using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MinecraftClient.Commands { public class Debug : Command { public override string CMDName { get { return "debug"; } } public override string CMDDesc { get { return "debug [on|off]: toggle debug messages."; } } public override string Run(McClient handler, string command, Dictionary localVars) { if (hasArg(command)) { Settings.DebugMessages = (getArg(command).ToLower() == "on"); } else Settings.DebugMessages = !Settings.DebugMessages; return "Debug messages are now " + (Settings.DebugMessages ? "ON" : "OFF"); } } }