using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { /// /// Defines mappings for Minecraft 1.14. /// Automatically generated using BlockPaletteGenerator.cs /// public class Palette114 : BlockPalette { private static readonly Dictionary materials = new(); static Palette114() { materials[0] = Material.Air; materials[1] = Material.Stone; materials[2] = Material.Granite; materials[3] = Material.PolishedGranite; materials[4] = Material.Diorite; materials[5] = Material.PolishedDiorite; materials[6] = Material.Andesite; materials[7] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[10] = Material.Dirt; materials[11] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; materials[14] = Material.Cobblestone; materials[15] = Material.OakPlanks; materials[16] = Material.SprucePlanks; materials[17] = Material.BirchPlanks; materials[18] = Material.JunglePlanks; materials[19] = Material.AcaciaPlanks; materials[20] = Material.DarkOakPlanks; for (int i = 21; i <= 22; i++) materials[i] = Material.OakSapling; for (int i = 23; i <= 24; i++) materials[i] = Material.SpruceSapling; for (int i = 25; i <= 26; i++) materials[i] = Material.BirchSapling; for (int i = 27; i <= 28; i++) materials[i] = Material.JungleSapling; for (int i = 29; i <= 30; i++) materials[i] = Material.AcaciaSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.DarkOakSapling; materials[33] = Material.Bedrock; for (int i = 34; i <= 49; i++) materials[i] = Material.Water; for (int i = 50; i <= 65; i++) materials[i] = Material.Lava; materials[66] = Material.Sand; materials[67] = Material.RedSand; materials[68] = Material.Gravel; materials[69] = Material.GoldOre; materials[70] = Material.IronOre; materials[71] = Material.CoalOre; for (int i = 72; i <= 74; i++) materials[i] = Material.OakLog; for (int i = 75; i <= 77; i++) materials[i] = Material.SpruceLog; for (int i = 78; i <= 80; i++) materials[i] = Material.BirchLog; for (int i = 81; i <= 83; i++) materials[i] = Material.JungleLog; for (int i = 84; i <= 86; i++) materials[i] = Material.AcaciaLog; for (int i = 87; i <= 89; i++) materials[i] = Material.DarkOakLog; for (int i = 90; i <= 92; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 93; i <= 95; i++) materials[i] = Material.StrippedBirchLog; for (int i = 96; i <= 98; i++) materials[i] = Material.StrippedJungleLog; for (int i = 99; i <= 101; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 102; i <= 104; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 105; i <= 107; i++) materials[i] = Material.StrippedOakLog; for (int i = 108; i <= 110; i++) materials[i] = Material.OakWood; for (int i = 111; i <= 113; i++) materials[i] = Material.SpruceWood; for (int i = 114; i <= 116; i++) materials[i] = Material.BirchWood; for (int i = 117; i <= 119; i++) materials[i] = Material.JungleWood; for (int i = 120; i <= 122; i++) materials[i] = Material.AcaciaWood; for (int i = 123; i <= 125; i++) materials[i] = Material.DarkOakWood; for (int i = 126; i <= 128; i++) materials[i] = Material.StrippedOakWood; for (int i = 129; i <= 131; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 132; i <= 134; i++) materials[i] = Material.StrippedBirchWood; for (int i = 135; i <= 137; i++) materials[i] = Material.StrippedJungleWood; for (int i = 138; i <= 140; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 141; i <= 143; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 144; i <= 157; i++) materials[i] = Material.OakLeaves; for (int i = 158; i <= 171; i++) materials[i] = Material.SpruceLeaves; for (int i = 172; i <= 185; i++) materials[i] = Material.BirchLeaves; for (int i = 186; i <= 199; i++) materials[i] = Material.JungleLeaves; for (int i = 200; i <= 213; i++) materials[i] = Material.AcaciaLeaves; for (int i = 214; i <= 227; i++) materials[i] = Material.DarkOakLeaves; materials[228] = Material.Sponge; materials[229] = Material.WetSponge; materials[230] = Material.Glass; materials[231] = Material.LapisOre; materials[232] = Material.LapisBlock; for (int i = 233; i <= 244; i++) materials[i] = Material.Dispenser; materials[245] = Material.Sandstone; materials[246] = Material.ChiseledSandstone; materials[247] = Material.CutSandstone; for (int i = 248; i <= 1047; i++) materials[i] = Material.NoteBlock; for (int i = 1048; i <= 1063; i++) materials[i] = Material.WhiteBed; for (int i = 1064; i <= 1079; i++) materials[i] = Material.OrangeBed; for (int i = 1080; i <= 1095; i++) materials[i] = Material.MagentaBed; for (int i = 1096; i <= 1111; i++) materials[i] = Material.LightBlueBed; for (int i = 1112; i <= 1127; i++) materials[i] = Material.YellowBed; for (int i = 1128; i <= 1143; i++) materials[i] = Material.LimeBed; for (int i = 1144; i <= 1159; i++) materials[i] = Material.PinkBed; for (int i = 1160; i <= 1175; i++) materials[i] = Material.GrayBed; for (int i = 1176; i <= 1191; i++) materials[i] = Material.LightGrayBed; for (int i = 1192; i <= 1207; i++) materials[i] = Material.CyanBed; for (int i = 1208; i <= 1223; i++) materials[i] = Material.PurpleBed; for (int i = 1224; i <= 1239; i++) materials[i] = Material.BlueBed; for (int i = 1240; i <= 