 18617; i <= 18618; i++) materials[i] = Material.CaveVinesPlant; materials[18619] = Material.SporeBlossom; materials[18620] = Material.Azalea; materials[18621] = Material.FloweringAzalea; materials[18622] = Material.MossCarpet; materials[18623] = Material.MossBlock; for (int i = 18624; i <= 18655; i++) materials[i] = Material.BigDripleaf; for (int i = 18656; i <= 18663; i++) materials[i] = Material.BigDripleafStem; for (int i = 18664; i <= 18679; i++) materials[i] = Material.SmallDripleaf; for (int i = 18680; i <= 18681; i++) materials[i] = Material.HangingRoots; materials[18682] = Material.RootedDirt; for (int i = 18683; i <= 18685; i++) materials[i] = Material.Deepslate; materials[18686] = Material.CobbledDeepslate; for (int i = 18687; i <= 18766; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 18767; i <= 18772; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 18773; i <= 19096; i++) materials[i] = Material.CobbledDeepslateWall; materials[19097] = Material.PolishedDeepslate; for (int i = 19098; i <= 19177; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 19178; i <= 19183; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 19184; i <= 19507; i++) materials[i] = Material.PolishedDeepslateWall; materials[19508] = Material.DeepslateTiles; for (int i = 19509; i <= 19588; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 19589; i <= 19594; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 19595; i <= 19918; i++) materials[i] = Material.DeepslateTileWall; materials[19919] = Material.DeepslateBricks; for (int i = 19920; i <= 19999; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 20000; i <= 20005; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 20006; i <= 20329; i++) materials[i] = Material.DeepslateBrickWall; materials[20330] = Material.ChiseledDeepslate; materials[20331] = Material.CrackedDeepslateBricks; materials[20332] = Material.CrackedDeepslateTiles; for (int i = 20333; i <= 20335; i++) materials[i] = Material.InfestedDeepslate; materials[20336] = Material.SmoothBasalt; materials[20337] = Material.RawIronBlock; materials[20338] = Material.RawCopperBlock; materials[20339] = Material.RawGoldBlock; materials[20340] = Material.PottedAzaleaBush; materials[20341] = Material.PottedFloweringAzaleaBush; } protected override Dictionary GetDict() { return materials; } } }