using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1193 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1193() { for (int i = 8475; i <= 8498; i++) materials[i] = Material.AcaciaButton; for (int i = 11467; i <= 11530; i++) materials[i] = Material.AcaciaDoor; for (int i = 11147; i <= 11178; i++) materials[i] = Material.AcaciaFence; for (int i = 10923; i <= 10954; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 4934; i <= 4997; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 326; i <= 353; i++) materials[i] = Material.AcaciaLeaves; for (int i = 131; i <= 133; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5560; i <= 5561; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 32; i <= 33; i++) materials[i] = Material.AcaciaSapling; for (int i = 4346; i <= 4377; i++) materials[i] = Material.AcaciaSign; for (int i = 10709; i <= 10714; i++) materials[i] = Material.AcaciaSlab; for (int i = 9488; i <= 9567; i++) materials[i] = Material.AcaciaStairs; for (int i = 6052; i <= 6115; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5406; i <= 5413; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4702; i <= 4709; i++) materials[i] = Material.AcaciaWallSign; for (int i = 184; i <= 186; i++) materials[i] = Material.AcaciaWood; for (int i = 8924; i <= 8947; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2027] = Material.Allium; materials[20403] = Material.AmethystBlock; for (int i = 20405; i <= 20416; i++) materials[i] = Material.AmethystCluster; materials[18820] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 13508; i <= 13513; i++) materials[i] = Material.AndesiteSlab; for (int i = 13134; i <= 13213; i++) materials[i] = Material.AndesiteStairs; for (int i = 16124; i <= 16447; i++) materials[i] = Material.AndesiteWall; for (int i = 8711; i <= 8714; i++) materials[i] = Material.Anvil; for (int i = 6587; i <= 6590; i++) materials[i] = Material.AttachedMelonStem; for (int i = 6583; i <= 6586; i++) materials[i] = Material.AttachedPumpkinStem; materials[21498] = Material.Azalea; for (int i = 410; i <= 437; i++) materials[i] = Material.AzaleaLeaves; materials[2028] = Material.AzureBluet; for (int i = 12317; i <= 12328; i++) materials[i] = Material.Bamboo; for (int i = 145; i <= 147; i++) materials[i] = Material.BambooBlock; for (int i = 8547; i <= 8570; i++) materials[i] = Material.BambooButton; for (int i = 11659; i <= 11722; i++) materials[i] = Material.BambooDoor; for (int i = 11243; i <= 11274; i++) materials[i] = Material.BambooFence; for (int i = 11019; i <= 11050; i++) materials[i] = Material.BambooFenceGate; for (int i = 5318; i <= 5381; i++) materials[i] = Material.BambooHangingSign; materials[23] = Material.BambooMosaic; for (int i = 10733; i <= 10738; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 9808; i <= 9887; i++) materials[i] = Material.BambooMosaicStairs; materials[22] = Material.BambooPlanks; for (int i = 5566; i <= 5567; i++) materials[i] = Material.BambooPressurePlate; materials[12316] = Material.BambooSapling; for (int i = 4474; i <= 4505; i++) materials[i] = Material.BambooSign; for (int i = 10727; i <= 10732; i++) materials[i] = Material.BambooSlab; for (int i = 9728; i <= 9807; i++) materials[i] = Material.BambooStairs; for (int i = 6244; i <= 6307; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5454; i <= 5461; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4734; i <= 4741; i++) materials[i] = Material.BambooWallSign; for (int i = 17780; i <= 17791; i++) materials[i] = Material.Barrel; materials[9889] = Material.Barrier; for (int i = 5687; i <= 5689; i++) materials[i] = Material.Basalt; materials[7688] = Material.Beacon; materials[76] = Material.Bedrock; for (int i = 18769; i <= 18792; i++) materials[i] = Material.BeeNest; for (int i = 18793; i <= 18816; i++) materials[i] = Material.Beehive; for (int i = 11884; i <= 11887; i++) materials[i] = Material.Beetroots; for (int i = 17843; i <= 17874; i++) materials[i] = Material.Bell; for (int i = 21502; i <= 21533; i++) materials[i] = Material.BigDripleaf; for (int i = 21534; i <= 21541; i++) materials[i] = Material.BigDripleafStem; for (int i = 8427; i <= 8450; i++) materials[i] = Material.BirchButton; for (int i = 11339; i <= 11402; i++) materials[i] = Material.BirchDoor; for (int i = 11083; i <= 11114; i++) materials[i] = Material.BirchFence; for (int i = 10859; i <= 10890; i++) materials[i] = Material.BirchFenceGate; for (int i = 4870; i <= 4933; i++) materials[i] = Material.BirchHangingSign; for (int i = 270; i <= 297; i++) materials[i] = Material.BirchLeaves; for (int i = 125; i <= 127; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5556; i <= 5557; i++) materials[i] = Material.BirchPressurePlate; for (int i = 28; i <= 29; i++) materials[i] = Material.BirchSapling; for (int i = 4314; i <= 4345; i++) materials[i] = Material.BirchSign; for (int i = 10697; i <= 10702; i++) materials[i] = Material.BirchSlab; for (int i = 7516; i <= 7595; i++) materials[i] = Material.BirchStairs; for (int i = 5924; i <= 5987; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5398; i <= 5405; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4694; i <= 4701; i++) materials[i] = Material.BirchWallSign; for (int i = 178; i <= 180; i++) materials[i] = Material.BirchWood; for (int i = 10522; i <= 10537; i++) materials[i] = Material.BlackBanner; for (int i = 1877; i <= 1892; i++) materials[i] = Material.BlackBed; for (int i = 20353; i <= 20368; i++) materials[i] = Material.BlackCandle; for (int i = 20401; i <= 20402; i++) materials[i] = Material.BlackCandleCake; materials[10266] = Material.BlackCarpet; materials[12118] = Material.BlackConcrete; materials[12134] = Material.BlackConcretePowder; for (int i = 12099; i <= 12102; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 12033; i <= 12038; i++) materials[i] = Material.BlackShulkerBox; materials[5795] = Material.BlackStainedGlass; for (int i = 9456; i <= 9487; i++) materials[i] = Material.BlackStainedGlassPane; materials[8975] = Material.BlackTerracotta; for (int i = 10598; i <= 10601; i++) materials[i] = Material.BlackWallBanner; materials[2011] = Material.BlackWool; materials[18832] = Material.Blackstone; for (int i = 19237; i <= 19242; i++) materials[i] = Material.BlackstoneSlab; for (int i = 18833; i <= 18912; i++) materials[i] = Material.BlackstoneStairs; for (int i = 18913; i <= 19236; i++) materials[i] = Material.BlackstoneWall; for (int i = 17800; i <= 17807; i++) materials[i] = Material.BlastFurnace; for (int i = 10458; i <= 10473; i++) materials[i] = Material.BlueBanner; for (int i = 1813; i <= 1828; i++) materials[i] = Material.BlueBed; for (int i = 20289; i <= 20304; i++) materials[i] = Material.BlueCandle; for (int i = 20393; i <= 20394; i++) materials[i] = Material.BlueCandleCake; materials[10262] = Material.BlueCarpet; materials[12114] = Material.BlueConcrete; materials[12130] = Material.BlueConcretePowder; for (int i = 12083; i <= 12086; i++) materials[i] = Material.BlueGlazedTerracotta; materials[12313] = Material.BlueIce; materials[2026] = Material.BlueOrchid; for (int i = 12009; i <= 12014; i++) materials[i] = Material.BlueShulkerBox; materials[5791] = Material.BlueStainedGlass; for (int i = 9328; i <= 9359; i++) materials[i] = Material.BlueStainedGlassPane; materials[8971] = Material.BlueTerracotta; for (int i = 10582; i <= 10585; i++) materials[i] = Material.BlueWallBanner; materials[2007] = Material.BlueWool; for (int i = 11921; i <= 