1255; i++) materials[i] = Material.BrownBed; for (int i = 1256; i <= 1271; i++) materials[i] = Material.GreenBed; for (int i = 1272; i <= 1287; i++) materials[i] = Material.RedBed; for (int i = 1288; i <= 1303; i++) materials[i] = Material.BlackBed; for (int i = 1304; i <= 1315; i++) materials[i] = Material.PoweredRail; for (int i = 1316; i <= 1327; i++) materials[i] = Material.DetectorRail; for (int i = 1328; i <= 1339; i++) materials[i] = Material.StickyPiston; materials[1340] = Material.Cobweb; materials[1341] = Material.Grass; materials[1342] = Material.Fern; materials[1343] = Material.DeadBush; materials[1344] = Material.Seagrass; for (int i = 1345; i <= 1346; i++) materials[i] = Material.TallSeagrass; for (int i = 1347; i <= 1358; i++) materials[i] = Material.Piston; for (int i = 1359; i <= 1382; i++) materials[i] = Material.PistonHead; materials[1383] = Material.WhiteWool; materials[1384] = Material.OrangeWool; materials[1385] = Material.MagentaWool; materials[1386] = Material.LightBlueWool; materials[1387] = Material.YellowWool; materials[1388] = Material.LimeWool; materials[1389] = Material.PinkWool; materials[1390] = Material.GrayWool; materials[1391] = Material.LightGrayWool; materials[1392] = Material.CyanWool; materials[1393] = Material.PurpleWool; materials[1394] = Material.BlueWool; materials[1395] = Material.BrownWool; materials[1396] = Material.GreenWool; materials[1397] = Material.RedWool; materials[1398] = Material.BlackWool; for (int i = 1399; i <= 1410; i++) materials[i] = Material.MovingPiston; materials[1411] = Material.Dandelion; materials[1412] = Material.Poppy; materials[1413] = Material.BlueOrchid; materials[1414] = Material.Allium; materials[1415] = Material.AzureBluet; materials[1416] = Material.RedTulip; materials[1417] = Material.OrangeTulip; materials[1418] = Material.WhiteTulip; materials[1419] = Material.PinkTulip; materials[1420] = Material.OxeyeDaisy; materials[1421] = Material.Cornflower; materials[1422] = Material.WitherRose; materials[1423] = Material.LilyOfTheValley; materials[1424] = Material.BrownMushroom; materials[1425] = Material.RedMushroom; materials[1426] = Material.GoldBlock; materials[1427] = Material.IronBlock; materials[1428] = Material.Bricks; for (int i = 1429; i <= 1430; i++) materials[i] = Material.Tnt; materials[1431] = Material.Bookshelf; materials[1432] = Material.MossyCobblestone; materials[1433] = Material.Obsidian; materials[1434] = Material.Torch; for (int i = 1435; i <= 1438; i++) materials[i] = Material.WallTorch; for (int i = 1439; i <= 1950; i++) materials[i] = Material.Fire; materials[1951] = Material.Spawner; for (int i = 1952; i <= 2031; i++) materials[i] = Material.OakStairs; for (int i = 2032; i <= 2055; i++) materials[i] = Material.Chest; for (int i = 2056; i <= 3351; i++) materials[i] = Material.RedstoneWire; materials[3352] = Material.DiamondOre; materials[3353] = Material.DiamondBlock; materials[3354] = Material.CraftingTable; for (int i = 3355; i <= 3362; i++) materials[i] = Material.Wheat; for (int i = 3363; i <= 3370; i++) materials[i] = Material.Farmland; for (int i = 3371; i <= 3378; i++) materials[i] = Material.Furnace; for (int i = 3379; i <= 3410; i++) materials[i] = Material.OakSign; for (int i = 3411; i <= 3442; i++) materials[i] = Material.SpruceSign; for (int i = 3443; i <= 3474; i++) materials[i] = Material.BirchSign; for (int i = 3475; i <= 3506; i++) materials[i] = Material.AcaciaSign; for (int i = 3507; i <= 3538; i++) materials[i] = Material.JungleSign; for (int i = 3539; i <= 3570; i++) materials[i] = Material.DarkOakSign; for (int i = 3571; i <= 3634; i++) materials[i] = Material.OakDoor; for (int i = 3635; i <= 3642; i++) materials[i] = Material.Ladder; for (int i = 3643; i <= 3652; i++) materials[i] = Material.Rail; for (int i = 3653; i <= 3732; i++) materials[i] = Material.CobblestoneStairs; for (int i = 3733; i <= 3740; i++) materials[i] = Material.OakWallSign; for (int i = 3741; i <= 3748; i++) materials[i] = Material.SpruceWallSign; for (int i = 3749; i <= 3756; i++) materials[i] = Material.BirchWallSign; for (int i = 3757; i <= 3764; i++) materials[i] = Material.AcaciaWallSign; for (int i = 3765; i <= 3772; i++) materials[i] = Material.JungleWallSign; for (int i = 3773; i <= 3780; i++) materials[i] = Material.DarkOakWallSign; for (int i = 3781; i <= 3804; i++) materials[i] = Material.Lever; for (int i = 3805; i <= 3806; i++) materials[i] = Material.StonePressurePlate; for (int i = 3807; i <= 3870; i++) materials[i] = Material.IronDoor; for (int i = 3871; i <= 3872; i++) materials[i] = Material.OakPressurePlate; for (int i = 3873; i <= 3874; i++) materials[i] = Material.SprucePressurePlate; for (int i = 3875; i <= 3876; i++) materials[i] = Material.BirchPressurePlate; for (int i = 3877; i <= 3878; i++) materials[i] = Material.JunglePressurePlate; for (int i = 3879; i <= 3880; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 3881; i <= 3882; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 3883; i <= 3884; i++) materials[i] = Material.RedstoneOre; for (int i = 3885; i <= 3886; i++) materials[i] = Material.RedstoneTorch; for (int i = 