//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace MinecraftClient {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class AsciiArt {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AsciiArt() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.Resources.AsciiArt.AsciiArt", typeof(AsciiArt).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Brewing Stand ║
///║ ╔═══╗ ⡈ ⠄╔═══╗ ║
///║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
///║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
///║ ╰───■■■■ ║║║ ▼ ║
///║ ╔═══╦═╝║╚═╦═══╗ ║
///║ ║ 0 ║╔═╩═╗║ 2 ║ ║
///║ ╚═══╝║ 1 ║╚═══╝ ║
///║ Inventory ╚═══╝ ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_BrewingStand {
get {
return ResourceManager.GetString("Container.BrewingStand", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Crafting ║
///║ ╔═══╦═══╦═══╗ ║
///║ ║ 1 ║ 2 ║ 3 ║ ║
///║ ╠═══╬═══╬═══╣ ╔═══╗ ║
///║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
///║ ╠═══╬═══╬═══╣ ╚═══╝ ║
///║ ║ 7 ║ 8 ║ 9 ║ ║
///║ ╚═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_Crafting {
get {
return ResourceManager.GetString("Container.Crafting", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Enchant ║
///║ ╔════════════════════╗ ║
///║ ║ Top ║ ║
///║ ╔═══╦═══╗ ╠════════════════════╣ ║
///║ ║ 0 ║ 1 ║ ║ Middle ║ ║
///║ ╚═══╩═══╝ ╠════════════════════╣ ║
///║ ║ Bottom ║ ║
///║ ╚════════════════════╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_EnchantingTable {
get {
return ResourceManager.GetString("Container.EnchantingTable", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╗ ║
///║ ║ 0 ║ ║
///║ ╚═══╝ ╔═══╗ ║
///║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
///║ ⠂⡠⢂ ╚═══╝ ║
///║ ╔═══╗ ║
///║ ║ 1 ║ ║
///║ ╚═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 [rest of string was truncated]";.
///
internal static string Container_Furnace {
get {
return ResourceManager.GetString("Container.Furnace", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╦═══╦═══╗ ║
///║ ║ 0 ║ 1 ║ 2 ║ ║
///║ ╠═══╬═══╬═══╣ ║
///║ ║ 3 ║ 4 ║ 5 ║ ║
///║ ╠═══╬═══╬═══╣ ║
///║ ║ 6 ║ 7 ║ 8 ║ ║
///║ ╚═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_Generic_3x3 {
get {
return ResourceManager.GetString("Container.Generic_3x3", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
///║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_Generic_9x3 {
get {
return ResourceManager.GetString("Container.Generic_9x3", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_Generic_9x6 {
get {
return ResourceManager.GetString("Container.Generic_9x6", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Repair & Disenchant ║
///║ ╔═════════╗ ║
///║ ║ ╔═══╗ ║ ║
///║ ╔══║ ║ 0 ║ ║══╗ ║
///║ ║ ║ ╚═══╝ ║ ║ ║
///║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
///║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
///║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
///║ ║ ╠═════════╣ ║ ║
///║ ║ ║ ║ ║ ║
///║ ╚══╝ ╚══╝ ║
///║ [rest of string was truncated]";.
///
internal static string Container_Grindstone {
get {
return ResourceManager.GetString("Container.Grindstone", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╦═══╦═══╦═══╦═══╗ ║
///║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
///║ ╚═══╩═══╩═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
///║╚═══╩═══╩═══╩═══╩══ [rest of string was truncated]";.
///
internal static string Container_Hopper {
get {
return ResourceManager.GetString("Container.Hopper", resourceCulture);
}
}
///
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║╔═══╦═══════════╗ ║
///║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
///║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
///║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
///║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
///║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
///║╠═══╣ ███ ╠═══╗ ║
///║║ 8 ║ ███ ║45 ║ ║
///║╚═══╩═══════════╩═══╝ ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
///
internal static string Container_PlayerInventory {
get {
return ResourceManager.GetString("Container_PlayerInventory", resourceCulture);
}
}
}
}