11923; i++) materials[i] = Material.BoneBlock; materials[2044] = Material.Bookshelf; for (int i = 12197; i <= 12198; i++) materials[i] = Material.BrainCoral; materials[12181] = Material.BrainCoralBlock; for (int i = 12217; i <= 12218; i++) materials[i] = Material.BrainCoralFan; for (int i = 12273; i <= 12280; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 7160; i <= 7167; i++) materials[i] = Material.BrewingStand; for (int i = 10775; i <= 10780; i++) materials[i] = Material.BrickSlab; for (int i = 6799; i <= 6878; i++) materials[i] = Material.BrickStairs; for (int i = 13532; i <= 13855; i++) materials[i] = Material.BrickWall; materials[2041] = Material.Bricks; for (int i = 10474; i <= 10489; i++) materials[i] = Material.BrownBanner; for (int i = 1829; i <= 1844; i++) materials[i] = Material.BrownBed; for (int i = 20305; i <= 20320; i++) materials[i] = Material.BrownCandle; for (int i = 20395; i <= 20396; i++) materials[i] = Material.BrownCandleCake; materials[10263] = Material.BrownCarpet; materials[12115] = Material.BrownConcrete; materials[12131] = Material.BrownConcretePowder; for (int i = 12087; i <= 12090; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2037] = Material.BrownMushroom; for (int i = 6320; i <= 6383; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 12015; i <= 12020; i++) materials[i] = Material.BrownShulkerBox; materials[5792] = Material.BrownStainedGlass; for (int i = 9360; i <= 9391; i++) materials[i] = Material.BrownStainedGlassPane; materials[8972] = Material.BrownTerracotta; for (int i = 10586; i <= 10589; i++) materials[i] = Material.BrownWallBanner; materials[2008] = Material.BrownWool; for (int i = 12332; i <= 12333; i++) materials[i] = Material.BubbleColumn; for (int i = 12199; i <= 12200; i++) materials[i] = Material.BubbleCoral; materials[12182] = Material.BubbleCoralBlock; for (int i = 12219; i <= 12220; i++) materials[i] = Material.BubbleCoralFan; for (int i = 12281; i <= 12288; i++) materials[i] = Material.BubbleCoralWallFan; materials[20404] = Material.BuddingAmethyst; for (int i = 5616; i <= 5631; i++) materials[i] = Material.Cactus; for (int i = 5709; i <= 5715; i++) materials[i] = Material.Cake; materials[20454] = Material.Calcite; for (int i = 17883; i <= 17914; i++) materials[i] = Material.Campfire; for (int i = 20097; i <= 20112; i++) materials[i] = Material.Candle; for (int i = 20369; i <= 20370; i++) materials[i] = Material.CandleCake; for (int i = 8363; i <= 8370; i++) materials[i] = Material.Carrots; materials[17808] = Material.CartographyTable; for (int i = 5701; i <= 5704; i++) materials[i] = Material.CarvedPumpkin; materials[7168] = Material.Cauldron; materials[12331] = Material.CaveAir; for (int i = 21443; i <= 21494; i++) materials[i] = Material.CaveVines; for (int i = 21495; i <= 21496; i++) materials[i] = Material.CaveVinesPlant; for (int i = 6544; i <= 6549; i++) materials[i] = Material.Chain; for (int i = 11902; i <= 11913; i++) materials[i] = Material.ChainCommandBlock; for (int i = 2902; i <= 2925; i++) materials[i] = Material.Chest; for (int i = 8715; i <= 8718; i++) materials[i] = Material.ChippedAnvil; for (int i = 2045; i <= 2300; i++) materials[i] = Material.ChiseledBookshelf; materials[23209] = Material.ChiseledDeepslate; materials[20094] = Material.ChiseledNetherBricks; materials[19246] = Material.ChiseledPolishedBlackstone; materials[8840] = Material.ChiseledQuartzBlock; materials[10603] = Material.ChiseledRedSandstone; materials[485] = Material.ChiseledSandstone; materials[6311] = Material.ChiseledStoneBricks; for (int i = 11793; i <= 11798; i++) materials[i] = Material.ChorusFlower; for (int i = 11729; i <= 11792; i++) materials[i] = Material.ChorusPlant; materials[5632] = Material.Clay; materials[10268] = Material.CoalBlock; materials[116] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[21565] = Material.CobbledDeepslate; for (int i = 21646; i <= 21651; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 21566; i <= 21645; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 21652; i <= 21975; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 10769; i <= 10774; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4598; i <= 4677; i++) materials[i] = Material.CobblestoneStairs; for (int i = 7689; i <= 8012; i++) materials[i] = Material.CobblestoneWall; materials[1953] = Material.Cobweb; for (int i = 7189; i <= 7200; i++) materials[i] = Material.Cocoa; for (int i = 7676; i <= 7687; i++) materials[i] = Material.CommandBlock; for (int i = 8779; i <= 8794; i++) materials[i] = Material.Comparator; for (int i = 18744; i <= 18752; i++) materials[i] = Material.Composter; for (int i = 12314; i <= 12315; i++) materials[i] = Material.Conduit; materials[20695] = Material.CopperBlock; materials[20696] = Material.CopperOre; materials[2034] = Material.Cornflower; materials[23210] = Material.CrackedDeepslateBricks; materials[23211] = Material.CrackedDeepslateTiles; materials[20095] = Material.CrackedNetherBricks; materials[19245] = Material.CrackedPolishedBlackstoneBricks; materials[6310] = Material.CrackedStoneBricks; materials[4225] = Material.CraftingTable; for (int i = 8651; i <= 8666; i++) materials[i] = Material.CreeperHead; for (int i = 8667; i <= 8670; i++) materials[i] = Material.CreeperWallHead; for (int i = 18472; i <= 18495; i++) materials[i] = Material.CrimsonButton; for (int i = 18520; i <= 18583; i++) materials[i] = Material.CrimsonDoor; for (int i = 18056; i <= 18087; i++) materials[i] = Material.CrimsonFence; for (int i = 18248; i <= 18279; i++) materials[i] = Material.CrimsonFenceGate; materials[17981] = Material.CrimsonFungus; for (int i = 5126; i <= 5189; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 17974; i <= 17976; i++) materials[i] = Material.CrimsonHyphae; materials[17980] = Material.CrimsonNylium; materials[18038] = Material.CrimsonPlanks; for (int i = 18052; i <= 18053; i++) materials[i] = Material.CrimsonPressurePlate; materials[18037] = Material.CrimsonRoots; for (int i = 18648; i <= 18679; i++) materials[i] = Material.CrimsonSign; for (int i = 18040; i <= 18045; i++) materials[i] = Material.CrimsonSlab; for (int i = 18312; i <= 18391; i++) materials[i] = Material.CrimsonStairs; for (int i = 17968; i <= 17970; i++) materials[i] = Material.CrimsonStem; for (int i = 18120; i <= 18183; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5438; i <= 5445; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 18712; i <= 18719; i++) materials[i] = Material.CrimsonWallSign; materials[18821] = Material.CryingObsidian; materials[20701] = Material.CutCopper; for (int i = 21040; i <= 21045; i++) materials[i] = Material.CutCopperSlab; for (int i = 20942; i <= 21021; i++) materials[i] = Material.CutCopperStairs; materials[10604] = Material.CutRedSandstone; for (int i = 10811; i <= 10816; i++) materials[i] = Material.CutRedSandstoneSlab; materials[486] = Material.CutSandstone; for (int i = 10757; i <= 10762; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 10426; i <= 10441; i++) materials[i] = Material.CyanBanner; for (int i = 1781; i <= 1796; i++) materials[i] = Material.CyanBed; for (int i = 20257; i <= 20272; i++) materials[i] = Material.CyanCandle; for (int i = 20389; i <= 20390; i++) materials[i] = Material.CyanCandleCake; materials[10260] = Material.CyanCarpet; materials[12112] = Material.CyanConcrete; materials[12128] = Material.CyanConcretePowder; for (int i = 12075; i <= 12078; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 11997; i <= 