3887; i <= 3894; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3895; i <= 3918; i++) materials[i] = Material.StoneButton; for (int i = 3919; i <= 3926; i++) materials[i] = Material.Snow; materials[3927] = Material.Ice; materials[3928] = Material.SnowBlock; for (int i = 3929; i <= 3944; i++) materials[i] = Material.Cactus; materials[3945] = Material.Clay; for (int i = 3946; i <= 3961; i++) materials[i] = Material.SugarCane; for (int i = 3962; i <= 3963; i++) materials[i] = Material.Jukebox; for (int i = 3964; i <= 3995; i++) materials[i] = Material.OakFence; materials[3996] = Material.Pumpkin; materials[3997] = Material.Netherrack; materials[3998] = Material.SoulSand; materials[3999] = Material.Glowstone; for (int i = 4000; i <= 4001; i++) materials[i] = Material.NetherPortal; for (int i = 4002; i <= 4005; i++) materials[i] = Material.CarvedPumpkin; for (int i = 4006; i <= 4009; i++) materials[i] = Material.JackOLantern; for (int i = 4010; i <= 4016; i++) materials[i] = Material.Cake; for (int i = 4017; i <= 4080; i++) materials[i] = Material.Repeater; materials[4081] = Material.WhiteStainedGlass; materials[4082] = Material.OrangeStainedGlass; materials[4083] = Material.MagentaStainedGlass; materials[4084] = Material.LightBlueStainedGlass; materials[4085] = Material.YellowStainedGlass; materials[4086] = Material.LimeStainedGlass; materials[4087] = Material.PinkStainedGlass; materials[4088] = Material.GrayStainedGlass; materials[4089] = Material.LightGrayStainedGlass; materials[4090] = Material.CyanStainedGlass; materials[4091] = Material.PurpleStainedGlass; materials[4092] = Material.BlueStainedGlass; materials[4093] = Material.BrownStainedGlass; materials[4094] = Material.GreenStainedGlass; materials[4095] = Material.RedStainedGlass; materials[4096] = Material.BlackStainedGlass; for (int i = 4097; i <= 4160; i++) materials[i] = Material.OakTrapdoor; for (int i = 4161; i <= 4224; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 4225; i <= 4288; i++) materials[i] = Material.BirchTrapdoor; for (int i = 4289; i <= 4352; i++) materials[i] = Material.JungleTrapdoor; for (int i = 4353; i <= 4416; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 4417; i <= 4480; i++) materials[i] = Material.DarkOakTrapdoor; materials[4481] = Material.StoneBricks; materials[4482] = Material.MossyStoneBricks; materials[4483] = Material.CrackedStoneBricks; materials[4484] = Material.ChiseledStoneBricks; materials[4485] = Material.InfestedStone; materials[4486] = Material.InfestedCobblestone; materials[4487] = Material.InfestedStoneBricks; materials[4488] = Material.InfestedMossyStoneBricks; materials[4489] = Material.InfestedCrackedStoneBricks; materials[4490] = Material.InfestedChiseledStoneBricks; for (int i = 4491; i <= 4554; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 4555; i <= 4618; i++) materials[i] = Material.RedMushroomBlock; for (int i = 4619; i <= 4682; i++) materials[i] = Material.MushroomStem; for (int i = 4683; i <= 4714; i++) materials[i] = Material.IronBars; for (int i = 4715; i <= 4746; i++) materials[i] = Material.GlassPane; materials[4747] = Material.Melon; for (int i = 4748; i <= 4751; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 4752; i <= 4755; i++) materials[i] = Material.AttachedMelonStem; for (int i = 4756; i <= 4763; i++) materials[i] = Material.PumpkinStem; for (int i = 4764; i <= 4771; i++) materials[i] = Material.MelonStem; for (int i = 4772; i <= 4803; i++) materials[i] = Material.Vine; for (int i = 4804; i <= 4835; i++) materials[i] = Material.OakFenceGate; for (int i = 4836; i <= 4915; i++) materials[i] = Material.BrickStairs; for (int i = 4916; i <= 4995; i++) materials[i] = Material.StoneBrickStairs; for (int i = 4996; i <= 4997; i++) materials[i] = Material.Mycelium; materials[4998] = Material.LilyPad; materials[4999] = Material.NetherBricks; for (int i = 5000; i <= 5031; i++) materials[i] = Material.NetherBrickFence; for (int i = 5032; i <= 5111; i++) materials[i] = Material.NetherBrickStairs; for (int i = 5112; i <= 5115; i++) materials[i] = Material.NetherWart; materials[5116] = Material.EnchantingTable; for (int i = 5117; i <= 5124; i++) materials[i] = Material.BrewingStand; for (int i = 5125; i <= 5128; i++) materials[i] = Material.Cauldron; materials[5129] = Material.EndPortal; for (int i = 5130; i <= 5137; i++) materials[i] = Material.EndPortalFrame; materials[5138] = Material.EndStone; materials[5139] = Material.DragonEgg; for (int i = 5140; i <= 5141; i++) materials[i] = Material.RedstoneLamp; for (int i = 5142; i <= 5153; i++) materials[i] = Material.Cocoa; for (int i = 5154; i <= 5233; i++) materials[i] = Material.SandstoneStairs; materials[5234] = Material.EmeraldOre; for (int i = 5235; i <= 5242; i++) materials[i] = Material.EnderChest; for (int i = 5243; i <= 5258; i++) materials[i] = Material.TripwireHook; for (int i = 5259; i <= 5386; i++) materials[i] = Material.Tripwire; materials[5387] = Material.EmeraldBlock; for (int i = 5388; i <= 5467; i++) materials[i] = Material.SpruceStairs; for (int i = 5468; i <= 5547; i++) materials[i] = Material.BirchStairs; for (int