using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1219 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1219() { for (int i = 0; i <= 0; i++) materials[i] = Material.Air; for (int i = 1; i <= 1; i++) materials[i] = Material.Stone; for (int i = 2; i <= 2; i++) materials[i] = Material.Granite; for (int i = 3; i <= 3; i++) materials[i] = Material.PolishedGranite; for (int i = 4; i <= 4; i++) materials[i] = Material.Diorite; for (int i = 5; i <= 5; i++) materials[i] = Material.PolishedDiorite; for (int i = 6; i <= 6; i++) materials[i] = Material.Andesite; for (int i = 7; i <= 7; i++) materials[i] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; for (int i = 10; i <= 10; i++) materials[i] = Material.Dirt; for (int i = 11; i <= 11; i++) materials[i] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 14; i <= 14; i++) materials[i] = Material.Cobblestone; for (int i = 15; i <= 15; i++) materials[i] = Material.OakPlanks; for (int i = 16; i <= 16; i++) materials[i] = Material.SprucePlanks; for (int i = 17; i <= 17; i++) materials[i] = Material.BirchPlanks; for (int i = 18; i <= 18; i++) materials[i] = Material.JunglePlanks; for (int i = 19; i <= 19; i++) materials[i] = Material.AcaciaPlanks; for (int i = 20; i <= 20; i++) materials[i] = Material.CherryPlanks; for (int i = 21; i <= 21; i++) materials[i] = Material.DarkOakPlanks; for (int i = 22; i <= 24; i++) materials[i] = Material.PaleOakWood; for (int i = 25; i <= 25; i++) materials[i] = Material.PaleOakPlanks; for (int i = 26; i <= 26; i++) materials[i] = Material.MangrovePlanks; for (int i = 27; i <= 27; i++) materials[i] = Material.BambooPlanks; for (int i = 28; i <= 28; i++) materials[i] = Material.BambooMosaic; for (int i = 29; i <= 30; i++) materials[i] = Material.OakSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.SpruceSapling; for (int i = 33; i <= 34; i++) materials[i] = Material.BirchSapling; for (int i = 35; i <= 36; i++) materials[i] = Material.JungleSapling; for (int i = 37; i <= 38; i++) materials[i] = Material.AcaciaSapling; for (int i = 39; i <= 40; i++) materials[i] = Material.CherrySapling; for (int i = 41; i <= 42; i++) materials[i] = Material.DarkOakSapling; for (int i = 43; i <= 44; i++) materials[i] = Material.PaleOakSapling; for (int i = 45; i <= 84; i++) materials[i] = Material.MangrovePropagule; for (int i = 85; i <= 85; i++) materials[i] = Material.Bedrock; for (int i = 86; i <= 101; i++) materials[i] = Material.Water; for (int i = 102; i <= 117; i++) materials[i] = Material.Lava; for (int i = 118; i <= 118; i++) materials[i] = Material.Sand; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousSand; for (int i = 123; i <= 123; i++) materials[i] = Material.RedSand; for (int i = 124; i <= 124; i++) materials[i] = Material.Gravel; for (int i = 125; i <= 128; i++) materials[i] = Material.SuspiciousGravel; for (int i = 129; i <= 129; i++) materials[i] = Material.GoldOre; for (int i = 130; i <= 130; i++) materials[i] = Material.DeepslateGoldOre; for (int i = 131; i <= 131; i++) materials[i] = Material.IronOre; for (int i = 132; i <= 132; i++) materials[i] = Material.DeepslateIronOre; for (int i = 133; i <= 133; i++) materials[i] = Material.CoalOre; for (int i = 134; i <= 134; i++) materials[i] = Material.DeepslateCoalOre; for (int i = 135; i <= 135; i++) materials[i] = Material.NetherGoldOre; for (int i = 136; i <= 138; i++) materials[i] = Material.OakLog; for (int i = 139; i <= 141; i++) materials[i] = Material.SpruceLog; for (int i = 142; i <= 144; i++) materials[i] = Material.BirchLog; for (int i = 145; i <= 147; i++) materials[i] = Material.JungleLog; for (int i = 148; i <= 150; i++) materials[i] = Material.AcaciaLog; for (int i = 151; i <= 153; i++) materials[i] = Material.CherryLog; for (int i = 154; i <= 156; i++) materials[i] = Material.DarkOakLog; for (int i = 157; i <= 159; i++) materials[i] = Material.PaleOakLog; for (int i = 160; i <= 162; i++) materials[i] = Material.MangroveLog; for (int i = 163; i <= 164; i++) materials[i] = Material.MangroveRoots; for (int i = 165; i <= 167; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 168; i <= 170; i++) materials[i] = Material.BambooBlock; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedBirchLog; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedJungleLog; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedCherryLog; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 189; i <= 191; i++) materials[i] = Material.StrippedPaleOakLog; for (int i = 192; i <= 194; i++) materials[i] = Material.StrippedOakLog; for (int i = 195; i <= 197; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 198; i <= 200; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 201; i <= 203; i++) materials[i] = Material.OakWood; for (int i = 204; i <= 206; i++) materials[i] = Material.SpruceWood; for (int i = 207; i <= 209; i++) materials[i] = Material.BirchWood; for (int i = 210; i <= 212; i++) materials[i] = Material.JungleWood; for (int i = 213; i <= 215; i++) materials[i] = Material.AcaciaWood; for (int i = 216; i <= 218; i++) materials[i] = Material.CherryWood; for (int i = 219; i <= 221; i++) materials[i] = Material.DarkOakWood; for (int i = 222; i <= 224; i++) materials[i] = Material.MangroveWood; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedOakWood; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedBirchWood; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedJungleWood; for (int i = 237; i <= 239; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 240; i <= 242; i++) materials[i] = Material.StrippedCherryWood; for (int i = 243; i <= 245; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 246; i <= 248; i++) materials[i] = Material.StrippedPaleOakWood; for (int i = 249; i <= 251; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 252; i <= 279; i++) materials[i] = Material.OakLeaves; for (int i = 280; i <= 307; i++) materials[i] = Material.SpruceLeaves; for (int i = 308; i <= 335; i++) materials[i] = Material.BirchLeaves; for (int i = 336; i <= 363; i++) materials[i] = Material.JungleLeaves; for (int i = 364; i <= 391; i++) materials[i] = Material.AcaciaLeaves; for (int i = 392; i <= 419; i++) materials[i] = Material.CherryLeaves; for (int i = 420; i <= 447; i++) materials[i] = Material.DarkOakLeaves; for (int i = 448; i <= 475; i++) materials[i] = Material.PaleOakLeaves; for (int i = 476; i <= 503; i++) materials[i] = Material.MangroveLeaves; for (int i = 504; i <= 531; i++) materials[i] = Material.AzaleaLeaves; for (int i = 532; i <= 559; i++) materials[i] = Material.FloweringAzaleaLeaves; for (int i = 560; i <= 560; i++) materials[i] = Material.Sponge; for (int i = 561; i <= 561; i++) materials[i] = Material.WetSponge; for (int i = 562; i <= 562; i++) materials[i] = Material.Glass; for (int i = 563; i <= 563; i++) materials[i] = Material.LapisOre; for (int i = 564; i <= 564; i++) materials[i] = Material.DeepslateLapisOre; for (int i = 565; i <= 565; i++) materials[i] = Material.LapisBlock; for (int i = 566; i <= 577; i++) materials[i] = Material.Dispenser; for (int i = 578; i <= 578; i++) materials[i] = Material.Sandstone; for (int i = 579; i <= 579; i++) materials[i] = Material.ChiseledSandstone; for (int i = 580; i <= 580; i++) materials[i] = Material.CutSandstone; for (int i = 581; i <= 1730; i++) materials[i] = Material.NoteBlock; for (int i = 1731; i <= 1746; i++) materials[i] = Material.WhiteBed; for (int i = 1747; i <= 1762; i++) materials[i] = Material.OrangeBed; for (int i = 1763; i <= 1778; i++) materials[i] = Material.MagentaBed; for (int i = 1779; i <= 1794; i++) materials[i] = Material.LightBlueBed; for (int i = 1795; i <= 1810; i++) materials[i] = Material.YellowBed; for (int i = 1811; i <= 1826; i++) materials[i] = Material.LimeBed; for (int i = 1827; i <= 1842; i++) materials[i] = Material.PinkBed; for (int i = 1843; i <= 1858; i++) materials[i] = Material.GrayBed; for (int i = 1859; i <= 1874; i++) materials[i] = Material.LightGrayBed; for (int i = 1875; i <= 1890; i++) materials[i] = Material.CyanBed; for (int i = 1891; i <= 1906; i++) materials[i] = Material.PurpleBed; for (int i = 1907; i <= 1922; i++) materials[i] = Material.BlueBed; for (int i = 1923; i <= 1938; i++) materials[i] = Material.BrownBed; for (int i = 1939; i <= 1954; i++) materials[i] = Material.GreenBed; for (int i = 1955; i <= 1970; i++) materials[i] = Material.RedBed; for (int i = 1971; i <= 1986; i++) materials[i] = Material.BlackBed; for (int i = 1987; i <= 2010; i++) materials[i] = Material.PoweredRail; for (int i = 2011; i <= 2034; i++) materials[i] = Material.DetectorRail; for (int i = 2035; i <= 2046; i++) materials[i] = Material.StickyPiston; for (int i = 2047; i <= 2047; i++) materials[i] = Material.Cobweb; for (int i = 2048; i <= 2048; i++) materials[i] = Material.ShortGrass; for (int i = 2049; i <= 2049; i++) materials[i] = Material.Fern; for (int i = 2050; i <= 2050; i++) materials[i] = Material.DeadBush; for (int i = 2051; i <= 2051; i++) materials[i] = Material.Bush; for (int i = 2052; i <= 2052; i++) materials[i] = Material.ShortDryGrass; for (int i = 2053; i <= 2053; i++) materials[i] = Material.TallDryGrass; for (int i = 2054; i <= 2054; i++) materials[i] = Material.Seagrass; for (int i = 2055; i <= 2056; i++) materials[i] = Material.TallSeagrass; for (int i = 2057; i <= 2068; i++) materials[i] = Material.Piston; for (int i = 2069; i <= 2092; i++) materials[i] = Material.PistonHead; for (int i = 2093; i <= 2093; i++) materials[i] = Material.WhiteWool; for (int i = 2094; i <= 2094; i++) materials[i] = Material.OrangeWool; for (int i = 2095; i <= 2095; i++) materials[i] = Material.MagentaWool; for (int i = 2096; i <= 2096; i++) materials[i] = Material.LightBlueWool; for (int i = 2097; i <= 2097; i++) materials[i] = Material.YellowWool; for (int i = 2098; i <= 2098; i++) materials[i] = Material.LimeWool; for (int i = 2099; i <= 2099; i++) materials[i] = Material.PinkWool; for (int i = 2100; i <= 2100; i++) materials[i] = Material.GrayWool; for (int i = 2101; i <= 2101; i++) materials[i] = Material.LightGrayWool; for (int i = 2102; i <= 2102; i++) materials[i] = Material.CyanWool; for (int i = 2103; i <= 2103; i++) materials[i] = Material.PurpleWool; for (int i = 2104; i <= 2104; i++) materials[i] = Material.BlueWool; for (int i = 2105; i <= 2105; i++) materials[i] = Material.BrownWool; for (int i = 2106; i <= 2106; i++) materials[i] = Material.GreenWool; for (int i = 2107; i <= 2107; i++) materials[i] = Material.RedWool; for (int i = 2108; i <= 2108; i++) materials[i] = Material.BlackWool; for (int i = 2109; i <= 2120; i++) materials[i] = Material.MovingPiston; for (int i = 2121; i <= 2121; i++) materials[i] = Material.Dandelion; for (int i = 2122; i <= 2122; i++) materials[i] = Material.Torchflower; for (int i = 2123; i <= 2123; i++) materials[i] = Material.Poppy; for (int i = 2124; i <= 