12002; i++) materials[i] = Material.CyanShulkerBox; materials[5789] = Material.CyanStainedGlass; for (int i = 9264; i <= 9295; i++) materials[i] = Material.CyanStainedGlassPane; materials[8969] = Material.CyanTerracotta; for (int i = 10574; i <= 10577; i++) materials[i] = Material.CyanWallBanner; materials[2005] = Material.CyanWool; for (int i = 8719; i <= 8722; i++) materials[i] = Material.DamagedAnvil; materials[2024] = Material.Dandelion; for (int i = 8499; i <= 8522; i++) materials[i] = Material.DarkOakButton; for (int i = 11531; i <= 11594; i++) materials[i] = Material.DarkOakDoor; for (int i = 11179; i <= 11210; i++) materials[i] = Material.DarkOakFence; for (int i = 10955; i <= 10986; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5062; i <= 5125; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 354; i <= 381; i++) materials[i] = Material.DarkOakLeaves; for (int i = 134; i <= 136; i++) materials[i] = Material.DarkOakLog; materials[20] = Material.DarkOakPlanks; for (int i = 5562; i <= 5563; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 34; i <= 35; i++) materials[i] = Material.DarkOakSapling; for (int i = 4410; i <= 4441; i++) materials[i] = Material.DarkOakSign; for (int i = 10715; i <= 10720; i++) materials[i] = Material.DarkOakSlab; for (int i = 9568; i <= 9647; i++) materials[i] = Material.DarkOakStairs; for (int i = 6116; i <= 6179; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5422; i <= 5429; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4718; i <= 4725; i++) materials[i] = Material.DarkOakWallSign; for (int i = 187; i <= 189; i++) materials[i] = Material.DarkOakWood; materials[9988] = Material.DarkPrismarine; for (int i = 10241; i <= 10246; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 10149; i <= 10228; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 8795; i <= 8826; i++) materials[i] = Material.DaylightDetector; for (int i = 12187; i <= 12188; i++) materials[i] = Material.DeadBrainCoral; materials[12176] = Material.DeadBrainCoralBlock; for (int i = 12207; i <= 12208; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 12233; i <= 12240; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 12189; i <= 12190; i++) materials[i] = Material.DeadBubbleCoral; materials[12177] = Material.DeadBubbleCoralBlock; for (int i = 12209; i <= 12210; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 12241; i <= 12248; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[1956] = Material.DeadBush; for (int i = 12191; i <= 12192; i++) materials[i] = Material.DeadFireCoral; materials[12178] = Material.DeadFireCoralBlock; for (int i = 12211; i <= 12212; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 12249; i <= 12256; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 12193; i <= 12194; i++) materials[i] = Material.DeadHornCoral; materials[12179] = Material.DeadHornCoralBlock; for (int i = 12213; i <= 12214; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 12257; i <= 12264; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 12185; i <= 12186; i++) materials[i] = Material.DeadTubeCoral; materials[12175] = Material.DeadTubeCoralBlock; for (int i = 12205; i <= 12206; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 12225; i <= 12232; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 21562; i <= 21564; i++) materials[i] = Material.Deepslate; for (int i = 22879; i <= 22884; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 22799; i <= 22878; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 22885; i <= 23208; i++) materials[i] = Material.DeepslateBrickWall; materials[22798] = Material.DeepslateBricks; materials[117] = Material.DeepslateCoalOre; materials[20697] = Material.DeepslateCopperOre; materials[4223] = Material.DeepslateDiamondOre; materials[7282] = Material.DeepslateEmeraldOre; materials[113] = Material.DeepslateGoldOre; materials[115] = Material.DeepslateIronOre; materials[470] = Material.DeepslateLapisOre; for (int i = 5570; i <= 5571; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 22468; i <= 22473; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 22388; i <= 22467; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 22474; i <= 22797; i++) materials[i] = Material.DeepslateTileWall; materials[22387] = Material.DeepslateTiles; for (int i = 1917; i <= 1940; i++) materials[i] = Material.DetectorRail; materials[4224] = Material.DiamondBlock; materials[4222] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 13526; i <= 13531; i++) materials[i] = Material.DioriteSlab; for (int i = 13374; i <= 13453; i++) materials[i] = Material.DioriteStairs; for (int i = 17420; i <= 17743; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[11888] = Material.DirtPath; for (int i = 472; i <= 483; i++) materials[i] = Material.Dispenser; materials[7186] = Material.DragonEgg; for (int i = 8671; i <= 8686; i++) materials[i] = Material.DragonHead; for (int i = 8687; i <= 8690; i++) materials[i] = Material.DragonWallHead; materials[12162] = Material.DriedKelpBlock; materials[21442] = Material.DripstoneBlock; for (int i = 8948; i <= 8959; i++) materials[i] = Material.Dropper; materials[7435] = Material.EmeraldBlock; materials[7281] = Material.EmeraldOre; materials[7159] = Material.EnchantingTable; materials[11889] = Material.EndGateway; materials[7176] = Material.EndPortal; for (int i = 7177; i <= 7184; i++) materials[i] = Material.EndPortalFrame; for (int i = 11723; i <= 11728; i++) materials[i] = Material.EndRod; materials[7185] = Material.EndStone; for (int i = 13484; i <= 13489; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 12734; i <= 12813; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 17096; i <= 17419; i++) materials[i] = Material.EndStoneBrickWall; materials[11883] = Material.EndStoneBricks; for (int i = 7283; i <= 7290; i++) materials[i] = Material.EnderChest; materials[20694] = Material.ExposedCopper; materials[20700] = Material.ExposedCutCopper; for (int i = 21034; i <= 21039; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 20862; i <= 20941; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4234; i <= 4241; i++) materials[i] = Material.Farmland; materials[1955] = Material.Fern; for (int i = 2308; i <= 2819; i++) materials[i] = Material.Fire; for (int i = 12201; i <= 12202; i++) materials[i] = Material.FireCoral; materials[12183] = Material.FireCoralBlock; for (int i = 12221; i <= 12222; i++) materials[i] = Material.FireCoralFan; for (int i = 12289; i <= 12296; i++) materials[i] = Material.FireCoralWallFan; materials[17809] = Material.FletchingTable; materials[8337] = Material.FlowerPot; materials[21499] = Material.FloweringAzalea; for (int i = 438; i <= 465; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[23230] = Material.Frogspawn; for (int i = 11914; i <= 11917; i++) materials[i] = Material.FrostedIce; for (int i = 4242; i <= 4249; i++) materials[i] = Material.Furnace; materials[19657] = Material.GildedBlackstone; materials[468] = Material.Glass; for (int i = 6550; i <= 6581; i++) materials[i] = Material.GlassPane; for (int i = 6639; i <= 6766; i++) materials[i] = Material.GlowLichen; materials[5698] = Material.Glowstone; materials[2039] = Material.GoldBlock; materials[112] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 13502; i <= 13507; i++) materials[i] = Material.GraniteSlab; for (int i = 13054; i <= 13133; i++) materials[i] = Material.GraniteStairs; for (int i = 14828; i <= 15151; i++) materials[i] = Material.GraniteWall; materials[1954] = Material.Grass; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[111] = Material.Gravel; for (int i = 10394; i <= 10409; i++) materials[i] = Material.GrayBanner; for (int i = 1749; i <= 1764; i++) materials[i] = Material.GrayBed; for (int i = 20225; i <= 20240; i++) materials[i] = Material.GrayCandle; for (int i = 20385; i <= 20386; i++) materials[i] = Material.GrayCandleCake; materials[10258] = Material.GrayCarpet; materials[12110] = Material.GrayConcrete; materials[12126] = Material.GrayConcretePowder; for (int i = 12067; i <= 12070; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 11985; i <= 11990; i++) materials[i] = Material.GrayShulkerBox; materials[5787] = Material.GrayStainedGlass; for (int i = 9200; i <= 9231; i++) materials[i] = Material.GrayStainedGlassPane; materials[8967] = Material.GrayTerracotta; for (int i = 10566; i <= 10569; i++) materials[i] = Material.GrayWallBanner; materials[2003] = Material.GrayWool; for (int i = 10490; i <= 10505; i++) materials[i] = Material.GreenBanner; for (int i = 1845; i <= 1860; i++) materials[i] = Material.GreenBed; for (int i = 20321; i <= 20336; i++) materials[i] = Material.GreenCandle; for (int i = 20397; i <= 20398; i++) materials[i] = Material.GreenCandleCake; materials[10264] = Material.GreenCarpet; materials[12116] = Material.GreenConcrete; materials[12132] = Material.GreenConcretePowder; for (int i = 12091; i <= 12094; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 12021; i <= 12026; i++) materials[i] = Material.GreenShulkerBox; materials[5793] = Material.GreenStainedGlass; for (int i = 9392; i <= 9423; i++) materials[i] = Material.GreenStainedGlassPane; materials[8973] = Material.GreenTerracotta; for (int i = 10590; i <= 10593; i++) materials[i] = Material.GreenWallBanner; materials[2009] = Material.GreenWool; for (int i = 17810; i <= 17821; i++) materials[i] = Material.Grindstone; for (int i = 21558; i <= 21559; i++) materials[i] = Material.HangingRoots; for (int i = 10248; i <= 10250; i++) materials[i] = Material.HayBlock; for (int i = 8763; i <= 8778; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[18817] = Material.HoneyBlock; materials[18818] = Material.HoneycombBlock; for (int i = 8829; i <= 8838; i++) materials[i] = Material.Hopper; for (int i = 12203; i <= 12204; i++) materials[i] = Material.HornCoral; materials[12184] = Material.HornCoralBlock; for (int i = 12223; i <= 12224; i++) materials[i] = Material.HornCoralFan; for (int i = 12297; i <= 12304; i++) materials[i] = Material.HornCoralWallFan; materials[5614] = Material.Ice; materials[6319] = Material.InfestedChiseledStoneBricks; materials[6315] = Material.InfestedCobblestone; materials[6318] = Material.InfestedCrackedStoneBricks; for (int i = 23212; i <= 23214; i++) materials[i] = Material.InfestedDeepslate; materials[6317] = Material.InfestedMossyStoneBricks; materials[6314] = Material.InfestedStone; materials[6316] = Material.InfestedStoneBricks; for (int i = 6512; i <= 6543; i++) materials[i] = Material.IronBars; materials[2040] = Material.IronBlock; for (int i = 5488; i <= 5551; i++) materials[i] = Material.IronDoor; materials[114] = Material.IronOre; for (int i = 9922; i <= 9985; i++) materials[i] = Material.IronTrapdoor; for (int i = 5705; i <= 5708; i++) materials[i] = Material.JackOLantern; for (int i = 18732; i <= 18743; i++) materials[i] = Material.Jigsaw; for (int i = 5649; i <= 5650; i++) materials[i] = Material.Jukebox; for (int i = 8451; i <= 8474; i++) materials[i] = Material.JungleButton; for (int i = 11403; i <= 11466; i++) materials[i] = Material.JungleDoor; for (int i = 11115; i <= 11146; i++) materials[i] = Material.JungleFence; for (int i = 10891; i <= 10922; i++) materials[i] = Material.JungleFenceGate; for (int i = 4998; i <= 5061; i++) materials[i] = Material.JungleHangingSign; for (int i = 298; i <= 325; i++) materials[i] = Material.JungleLeaves; for (int i = 128; i <= 130; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5558; i <= 5559; i++) materials[i] = Material.JunglePressurePlate; for (int i = 30; i <= 31; i++) materials[i] = Material.JungleSapling; for (int i = 4378; i <= 4409; i++) materials[i] = Material.JungleSign; for (int i = 10703; i <= 10708; i++) materials[i] = Material.JungleSlab; for (int i = 7596; i <= 7675; i++) materials[i] = Material.JungleStairs; for (int i = 5988; i <= 6051; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5414; i <= 5421; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4710; i <= 4717; i++) materials[i] = Material.JungleWallSign; for (int i = 181; i <= 183; i++) materials[i] = Material.JungleWood; for (int i = 12135; i <= 12160; i++) materials[i] = Material.Kelp; materials[12161] = Material.KelpPlant; for (int i = 4570; i <= 4577; i++) materials[i] = Material.Ladder; for (int i = 17875; i <= 17878; i++) materials[i] = Material.Lantern; materials[471] = Material.LapisBlock; materials[469] = Material.LapisOre; for (int i = 20417; i <= 20428; i++) materials[i] = Material.LargeAmethystBud; for (int i = 10280; i <= 10281; i++) materials[i] = Material.LargeFern; for (int i = 93; i <= 108; i++) materials[i] = Material.Lava; materials[7172] = Material.LavaCauldron; for (int i = 17822; i <= 17837; i++) materials[i] = Material.Lectern; for (int i = 5462; i <= 5485; i++) materials[i] = Material.Lever; for (int i = 9890; i <= 9921; i++) materials[i] = Material.Light; for (int i = 10330; i <= 10345; i++) materials[i] = Material.LightBlueBanner; for (int i = 1685; i <= 1700; i++) materials[i] = Material.LightBlueBed; for (int i = 20161; i <= 20176; i++) materials[i] = Material.LightBlueCandle; for (int i = 20377; i <= 20378; i++) materials[i] = Material.LightBlueCandleCake; materials[10254] = Material.LightBlueCarpet; materials[12106] = Material.LightBlueConcrete; materials[12122] = Material.LightBlueConcretePowder; for (int i = 12051; i <= 12054; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 11961; i <= 11966; i++) materials[i] = Material.LightBlueShulkerBox; materials[5783] = Material.LightBlueStainedGlass; for (int i = 9072; i <= 9103; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[8963] = Material.LightBlueTerracotta; for (int i = 10550; i <= 10553; i++) materials[i] = Material.LightBlueWallBanner; materials[1999] = Material.LightBlueWool; for (int i = 10410; i <= 10425; i++) materials[i] = Material.LightGrayBanner; for (int i = 1765; i <= 1780; i++) materials[i] = Material.LightGrayBed; for (int i = 20241; i <= 20256; i++) materials[i] = Material.LightGrayCandle; for (int i = 20387; i <= 20388; i++) materials[i] = Material.LightGrayCandleCake; materials[10259] = Material.LightGrayCarpet; materials[12111] = Material.LightGrayConcrete; materials[12127] = Material.LightGrayConcretePowder; for (int i = 12071; i <= 12074; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 11991; i <= 11996; i++) materials[i] = Material.LightGrayShulkerBox; materials[5788] = Material.LightGrayStainedGlass; for (int i = 9232; i <= 9263; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[8968] = Material.LightGrayTerracotta; for (int i = 10570; i <= 10573; i++) materials[i] = Material.LightGrayWallBanner; materials[2004] = Material.LightGrayWool; for (int i = 8747; i <= 8762; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 21398; i <= 21421; i++) materials[i] = Material.LightningRod; for (int i = 10272; i <= 10273; i++) materials[i] = Material.Lilac; materials[2036] = Material.LilyOfTheValley; materials[7041] = Material.LilyPad; for (int i = 10362; i <= 