i = 5548; i <= 5627; i++) materials[i] = Material.JungleStairs; for (int i = 5628; i <= 5639; i++) materials[i] = Material.CommandBlock; materials[5640] = Material.Beacon; for (int i = 5641; i <= 5704; i++) materials[i] = Material.CobblestoneWall; for (int i = 5705; i <= 5768; i++) materials[i] = Material.MossyCobblestoneWall; materials[5769] = Material.FlowerPot; materials[5770] = Material.PottedOakSapling; materials[5771] = Material.PottedSpruceSapling; materials[5772] = Material.PottedBirchSapling; materials[5773] = Material.PottedJungleSapling; materials[5774] = Material.PottedAcaciaSapling; materials[5775] = Material.PottedDarkOakSapling; materials[5776] = Material.PottedFern; materials[5777] = Material.PottedDandelion; materials[5778] = Material.PottedPoppy; materials[5779] = Material.PottedBlueOrchid; materials[5780] = Material.PottedAllium; materials[5781] = Material.PottedAzureBluet; materials[5782] = Material.PottedRedTulip; materials[5783] = Material.PottedOrangeTulip; materials[5784] = Material.PottedWhiteTulip; materials[5785] = Material.PottedPinkTulip; materials[5786] = Material.PottedOxeyeDaisy; materials[5787] = Material.PottedCornflower; materials[5788] = Material.PottedLilyOfTheValley; materials[5789] = Material.PottedWitherRose; materials[5790] = Material.PottedRedMushroom; materials[5791] = Material.PottedBrownMushroom; materials[5792] = Material.PottedDeadBush; materials[5793] = Material.PottedCactus; for (int i = 5794; i <= 5801; i++) materials[i] = Material.Carrots; for (int i = 5802; i <= 5809; i++) materials[i] = Material.Potatoes; for (int i = 5810; i <= 5833; i++) materials[i] = Material.OakButton; for (int i = 5834; i <= 5857; i++) materials[i] = Material.SpruceButton; for (int i = 5858; i <= 5881; i++) materials[i] = Material.BirchButton; for (int i = 5882; i <= 5905; i++) materials[i] = Material.JungleButton; for (int i = 5906; i <= 5929; i++) materials[i] = Material.AcaciaButton; for (int i = 5930; i <= 5953; i++) materials[i] = Material.DarkOakButton; for (int i = 5954; i <= 5969; i++) materials[i] = Material.SkeletonSkull; for (int i = 5970; i <= 5973; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 5974; i <= 5989; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 5990; i <= 5993; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 5994; i <= 6009; i++) materials[i] = Material.ZombieHead; for (int i = 6010; i <= 6013; i++) materials[i] = Material.ZombieWallHead; for (int i = 6014; i <= 6029; i++) materials[i] = Material.PlayerHead; for (int i = 6030; i <= 6033; i++) materials[i] = Material.PlayerWallHead; for (int i = 6034; i <= 6049; i++) materials[i] = Material.CreeperHead; for (int i = 6050; i <= 6053; i++) materials[i] = Material.CreeperWallHead; for (int i = 6054; i <= 6069; i++) materials[i] = Material.DragonHead; for (int i = 6070; i <= 6073; i++) materials[i] = Material.DragonWallHead; for (int i = 6074; i <= 6077; i++) materials[i] = Material.Anvil; for (int i = 6078; i <= 6081; i++) materials[i] = Material.ChippedAnvil; for (int i = 6082; i <= 6085; i++) materials[i] = Material.DamagedAnvil; for (int i = 6086; i <= 6109; i++) materials[i] = Material.TrappedChest; for (int i = 6110; i <= 6125; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 6126; i <= 6141; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 6142; i <= 6157; i++) materials[i] = Material.Comparator; for (int i = 6158; i <= 6189; i++) materials[i] = Material.DaylightDetector; materials[6190] = Material.RedstoneBlock; materials[6191] = Material.NetherQuartzOre; for (int i = 6192; i <= 6201; i++) materials[i] = Material.Hopper; materials[6202] = Material.QuartzBlock; materials[6203] = Material.ChiseledQuartzBlock; for (int i = 6204; i <= 6206; i++) materials[i] = Material.QuartzPillar; for (int i = 6207; i <= 6286; i++) materials[i] = Material.QuartzStairs; for (int i = 6287; i <= 6298; i++) materials[i] = Material.ActivatorRail; for (int i = 6299; i <= 6310; i++) materials[i] = Material.Dropper; materials[6311] = Material.WhiteTerracotta; materials[6312] = Material.OrangeTerracotta; materials[6313] = Material.MagentaTerracotta; materials[6314] = Material.LightBlueTerracotta; materials[6315] = Material.YellowTerracotta; materials[6316] = Material.LimeTerracotta; materials[6317] = Material.PinkTerracotta; materials[6318] = Material.GrayTerracotta; materials[6319] = Material.LightGrayTerracotta; materials[6320] = Material.CyanTerracotta; materials[6321] = Material.PurpleTerracotta; materials[6322] = Material.BlueTerracotta; materials[6323] = Material.BrownTerracotta; materials[6324] = Material.GreenTerracotta; materials[6325] = Material.RedTerracotta; materials[6326] = Material.BlackTerracotta; for (int i = 6327; i <= 6358; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 6359; i <= 6390; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 6391; i <= 6422; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 6423; i <= 6454; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 6455; i <= 6486; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 6487; i <= 6518; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 