using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using MinecraftClient.Protocol.Handlers; namespace MinecraftClientProxy { class Program { static void Main(string[] args) { Console.WriteLine("Waiting for client on port 25565..."); TcpListener listener = new TcpListener(IPAddress.Any, 25565); listener.Start(); TcpClient client = listener.AcceptTcpClient(); Console.WriteLine("Connecting to server on port 25566..."); TcpClient server = new TcpClient("localhost", 25566); Console.WriteLine("Starting proxy...\n"); new PacketProxy(client, server).Run(); Console.ReadLine(); } } }