using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class EnchantmentGlintOverrideComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public bool HasGlint { get; set; } public override void Parse(Queue data) { HasGlint = DataTypes.ReadNextBool(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetBool(HasGlint)); return new Queue(data); } }