6519; i <= 6550; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 6551; i <= 6582; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 6583; i <= 6614; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 6615; i <= 6646; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 6647; i <= 6678; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 6679; i <= 6710; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 6711; i <= 6742; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 6743; i <= 6774; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 6775; i <= 6806; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 6807; i <= 6838; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 6839; i <= 6918; i++) materials[i] = Material.AcaciaStairs; for (int i = 6919; i <= 6998; i++) materials[i] = Material.DarkOakStairs; materials[6999] = Material.SlimeBlock; materials[7000] = Material.Barrier; for (int i = 7001; i <= 7064; i++) materials[i] = Material.IronTrapdoor; materials[7065] = Material.Prismarine; materials[7066] = Material.PrismarineBricks; materials[7067] = Material.DarkPrismarine; for (int i = 7068; i <= 7147; i++) materials[i] = Material.PrismarineStairs; for (int i = 7148; i <= 7227; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 7228; i <= 7307; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 7308; i <= 7313; i++) materials[i] = Material.PrismarineSlab; for (int i = 7314; i <= 7319; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 7320; i <= 7325; i++) materials[i] = Material.DarkPrismarineSlab; materials[7326] = Material.SeaLantern; for (int i = 7327; i <= 7329; i++) materials[i] = Material.HayBlock; materials[7330] = Material.WhiteCarpet; materials[7331] = Material.OrangeCarpet; materials[7332] = Material.MagentaCarpet; materials[7333] = Material.LightBlueCarpet; materials[7334] = Material.YellowCarpet; materials[7335] = Material.LimeCarpet; materials[7336] = Material.PinkCarpet; materials[7337] = Material.GrayCarpet; materials[7338] = Material.LightGrayCarpet; materials[7339] = Material.CyanCarpet; materials[7340] = Material.PurpleCarpet; materials[7341] = Material.BlueCarpet; materials[7342] = Material.BrownCarpet; materials[7343] = Material.GreenCarpet; materials[7344] = Material.RedCarpet; materials[7345] = Material.BlackCarpet; materials[7346] = Material.Terracotta; materials[7347] = Material.CoalBlock; materials[7348] = Material.PackedIce; for (int i = 7349; i <= 7350; i++) materials[i] = Material.Sunflower; for (int i = 7351; i <= 7352; i++) materials[i] = Material.Lilac; for (int i = 7353; i <= 7354; i++) materials[i] = Material.RoseBush; for (int i = 7355; i <= 7356; i++) materials[i] = Material.Peony; for (int i = 7357; i <= 7358; i++) materials[i] = Material.TallGrass; for (int i = 7359; i <= 7360; i++) materials[i] = Material.LargeFern; for (int i = 7361; i <= 7376; i++) materials[i] = Material.WhiteBanner; for (int i = 7377; i <= 7392; i++) materials[i] = Material.OrangeBanner; for (int i = 7393; i <= 7408; i++) materials[i] = Material.MagentaBanner; for (int i = 7409; i <= 7424; i++) materials[i] = Material.LightBlueBanner; for (int i = 7425; i <= 7440; i++) materials[i] = Material.YellowBanner; for (int i = 7441; i <= 7456; i++) materials[i] = Material.LimeBanner; for (int i = 7457; i <= 7472; i++) materials[i] = Material.PinkBanner; for (int i = 7473; i <= 7488; i++) materials[i] = Material.GrayBanner; for (int i = 7489; i <= 7504; i++) materials[i] = Material.LightGrayBanner; for (int i = 7505; i <= 7520; i++) materials[i] = Material.CyanBanner; for (int i = 7521; i <= 7536; i++) materials[i] = Material.PurpleBanner; for (int i = 7537; i <= 7552; i++) materials[i] = Material.BlueBanner; for (int i = 7553; i <= 7568; i++) materials[i] = Material.BrownBanner; for (int i = 7569; i <= 7584; i++) materials[i] = Material.GreenBanner; for (int i = 7585; i <= 7600; i++) materials[i] = Material.RedBanner; for (int i = 7601; i <= 7616; i++) materials[i] = Material.BlackBanner; for (int i = 7617; i <= 7620; i++) materials[i] = Material.WhiteWallBanner; for (int i = 7621; i <= 7624; i++) materials[i] = Material.OrangeWallBanner; for (int i = 7625; i <= 7628; i++) materials[i] = Material.MagentaWallBanner; for (int i = 7629; i <= 7632; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 7633; i <= 7636; i++) materials[i] = Material.YellowWallBanner; for (int i = 7637; i <= 7640; i++) materials[i] = Material.LimeWallBanner; for (int i = 7641; i <= 7644; i++) materials[i] = Material.PinkWallBanner; for (int i = 7645; i <= 7648; i++) materials[i] = Material.GrayWallBanner; for (int i = 7649; i <= 7652; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 7653; i <= 7656; i++) materials[i] = Material.CyanWallBanner; for (int i = 7657; i <= 7660; i++) materials[i] = Material.PurpleWallBanner; for (int i = 7661; i <= 7664; i++) materials[i] = Material.BlueWallBanner; for (int i = 7665; i <= 7668; i++) materials[i] = Material.BrownWallBanner; for (int i = 7669; i <= 7672; i++) materials[i] = Material.GreenWallBanner; for (int i = 7673; i <= 7676; i++) materials[i] = Material.RedWallBanner; for (int i = 7677; i <= 7680; i++) materials[i] = Material.BlackWallBanner; materials[7681] = Material.RedSandstone; materials[7682] = Material.ChiseledRedSandstone; materials[7683] = Material.CutRedSandstone; for (int i = 7684; i <= 7763; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 7764; i <= 7769; i++) materials[i] = Material.OakSlab; for (int i = 7770; i <= 7775; i++) materials[i] = Material.SpruceSlab; for (int i = 7776; i <= 7781; i++) materials[i] = Material.BirchSlab; for (int i = 7782; i <= 7787; i++) materials[i] = Material.JungleSlab; for (int i = 7788; i <= 7793; i++) materials[i] = Material.AcaciaSlab; for (int i = 7794; i <= 7799; i++) materials[i] = Material.DarkOakSlab; for (int i = 7800; i <= 7805; i++) materials[i] = Material.StoneSlab; for (int i = 7806; i <= 7811; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 7812; i <= 7817; i++) materials[i] = Material.SandstoneSlab; for (int i = 7818; i <= 7823; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 7824; i <= 7829; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 7830; i <= 7835; i++) materials[i] = Material.CobblestoneSlab; for (int i = 7836; i <= 7841; i++) materials[i] = Material.BrickSlab; for (int i = 7842; i <= 7847; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7848; i <= 7853; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7854; i <= 7859; i++) materials[i] = Material.QuartzSlab; for (int i = 7860; i <= 7865; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 7866; i <= 7871; i++) materials[i] = Material.CutRedSandstoneSlab; for (int i = 7872; i <= 7877; i++) materials[i] = Material.PurpurSlab; materials[7878] = Material.SmoothStone; materials[7879] = Material.SmoothSandstone; materials[7880] = Material.SmoothQuartz; materials[7881] = Material.SmoothRedSandstone; for (int i = 7882; i <= 7913; i++) materials[i] = Material.SpruceFenceGate; for (int i = 7914; i <= 7945; i++) materials[i] = Material.BirchFenceGate; for (int i = 7946; i <= 7977; i++) materials[i] = Material.JungleFenceGate; for (int i = 7978; i <= 8009; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 8010; i <= 8041; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 8042; i <= 8073; i++) materials[i] = Material.SpruceFence; for (int i = 8074; i <= 8105; i++) materials[i] = Material.BirchFence; for (int i = 8106; i <= 8137; i++) materials[i] = Material.JungleFence; for (int i = 8138; i <= 8169; i++) materials[i] = Material.AcaciaFence; for (int i = 8170; i <= 8201; i++) materials[i] = Material.DarkOakFence; for (int i = 8202; i <= 8265; i++) materials[i] = Material.SpruceDoor; for (int i = 8266; i <= 8329; i++) materials[i] = Material.BirchDoor; for (int i = 8330; i <= 8393; i++) materials[i] = Material.JungleDoor; for (int i = 8394; i <= 8457; i++) materials[i] = Material.AcaciaDoor; for (int i = 8458; i <= 8521; i++) materials[i] = Material.DarkOakDoor; for (int i = 8522; i <= 8527; i++) materials[i] = Material.EndRod; for (int i = 8528; i <= 8591; i++) materials[i] = Material.ChorusPlant; for (int i = 8592; i <= 8597; i++) materials[i] = Material.ChorusFlower; materials[8598] = Material.PurpurBlock; for (int i = 8599; i <= 8601; i++) materials[i] = Material.PurpurPillar; for (int i = 8602; i <= 8681; i++) materials[i] = Material.PurpurStairs; materials[8682] = Material.EndStoneBricks; for (int i = 8683; i <= 8686; i++) materials[i] = Material.Beetroots; materials[8687] = Material.DirtPath; materials[8688] = Material.EndGateway; for (int i = 8689; i <= 8700; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 8701; i <= 8712; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8713; i <= 8716; i++) materials[i] = Material.FrostedIce; materials[8717] = Material.MagmaBlock; materials[8718] = Material.NetherWartBlock; materials[8719] = Material.RedNetherBricks; for (int i = 8720; i <= 8722; i++) materials[i] = Material.BoneBlock; materials[8723] = Material.StructureVoid; for (int i = 8724; i <= 8735; i++) materials[i] = Material.Observer; for (int i = 8736; i <= 8741; i++) materials[i] = Material.ShulkerBox; for (int i = 8742; i <= 8747; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 8748; i <= 8753; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 8754; i <= 8759; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 8760; i <= 8765; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 8766; i <= 8771; i++) materials[i] = Material.YellowShulkerBox; for (int i = 8772; i <= 8777; i++) materials[i] = Material.LimeShulkerBox; for (int i = 8778; i <= 8783; i++) materials[i] = Material.PinkShulkerBox; for (int i = 8784; i <= 8789; i++) materials[i] = Material.GrayShulkerBox; for (int i = 8790; i <= 8795; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 8796; i <= 8801; i++) materials[i] = Material.CyanShulkerBox; for (int i = 8802; i <= 8807; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 8808; i <= 8813; i++) materials[i] = Material.BlueShulkerBox; for (int i = 8814; i <= 8819; i++) materials[i] = Material.BrownShulkerBox; for (int i = 8820; i <= 8825; i++) materials[i] = Material.GreenShulkerBox; for (int i = 8826; i <= 8831; i++) materials[i] = Material.RedShulkerBox; for (int i = 8832; i <= 8837; i++) materials[i] = Material.BlackShulkerBox; for (int i = 8838; i <= 8841; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 8842; i <= 8845; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 8846; i <= 8849; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 8850; i <= 8853; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 8854; i <= 8857; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 8858; i <= 8861; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 8862; i <= 8865; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 8866; i <= 8869; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 8870; i <= 8873; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 8874; i <= 8877; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 8878; i <= 8881; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 8882; i <= 8885; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 8886; i <= 8889; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 8890; i <= 8893; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 8894; i <= 8897; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 8898; i <= 8901; i++) materials[i] = Material.BlackGlazedTerracotta; materials[8902] = Material.WhiteConcrete; materials[8903] = Material.OrangeConcrete; materials[8904] = Material.MagentaConcrete; materials[8905] = Material.LightBlueConcrete; materials[8906] = Material.YellowConcrete; materials[8907] = Material.LimeConcrete; materials[8908] = Material.PinkConcrete; materials[8909] = Material.GrayConcrete; materials[8910] = Material.LightGrayConcrete; materials[8911] = Material.CyanConcrete; materials[8912] = Material.PurpleConcrete; materials[8913] = Material.BlueConcrete; materials[8914] = Material.BrownConcrete; materials[8915] = Material.GreenConcrete; materials[8916] = Material.RedConcrete; materials[8917] = Material.BlackConcrete; materials[8918] = Material.WhiteConcretePowder; materials[8919] = Material.OrangeConcretePowder; materials[8920] = Material.MagentaConcretePowder; materials[8921] = Material.LightBlueConcretePowder; materials[8922] = Material.YellowConcretePowder; materials[8923] = Material.LimeConcretePowder; materials[8924] = Material.PinkConcretePowder; materials[8925] = Material.GrayConcretePowder; materials[8926] = Material.LightGrayConcretePowder; materials[8927] = Material.CyanConcretePowder; materials[8928] = Material.PurpleConcretePowder; materials[8929] = Material.BlueConcretePowder; materials[8930] = Material.BrownConcretePowder; materials[8931] = Material.GreenConcretePowder; materials[8932] = Material.RedConcretePowder; materials[8933] = Material.BlackConcretePowder; for (int i = 8934; i <= 8959; i++) materials[i] = Material.Kelp; materials[8960] = Material.KelpPlant; materials[8961] = Material.DriedKelpBlock; for (int i = 8962; i <= 8973; i++) materials[i] = Material.TurtleEgg; materials[8974] = Material.DeadTubeCoralBlock; materials[8975] = Material.DeadBrainCoralBlock; materials[8976] = Material.DeadBubbleCoralBlock; materials[8977] = Material.DeadFireCoralBlock; materials[8978] = Material.DeadHornCoralBlock; materials[8979] = Material.TubeCoralBlock; materials[8980] = Material.BrainCoralBlock; materials[8981] = Material.BubbleCoralBlock; materials[8982] = Material.FireCoralBlock; materials[8983] = Material.HornCoralBlock; for (int i = 8984; i <= 8985; i++) materials[i] = Material.DeadTubeCoral; for (int i = 8986; i <= 8987; i++) materials[i] = Material.DeadBrainCoral; for (int i = 8988; i <= 8989; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 8990; i <= 8991; i++) materials[i] = Material.DeadFireCoral; for (int i = 8992; i <= 8993; i++) materials[i] = Material.DeadHornCoral; for (int i = 8994; i <= 8995; i++) materials[i] = Material.TubeCoral; for (int i = 8996; i <= 8997; i++) materials[i] = Material.BrainCoral; for (int i = 8998; i <= 8999; i++) materials[i] = Material.BubbleCoral; for (int i = 9000; i <= 9001; i++) materials[i] = Material.FireCoral; for (int i = 9002; i <= 9003; i++) materials[i] = Material.HornCoral; for (int i = 9004; i <= 9005; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 9006; i <= 9007; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 9008; i <= 9009; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 9010; i <= 9011; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 9012; i <= 9013; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 9014; i <= 9015; i++) materials[i] = Material.TubeCoralFan; for (int i = 9016; i <= 9017; i++) materials[i] = Material.BrainCoralFan; for (int i = 9018; i <= 9019; i++) materials[i] = Material.BubbleCoralFan; for (int i = 9020; i <= 9021; i++) materials[i] = Material.FireCoralFan; for (int i = 9022; i <= 9023; i++) materials[i] = Material.HornCoralFan; for (int i = 9024; i <= 9031; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 9032; i <= 9039; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 9040; i <= 9047; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 9048; i <= 9055; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 