10377; i++) materials[i] = Material.LimeBanner; for (int i = 1717; i <= 1732; i++) materials[i] = Material.LimeBed; for (int i = 20193; i <= 20208; i++) materials[i] = Material.LimeCandle; for (int i = 20381; i <= 20382; i++) materials[i] = Material.LimeCandleCake; materials[10256] = Material.LimeCarpet; materials[12108] = Material.LimeConcrete; materials[12124] = Material.LimeConcretePowder; for (int i = 12059; i <= 12062; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 11973; i <= 11978; i++) materials[i] = Material.LimeShulkerBox; materials[5785] = Material.LimeStainedGlass; for (int i = 9136; i <= 9167; i++) materials[i] = Material.LimeStainedGlassPane; materials[8965] = Material.LimeTerracotta; for (int i = 10558; i <= 10561; i++) materials[i] = Material.LimeWallBanner; materials[2001] = Material.LimeWool; materials[18831] = Material.Lodestone; for (int i = 17776; i <= 17779; i++) materials[i] = Material.Loom; for (int i = 10314; i <= 10329; i++) materials[i] = Material.MagentaBanner; for (int i = 1669; i <= 1684; i++) materials[i] = Material.MagentaBed; for (int i = 20145; i <= 20160; i++) materials[i] = Material.MagentaCandle; for (int i = 20375; i <= 20376; i++) materials[i] = Material.MagentaCandleCake; materials[10253] = Material.MagentaCarpet; materials[12105] = Material.MagentaConcrete; materials[12121] = Material.MagentaConcretePowder; for (int i = 12047; i <= 12050; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 11955; i <= 11960; i++) materials[i] = Material.MagentaShulkerBox; materials[5782] = Material.MagentaStainedGlass; for (int i = 9040; i <= 9071; i++) materials[i] = Material.MagentaStainedGlassPane; materials[8962] = Material.MagentaTerracotta; for (int i = 10546; i <= 10549; i++) materials[i] = Material.MagentaWallBanner; materials[1998] = Material.MagentaWool; materials[11918] = Material.MagmaBlock; for (int i = 8523; i <= 8546; i++) materials[i] = Material.MangroveButton; for (int i = 11595; i <= 11658; i++) materials[i] = Material.MangroveDoor; for (int i = 11211; i <= 11242; i++) materials[i] = Material.MangroveFence; for (int i = 10987; i <= 11018; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5254; i <= 5317; i++) materials[i] = Material.MangroveHangingSign; for (int i = 382; i <= 409; i++) materials[i] = Material.MangroveLeaves; for (int i = 137; i <= 139; i++) materials[i] = Material.MangroveLog; materials[21] = Material.MangrovePlanks; for (int i = 5564; i <= 5565; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 36; i <= 75; i++) materials[i] = Material.MangrovePropagule; for (int i = 140; i <= 141; i++) materials[i] = Material.MangroveRoots; for (int i = 4442; i <= 4473; i++) materials[i] = Material.MangroveSign; for (int i = 10721; i <= 10726; i++) materials[i] = Material.MangroveSlab; for (int i = 9648; i <= 9727; i++) materials[i] = Material.MangroveStairs; for (int i = 6180; i <= 6243; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5430; i <= 5437; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4726; i <= 4733; i++) materials[i] = Material.MangroveWallSign; for (int i = 190; i <= 192; i++) materials[i] = Material.MangroveWood; for (int i = 20429; i <= 20440; i++) materials[i] = Material.MediumAmethystBud; materials[6582] = Material.Melon; for (int i = 6599; i <= 6606; i++) materials[i] = Material.MelonStem; materials[21501] = Material.MossBlock; materials[21500] = Material.MossCarpet; materials[2301] = Material.MossyCobblestone; for (int i = 13478; i <= 13483; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 12654; i <= 12733; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 8013; i <= 8336; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 13466; i <= 13471; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 12494; i <= 12573; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 14504; i <= 14827; i++) materials[i] = Material.MossyStoneBrickWall; materials[6309] = Material.MossyStoneBricks; for (int i = 2012; i <= 2023; i++) materials[i] = Material.MovingPiston; materials[21561] = Material.Mud; for (int i = 10787; i <= 10792; i++) materials[i] = Material.MudBrickSlab; for (int i = 6959; i <= 7038; i++) materials[i] = Material.MudBrickStairs; for (int i = 15476; i <= 15799; i++) materials[i] = Material.MudBrickWall; materials[6313] = Material.MudBricks; for (int i = 142; i <= 144; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6448; i <= 6511; i++) materials[i] = Material.MushroomStem; for (int i = 7039; i <= 7040; i++) materials[i] = Material.Mycelium; for (int i = 7043; i <= 7074; i++) materials[i] = Material.NetherBrickFence; for (int i = 10793; i <= 10798; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7075; i <= 7154; i++) materials[i] = Material.NetherBrickStairs; for (int i = 15800; i <= 16123; i++) materials[i] = Material.NetherBrickWall; materials[7042] = Material.NetherBricks; materials[118] = Material.NetherGoldOre; for (int i = 5699; i <= 5700; i++) materials[i] = Material.NetherPortal; materials[8828] = Material.NetherQuartzOre; materials[17967] = Material.NetherSprouts; for (int i = 7155; i <= 7158; i++) materials[i] = Material.NetherWart; materials[11919] = Material.NetherWartBlock; materials[18819] = Material.NetheriteBlock; materials[5684] = Material.Netherrack; for (int i = 487; i <= 1636; i++) materials[i] = Material.NoteBlock; for (int i = 8379; i <= 8402; i++) materials[i] = Material.OakButton; for (int i = 4506; i <= 4569; i++) materials[i] = Material.OakDoor; for (int i = 5651; i <= 5682; i++) materials[i] = Material.OakFence; for (int i = 6767; i <= 6798; i++) materials[i] = Material.OakFenceGate; for (int i = 4742; i <= 4805; i++) materials[i] = Material.OakHangingSign; for (int i = 214; i <= 241; i++) materials[i] = Material.OakLeaves; for (int i = 119; i <= 121; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5552; i <= 5553; i++) materials[i] = Material.OakPressurePlate; for (int i = 24; i <= 25; i++) materials[i] = Material.OakSapling; for (int i = 4250; i <= 4281; i++) materials[i] = Material.OakSign; for (int i = 10685; i <= 10690; i++) materials[i] = Material.OakSlab; for (int i = 2822; i <= 2901; i++) materials[i] = Material.OakStairs; for (int i = 5796; i <= 5859; i++) materials[i] = Material.OakTrapdoor; for (int i = 5382; i <= 5389; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4678; i <= 4685; i++) materials[i] = Material.OakWallSign; for (int i = 172; i <= 174; i++) materials[i] = Material.OakWood; for (int i = 11925; i <= 11936; i++) materials[i] = Material.Observer; materials[2302] = Material.Obsidian; for (int i = 23221; i <= 23223; i++) materials[i] = Material.OchreFroglight; for (int i = 10298; i <= 10313; i++) materials[i] = Material.OrangeBanner; for (int i = 1653; i <= 1668; i++) materials[i] = Material.OrangeBed; for (int i = 20129; i <= 20144; i++) materials[i] = Material.OrangeCandle; for (int i = 20373; i <= 20374; i++) materials[i] = Material.OrangeCandleCake; materials[10252] = Material.OrangeCarpet; materials[12104] = Material.OrangeConcrete; materials[12120] = Material.OrangeConcretePowder; for (int i = 12043; i <= 12046; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 11949; i <= 11954; i++) materials[i] = Material.OrangeShulkerBox; materials[5781] = Material.OrangeStainedGlass; for (int i = 9008; i <= 9039; i++) materials[i] = Material.OrangeStainedGlassPane; materials[8961] = Material.OrangeTerracotta; materials[2030] = Material.OrangeTulip; for (int i = 10542; i <= 