namespace MinecraftClient.Inventory { /// /// Represents a trade of a villager /// public class VillagerTrade { public Item InputItem1; public Item OutputItem; public Item? InputItem2; public bool TradeDisabled; public int NumberOfTradeUses; public int MaximumNumberOfTradeUses; public int Xp; public int SpecialPrice; public float PriceMultiplier; public int Demand; public VillagerTrade(Item inputItem1, Item outputItem, Item? inputItem2, bool tradeDisabled, int numberOfTradeUses, int maximumNumberOfTradeUses, int xp, int specialPrice, float priceMultiplier, int demand) { InputItem1 = inputItem1; OutputItem = outputItem; InputItem2 = inputItem2; TradeDisabled = tradeDisabled; NumberOfTradeUses = numberOfTradeUses; MaximumNumberOfTradeUses = maximumNumberOfTradeUses; Xp = xp; SpecialPrice = specialPrice; PriceMultiplier = priceMultiplier; Demand = demand; } } }