9056; i <= 9063; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 9064; i <= 9071; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 9072; i <= 9079; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 9080; i <= 9087; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 9088; i <= 9095; i++) materials[i] = Material.FireCoralWallFan; for (int i = 9096; i <= 9103; i++) materials[i] = Material.HornCoralWallFan; for (int i = 9104; i <= 9111; i++) materials[i] = Material.SeaPickle; materials[9112] = Material.BlueIce; for (int i = 9113; i <= 9114; i++) materials[i] = Material.Conduit; materials[9115] = Material.BambooSapling; for (int i = 9116; i <= 9127; i++) materials[i] = Material.Bamboo; materials[9128] = Material.PottedBamboo; materials[9129] = Material.VoidAir; materials[9130] = Material.CaveAir; for (int i = 9131; i <= 9132; i++) materials[i] = Material.BubbleColumn; for (int i = 9133; i <= 9212; i++) materials[i] = Material.PolishedGraniteStairs; for (int i = 9213; i <= 9292; i++) materials[i] = Material.SmoothRedSandstoneStairs; for (int i = 9293; i <= 9372; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 9373; i <= 9452; i++) materials[i] = Material.PolishedDioriteStairs; for (int i = 9453; i <= 9532; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 9533; i <= 9612; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 9613; i <= 9692; i++) materials[i] = Material.StoneStairs; for (int i = 9693; i <= 9772; i++) materials[i] = Material.SmoothSandstoneStairs; for (int i = 9773; i <= 9852; i++) materials[i] = Material.SmoothQuartzStairs; for (int i = 9853; i <= 9932; i++) materials[i] = Material.GraniteStairs; for (int i = 9933; i <= 10012; i++) materials[i] = Material.AndesiteStairs; for (int i = 10013; i <= 10092; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 10093; i <= 10172; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 10173; i <= 10252; i++) materials[i] = Material.DioriteStairs; for (int i = 10253; i <= 10258; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 10259; i <= 10264; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 10265; i <= 10270; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 10271; i <= 10276; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 10277; i <= 10282; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 10283; i <= 10288; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 10289; i <= 10294; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 10295; i <= 10300; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 10301; i <= 10306; i++) materials[i] = Material.GraniteSlab; for (int i = 10307; i <= 10312; i++) materials[i] = Material.AndesiteSlab; for (int i = 10313; i <= 10318; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 10319; i <= 10324; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 10325; i <= 10330; i++) materials[i] = Material.DioriteSlab; for (int i = 10331; i <= 10394; i++) materials[i] = Material.BrickWall; for (int i = 10395; i <= 10458; i++) materials[i] = Material.PrismarineWall; for (int i = 10459; i <= 10522; i++) materials[i] = Material.RedSandstoneWall; for (int i = 10523; i <= 10586; i++) materials[i] = Material.MossyStoneBrickWall; for (int i = 10587; i <= 10650; i++) materials[i] = Material.GraniteWall; for (int i = 10651; i <= 10714; i++) materials[i] = Material.StoneBrickWall; for (int i = 10715; i <= 10778; i++) materials[i] = Material.NetherBrickWall; for (int i = 10779; i <= 10842; i++) materials[i] = Material.AndesiteWall; for (int i = 10843; i <= 10906; i++) materials[i] = Material.RedNetherBrickWall; for (int i = 10907; i <= 10970; i++) materials[i] = Material.SandstoneWall; for (int i = 10971; i <= 11034; i++) materials[i] = Material.EndStoneBrickWall; for (int i = 11035; i <= 11098; i++) materials[i] = Material.DioriteWall; for (int i = 11099; i <= 11130; i++) materials[i] = Material.Scaffolding; for (int i = 11131; i <= 11134; i++) materials[i] = Material.Loom; for (int i = 11135; i <= 11146; i++) materials[i] = Material.Barrel; for (int i = 11147; i <= 11154; i++) materials[i] = Material.Smoker; for (int i = 11155; i <= 11162; i++) materials[i] = Material.BlastFurnace; materials[11163] = Material.CartographyTable; materials[11164] = Material.FletchingTable; for (int i = 11165; i <= 11176; i++) materials[i] = Material.Grindstone; for (int i = 11177; i <= 11192; i++) materials[i] = Material.Lectern; materials[11193] = Material.SmithingTable; for (int i = 11194; i <= 11197; i++) materials[i] = Material.Stonecutter; for (int i = 11198; i <= 11213; i++) materials[i] = Material.Bell; for (int i = 11214; i <= 11215; i++) materials[i] = Material.Lantern; for (int i = 11216; i <= 11247; i++) materials[i] = Material.Campfire; for (int i = 11248; i <= 11251; i++) materials[i] = Material.SweetBerryBush; for (int i = 11252; i <= 11255; i++) materials[i] = Material.StructureBlock; for (int i = 11256; i <= 11261; i++) materials[i] = Material.Jigsaw; for (int i = 11262; i <= 11270; i++) materials[i] = Material.Composter; } protected override Dictionary GetDict() { return materials; } } }