2124; i++) materials[i] = Material.BlueOrchid; for (int i = 2125; i <= 2125; i++) materials[i] = Material.Allium; for (int i = 2126; i <= 2126; i++) materials[i] = Material.AzureBluet; for (int i = 2127; i <= 2127; i++) materials[i] = Material.RedTulip; for (int i = 2128; i <= 2128; i++) materials[i] = Material.OrangeTulip; for (int i = 2129; i <= 2129; i++) materials[i] = Material.WhiteTulip; for (int i = 2130; i <= 2130; i++) materials[i] = Material.PinkTulip; for (int i = 2131; i <= 2131; i++) materials[i] = Material.OxeyeDaisy; for (int i = 2132; i <= 2132; i++) materials[i] = Material.Cornflower; for (int i = 2133; i <= 2133; i++) materials[i] = Material.WitherRose; for (int i = 2134; i <= 2134; i++) materials[i] = Material.LilyOfTheValley; for (int i = 2135; i <= 2135; i++) materials[i] = Material.BrownMushroom; for (int i = 2136; i <= 2136; i++) materials[i] = Material.RedMushroom; for (int i = 2137; i <= 2137; i++) materials[i] = Material.GoldBlock; for (int i = 2138; i <= 2138; i++) materials[i] = Material.IronBlock; for (int i = 2139; i <= 2139; i++) materials[i] = Material.Bricks; for (int i = 2140; i <= 2141; i++) materials[i] = Material.Tnt; for (int i = 2142; i <= 2142; i++) materials[i] = Material.Bookshelf; for (int i = 2143; i <= 2398; i++) materials[i] = Material.ChiseledBookshelf; for (int i = 2399; i <= 2462; i++) materials[i] = Material.AcaciaShelf; for (int i = 2463; i <= 2526; i++) materials[i] = Material.BambooShelf; for (int i = 2527; i <= 2590; i++) materials[i] = Material.BirchShelf; for (int i = 2591; i <= 2654; i++) materials[i] = Material.CherryShelf; for (int i = 2655; i <= 2718; i++) materials[i] = Material.CrimsonShelf; for (int i = 2719; i <= 2782; i++) materials[i] = Material.DarkOakShelf; for (int i = 2783; i <= 2846; i++) materials[i] = Material.JungleShelf; for (int i = 2847; i <= 2910; i++) materials[i] = Material.MangroveShelf; for (int i = 2911; i <= 2974; i++) materials[i] = Material.OakShelf; for (int i = 2975; i <= 3038; i++) materials[i] = Material.PaleOakShelf; for (int i = 3039; i <= 3102; i++) materials[i] = Material.SpruceShelf; for (int i = 3103; i <= 3166; i++) materials[i] = Material.WarpedShelf; for (int i = 3167; i <= 3167; i++) materials[i] = Material.MossyCobblestone; for (int i = 3168; i <= 3168; i++) materials[i] = Material.Obsidian; for (int i = 3169; i <= 3169; i++) materials[i] = Material.Torch; for (int i = 3170; i <= 3173; i++) materials[i] = Material.WallTorch; for (int i = 3174; i <= 3685; i++) materials[i] = Material.Fire; for (int i = 3686; i <= 3686; i++) materials[i] = Material.SoulFire; for (int i = 3687; i <= 3687; i++) materials[i] = Material.Spawner; for (int i = 3688; i <= 3705; i++) materials[i] = Material.CreakingHeart; for (int i = 3706; i <= 3785; i++) materials[i] = Material.OakStairs; for (int i = 3786; i <= 3809; i++) materials[i] = Material.Chest; for (int i = 3810; i <= 5105; i++) materials[i] = Material.RedstoneWire; for (int i = 5106; i <= 5106; i++) materials[i] = Material.DiamondOre; for (int i = 5107; i <= 5107; i++) materials[i] = Material.DeepslateDiamondOre; for (int i = 5108; i <= 5108; i++) materials[i] = Material.DiamondBlock; for (int i = 5109; i <= 5109; i++) materials[i] = Material.CraftingTable; for (int i = 5110; i <= 5117; i++) materials[i] = Material.Wheat; for (int i = 5118; i <= 5125; i++) materials[i] = Material.Farmland; for (int i = 5126; i <= 5133; i++) materials[i] = Material.Furnace; for (int i = 5134; i <= 5165; i++) materials[i] = Material.OakSign; for (int i = 5166; i <= 5197; i++) materials[i] = Material.SpruceSign; for (int i = 5198; i <= 5229; i++) materials[i] = Material.BirchSign; for (int i = 5230; i <= 5261; i++) materials[i] = Material.AcaciaSign; for (int i = 5262; i <= 5293; i++) materials[i] = Material.CherrySign; for (int i = 5294; i <= 5325; i++) materials[i] = Material.JungleSign; for (int i = 5326; i <= 5357; i++) materials[i] = Material.DarkOakSign; for (int i = 5358; i <= 5389; i++) materials[i] = Material.PaleOakSign; for (int i = 5390; i <= 5421; i++) materials[i] = Material.MangroveSign; for (int i = 5422; i <= 5453; i++) materials[i] = Material.BambooSign; for (int i = 5454; i <= 5517; i++) materials[i] = Material.OakDoor; for (int i = 5518; i <= 5525; i++) materials[i] = Material.Ladder; for (int i = 5526; i <= 5545; i++) materials[i] = Material.Rail; for (int i = 5546; i <= 5625; i++) materials[i] = Material.CobblestoneStairs; for (int i = 5626; i <= 5633; i++) materials[i] = Material.OakWallSign; for (int i = 5634; i <= 5641; i++) materials[i] = Material.SpruceWallSign; for (int i = 5642; i <= 5649; i++) materials[i] = Material.BirchWallSign; for (int i = 5650; i <= 5657; i++) materials[i] = Material.AcaciaWallSign; for (int i = 5658; i <= 5665; i++) materials[i] = Material.CherryWallSign; for (int i = 5666; i <= 5673; i++) materials[i] = Material.JungleWallSign; for (int i = 5674; i <= 5681; i++) materials[i] = Material.DarkOakWallSign; for (int i = 5682; i <= 5689; i++) materials[i] = Material.PaleOakWallSign; for (int i = 5690; i <= 5697; i++) materials[i] = Material.MangroveWallSign; for (int i = 5698; i <= 5705; i++) materials[i] = Material.BambooWallSign; for (int i = 5706; i <= 5769; i++) materials[i] = Material.OakHangingSign; for (int i = 5770; i <= 5833; i++) materials[i] = Material.SpruceHangingSign; for (int i = 5834; i <= 5897; i++) materials[i] = Material.BirchHangingSign; for (int i = 5898; i <= 5961; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 5962; i <= 6025; i++) materials[i] = Material.CherryHangingSign; for (int i = 6026; i <= 6089; i++) materials[i] = Material.JungleHangingSign; for (int i = 6090; i <= 6153; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 6154; i <= 6217; i++) materials[i] = Material.PaleOakHangingSign; for (int i = 6218; i <= 6281; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 6282; i <= 6345; i++) materials[i] = Material.WarpedHangingSign; for (int i = 6346; i <= 6409; i++) materials[i] = Material.MangroveHangingSign; for (int i = 6410; i <= 6473; i++) materials[i] = Material.BambooHangingSign; for (int i = 6474; i <= 6481; i++) materials[i] = Material.OakWallHangingSign; for (int i = 6482; i <= 6489; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 6490; i <= 6497; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 6498; i <= 6505; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 6506; i <= 6513; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 6514; i <= 6521; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 6522; i <= 6529; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 6530; i <= 6537; i++) materials[i] = Material.PaleOakWallHangingSign; for (int i = 6538; i <= 6545; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 6546; i <= 6553; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 6554; i <= 6561; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 6562; i <= 6569; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 6570; i <= 6593; i++) materials[i] = Material.Lever; for (int i = 6594; i <= 6595; i++) materials[i] = Material.StonePressurePlate; for (int i = 6596; i <= 6659; i++) materials[i] = Material.IronDoor; for (int i = 6660; i <= 6661; i++) materials[i] = Material.OakPressurePlate; for (int i = 6662; i <= 6663; i++) materials[i] = Material.SprucePressurePlate; for (int i = 6664; i <= 6665; i++) materials[i] = Material.BirchPressurePlate; for (int i = 6666; i <= 6667; i++) materials[i] = Material.JunglePressurePlate; for (int i = 6668; i <= 6669; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 6670; i <= 6671; i++) materials[i] = Material.CherryPressurePlate; for (int i = 6672; i <= 6673; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 6674; i <= 6675; i++) materials[i] = Material.PaleOakPressurePlate; for (int i = 6676; i <= 6677; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 6678; i <= 6679; i++) materials[i] = Material.BambooPressurePlate; for (int i = 6680; i <= 6681; i++) materials[i] = Material.RedstoneOre; for (int i = 6682; i <= 6683; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 6684; i <= 6685; i++) materials[i] = Material.RedstoneTorch; for (int i = 6686; i <= 6693; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 6694; i <= 6717; i++) materials[i] = Material.StoneButton; for (int i = 6718; i <= 6725; i++) materials[i] = Material.Snow; for (int i = 6726; i <= 6726; i++) materials[i] = Material.Ice; for (int i = 6727; i <= 6727; i++) materials[i] = Material.SnowBlock; for (int i = 6728; i <= 6743; i++) materials[i] = Material.Cactus; for (int i = 6744; i <= 6744; i++) materials[i] = Material.CactusFlower; for (int i = 6745; i <= 6745; i++) materials[i] = Material.Clay; for (int i = 6746; i <= 6761; i++) materials[i] = Material.SugarCane; for (int i = 6762; i <= 6763; i++) materials[i] = Material.Jukebox; for (int i = 6764; i <= 6795; i++) materials[i] = Material.OakFence; for (int i = 6796; i <= 6796; i++) materials[i] = Material.Netherrack; for (int i = 6797; i <= 6797; i++) materials[i] = Material.SoulSand; for (int i = 6798; i <= 6798; i++) materials[i] = Material.SoulSoil; for (int i = 6799; i <= 6801; i++) materials[i] = Material.Basalt; for (int i = 6802; i <= 6804; i++) materials[i] = Material.PolishedBasalt; for (int i = 6805; i <= 6805; i++) materials[i] = Material.SoulTorch; for (int i = 6806; i <= 6809; i++) materials[i] = Material.SoulWallTorch; for (int i = 6810; i <= 6810; i++) materials[i] = Material.CopperTorch; for (int i = 6811; i <= 6814; i++) materials[i] = Material.CopperWallTorch; for (int i = 6815; i <= 6815; i++) materials[i] = Material.Glowstone; for (int i = 6816; i <= 6817; i++) materials[i] = Material.NetherPortal; for (int i = 6818; i <= 6821; i++) materials[i] = Material.CarvedPumpkin; for (int i = 6822; i <= 6825; i++) materials[i] = Material.JackOLantern; for (int i = 6826; i <= 6832; i++) materials[i] = Material.Cake; for (int i = 6833; i <= 6896; i++) materials[i] = Material.Repeater; for (int i = 6897; i <= 6897; i++) materials[i] = Material.WhiteStainedGlass; for (int i = 6898; i <= 6898; i++) materials[i] = Material.OrangeStainedGlass; for (int i = 6899; i <= 6899; i++) materials[i] = Material.MagentaStainedGlass; for (int i = 6900; i <= 6900; i++) materials[i] = Material.LightBlueStainedGlass; for (int i = 6901; i <= 6901; i++) materials[i] = Material.YellowStainedGlass; for (int i = 6902; i <= 6902; i++) materials[i] = Material.LimeStainedGlass; for (int i = 6903; i <= 6903; i++) materials[i] = Material.PinkStainedGlass; for (int i = 6904; i <= 6904; i++) materials[i] = Material.GrayStainedGlass; for (int i = 6905; i <= 6905; i++) materials[i] = Material.LightGrayStainedGlass; for (int i = 6906; i <= 6906; i++) materials[i] = Material.CyanStainedGlass; for (int i = 6907; i <= 6907; i++) materials[i] = Material.PurpleStainedGlass; for (int i = 6908; i <= 