10545; i++) materials[i] = Material.OrangeWallBanner; materials[1997] = Material.OrangeWool; materials[2033] = Material.OxeyeDaisy; materials[20692] = Material.OxidizedCopper; materials[20698] = Material.OxidizedCutCopper; for (int i = 21022; i <= 21027; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 20702; i <= 20781; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[10269] = Material.PackedIce; materials[6312] = Material.PackedMud; for (int i = 23227; i <= 23229; i++) materials[i] = Material.PearlescentFroglight; for (int i = 10276; i <= 10277; i++) materials[i] = Material.Peony; for (int i = 10763; i <= 10768; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8691; i <= 8706; i++) materials[i] = Material.PiglinHead; for (int i = 8707; i <= 8710; i++) materials[i] = Material.PiglinWallHead; for (int i = 10378; i <= 10393; i++) materials[i] = Material.PinkBanner; for (int i = 1733; i <= 1748; i++) materials[i] = Material.PinkBed; for (int i = 20209; i <= 20224; i++) materials[i] = Material.PinkCandle; for (int i = 20383; i <= 20384; i++) materials[i] = Material.PinkCandleCake; materials[10257] = Material.PinkCarpet; materials[12109] = Material.PinkConcrete; materials[12125] = Material.PinkConcretePowder; for (int i = 12063; i <= 12066; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 11979; i <= 11984; i++) materials[i] = Material.PinkShulkerBox; materials[5786] = Material.PinkStainedGlass; for (int i = 9168; i <= 9199; i++) materials[i] = Material.PinkStainedGlassPane; materials[8966] = Material.PinkTerracotta; materials[2032] = Material.PinkTulip; for (int i = 10562; i <= 10565; i++) materials[i] = Material.PinkWallBanner; materials[2002] = Material.PinkWool; for (int i = 1960; i <= 1971; i++) materials[i] = Material.Piston; for (int i = 1972; i <= 1995; i++) materials[i] = Material.PistonHead; for (int i = 8631; i <= 8646; i++) materials[i] = Material.PlayerHead; for (int i = 8647; i <= 8650; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 21422; i <= 21441; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 13520; i <= 13525; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 13294; i <= 13373; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 5690; i <= 5692; i++) materials[i] = Material.PolishedBasalt; materials[19243] = Material.PolishedBlackstone; for (int i = 19247; i <= 19252; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 19253; i <= 19332; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 19333; i <= 19656; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[19244] = Material.PolishedBlackstoneBricks; for (int i = 19746; i <= 19769; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 19744; i <= 19745; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 19738; i <= 19743; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 19658; i <= 19737; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 19770; i <= 20093; i++) materials[i] = Material.PolishedBlackstoneWall; materials[21976] = Material.PolishedDeepslate; for (int i = 22057; i <= 22062; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 21977; i <= 22056; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 22063; i <= 22386; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 13472; i <= 13477; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 12574; i <= 12653; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 13454; i <= 13459; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 12334; i <= 12413; i++) materials[i] = Material.PolishedGraniteStairs; materials[2025] = Material.Poppy; for (int i = 8371; i <= 8378; i++) materials[i] = Material.Potatoes; materials[8342] = Material.PottedAcaciaSapling; materials[8349] = Material.PottedAllium; materials[23219] = Material.PottedAzaleaBush; materials[8350] = Material.PottedAzureBluet; materials[12329] = Material.PottedBamboo; materials[8340] = Material.PottedBirchSapling; materials[8348] = Material.PottedBlueOrchid; materials[8360] = Material.PottedBrownMushroom; materials[8362] = Material.PottedCactus; materials[8356] = Material.PottedCornflower; materials[18827] = Material.PottedCrimsonFungus; materials[18829] = Material.PottedCrimsonRoots; materials[8346] = Material.PottedDandelion; materials[8343] = Material.PottedDarkOakSapling; materials[8361] = Material.PottedDeadBush; materials[8345] = Material.PottedFern; materials[23220] = Material.PottedFloweringAzaleaBush; materials[8341] = Material.PottedJungleSapling; materials[8357] = Material.PottedLilyOfTheValley; materials[8344] = Material.PottedMangrovePropagule; materials[8338] = Material.PottedOakSapling; materials[8352] = Material.PottedOrangeTulip; materials[8355] = Material.PottedOxeyeDaisy; materials[8354] = Material.PottedPinkTulip; materials[8347] = Material.PottedPoppy; materials[8359] = Material.PottedRedMushroom; materials[8351] = Material.PottedRedTulip; materials[8339] = Material.PottedSpruceSapling; materials[18828] = Material.PottedWarpedFungus; materials[18830] = Material.PottedWarpedRoots; materials[8353] = Material.PottedWhiteTulip; materials[8358] = Material.PottedWitherRose; materials[20456] = Material.PowderSnow; for (int i = 7173; i <= 7175; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1893; i <= 1916; i++) materials[i] = Material.PoweredRail; materials[9986] = Material.Prismarine; for (int i = 10235; i <= 10240; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 10069; i <= 10148; i++) materials[i] = Material.PrismarineBrickStairs; materials[9987] = Material.PrismarineBricks; for (int i = 10229; i <= 10234; i++) materials[i] = Material.PrismarineSlab; for (int i = 9989; i <= 10068; i++) materials[i] = Material.PrismarineStairs; for (int i = 13856; i <= 14179; i++) materials[i] = Material.PrismarineWall; materials[5683] = Material.Pumpkin; for (int i = 6591; i <= 6598; i++) materials[i] = Material.PumpkinStem; for (int i = 10442; i <= 10457; i++) materials[i] = Material.PurpleBanner; for (int i = 1797; i <= 1812; i++) materials[i] = Material.PurpleBed; for (int i = 20273; i <= 20288; i++) materials[i] = Material.PurpleCandle; for (int i = 20391; i <= 20392; i++) materials[i] = Material.PurpleCandleCake; materials[10261] = Material.PurpleCarpet; materials[12113] = Material.PurpleConcrete; materials[12129] = Material.PurpleConcretePowder; for (int i = 12079; i <= 12082; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 12003; i <= 12008; i++) materials[i] = Material.PurpleShulkerBox; materials[5790] = Material.PurpleStainedGlass; for (int i = 9296; i <= 9327; i++) materials[i] = Material.PurpleStainedGlassPane; materials[8970] = Material.PurpleTerracotta; for (int i = 10578; i <= 10581; i++) materials[i] = Material.PurpleWallBanner; materials[2006] = Material.PurpleWool; materials[11799] = Material.PurpurBlock; for (int i = 11800; i <= 11802; i++) materials[i] = Material.PurpurPillar; for (int i = 10817; i <= 10822; i++) materials[i] = Material.PurpurSlab; for (int i = 11803; i <= 11882; i++) materials[i] = Material.PurpurStairs; materials[8839] = Material.QuartzBlock; materials[20096] = Material.QuartzBricks; for (int i = 8841; i <= 8843; i++) materials[i] = Material.QuartzPillar; for (int i = 10799; i <= 10804; i++) materials[i] = Material.QuartzSlab; for (int i = 8844; i <= 8923; i++) materials[i] = Material.QuartzStairs; for (int i = 4578; i <= 4597; i++) materials[i] = Material.Rail; materials[23217] = Material.RawCopperBlock; materials[23218] = Material.RawGoldBlock; materials[23216] = Material.RawIronBlock; for (int i = 10506; i <= 10521; i++) materials[i] = Material.RedBanner; for (int i = 1861; i <= 1876; i++) materials[i] = Material.RedBed; for (int i = 20337; i <= 20352; i++) materials[i] = Material.RedCandle; for (int i = 20399; i <= 20400; i++) materials[i] = Material.RedCandleCake; materials[10265] = Material.RedCarpet; materials[12117] = Material.RedConcrete; materials[12133] = Material.RedConcretePowder; for (int i = 12095; i <= 12098; i++) materials[i] = Material.RedGlazedTerracotta; materials[2038] = Material.RedMushroom; for (int i = 6384; i <= 6447; i++) materials[i] = Material.RedMushroomBlock; for (int i = 13514; i <= 13519; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 13214; i <= 13293; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 16448; i <= 16771; i++) materials[i] = Material.RedNetherBrickWall; materials[11920] = Material.RedNetherBricks; materials[110] = Material.RedSand; materials[10602] = Material.RedSandstone; for (int i = 10805; i <= 10810; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 10605; i <= 10684; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 14180; i <= 14503; i++) materials[i] = Material.RedSandstoneWall; for (int i = 12027; i <= 12032; i++) materials[i] = Material.RedShulkerBox; materials[5794] = Material.RedStainedGlass; for (int i = 9424; i <= 9455; i++) materials[i] = Material.RedStainedGlassPane; materials[8974] = Material.RedTerracotta; materials[2029] = Material.RedTulip; for (int i = 10594; i <= 10597; i++) materials[i] = Material.RedWallBanner; materials[2010] = Material.RedWool; materials[8827] = Material.RedstoneBlock; for (int i = 7187; i <= 7188; i++) materials[i] = Material.RedstoneLamp; for (int i = 5568; i <= 5569; i++) materials[i] = Material.RedstoneOre; for (int i = 5572; i <= 5573; i++) materials[i] = Material.RedstoneTorch; for (int i = 5574; i <= 5581; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 2926; i <= 4221; i++) materials[i] = Material.RedstoneWire; materials[23231] = Material.ReinforcedDeepslate; for (int i = 5716; i <= 5779; i++) materials[i] = Material.Repeater; for (int i = 11890; i <= 11901; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 18822; i <= 18826; i++) materials[i] = Material.RespawnAnchor; materials[21560] = Material.RootedDirt; for (int i = 10274; i <= 10275; i++) materials[i] = Material.RoseBush; materials[109] = Material.Sand; materials[484] = Material.Sandstone; for (int i = 10751; i <= 10756; i++) materials[i] = Material.SandstoneSlab; for (int i = 7201; i <= 7280; i++) materials[i] = Material.SandstoneStairs; for (int i = 16772; i <= 17095; i++) materials[i] = Material.SandstoneWall; for (int i = 17744; i <= 17775; i++) materials[i] = Material.Scaffolding; materials[20553] = Material.Sculk; for (int i = 20682; i <= 20683; i++) materials[i] = Material.SculkCatalyst; for (int i = 20457; i <= 20552; i++) materials[i] = Material.SculkSensor; for (int i = 20684; i <= 20691; i++) materials[i] = Material.SculkShrieker; for (int i = 20554; i <= 20681; i++) materials[i] = Material.SculkVein; materials[10247] = Material.SeaLantern; for (int i = 12305; i <= 12312; i++) materials[i] = Material.SeaPickle; materials[1957] = Material.Seagrass; materials[17982] = Material.Shroomlight; for (int i = 11937; i <= 11942; i++) materials[i] = Material.ShulkerBox; for (int i = 8571; i <= 8586; i++) materials[i] = Material.SkeletonSkull; for (int i = 8587; i <= 8590; i++) materials[i] = Material.SkeletonWallSkull; materials[9888] = Material.SlimeBlock; for (int i = 20441; i <= 20452; i++) materials[i] = Material.SmallAmethystBud; for (int i = 21542; i <= 21557; i++) materials[i] = Material.SmallDripleaf; materials[17838] = Material.SmithingTable; for (int i = 17792; i <= 17799; i++) materials[i] = Material.Smoker; materials[23215] = Material.SmoothBasalt; materials[10825] = Material.SmoothQuartz; for (int i = 13496; i <= 13501; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 12974; i <= 13053; i++) materials[i] = Material.SmoothQuartzStairs; materials[10826] = Material.SmoothRedSandstone; for (int i = 13460; i <= 13465; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 12414; i <= 12493; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[10824] = Material.SmoothSandstone; for (int i = 13490; i <= 13495; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 12894; i <= 12973; i++) materials[i] = Material.SmoothSandstoneStairs; materials[10823] = Material.SmoothStone; for (int i = 10745; i <= 10750; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 5606; i <= 5613; i++) materials[i] = Material.Snow; materials[5615] = Material.SnowBlock; for (int i = 17915; i <= 17946; i++) materials[i] = Material.SoulCampfire; materials[2820] = Material.SoulFire; for (int i = 17879; i <= 17882; i++) materials[i] = Material.SoulLantern; materials[5685] = Material.SoulSand; materials[5686] = Material.SoulSoil; materials[5693] = Material.SoulTorch; for (int i = 5694; i <= 5697; i++) materials[i] = Material.SoulWallTorch; materials[2821] = Material.Spawner; materials[466] = Material.Sponge; materials[21497] = Material.SporeBlossom; for (int i = 8403; i <= 8426; i++) materials[i] = Material.SpruceButton; for (int i = 11275; i <= 11338; i++) materials[i] = Material.SpruceDoor; for (int i = 11051; i <= 11082; i++) materials[i] = Material.SpruceFence; for (int i = 10827; i <= 10858; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4806; i <= 4869; i++) materials[i] = Material.SpruceHangingSign; for (int i = 242; i <= 269; i++) materials[i] = Material.SpruceLeaves; for (int i = 122; i <= 124; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5554; i <= 5555; i++) materials[i] = Material.SprucePressurePlate; for (int i = 26; i <= 27; i++) materials[i] = Material.SpruceSapling; for (int i = 4282; i <= 4313; i++) materials[i] = Material.SpruceSign; for (int i = 10691; i <= 10696; i++) materials[i] = Material.SpruceSlab; for (int i = 7436; i <= 7515; i++) materials[i] = Material.SpruceStairs; for (int i = 5860; i <= 5923; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5390; i <= 5397; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4686; i <= 4693; i++) materials[i] = Material.SpruceWallSign; for (int i = 175; i <= 177; i++) materials[i] = Material.SpruceWood; for (int i = 1941; i <= 1952; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 10781; i <= 10786; i++) materials[i] = Material.StoneBrickSlab; for (int i = 6879; i <= 6958; i++) materials[i] = Material.StoneBrickStairs; for (int i = 15152; i <= 15475; i++) materials[i] = Material.StoneBrickWall; materials[6308] = Material.StoneBricks; for (int i = 5582; i <= 5605; i++) materials[i] = Material.StoneButton; for (int i = 5486; i <= 5487; i++) materials[i] = Material.StonePressurePlate; for (int i = 10739; i <= 10744; i++) materials[i] = Material.StoneSlab; for (int i = 12814; i <= 12893; i++) materials[i] = Material.StoneStairs; for (int i = 17839; i <= 17842; i++) materials[i] = Material.Stonecutter; for (int i = 157; i <= 159; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 205; i <= 207; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 169; i <= 171; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 151; i <= 153; i++) materials[i] = Material.StrippedBirchLog; for (int i = 199; i <= 201; i++) materials[i] = Material.StrippedBirchWood; for (int i = 17977; i <= 17979; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 17971; i <= 17973; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 160; i <= 162; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 208; i <= 210; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 154; i <= 156; i++) materials[i] = Material.StrippedJungleLog; for (int i = 202; i <= 204; i++) materials[i] = Material.StrippedJungleWood; for (int i = 166; i <= 168; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 211; i <= 213; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 163; i <= 165; i++) materials[i] = Material.StrippedOakLog; for (int i = 193; i <= 195; i++) materials[i] = Material.StrippedOakWood; for (int i = 148; i <= 150; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 196; i <= 198; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 17960; i <= 17962; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 17954; i <= 17956; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 18728; i <= 18731; i++) materials[i] = Material.StructureBlock; materials[11924] = Material.StructureVoid; for (int i = 5633; i <= 5648; i++) materials[i] = Material.SugarCane; for (int i = 10270; i <= 10271; i++) materials[i] = Material.Sunflower; for (int i = 17947; i <= 17950; i++) materials[i] = Material.SweetBerryBush; for (int i = 10278; i <= 10279; i++) materials[i] = Material.TallGrass; for (int i = 1958; i <= 1959; i++) materials[i] = Material.TallSeagrass; for (int i = 18753; i <= 18768; i++) materials[i] = Material.Target; materials[10267] = Material.Terracotta; materials[20455] = Material.TintedGlass; for (int i = 2042; i <= 2043; i++) materials[i] = Material.Tnt; materials[2303] = Material.Torch; for (int i = 8723; i <= 8746; i++) materials[i] = Material.TrappedChest; for (int i = 7307; i <= 7434; i++) materials[i] = Material.Tripwire; for (int i = 7291; i <= 7306; i++) materials[i] = Material.TripwireHook; for (int i = 12195; i <= 12196; i++) materials[i] = Material.TubeCoral; materials[12180] = Material.TubeCoralBlock; for (int i = 12215; i <= 12216; i++) materials[i] = Material.TubeCoralFan; for (int i = 12265; i <= 12272; i++) materials[i] = Material.TubeCoralWallFan; materials[20453] = Material.Tuff; for (int i = 12163; i <= 12174; i++) materials[i] = Material.TurtleEgg; for (int i = 18010; i <= 18035; i++) materials[i] = Material.TwistingVines; materials[18036] = Material.TwistingVinesPlant; for (int i = 23224; i <= 23226; i++) materials[i] = Material.VerdantFroglight; for (int i = 6607; i <= 6638; i++) materials[i] = Material.Vine; materials[12330] = Material.VoidAir; for (int i = 2304; i <= 2307; i++) materials[i] = Material.WallTorch; for (int i = 18496; i <= 18519; i++) materials[i] = Material.WarpedButton; for (int i = 18584; i <= 18647; i++) materials[i] = Material.WarpedDoor; for (int i = 18088; i <= 18119; i++) materials[i] = Material.WarpedFence; for (int i = 18280; i <= 18311; i++) materials[i] = Material.WarpedFenceGate; materials[17964] = Material.WarpedFungus; for (int i = 5190; i <= 5253; i++) materials[i] = Material.WarpedHangingSign; for (int i = 17957; i <= 17959; i++) materials[i] = Material.WarpedHyphae; materials[17963] = Material.WarpedNylium; materials[18039] = Material.WarpedPlanks; for (int i = 18054; i <= 18055; i++) materials[i] = Material.WarpedPressurePlate; materials[17966] = Material.WarpedRoots; for (int i = 18680; i <= 18711; i++) materials[i] = Material.WarpedSign; for (int i = 18046; i <= 18051; i++) materials[i] = Material.WarpedSlab; for (int i = 18392; i <= 18471; i++) materials[i] = Material.WarpedStairs; for (int i = 17951; i <= 17953; i++) materials[i] = Material.WarpedStem; for (int i = 18184; i <= 18247; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5446; i <= 5453; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 18720; i <= 18727; i++) materials[i] = Material.WarpedWallSign; materials[17965] = Material.WarpedWartBlock; for (int i = 77; i <= 92; i++) materials[i] = Material.Water; for (int i = 7169; i <= 7171; i++) materials[i] = Material.WaterCauldron; materials[21046] = Material.WaxedCopperBlock; materials[21053] = Material.WaxedCutCopper; for (int i = 21392; i <= 21397; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 21294; i <= 21373; i++) materials[i] = Material.WaxedCutCopperStairs; materials[21048] = Material.WaxedExposedCopper; materials[21052] = Material.WaxedExposedCutCopper; for (int i = 21386; i <= 21391; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 21214; i <= 21293; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[21049] = Material.WaxedOxidizedCopper; materials[21050] = Material.WaxedOxidizedCutCopper; for (int i = 21374; i <= 21379; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 21054; i <= 21133; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[21047] = Material.WaxedWeatheredCopper; materials[21051] = Material.WaxedWeatheredCutCopper; for (int i = 21380; i <= 21385; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 21134; i <= 21213; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[20693] = Material.WeatheredCopper; materials[20699] = Material.WeatheredCutCopper; for (int i = 21028; i <= 21033; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 20782; i <= 20861; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 17983; i <= 18008; i++) materials[i] = Material.WeepingVines; materials[18009] = Material.WeepingVinesPlant; materials[467] = Material.WetSponge; for (int i = 4226; i <= 4233; i++) materials[i] = Material.Wheat; for (int i = 10282; i <= 10297; i++) materials[i] = Material.WhiteBanner; for (int i = 1637; i <= 1652; i++) materials[i] = Material.WhiteBed; for (int i = 20113; i <= 20128; i++) materials[i] = Material.WhiteCandle; for (int i = 20371; i <= 20372; i++) materials[i] = Material.WhiteCandleCake; materials[10251] = Material.WhiteCarpet; materials[12103] = Material.WhiteConcrete; materials[12119] = Material.WhiteConcretePowder; for (int i = 12039; i <= 12042; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 11943; i <= 11948; i++) materials[i] = Material.WhiteShulkerBox; materials[5780] = Material.WhiteStainedGlass; for (int i = 8976; i <= 9007; i++) materials[i] = Material.WhiteStainedGlassPane; materials[8960] = Material.WhiteTerracotta; materials[2031] = Material.WhiteTulip; for (int i = 10538; i <= 10541; i++) materials[i] = Material.WhiteWallBanner; materials[1996] = Material.WhiteWool; materials[2035] = Material.WitherRose; for (int i = 8591; i <= 8606; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 8607; i <= 8610; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10346; i <= 10361; i++) materials[i] = Material.YellowBanner; for (int i = 1701; i <= 1716; i++) materials[i] = Material.YellowBed; for (int i = 20177; i <= 20192; i++) materials[i] = Material.YellowCandle; for (int i = 20379; i <= 20380; i++) materials[i] = Material.YellowCandleCake; materials[10255] = Material.YellowCarpet; materials[12107] = Material.YellowConcrete; materials[12123] = Material.YellowConcretePowder; for (int i = 12055; i <= 12058; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 11967; i <= 11972; i++) materials[i] = Material.YellowShulkerBox; materials[5784] = Material.YellowStainedGlass; for (int i = 9104; i <= 9135; i++) materials[i] = Material.YellowStainedGlassPane; materials[8964] = Material.YellowTerracotta; for (int i = 10554; i <= 10557; i++) materials[i] = Material.YellowWallBanner; materials[2000] = Material.YellowWool; for (int i = 8611; i <= 8626; i++) materials[i] = Material.ZombieHead; for (int i = 8627; i <= 8630; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }