using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; namespace MinecraftClient.Commands { public class Debug : Command { public override string CmdName { get { return "debug"; } } public override string CmdUsage { get { return "debug [on|off]"; } } public override string CmdDesc { get { return Translations.cmd_debug_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Executes(r => SetDebugMode(r.Source, true)) .Then(l => l.Literal("on") .Executes(r => SetDebugMode(r.Source, false, true))) .Then(l => l.Literal("off") .Executes(r => SetDebugMode(r.Source, false, false))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int SetDebugMode(CmdResult r, bool flip, bool mode = false) { if (flip) Settings.Config.Logging.DebugMessages = !Settings.Config.Logging.DebugMessages; else Settings.Config.Logging.DebugMessages = mode; if (Settings.Config.Logging.DebugMessages) return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_on); else return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_debug_state_off); } } }