6908; i++) materials[i] = Material.BlueStainedGlass; for (int i = 6909; i <= 6909; i++) materials[i] = Material.BrownStainedGlass; for (int i = 6910; i <= 6910; i++) materials[i] = Material.GreenStainedGlass; for (int i = 6911; i <= 6911; i++) materials[i] = Material.RedStainedGlass; for (int i = 6912; i <= 6912; i++) materials[i] = Material.BlackStainedGlass; for (int i = 6913; i <= 6976; i++) materials[i] = Material.OakTrapdoor; for (int i = 6977; i <= 7040; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 7041; i <= 7104; i++) materials[i] = Material.BirchTrapdoor; for (int i = 7105; i <= 7168; i++) materials[i] = Material.JungleTrapdoor; for (int i = 7169; i <= 7232; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 7233; i <= 7296; i++) materials[i] = Material.CherryTrapdoor; for (int i = 7297; i <= 7360; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 7361; i <= 7424; i++) materials[i] = Material.PaleOakTrapdoor; for (int i = 7425; i <= 7488; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 7489; i <= 7552; i++) materials[i] = Material.BambooTrapdoor; for (int i = 7553; i <= 7553; i++) materials[i] = Material.StoneBricks; for (int i = 7554; i <= 7554; i++) materials[i] = Material.MossyStoneBricks; for (int i = 7555; i <= 7555; i++) materials[i] = Material.CrackedStoneBricks; for (int i = 7556; i <= 7556; i++) materials[i] = Material.ChiseledStoneBricks; for (int i = 7557; i <= 7557; i++) materials[i] = Material.PackedMud; for (int i = 7558; i <= 7558; i++) materials[i] = Material.MudBricks; for (int i = 7559; i <= 7559; i++) materials[i] = Material.InfestedStone; for (int i = 7560; i <= 7560; i++) materials[i] = Material.InfestedCobblestone; for (int i = 7561; i <= 7561; i++) materials[i] = Material.InfestedStoneBricks; for (int i = 7562; i <= 7562; i++) materials[i] = Material.InfestedMossyStoneBricks; for (int i = 7563; i <= 7563; i++) materials[i] = Material.InfestedCrackedStoneBricks; for (int i = 7564; i <= 7564; i++) materials[i] = Material.InfestedChiseledStoneBricks; for (int i = 7565; i <= 7628; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 7629; i <= 7692; i++) materials[i] = Material.RedMushroomBlock; for (int i = 7693; i <= 7756; i++) materials[i] = Material.MushroomStem; for (int i = 7757; i <= 7788; i++) materials[i] = Material.IronBars; for (int i = 7789; i <= 7820; i++) materials[i] = Material.CopperBars; for (int i = 7821; i <= 7852; i++) materials[i] = Material.ExposedCopperBars; for (int i = 7853; i <= 7884; i++) materials[i] = Material.WeatheredCopperBars; for (int i = 7885; i <= 7916; i++) materials[i] = Material.OxidizedCopperBars; for (int i = 7917; i <= 7948; i++) materials[i] = Material.WaxedCopperBars; for (int i = 7949; i <= 7980; i++) materials[i] = Material.WaxedExposedCopperBars; for (int i = 7981; i <= 8012; i++) materials[i] = Material.WaxedWeatheredCopperBars; for (int i = 8013; i <= 8044; i++) materials[i] = Material.WaxedOxidizedCopperBars; for (int i = 8045; i <= 8050; i++) materials[i] = Material.IronChain; for (int i = 8051; i <= 8056; i++) materials[i] = Material.CopperChain; for (int i = 8057; i <= 8062; i++) materials[i] = Material.ExposedCopperChain; for (int i = 8063; i <= 8068; i++) materials[i] = Material.WeatheredCopperChain; for (int i = 8069; i <= 8074; i++) materials[i] = Material.OxidizedCopperChain; for (int i = 8075; i <= 8080; i++) materials[i] = Material.WaxedCopperChain; for (int i = 8081; i <= 8086; i++) materials[i] = Material.WaxedExposedCopperChain; for (int i = 8087; i <= 8092; i++) materials[i] = Material.WaxedWeatheredCopperChain; for (int i = 8093; i <= 8098; i++) materials[i] = Material.WaxedOxidizedCopperChain; for (int i = 8099; i <= 8130; i++) materials[i] = Material.GlassPane; for (int i = 8131; i <= 8131; i++) materials[i] = Material.Pumpkin; for (int i = 8132; i <= 8132; i++) materials[i] = Material.Melon; for (int i = 8133; i <= 8136; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 8137; i <= 8140; i++) materials[i] = Material.AttachedMelonStem; for (int i = 8141; i <= 8148; i++) materials[i] = Material.PumpkinStem; for (int i = 8149; i <= 8156; i++) materials[i] = Material.MelonStem; for (int i = 8157; i <= 8188; i++) materials[i] = Material.Vine; for (int i = 8189; i <= 8316; i++) materials[i] = Material.GlowLichen; for (int i = 8317; i <= 8444; i++) materials[i] = Material.ResinClump; for (int i = 8445; i <= 8476; i++) materials[i] = Material.OakFenceGate; for (int i = 8477; i <= 8556; i++) materials[i] = Material.BrickStairs; for (int i = 8557; i <= 8636; i++) materials[i] = Material.StoneBrickStairs; for (int i = 8637; i <= 8716; i++) materials[i] = Material.MudBrickStairs; for (int i = 8717; i <= 8718; i++) materials[i] = Material.Mycelium; for (int i = 8719; i <= 8719; i++) materials[i] = Material.LilyPad; for (int i = 8720; i <= 8720; i++) materials[i] = Material.ResinBlock; for (int i = 8721; i <= 8721; i++) materials[i] = Material.ResinBricks; for (int i = 8722; i <= 8801; i++) materials[i] = Material.ResinBrickStairs; for (int i = 8802; i <= 8807; i++) materials[i] = Material.ResinBrickSlab; for (int i = 8808; i <= 9131; i++) materials[i] = Material.ResinBrickWall; for (int i = 9132; i <= 9132; i++) materials[i] = Material.ChiseledResinBricks; for (int i = 9133; i <= 9133; i++) materials[i] = Material.NetherBricks; for (int i = 9134; i <= 9165; i++) materials[i] = Material.NetherBrickFence; for (int i = 9166; i <= 9245; i++) materials[i] = Material.NetherBrickStairs; for (int i = 9246; i <= 9249; i++) materials[i] = Material.NetherWart; for (int i = 9250; i <= 9250; i++) materials[i] = Material.EnchantingTable; for (int i = 9251; i <= 9258; i++) materials[i] = Material.BrewingStand; for (int i = 9259; i <= 9259; i++) materials[i] = Material.Cauldron; for (int i = 9260; i <= 9262; i++) materials[i] = Material.WaterCauldron; for (int i = 9263; i <= 9263; i++) materials[i] = Material.LavaCauldron; for (int i = 9264; i <= 9266; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 9267; i <= 9267; i++) materials[i] = Material.EndPortal; for (int i = 9268; i <= 9275; i++) materials[i] = Material.EndPortalFrame; for (int i = 9276; i <= 9276; i++) materials[i] = Material.EndStone; for (int i = 9277; i <= 9277; i++) materials[i] = Material.DragonEgg; for (int i = 9278; i <= 9279; i++) materials[i] = Material.RedstoneLamp; for (int i = 9280; i <= 9291; i++) materials[i] = Material.Cocoa; for (int i = 9292; i <= 9371; i++) materials[i] = Material.SandstoneStairs; for (int i = 9372; i <= 9372; i++) materials[i] = Material.EmeraldOre; for (int i = 9373; i <= 9373; i++) materials[i] = Material.DeepslateEmeraldOre; for (int i = 9374; i <= 9381; i++) materials[i] = Material.EnderChest; for (int i = 9382; i <= 9397; i++) materials[i] = Material.TripwireHook; for (int i = 9398; i <= 9525; i++) materials[i] = Material.Tripwire; for (int i = 9526; i <= 9526; i++) materials[i] = Material.EmeraldBlock; for (int i = 9527; i <= 9606; i++) materials[i] = Material.SpruceStairs; for (int i = 9607; i <= 9686; i++) materials[i] = Material.BirchStairs; for (int i = 9687; i <= 9766; i++) materials[i] = Material.JungleStairs; for (int i = 9767; i <= 9778; i++) materials[i] = Material.CommandBlock; for (int i = 9779; i <= 9779; i++) materials[i] = Material.Beacon; for (int i = 9780; i <= 10103; i++) materials[i] = Material.CobblestoneWall; for (int i = 10104; i <= 10427; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 10428; i <= 10428; i++) materials[i] = Material.FlowerPot; for (int i = 10429; i <= 10429; i++) materials[i] = Material.PottedTorchflower; for (int i = 10430; i <= 10430; i++) materials[i] = Material.PottedOakSapling; for (int i = 10431; i <= 10431; i++) materials[i] = Material.PottedSpruceSapling; for (int i = 10432; i <= 10432; i++) materials[i] = Material.PottedBirchSapling; for (int i = 10433; i <= 10433; i++) materials[i] = Material.PottedJungleSapling; for (int i = 10434; i <= 10434; i++) materials[i] = Material.PottedAcaciaSapling; for (int i = 10435; i <= 10435; i++) materials[i] = Material.PottedCherrySapling; for (int i = 10436; i <= 10436; i++) materials[i] = Material.PottedDarkOakSapling; for (int i = 10437; i <= 10437; i++) materials[i] = Material.PottedPaleOakSapling; for (int i = 10438; i <= 10438; i++) materials[i] = Material.PottedMangrovePropagule; for (int i = 10439; i <= 10439; i++) materials[i] = Material.PottedFern; for (int i = 10440; i <= 10440; i++) materials[i] = Material.PottedDandelion; for (int i = 10441; i <= 10441; i++) materials[i] = Material.PottedPoppy; for (int i = 10442; i <= 10442; i++) materials[i] = Material.PottedBlueOrchid; for (int i = 10443; i <= 10443; i++) materials[i] = Material.PottedAllium; for (int i = 10444; i <= 10444; i++) materials[i] = Material.PottedAzureBluet; for (int i = 10445; i <= 10445; i++) materials[i] = Material.PottedRedTulip; for (int i = 10446; i <= 10446; i++) materials[i] = Material.PottedOrangeTulip; for (int i = 10447; i <= 10447; i++) materials[i] = Material.PottedWhiteTulip; for (int i = 10448; i <= 10448; i++) materials[i] = Material.PottedPinkTulip; for (int i = 10449; i <= 10449; i++) materials[i] = Material.PottedOxeyeDaisy; for (int i = 10450; i <= 10450; i++) materials[i] = Material.PottedCornflower; for (int i = 10451; i <= 10451; i++) materials[i] = Material.PottedLilyOfTheValley; for (int i = 10452; i <= 10452; i++) materials[i] = Material.PottedWitherRose; for (int i = 10453; i <= 10453; i++) materials[i] = Material.PottedRedMushroom; for (int i = 10454; i <= 10454; i++) materials[i] = Material.PottedBrownMushroom; for (int i = 10455; i <= 10455; i++) materials[i] = Material.PottedDeadBush; for (int i = 10456; i <= 10456; i++) materials[i] = Material.PottedCactus; for (int i = 10457; i <= 10464; i++) materials[i] = Material.Carrots; for (int i = 10465; i <= 10472; i++) materials[i] = Material.Potatoes; for (int i = 10473; i <= 10496; i++) materials[i] = Material.OakButton; for (int i = 10497; i <= 10520; i++) materials[i] = Material.SpruceButton; for (int i = 10521; i <= 10544; i++) materials[i] = Material.BirchButton; for (int i = 10545; i <= 10568; i++) materials[i] = Material.JungleButton; for (int i = 10569; i <= 10592; i++) materials[i] = Material.AcaciaButton; for (int i = 10593; i <= 10616; i++) materials[i] = Material.CherryButton; for (int i = 10617; i <= 10640; i++) materials[i] = Material.DarkOakButton; for (int i = 10641; i <= 10664; i++) materials[i] = Material.PaleOakButton; for (int i = 10665; i <= 10688; i++) materials[i] = Material.MangroveButton; for (int i = 10689; i <= 10712; i++) materials[i] = Material.BambooButton; for (int i = 10713; i <= 10744; i++) materials[i] = Material.SkeletonSkull; for (int i = 10745; i <= 10752; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 10753; i <= 10784; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 10785; i <= 10792; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10793; i <= 10824; i++) materials[i] = Material.ZombieHead; for (int i = 10825; i <= 10832; i++) materials[i] = Material.ZombieWallHead; for (int i = 10833; i <= 10864; i++) materials[i] = Material.PlayerHead; for (int i = 10865; i <= 10872; i++) materials[i] = Material.PlayerWallHead; for (int i = 10873; i <= 10904; i++) materials[i] = Material.CreeperHead; for (int i = 10905; i <= 10912; i++) materials[i] = Material.CreeperWallHead; for (int i = 10913; i <= 10944; i++) materials[i] = Material.DragonHead; for (int i = 10945; i <= 10952; i++) materials[i] = Material.DragonWallHead; for (int i = 10953; i <= 10984; i++) materials[i] = Material.PiglinHead; for (int i = 10985; i <= 10992; i++) materials[i] = Material.PiglinWallHead; for (int i = 10993; i <= 10996; i++) materials[i] = Material.Anvil; for (int i = 10997; i <= 11000; i++) materials[i] = Material.ChippedAnvil; for (int i = 11001; i <= 11004; i++) materials[i] = Material.DamagedAnvil; for (int i = 11005; i <= 11028; i++) materials[i] = Material.TrappedChest; for (int i = 11029; i <= 11044; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 11045; i <= 11060; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 11061; i <= 11076; i++) materials[i] = Material.Comparator; for (int i = 11077; i <= 11108; i++) materials[i] = Material.DaylightDetector; for (int i = 11109; i <= 11109; i++) materials[i] = Material.RedstoneBlock; for (int i = 11110; i <= 11110; i++) materials[i] = Material.NetherQuartzOre; for (int i = 11111; i <= 11120; i++) materials[i] = Material.Hopper; for (int i = 11121; i <= 11121; i++) materials[i] = Material.QuartzBlock; for (int i = 11122; i <= 11122; i++) materials[i] = Material.ChiseledQuartzBlock; for (int i = 11123; i <= 11125; i++) materials[i] = Material.QuartzPillar; for (int i = 11126; i <= 11205; i++) materials[i] = Material.QuartzStairs; for (int i = 11206; i <= 11229; i++) materials[i] = Material.ActivatorRail; for (int i = 11230; i <= 11241; i++) materials[i] = Material.Dropper; for (int i = 11242; i <= 11242; i++) materials[i] = Material.WhiteTerracotta; for (int i = 11243; i <= 11243; i++) materials[i] = Material.OrangeTerracotta; for (int i = 11244; i <= 11244; i++) materials[i] = Material.MagentaTerracotta; for (int i = 11245; i <= 11245; i++) materials[i] = Material.LightBlueTerracotta; for (int i = 11246; i <= 11246; i++) materials[i] = Material.YellowTerracotta; for (int i = 11247; i <= 11247; i++) materials[i] = Material.LimeTerracotta; for (int i = 11248; i <= 11248; i++) materials[i] = Material.PinkTerracotta; for (int i = 11249; i <= 11249; i++) materials[i] = Material.GrayTerracotta; for (int i = 11250; i <= 11250; i++) materials[i] = Material.LightGrayTerracotta; for (int i = 11251; i <= 11251; i++) materials[i] = Material.CyanTerracotta; for (int i = 11252; i <= 11252; i++) materials[i] = Material.PurpleTerracotta; for (int i = 11253; i <= 11253; i++) materials[i] = Material.BlueTerracotta; for (int i = 11254; i <= 11254; i++) materials[i] = Material.BrownTerracotta; for (int i = 11255; i <= 11255; i++) materials[i] = Material.GreenTerracotta; for (int i = 11256; i <= 11256; i++) materials[i] = Material.RedTerracotta; for (int i = 11257; i <= 11257; i++) materials[i] = Material.BlackTerracotta; for (int i = 11258; i <= 11289; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 11290; i <= 11321; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 11322; i <= 11353; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 11354; i <= 11385; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 11386; i <= 11417; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 11418; i <= 11449; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 11450; i <= 11481; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 11482; i <= 11513; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 11514; i <= 11545; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 11546; i <= 11577; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 11578; i <= 11609; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 11610; i <= 11641; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 11642; i <= 11673; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 11674; i <= 11705; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 11706; i <= 11737; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 11738; i <= 11769; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 11770; i <= 11849; i++) materials[i] = Material.AcaciaStairs; for (int i = 11850; i <= 11929; i++) materials[i] = Material.CherryStairs; for (int i = 11930; i <= 12009; i++) materials[i] = Material.DarkOakStairs; for (int i = 12010; i <= 12089; i++) materials[i] = Material.PaleOakStairs; for (int i = 12090; i <= 12169; i++) materials[i] = Material.MangroveStairs; for (int i = 12170; i <= 12249; i++) materials[i] = Material.BambooStairs; for (int i = 12250; i <= 12329; i++) materials[i] = Material.BambooMosaicStairs; for (int i = 12330; i <= 12330; i++) materials[i] = Material.SlimeBlock; for (int i = 12331; i <= 12332; i++) materials[i] = Material.Barrier; for (int i = 12333; i <= 12364; i++) materials[i] = Material.Light; for (int i = 12365; i <= 12428; i++) materials[i] = Material.IronTrapdoor; for (int i = 12429; i <= 12429; i++) materials[i] = Material.Prismarine; for (int i = 12430; i <= 12430; i++) materials[i] = Material.PrismarineBricks; for (int i = 12431; i <= 12431; i++) materials[i] = Material.DarkPrismarine; for (int i = 12432; i <= 12511; i++) materials[i] = Material.PrismarineStairs; for (int i = 12512; i <= 12591; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 12592; i <= 12671; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 12672; i <= 12677; i++) materials[i] = Material.PrismarineSlab; for (int i = 12678; i <= 12683; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 12684; i <= 12689; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 12690; i <= 12690; i++) materials[i] = Material.SeaLantern; for (int i = 12691; i <= 12693; i++) materials[i] = Material.HayBlock; for (int i = 12694; i <= 12694; i++) materials[i] = Material.WhiteCarpet; for (int i = 12695; i <= 12695; i++) materials[i] = Material.OrangeCarpet; for (int i = 12696; i <= 12696; i++) materials[i] = Material.MagentaCarpet; for (int i = 12697; i <= 12697; i++) materials[i] = Material.LightBlueCarpet; for (int i = 12698; i <= 12698; i++) materials[i] = Material.YellowCarpet; for (int i = 12699; i <= 12699; i++) materials[i] = Material.LimeCarpet; for (int i = 12700; i <= 12700; i++) materials[i] = Material.PinkCarpet; for (int i = 12701; i <= 12701; i++) materials[i] = Material.GrayCarpet; for (int i = 12702; i <= 12702; i++) materials[i] = Material.LightGrayCarpet; for (int i = 12703; i <= 12703; i++) materials[i] = Material.CyanCarpet; for (int i = 12704; i <= 12704; i++) materials[i] = Material.PurpleCarpet; for (int i = 12705; i <= 12705; i++) materials[i] = Material.BlueCarpet; for (int i = 12706; i <= 12706; i++) materials[i] = Material.BrownCarpet; for (int i = 12707; i <= 12707; i++) materials[i] = Material.GreenCarpet; for (int i = 12708; i <= 12708; i++) materials[i] = Material.RedCarpet; for (int i = 12709; i <= 12709; i++) materials[i] = Material.BlackCarpet; for (int i = 12710; i <= 12710; i++) materials[i] = Material.Terracotta; for (int i = 12711; i <= 12711; i++) materials[i] = Material.CoalBlock; for (int i = 12712; i <= 12712; i++) materials[i] = Material.PackedIce; for (int i = 12713; i <= 12714; i++) materials[i] = Material.Sunflower; for (int i = 12715; i <= 12716; i++) materials[i] = Material.Lilac; for (int i = 12717; i <= 12718; i++) materials[i] = Material.RoseBush; for (int i = 12719; i <= 12720; i++) materials[i] = Material.Peony; for (int i = 12721; i <= 12722; i++) materials[i] = Material.TallGrass; for (int i = 12723; i <= 12724; i++) materials[i] = Material.LargeFern; for (int i = 12725; i <= 12740; i++) materials[i] = Material.WhiteBanner; for (int i = 12741; i <= 12756; i++) materials[i] = Material.OrangeBanner; for (int i = 12757; i <= 12772; i++) materials[i] = Material.MagentaBanner; for (int i = 12773; i <= 12788; i++) materials[i] = Material.LightBlueBanner; for (int i = 12789; i <= 12804; i++) materials[i] = Material.YellowBanner; for (int i = 12805; i <= 12820; i++) materials[i] = Material.LimeBanner; for (int i = 12821; i <= 12836; i++) materials[i] = Material.PinkBanner; for (int i = 12837; i <= 12852; i++) materials[i] = Material.GrayBanner; for (int i = 12853; i <= 12868; i++) materials[i] = Material.LightGrayBanner; for (int i = 12869; i <= 12884; i++) materials[i] = Material.CyanBanner; for (int i = 12885; i <= 12900; i++) materials[i] = Material.PurpleBanner; for (int i = 12901; i <= 12916; i++) materials[i] = Material.BlueBanner; for (int i = 12917; i <= 12932; i++) materials[i] = Material.BrownBanner; for (int i = 12933; i <= 12948; i++) materials[i] = Material.GreenBanner; for (int i = 12949; i <= 12964; i++) materials[i] = Material.RedBanner; for (int i = 12965; i <= 12980; i++) materials[i] = Material.BlackBanner; for (int i = 12981; i <= 12984; i++) materials[i] = Material.WhiteWallBanner; for (int i = 12985; i <= 12988; i++) materials[i] = Material.OrangeWallBanner; for (int i = 12989; i <= 12992; i++) materials[i] = Material.MagentaWallBanner; for (int i = 12993; i <= 12996; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 12997; i <= 13000; i++) materials[i] = Material.YellowWallBanner; for (int i = 13001; i <= 13004; i++) materials[i] = Material.LimeWallBanner; for (int i = 13005; i <= 13008; i++) materials[i] = Material.PinkWallBanner; for (int i = 13009; i <= 13012; i++) materials[i] = Material.GrayWallBanner; for (int i = 13013; i <= 13016; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 13017; i <= 13020; i++) materials[i] = Material.CyanWallBanner; for (int i = 13021; i <= 13024; i++) materials[i] = Material.PurpleWallBanner; for (int i = 13025; i <= 13028; i++) materials[i] = Material.BlueWallBanner; for (int i = 13029; i <= 13032; i++) materials[i] = Material.BrownWallBanner; for (int i = 13033; i <= 13036; i++) materials[i] = Material.GreenWallBanner; for (int i = 13037; i <= 13040; i++) materials[i] = Material.RedWallBanner; for (int i = 13041; i <= 13044; i++) materials[i] = Material.BlackWallBanner; for (int i = 13045; i <= 13045; i++) materials[i] = Material.RedSandstone; for (int i = 13046; i <= 13046; i++) materials[i] = Material.ChiseledRedSandstone; for (int i = 13047; i <= 13047; i++) materials[i] = Material.CutRedSandstone; for (int i = 13048; i <= 13127; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 13128; i <= 13133; i++) materials[i] = Material.OakSlab; for (int i = 13134; i <= 13139; i++) materials[i] = Material.SpruceSlab; for (int i = 13140; i <= 13145; i++) materials[i] = Material.BirchSlab; for (int i = 13146; i <= 13151; i++) materials[i] = Material.JungleSlab; for (int i = 13152; i <= 13157; i++) materials[i] = Material.AcaciaSlab; for (int i = 13158; i <= 13163; i++) materials[i] = Material.CherrySlab; for (int i = 13164; i <= 13169; i++) materials[i] = Material.DarkOakSlab; for (int i = 13170; i <= 13175; i++) materials[i] = Material.PaleOakSlab; for (int i = 13176; i <= 13181; i++) materials[i] = Material.MangroveSlab; for (int i = 13182; i <= 13187; i++) materials[i] = Material.BambooSlab; for (int i = 13188; i <= 13193; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 13194; i <= 13199; i++) materials[i] = Material.StoneSlab; for (int i = 13200; i <= 13205; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 13206; i <= 13211; i++) materials[i] = Material.SandstoneSlab; for (int i = 13212; i <= 13217; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 13218; i <= 13223; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 13224; i <= 13229; i++) materials[i] = Material.CobblestoneSlab; for (int i = 13230; i <= 13235; i++) materials[i] = Material.BrickSlab; for (int i = 13236; i <= 13241; i++) materials[i] = Material.StoneBrickSlab; for (int i = 13242; i <= 13247; i++) materials[i] = Material.MudBrickSlab; for (int i = 13248; i <= 13253; i++) materials[i] = Material.NetherBrickSlab; for (int i = 13254; i <= 13259; i++) materials[i] = Material.QuartzSlab; for (int i = 13260; i <= 13265; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 13266; i <= 13271; i++) materials[i] = Material.CutRedSandstoneSlab; for (int i = 13272; i <= 13277; i++) materials[i] = Material.PurpurSlab; for (int i = 13278; i <= 13278; i++) materials[i] = Material.SmoothStone; for (int i = 13279; i <= 13279; i++) materials[i] = Material.SmoothSandstone; for (int i = 13280; i <= 13280; i++) materials[i] = Material.SmoothQuartz; for (int i = 13281; i <= 13281; i++) materials[i] = Material.SmoothRedSandstone; for (int i = 13282; i <= 13313; i++) materials[i] = Material.SpruceFenceGate; for (int i = 13314; i <= 13345; i++) materials[i] = Material.BirchFenceGate; for (int i = 13346; i <= 13377; i++) materials[i] = Material.JungleFenceGate; for (int i = 13378; i <= 13409; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 13410; i <= 13441; i++) materials[i] = Material.CherryFenceGate; for (int i = 13442; i <= 13473; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 13474; i <= 13505; i++) materials[i] = Material.PaleOakFenceGate; for (int i = 13506; i <= 13537; i++) materials[i] = Material.MangroveFenceGate; for (int i = 13538; i <= 13569; i++) materials[i] = Material.BambooFenceGate; for (int i = 13570; i <= 13601; i++) materials[i] = Material.SpruceFence; for (int i = 13602; i <= 13633; i++) materials[i] = Material.BirchFence; for (int i = 13634; i <= 13665; i++) materials[i] = Material.JungleFence; for (int i = 13666; i <= 13697; i++) materials[i] = Material.AcaciaFence; for (int i = 13698; i <= 13729; i++) materials[i] = Material.CherryFence; for (int i = 13730; i <= 13761; i++) materials[i] = Material.DarkOakFence; for (int i = 13762; i <= 13793; i++) materials[i] = Material.PaleOakFence; for (int i = 13794; i <= 13825; i++) materials[i] = Material.MangroveFence; for (int i = 13826; i <= 13857; i++) materials[i] = Material.BambooFence; for (int i = 13858; i <= 13921; i++) materials[i] = Material.SpruceDoor; for (int i = 13922; i <= 13985; i++) materials[i] = Material.BirchDoor; for (int i = 13986; i <= 14049; i++) materials[i] = Material.JungleDoor; for (int i = 14050; i <= 14113; i++) materials[i] = Material.AcaciaDoor; for (int i = 14114; i <= 14177; i++) materials[i] = Material.CherryDoor; for (int i = 14178; i <= 14241; i++) materials[i] = Material.DarkOakDoor; for (int i = 14242; i <= 14305; i++) materials[i] = Material.PaleOakDoor; for (int i = 14306; i <= 14369; i++) materials[i] = Material.MangroveDoor; for (int i = 14370; i <= 14433; i++) materials[i] = Material.BambooDoor; for (int i = 14434; i <= 14439; i++) materials[i] = Material.EndRod; for (int i = 14440; i <= 14503; i++) materials[i] = Material.ChorusPlant; for (int i = 14504; i <= 14509; i++) materials[i] = Material.ChorusFlower; for (int i = 14510; i <= 14510; i++) materials[i] = Material.PurpurBlock; for (int i = 14511; i <= 14513; i++) materials[i] = Material.PurpurPillar; for (int i = 14514; i <= 14593; i++) materials[i] = Material.PurpurStairs; for (int i = 14594; i <= 14594; i++) materials[i] = Material.EndStoneBricks; for (int i = 14595; i <= 14596; i++) materials[i] = Material.TorchflowerCrop; for (int i = 14597; i <= 14606; i++) materials[i] = Material.PitcherCrop; for (int i = 14607; i <= 14608; i++) materials[i] = Material.PitcherPlant; for (int i = 14609; i <= 14612; i++) materials[i] = Material.Beetroots; for (int i = 14613; i <= 14613; i++) materials[i] = Material.DirtPath; for (int i = 14614; i <= 14614; i++) materials[i] = Material.EndGateway; for (int i = 14615; i <= 14626; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 14627; i <= 14638; i++) materials[i] = Material.ChainCommandBlock; for (int i = 14639; i <= 14642; i++) materials[i] = Material.FrostedIce; for (int i = 14643; i <= 14643; i++) materials[i] = Material.MagmaBlock; for (int i = 14644; i <= 14644; i++) materials[i] = Material.NetherWartBlock; for (int i = 14645; i <= 14645; i++) materials[i] = Material.RedNetherBricks; for (int i = 14646; i <= 14648; i++) materials[i] = Material.BoneBlock; for (int i = 14649; i <= 14649; i++) materials[i] = Material.StructureVoid; for (int i = 14650; i <= 14661; i++) materials[i] = Material.Observer; for (int i = 14662; i <= 14667; i++) materials[i] = Material.ShulkerBox; for (int i = 14668; i <= 14673; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 14674; i <= 14679; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 14680; i <= 14685; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 14686; i <= 14691; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 14692; i <= 14697; i++) materials[i] = Material.YellowShulkerBox; for (int i = 14698; i <= 14703; i++) materials[i] = Material.LimeShulkerBox; for (int i = 14704; i <= 14709; i++) materials[i] = Material.PinkShulkerBox; for (int i = 14710; i <= 14715; i++) materials[i] = Material.GrayShulkerBox; for (int i = 14716; i <= 14721; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 14722; i <= 14727; i++) materials[i] = Material.CyanShulkerBox; for (int i = 14728; i <= 14733; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 14734; i <= 14739; i++) materials[i] = Material.BlueShulkerBox; for (int i = 14740; i <= 14745; i++) materials[i] = Material.BrownShulkerBox; for (int i = 14746; i <= 14751; i++) materials[i] = Material.GreenShulkerBox; for (int i = 14752; i <= 14757; i++) materials[i] = Material.RedShulkerBox; for (int i = 14758; i <= 14763; i++) materials[i] = Material.BlackShulkerBox; for (int i = 14764; i <= 14767; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 14768; i <= 14771; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 14772; i <= 14775; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 14776; i <= 14779; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 14780; i <= 14783; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 14784; i <= 14787; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 14788; i <= 14791; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 14792; i <= 14795; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 14796; i <= 14799; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 14800; i <= 14803; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 14804; i <= 14807; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 14808; i <= 14811; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 14812; i <= 14815; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 14816; i <= 14819; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 14820; i <= 14823; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 14824; i <= 14827; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 14828; i <= 14828; i++) materials[i] = Material.WhiteConcrete; for (int i = 14829; i <= 14829; i++) materials[i] = Material.OrangeConcrete; for (int i = 14830; i <= 14830; i++) materials[i] = Material.MagentaConcrete; for (int i = 14831; i <= 14831; i++) materials[i] = Material.LightBlueConcrete; for (int i = 14832; i <= 14832; i++) materials[i] = Material.YellowConcrete; for (int i = 14833; i <= 14833; i++) materials[i] = Material.LimeConcrete; for (int i = 14834; i <= 14834; i++) materials[i] = Material.PinkConcrete; for (int i = 14835; i <= 14835; i++) materials[i] = Material.GrayConcrete; for (int i = 14836; i <= 14836; i++) materials[i] = Material.LightGrayConcrete; for (int i = 14837; i <= 14837; i++) materials[i] = Material.CyanConcrete; for (int i = 14838; i <= 14838; i++) materials[i] = Material.PurpleConcrete; for (int i = 14839; i <= 14839; i++) materials[i] = Material.BlueConcrete; for (int i = 14840; i <= 14840; i++) materials[i] = Material.BrownConcrete; for (int i = 14841; i <= 14841; i++) materials[i] = Material.GreenConcrete; for (int i = 14842; i <= 14842; i++) materials[i] = Material.RedConcrete; for (int i = 14843; i <= 14843; i++) materials[i] = Material.BlackConcrete; for (int i = 14844; i <= 14844; i++) materials[i] = Material.WhiteConcretePowder; for (int i = 14845; i <= 14845; i++) materials[i] = Material.OrangeConcretePowder; for (int i = 14846; i <= 14846; i++) materials[i] = Material.MagentaConcretePowder; for (int i = 14847; i <= 14847; i++) materials[i] = Material.LightBlueConcretePowder; for (int i = 14848; i <= 14848; i++) materials[i] = Material.YellowConcretePowder; for (int i = 14849; i <= 14849; i++) materials[i] = Material.LimeConcretePowder; for (int i = 14850; i <= 14850; i++) materials[i] = Material.PinkConcretePowder; for (int i = 14851; i <= 14851; i++) materials[i] = Material.GrayConcretePowder; for (int i = 14852; i <= 14852; i++) materials[i] = Material.LightGrayConcretePowder; for (int i = 14853; i <= 14853; i++) materials[i] = Material.CyanConcretePowder; for (int i = 14854; i <= 14854; i++) materials[i] = Material.PurpleConcretePowder; for (int i = 14855; i <= 14855; i++) materials[i] = Material.BlueConcretePowder; for (int i = 14856; i <= 14856; i++) materials[i] = Material.BrownConcretePowder; for (int i = 14857; i <= 14857; i++) materials[i] = Material.GreenConcretePowder; for (int i = 14858; i <= 14858; i++) materials[i] = Material.RedConcretePowder; for (int i = 14859; i <= 14859; i++) materials[i] = Material.BlackConcretePowder; for (int i = 14860; i <= 14885; i++) materials[i] = Material.Kelp; for (int i = 14886; i <= 14886; i++) materials[i] = Material.KelpPlant; for (int i = 14887; i <= 14887; i++) materials[i] = Material.DriedKelpBlock; for (int i = 14888; i <= 14899; i++) materials[i] = Material.TurtleEgg; for (int i = 14900; i <= 14902; i++) materials[i] = Material.SnifferEgg; for (int i = 14903; i <= 14934; i++) materials[i] = Material.DriedGhast; for (int i = 14935; i <= 14935; i++) materials[i] = Material.DeadTubeCoralBlock; for (int i = 14936; i <= 14936; i++) materials[i] = Material.DeadBrainCoralBlock; for (int i = 14937; i <= 14937; i++) materials[i] = Material.DeadBubbleCoralBlock; for (int i = 14938; i <= 14938; i++) materials[i] = Material.DeadFireCoralBlock; for (int i = 14939; i <= 14939; i++) materials[i] = Material.DeadHornCoralBlock; for (int i = 14940; i <= 14940; i++) materials[i] = Material.TubeCoralBlock; for (int i = 14941; i <= 14941; i++) materials[i] = Material.BrainCoralBlock; for (int i = 14942; i <= 14942; i++) materials[i] = Material.BubbleCoralBlock; for (int i = 14943; i <= 14943; i++) materials[i] = Material.FireCoralBlock; for (int i = 14944; i <= 14944; i++) materials[i] = Material.HornCoralBlock; for (int i = 14945; i <= 14946; i++) materials[i] = Material.DeadTubeCoral; for (int i = 14947; i <= 14948; i++) materials[i] = Material.DeadBrainCoral; for (int i = 14949; i <= 14950; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 14951; i <= 14952; i++) materials[i] = Material.DeadFireCoral; for (int i = 14953; i <= 14954; i++) materials[i] = Material.DeadHornCoral; for (int i = 14955; i <= 14956; i++) materials[i] = Material.TubeCoral; for (int i = 14957; i <= 14958; i++) materials[i] = Material.BrainCoral; for (int i = 14959; i <= 14960; i++) materials[i] = Material.BubbleCoral; for (int i = 14961; i <= 14962; i++) materials[i] = Material.FireCoral; for (int i = 14963; i <= 14964; i++) materials[i] = Material.HornCoral; for (int i = 14965; i <= 14966; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 14967; i <= 14968; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 14969; i <= 14970; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 14971; i <= 14972; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 14973; i <= 14974; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 14975; i <= 14976; i++) materials[i] = Material.TubeCoralFan; for (int i = 14977; i <= 14978; i++) materials[i] = Material.BrainCoralFan; for (int i = 14979; i <= 14980; i++) materials[i] = Material.BubbleCoralFan; for (int i = 14981; i <= 14982; i++) materials[i] = Material.FireCoralFan; for (int i = 14983; i <= 14984; i++) materials[i] = Material.HornCoralFan; for (int i = 14985; i <= 14992; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 14993; i <= 15000; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 15001; i <= 15008; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 15009; i <= 15016; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 15017; i <= 15024; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 15025; i <= 15032; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 15033; i <= 15040; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 15041; i <= 15048; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 15049; i <= 15056; i++) materials[i] = Material.FireCoralWallFan; for (int i = 15057; i <= 15064; i++) materials[i] = Material.HornCoralWallFan; for (int i = 15065; i <= 15072; i++) materials[i] = Material.SeaPickle; for (int i = 15073; i <= 15073; i++) materials[i] = Material.BlueIce; for (int i = 15074; i <= 15075; i++) materials[i] = Material.Conduit; for (int i = 15076; i <= 15076; i++) materials[i] = Material.BambooSapling; for (int i = 15077; i <= 15088; i++) materials[i] = Material.Bamboo; for (int i = 15089; i <= 15089; i++) materials[i] = Material.PottedBamboo; for (int i = 15090; i <= 15090; i++) materials[i] = Material.VoidAir; for (int i = 15091; i <= 15091; i++) materials[i] = Material.CaveAir; for (int i = 15092; i <= 15093; i++) materials[i] = Material.BubbleColumn; for (int i = 15094; i <= 15173; i++) materials[i] = Material.PolishedGraniteStairs; for (int i = 15174; i <= 15253; i++) materials[i] = Material.SmoothRedSandstoneStairs; for (int i = 15254; i <= 15333; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 15334; i <= 15413; i++) materials[i] = Material.PolishedDioriteStairs; for (int i = 15414; i <= 15493; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 15494; i <= 15573; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 15574; i <= 15653; i++) materials[i] = Material.StoneStairs; for (int i = 15654; i <= 15733; i++) materials[i] = Material.SmoothSandstoneStairs; for (int i = 15734; i <= 15813; i++) materials[i] = Material.SmoothQuartzStairs; for (int i = 15814; i <= 15893; i++) materials[i] = Material.GraniteStairs; for (int i = 15894; i <= 15973; i++) materials[i] = Material.AndesiteStairs; for (int i = 15974; i <= 16053; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 16054; i <= 16133; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 16134; i <= 16213; i++) materials[i] = Material.DioriteStairs; for (int i = 16214; i <= 16219; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 16220; i <= 16225; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 16226; i <= 16231; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 16232; i <= 16237; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 16238; i <= 16243; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 16244; i <= 16249; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 16250; i <= 16255; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 16256; i <= 16261; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 16262; i <= 16267; i++) materials[i] = Material.GraniteSlab; for (int i = 16268; i <= 16273; i++) materials[i] = Material.AndesiteSlab; for (int i = 16274; i <= 16279; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 16280; i <= 16285; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 16286; i <= 16291; i++) materials[i] = Material.DioriteSlab; for (int i = 16292; i <= 16615; i++) materials[i] = Material.BrickWall; for (int i = 16616; i <= 16939; i++) materials[i] = Material.PrismarineWall; for (int i = 16940; i <= 17263; i++) materials[i] = Material.RedSandstoneWall; for (int i = 17264; i <= 17587; i++) materials[i] = Material.MossyStoneBrickWall; for (int i = 17588; i <= 17911; i++) materials[i] = Material.GraniteWall; for (int i = 17912; i <= 18235; i++) materials[i] = Material.StoneBrickWall; for (int i = 18236; i <= 18559; i++) materials[i] = Material.MudBrickWall; for (int i = 18560; i <= 18883; i++) materials[i] = Material.NetherBrickWall; for (int i = 18884; i <= 19207; i++) materials[i] = Material.AndesiteWall; for (int i = 19208; i <= 19531; i++) materials[i] = Material.RedNetherBrickWall; for (int i = 19532; i <= 19855; i++) materials[i] = Material.SandstoneWall; for (int i = 19856; i <= 20179; i++) materials[i] = Material.EndStoneBrickWall; for (int i = 20180; i <= 20503; i++) materials[i] = Material.DioriteWall; for (int i = 20504; i <= 20535; i++) materials[i] = Material.Scaffolding; for (int i = 20536; i <= 20539; i++) materials[i] = Material.Loom; for (int i = 20540; i <= 20551; i++) materials[i] = Material.Barrel; for (int i = 20552; i <= 20559; i++) materials[i] = Material.Smoker; for (int i = 20560; i <= 20567; i++) materials[i] = Material.BlastFurnace; for (int i = 20568; i <= 20568; i++) materials[i] = Material.CartographyTable; for (int i = 20569; i <= 20569; i++) materials[i] = Material.FletchingTable; for (int i = 20570; i <= 20581; i++) materials[i] = Material.Grindstone; for (int i = 20582; i <= 20597; i++) materials[i] = Material.Lectern; for (int i = 20598; i <= 20598; i++) materials[i] = Material.SmithingTable; for (int i = 20599; i <= 20602; i++) materials[i] = Material.Stonecutter; for (int i = 20603; i <= 20634; i++) materials[i] = Material.Bell; for (int i = 20635; i <= 20638; i++) materials[i] = Material.Lantern; for (int i = 20639; i <= 20642; i++) materials[i] = Material.SoulLantern; for (int i = 20643; i <= 20646; i++) materials[i] = Material.CopperLantern; for (int i = 20647; i <= 20650; i++) materials[i] = Material.ExposedCopperLantern; for (int i = 20651; i <= 20654; i++) materials[i] = Material.WeatheredCopperLantern; for (int i = 20655; i <= 20658; i++) materials[i] = Material.OxidizedCopperLantern; for (int i = 20659; i <= 20662; i++) materials[i] = Material.WaxedCopperLantern; for (int i = 20663; i <= 20666; i++) materials[i] = Material.WaxedExposedCopperLantern; for (int i = 20667; i <= 20670; i++) materials[i] = Material.WaxedWeatheredCopperLantern; for (int i = 20671; i <= 20674; i++) materials[i] = Material.WaxedOxidizedCopperLantern; for (int i = 20675; i <= 20706; i++) materials[i] = Material.Campfire; for (int i = 20707; i <= 20738; i++) materials[i] = Material.SoulCampfire; for (int i = 20739; i <= 20742; i++) materials[i] = Material.SweetBerryBush; for (int i = 20743; i <= 20745; i++) materials[i] = Material.WarpedStem; for (int i = 20746; i <= 20748; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 20749; i <= 20751; i++) materials[i] = Material.WarpedHyphae; for (int i = 20752; i <= 20754; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 20755; i <= 20755; i++) materials[i] = Material.WarpedNylium; for (int i = 20756; i <= 20756; i++) materials[i] = Material.WarpedFungus; for (int i = 20757; i <= 20757; i++) materials[i] = Material.WarpedWartBlock; for (int i = 20758; i <= 20758; i++) materials[i] = Material.WarpedRoots; for (int i = 20759; i <= 20759; i++) materials[i] = Material.NetherSprouts; for (int i = 20760; i <= 20762; i++) materials[i] = Material.CrimsonStem; for (int i = 20763; i <= 20765; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 20766; i <= 20768; i++) materials[i] = Material.CrimsonHyphae; for (int i = 20769; i <= 20771; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 20772; i <= 20772; i++) materials[i] = Material.CrimsonNylium; for (int i = 20773; i <= 20773; i++) materials[i] = Material.CrimsonFungus; for (int i = 20774; i <= 20774; i++) materials[i] = Material.Shroomlight; for (int i = 20775; i <= 20800; i++) materials[i] = Material.WeepingVines; for (int i = 20801; i <= 20801; i++) materials[i] = Material.WeepingVinesPlant; for (int i = 20802; i <= 20827; i++) materials[i] = Material.TwistingVines; for (int i = 20828; i <= 20828; i++) materials[i] = Material.TwistingVinesPlant; for (int i = 20829; i <= 20829; i++) materials[i] = Material.CrimsonRoots; for (int i = 20830; i <= 20830; i++) materials[i] = Material.CrimsonPlanks; for (int i = 20831; i <= 20831; i++) materials[i] = Material.WarpedPlanks; for (int i = 20832; i <= 20837; i++) materials[i] = Material.CrimsonSlab; for (int i = 20838; i <= 20843; i++) materials[i] = Material.WarpedSlab; for (int i = 20844; i <= 20845; i++) materials[i] = Material.CrimsonPressurePlate; for (int i = 20846; i <= 20847; i++) materials[i] = Material.WarpedPressurePlate; for (int i = 20848; i <= 20879; i++) materials[i] = Material.CrimsonFence; for (int i = 20880; i <= 20911; i++) materials[i] = Material.WarpedFence; for (int i = 20912; i <= 20975; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 20976; i <= 21039; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 21040; i <= 21071; i++) materials[i] = Material.CrimsonFenceGate; for (int i = 21072; i <= 21103; i++) materials[i] = Material.WarpedFenceGate; for (int i = 21104; i <= 21183; i++) materials[i] = Material.CrimsonStairs; for (int i = 21184; i <= 21263; i++) materials[i] = Material.WarpedStairs; for (int i = 21264; i <= 21287; i++) materials[i] = Material.CrimsonButton; for (int i = 21288; i <= 21311; i++) materials[i] = Material.WarpedButton; for (int i = 21312; i <= 21375; i++) materials[i] = Material.CrimsonDoor; for (int i = 21376; i <= 21439; i++) materials[i] = Material.WarpedDoor; for (int i = 21440; i <= 21471; i++) materials[i] = Material.CrimsonSign; for (int i = 21472; i <= 21503; i++) materials[i] = Material.WarpedSign; for (int i = 21504; i <= 21511; i++) materials[i] = Material.CrimsonWallSign; for (int i = 21512; i <= 21519; i++) materials[i] = Material.WarpedWallSign; for (int i = 21520; i <= 21523; i++) materials[i] = Material.StructureBlock; for (int i = 21524; i <= 21535; i++) materials[i] = Material.Jigsaw; for (int i = 21536; i <= 21539; i++) materials[i] = Material.TestBlock; for (int i = 21540; i <= 21540; i++) materials[i] = Material.TestInstanceBlock; for (int i = 21541; i <= 21549; i++) materials[i] = Material.Composter; for (int i = 21550; i <= 21565; i++) materials[i] = Material.Target; for (int i = 21566; i <= 21589; i++) materials[i] = Material.BeeNest; for (int i = 21590; i <= 21613; i++) materials[i] = Material.Beehive; for (int i = 21614; i <= 21614; i++) materials[i] = Material.HoneyBlock; for (int i = 21615; i <= 21615; i++) materials[i] = Material.HoneycombBlock; for (int i = 21616; i <= 21616; i++) materials[i] = Material.NetheriteBlock; for (int i = 21617; i <= 21617; i++) materials[i] = Material.AncientDebris; for (int i = 21618; i <= 21618; i++) materials[i] = Material.CryingObsidian; for (int i = 21619; i <= 21623; i++) materials[i] = Material.RespawnAnchor; for (int i = 21624; i <= 21624; i++) materials[i] = Material.PottedCrimsonFungus; for (int i = 21625; i <= 21625; i++) materials[i] = Material.PottedWarpedFungus; for (int i = 21626; i <= 21626; i++) materials[i] = Material.PottedCrimsonRoots; for (int i = 21627; i <= 21627; i++) materials[i] = Material.PottedWarpedRoots; for (int i = 21628; i <= 21628; i++) materials[i] = Material.Lodestone; for (int i = 21629; i <= 21629; i++) materials[i] = Material.Blackstone; for (int i = 21630; i <= 21709; i++) materials[i] = Material.BlackstoneStairs; for (int i = 21710; i <= 22033; i++) materials[i] = Material.BlackstoneWall; for (int i = 22034; i <= 22039; i++) materials[i] = Material.BlackstoneSlab; for (int i = 22040; i <= 22040; i++) materials[i] = Material.PolishedBlackstone; for (int i = 22041; i <= 22041; i++) materials[i] = Material.PolishedBlackstoneBricks; for (int i = 22042; i <= 22042; i++) materials[i] = Material.CrackedPolishedBlackstoneBricks; for (int i = 22043; i <= 22043; i++) materials[i] = Material.ChiseledPolishedBlackstone; for (int i = 22044; i <= 22049; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 22050; i <= 22129; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 22130; i <= 22453; i++) materials[i] = Material.PolishedBlackstoneBrickWall; for (int i = 22454; i <= 22454; i++) materials[i] = Material.GildedBlackstone; for (int i = 22455; i <= 22534; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 22535; i <= 22540; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 22541; i <= 22542; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 22543; i <= 22566; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 22567; i <= 22890; i++) materials[i] = Material.PolishedBlackstoneWall; for (int i = 22891; i <= 22891; i++) materials[i] = Material.ChiseledNetherBricks; for (int i = 22892; i <= 22892; i++) materials[i] = Material.CrackedNetherBricks; for (int i = 22893; i <= 22893; i++) materials[i] = Material.QuartzBricks; for (int i = 22894; i <= 22909; i++) materials[i] = Material.Candle; for (int i = 22910; i <= 22925; i++) materials[i] = Material.WhiteCandle; for (int i = 22926; i <= 22941; i++) materials[i] = Material.OrangeCandle; for (int i = 22942; i <= 22957; i++) materials[i] = Material.MagentaCandle; for (int i = 22958; i <= 22973; i++) materials[i] = Material.LightBlueCandle; for (int i = 22974; i <= 22989; i++) materials[i] = Material.YellowCandle; for (int i = 22990; i <= 23005; i++) materials[i] = Material.LimeCandle; for (int i = 23006; i <= 23021; i++) materials[i] = Material.PinkCandle; for (int i = 23022; i <= 23037; i++) materials[i] = Material.GrayCandle; for (int i = 23038; i <= 23053; i++) materials[i] = Material.LightGrayCandle; for (int i = 23054; i <= 23069; i++) materials[i] = Material.CyanCandle; for (int i = 23070; i <= 23085; i++) materials[i] = Material.PurpleCandle; for (int i = 23086; i <= 23101; i++) materials[i] = Material.BlueCandle; for (int i = 23102; i <= 23117; i++) materials[i] = Material.BrownCandle; for (int i = 23118; i <= 23133; i++) materials[i] = Material.GreenCandle; for (int i = 23134; i <= 23149; i++) materials[i] = Material.RedCandle; for (int i = 23150; i <= 23165; i++) materials[i] = Material.BlackCandle; for (int i = 23166; i <= 23167; i++) materials[i] = Material.CandleCake; for (int i = 23168; i <= 23169; i++) materials[i] = Material.WhiteCandleCake; for (int i = 23170; i <= 23171; i++) materials[i] = Material.OrangeCandleCake; for (int i = 23172; i <= 23173; i++) materials[i] = Material.MagentaCandleCake; for (int i = 23174; i <= 23175; i++) materials[i] = Material.LightBlueCandleCake; for (int i = 23176; i <= 23177; i++) materials[i] = Material.YellowCandleCake; for (int i = 23178; i <= 23179; i++) materials[i] = Material.LimeCandleCake; for (int i = 23180; i <= 23181; i++) materials[i] = Material.PinkCandleCake; for (int i = 23182; i <= 23183; i++) materials[i] = Material.GrayCandleCake; for (int i = 23184; i <= 23185; i++) materials[i] = Material.LightGrayCandleCake; for (int i = 23186; i <= 23187; i++) materials[i] = Material.CyanCandleCake; for (int i = 23188; i <= 23189; i++) materials[i] = Material.PurpleCandleCake; for (int i = 23190; i <= 23191; i++) materials[i] = Material.BlueCandleCake; for (int i = 23192; i <= 23193; i++) materials[i] = Material.BrownCandleCake; for (int i = 23194; i <= 23195; i++) materials[i] = Material.GreenCandleCake; for (int i = 23196; i <= 23197; i++) materials[i] = Material.RedCandleCake; for (int i = 23198; i <= 23199; i++) materials[i] = Material.BlackCandleCake; for (int i = 23200; i <= 23200; i++) materials[i] = Material.AmethystBlock; for (int i = 23201; i <= 23201; i++) materials[i] = Material.BuddingAmethyst; for (int i = 23202; i <= 23213; i++) materials[i] = Material.AmethystCluster; for (int i = 23214; i <= 23225; i++) materials[i] = Material.LargeAmethystBud; for (int i = 23226; i <= 23237; i++) materials[i] = Material.MediumAmethystBud; for (int i = 23238; i <= 23249; i++) materials[i] = Material.SmallAmethystBud; for (int i = 23250; i <= 23250; i++) materials[i] = Material.Tuff; for (int i = 23251; i <= 23256; i++) materials[i] = Material.TuffSlab; for (int i = 23257; i <= 23336; i++) materials[i] = Material.TuffStairs; for (int i = 23337; i <= 23660; i++) materials[i] = Material.TuffWall; for (int i = 23661; i <= 23661; i++) materials[i] = Material.PolishedTuff; for (int i = 23662; i <= 23667; i++) materials[i] = Material.PolishedTuffSlab; for (int i = 23668; i <= 23747; i++) materials[i] = Material.PolishedTuffStairs; for (int i = 23748; i <= 24071; i++) materials[i] = Material.PolishedTuffWall; for (int i = 24072; i <= 24072; i++) materials[i] = Material.ChiseledTuff; for (int i = 24073; i <= 24073; i++) materials[i] = Material.TuffBricks; for (int i = 24074; i <= 24079; i++) materials[i] = Material.TuffBrickSlab; for (int i = 24080; i <= 24159; i++) materials[i] = Material.TuffBrickStairs; for (int i = 24160; i <= 24483; i++) materials[i] = Material.TuffBrickWall; for (int i = 24484; i <= 24484; i++) materials[i] = Material.ChiseledTuffBricks; for (int i = 24485; i <= 24485; i++) materials[i] = Material.Calcite; for (int i = 24486; i <= 24486; i++) materials[i] = Material.TintedGlass; for (int i = 24487; i <= 24487; i++) materials[i] = Material.PowderSnow; for (int i = 24488; i <= 24583; i++) materials[i] = Material.SculkSensor; for (int i = 24584; i <= 24967; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 24968; i <= 24968; i++) materials[i] = Material.Sculk; for (int i = 24969; i <= 25096; i++) materials[i] = Material.SculkVein; for (int i = 25097; i <= 25098; i++) materials[i] = Material.SculkCatalyst; for (int i = 25099; i <= 25106; i++) materials[i] = Material.SculkShrieker; for (int i = 25107; i <= 25107; i++) materials[i] = Material.CopperBlock; for (int i = 25108; i <= 25108; i++) materials[i] = Material.ExposedCopper; for (int i = 25109; i <= 25109; i++) materials[i] = Material.WeatheredCopper; for (int i = 25110; i <= 25110; i++) materials[i] = Material.OxidizedCopper; for (int i = 25111; i <= 25111; i++) materials[i] = Material.CopperOre; for (int i = 25112; i <= 25112; i++) materials[i] = Material.DeepslateCopperOre; for (int i = 25113; i <= 25113; i++) materials[i] = Material.OxidizedCutCopper; for (int i = 25114; i <= 25114; i++) materials[i] = Material.WeatheredCutCopper; for (int i = 25115; i <= 25115; i++) materials[i] = Material.ExposedCutCopper; for (int i = 25116; i <= 25116; i++) materials[i] = Material.CutCopper; for (int i = 25117; i <= 25117; i++) materials[i] = Material.OxidizedChiseledCopper; for (int i = 25118; i <= 25118; i++) materials[i] = Material.WeatheredChiseledCopper; for (int i = 25119; i <= 25119; i++) materials[i] = Material.ExposedChiseledCopper; for (int i = 25120; i <= 25120; i++) materials[i] = Material.ChiseledCopper; for (int i = 25121; i <= 25121; i++) materials[i] = Material.WaxedOxidizedChiseledCopper; for (int i = 25122; i <= 25122; i++) materials[i] = Material.WaxedWeatheredChiseledCopper; for (int i = 25123; i <= 25123; i++) materials[i] = Material.WaxedExposedChiseledCopper; for (int i = 25124; i <= 25124; i++) materials[i] = Material.WaxedChiseledCopper; for (int i = 25125; i <= 25204; i++) materials[i] = Material.OxidizedCutCopperStairs; for (int i = 25205; i <= 25284; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 25285; i <= 25364; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 25365; i <= 25444; i++) materials[i] = Material.CutCopperStairs; for (int i = 25445; i <= 25450; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 25451; i <= 25456; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 25457; i <= 25462; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 25463; i <= 25468; i++) materials[i] = Material.CutCopperSlab; for (int i = 25469; i <= 25469; i++) materials[i] = Material.WaxedCopperBlock; for (int i = 25470; i <= 25470; i++) materials[i] = Material.WaxedWeatheredCopper; for (int i = 25471; i <= 25471; i++) materials[i] = Material.WaxedExposedCopper; for (int i = 25472; i <= 25472; i++) materials[i] = Material.WaxedOxidizedCopper; for (int i = 25473; i <= 25473; i++) materials[i] = Material.WaxedOxidizedCutCopper; for (int i = 25474; i <= 25474; i++) materials[i] = Material.WaxedWeatheredCutCopper; for (int i = 25475; i <= 25475; i++) materials[i] = Material.WaxedExposedCutCopper; for (int i = 25476; i <= 25476; i++) materials[i] = Material.WaxedCutCopper; for (int i = 25477; i <= 25556; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; for (int i = 25557; i <= 25636; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; for (int i = 25637; i <= 25716; i++) materials[i] = Material.WaxedExposedCutCopperStairs; for (int i = 25717; i <= 25796; i++) materials[i] = Material.WaxedCutCopperStairs; for (int i = 25797; i <= 25802; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 25803; i <= 25808; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 25809; i <= 25814; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 25815; i <= 25820; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 25821; i <= 25884; i++) materials[i] = Material.CopperDoor; for (int i = 25885; i <= 25948; i++) materials[i] = Material.ExposedCopperDoor; for (int i = 25949; i <= 26012; i++) materials[i] = Material.OxidizedCopperDoor; for (int i = 26013; i <= 26076; i++) materials[i] = Material.WeatheredCopperDoor; for (int i = 26077; i <= 26140; i++) materials[i] = Material.WaxedCopperDoor; for (int i = 26141; i <= 26204; i++) materials[i] = Material.WaxedExposedCopperDoor; for (int i = 26205; i <= 26268; i++) materials[i] = Material.WaxedOxidizedCopperDoor; for (int i = 26269; i <= 26332; i++) materials[i] = Material.WaxedWeatheredCopperDoor; for (int i = 26333; i <= 26396; i++) materials[i] = Material.CopperTrapdoor; for (int i = 26397; i <= 26460; i++) materials[i] = Material.ExposedCopperTrapdoor; for (int i = 26461; i <= 26524; i++) materials[i] = Material.OxidizedCopperTrapdoor; for (int i = 26525; i <= 26588; i++) materials[i] = Material.WeatheredCopperTrapdoor; for (int i = 26589; i <= 26652; i++) materials[i] = Material.WaxedCopperTrapdoor; for (int i = 26653; i <= 26716; i++) materials[i] = Material.WaxedExposedCopperTrapdoor; for (int i = 26717; i <= 26780; i++) materials[i] = Material.WaxedOxidizedCopperTrapdoor; for (int i = 26781; i <= 26844; i++) materials[i] = Material.WaxedWeatheredCopperTrapdoor; for (int i = 26845; i <= 26846; i++) materials[i] = Material.CopperGrate; for (int i = 26847; i <= 26848; i++) materials[i] = Material.ExposedCopperGrate; for (int i = 26849; i <= 26850; i++) materials[i] = Material.WeatheredCopperGrate; for (int i = 26851; i <= 26852; i++) materials[i] = Material.OxidizedCopperGrate; for (int i = 26853; i <= 26854; i++) materials[i] = Material.WaxedCopperGrate; for (int i = 26855; i <= 26856; i++) materials[i] = Material.WaxedExposedCopperGrate; for (int i = 26857; i <= 26858; i++) materials[i] = Material.WaxedWeatheredCopperGrate; for (int i = 26859; i <= 26860; i++) materials[i] = Material.WaxedOxidizedCopperGrate; for (int i = 26861; i <= 26864; i++) materials[i] = Material.CopperBulb; for (int i = 26865; i <= 26868; i++) materials[i] = Material.ExposedCopperBulb; for (int i = 26869; i <= 26872; i++) materials[i] = Material.WeatheredCopperBulb; for (int i = 26873; i <= 26876; i++) materials[i] = Material.OxidizedCopperBulb; for (int i = 26877; i <= 26880; i++) materials[i] = Material.WaxedCopperBulb; for (int i = 26881; i <= 26884; i++) materials[i] = Material.WaxedExposedCopperBulb; for (int i = 26885; i <= 26888; i++) materials[i] = Material.WaxedWeatheredCopperBulb; for (int i = 26889; i <= 26892; i++) materials[i] = Material.WaxedOxidizedCopperBulb; for (int i = 26893; i <= 26916; i++) materials[i] = Material.CopperChest; for (int i = 26917; i <= 26940; i++) materials[i] = Material.ExposedCopperChest; for (int i = 26941; i <= 26964; i++) materials[i] = Material.WeatheredCopperChest; for (int i = 26965; i <= 26988; i++) materials[i] = Material.OxidizedCopperChest; for (int i = 26989; i <= 27012; i++) materials[i] = Material.WaxedCopperChest; for (int i = 27013; i <= 27036; i++) materials[i] = Material.WaxedExposedCopperChest; for (int i = 27037; i <= 27060; i++) materials[i] = Material.WaxedWeatheredCopperChest; for (int i = 27061; i <= 27084; i++) materials[i] = Material.WaxedOxidizedCopperChest; for (int i = 27085; i <= 27116; i++) materials[i] = Material.CopperGolemStatue; for (int i = 27117; i <= 27148; i++) materials[i] = Material.ExposedCopperGolemStatue; for (int i = 27149; i <= 27180; i++) materials[i] = Material.WeatheredCopperGolemStatue; for (int i = 27181; i <= 27212; i++) materials[i] = Material.OxidizedCopperGolemStatue; for (int i = 27213; i <= 27244; i++) materials[i] = Material.WaxedCopperGolemStatue; for (int i = 27245; i <= 27276; i++) materials[i] = Material.WaxedExposedCopperGolemStatue; for (int i = 27277; i <= 27308; i++) materials[i] = Material.WaxedWeatheredCopperGolemStatue; for (int i = 27309; i <= 27340; i++) materials[i] = Material.WaxedOxidizedCopperGolemStatue; for (int i = 27341; i <= 27364; i++) materials[i] = Material.LightningRod; for (int i = 27365; i <= 27388; i++) materials[i] = Material.ExposedLightningRod; for (int i = 27389; i <= 27412; i++) materials[i] = Material.WeatheredLightningRod; for (int i = 27413; i <= 27436; i++) materials[i] = Material.OxidizedLightningRod; for (int i = 27437; i <= 27460; i++) materials[i] = Material.WaxedLightningRod; for (int i = 27461; i <= 27484; i++) materials[i] = Material.WaxedExposedLightningRod; for (int i = 27485; i <= 27508; i++) materials[i] = Material.WaxedWeatheredLightningRod; for (int i = 27509; i <= 27532; i++) materials[i] = Material.WaxedOxidizedLightningRod; for (int i = 27533; i <= 27552; i++) materials[i] = Material.PointedDripstone; for (int i = 27553; i <= 27553; i++) materials[i] = Material.DripstoneBlock; for (int i = 27554; i <= 27605; i++) materials[i] = Material.CaveVines; for (int i = 27606; i <= 27607; i++) materials[i] = Material.CaveVinesPlant; for (int i = 27608; i <= 27608; i++) materials[i] = Material.SporeBlossom; for (int i = 27609; i <= 27609; i++) materials[i] = Material.Azalea; for (int i = 27610; i <= 27610; i++) materials[i] = Material.FloweringAzalea; for (int i = 27611; i <= 27611; i++) materials[i] = Material.MossCarpet; for (int i = 27612; i <= 27627; i++) materials[i] = Material.PinkPetals; for (int i = 27628; i <= 27643; i++) materials[i] = Material.Wildflowers; for (int i = 27644; i <= 27659; i++) materials[i] = Material.LeafLitter; for (int i = 27660; i <= 27660; i++) materials[i] = Material.MossBlock; for (int i = 27661; i <= 27692; i++) materials[i] = Material.BigDripleaf; for (int i = 27693; i <= 27700; i++) materials[i] = Material.BigDripleafStem; for (int i = 27701; i <= 27716; i++) materials[i] = Material.SmallDripleaf; for (int i = 27717; i <= 27718; i++) materials[i] = Material.HangingRoots; for (int i = 27719; i <= 27719; i++) materials[i] = Material.RootedDirt; for (int i = 27720; i <= 27720; i++) materials[i] = Material.Mud; for (int i = 27721; i <= 27723; i++) materials[i] = Material.Deepslate; for (int i = 27724; i <= 27724; i++) materials[i] = Material.CobbledDeepslate; for (int i = 27725; i <= 27804; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 27805; i <= 27810; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 27811; i <= 28134; i++) materials[i] = Material.CobbledDeepslateWall; for (int i = 28135; i <= 28135; i++) materials[i] = Material.PolishedDeepslate; for (int i = 28136; i <= 28215; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 28216; i <= 28221; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 28222; i <= 28545; i++) materials[i] = Material.PolishedDeepslateWall; for (int i = 28546; i <= 28546; i++) materials[i] = Material.DeepslateTiles; for (int i = 28547; i <= 28626; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 28627; i <= 28632; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 28633; i <= 28956; i++) materials[i] = Material.DeepslateTileWall; for (int i = 28957; i <= 28957; i++) materials[i] = Material.DeepslateBricks; for (int i = 28958; i <= 29037; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 29038; i <= 29043; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 29044; i <= 29367; i++) materials[i] = Material.DeepslateBrickWall; for (int i = 29368; i <= 29368; i++) materials[i] = Material.ChiseledDeepslate; for (int i = 29369; i <= 29369; i++) materials[i] = Material.CrackedDeepslateBricks; for (int i = 29370; i <= 29370; i++) materials[i] = Material.CrackedDeepslateTiles; for (int i = 29371; i <= 29373; i++) materials[i] = Material.InfestedDeepslate; for (int i = 29374; i <= 29374; i++) materials[i] = Material.SmoothBasalt; for (int i = 29375; i <= 29375; i++) materials[i] = Material.RawIronBlock; for (int i = 29376; i <= 29376; i++) materials[i] = Material.RawCopperBlock; for (int i = 29377; i <= 29377; i++) materials[i] = Material.RawGoldBlock; for (int i = 29378; i <= 29378; i++) materials[i] = Material.PottedAzaleaBush; for (int i = 29379; i <= 29379; i++) materials[i] = Material.PottedFloweringAzaleaBush; for (int i = 29380; i <= 29382; i++) materials[i] = Material.OchreFroglight; for (int i = 29383; i <= 29385; i++) materials[i] = Material.VerdantFroglight; for (int i = 29386; i <= 29388; i++) materials[i] = Material.PearlescentFroglight; for (int i = 29389; i <= 29389; i++) materials[i] = Material.Frogspawn; for (int i = 29390; i <= 29390; i++) materials[i] = Material.ReinforcedDeepslate; for (int i = 29391; i <= 29406; i++) materials[i] = Material.DecoratedPot; for (int i = 29407; i <= 29454; i++) materials[i] = Material.Crafter; for (int i = 29455; i <= 29466; i++) materials[i] = Material.TrialSpawner; for (int i = 29467; i <= 29498; i++) materials[i] = Material.Vault; for (int i = 29499; i <= 29500; i++) materials[i] = Material.HeavyCore; for (int i = 29501; i <= 29501; i++) materials[i] = Material.PaleMossBlock; for (int i = 29502; i <= 29663; i++) materials[i] = Material.PaleMossCarpet; for (int i = 29664; i <= 29665; i++) materials[i] = Material.PaleHangingMoss; for (int i = 29666; i <= 29666; i++) materials[i] = Material.OpenEyeblossom; for (int i = 29667; i <= 29667; i++) materials[i] = Material.ClosedEyeblossom; for (int i = 29668; i <= 29668; i++) materials[i] = Material.PottedOpenEyeblossom; for (int i = 29669; i <= 29669; i++) materials[i] = Material.PottedClosedEyeblossom; for (int i = 29670; i <= 29670; i++) materials[i] = Material.FireflyBush; } protected override Dictionary GetDict() { return materials; } } }