using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1194 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1194() { for (int i = 8703; i <= 8726; i++) materials[i] = Material.AcaciaButton; for (int i = 11869; i <= 11932; i++) materials[i] = Material.AcaciaDoor; for (int i = 11517; i <= 11548; i++) materials[i] = Material.AcaciaFence; for (int i = 11261; i <= 11292; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 5022; i <= 5085; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 345; i <= 372; i++) materials[i] = Material.AcaciaLeaves; for (int i = 138; i <= 140; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5720; i <= 5721; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 33; i <= 34; i++) materials[i] = Material.AcaciaSapling; for (int i = 4394; i <= 4425; i++) materials[i] = Material.AcaciaSign; for (int i = 11041; i <= 11046; i++) materials[i] = Material.AcaciaSlab; for (int i = 9740; i <= 9819; i++) materials[i] = Material.AcaciaStairs; for (int i = 6214; i <= 6277; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5558; i <= 5565; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4782; i <= 4789; i++) materials[i] = Material.AcaciaWallSign; for (int i = 197; i <= 199; i++) materials[i] = Material.AcaciaWood; for (int i = 9176; i <= 9199; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2075] = Material.Allium; materials[20872] = Material.AmethystBlock; for (int i = 20874; i <= 20885; i++) materials[i] = Material.AmethystCluster; materials[19289] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 13977; i <= 13982; i++) materials[i] = Material.AndesiteSlab; for (int i = 13603; i <= 13682; i++) materials[i] = Material.AndesiteStairs; for (int i = 16593; i <= 16916; i++) materials[i] = Material.AndesiteWall; for (int i = 8963; i <= 8966; i++) materials[i] = Material.Anvil; for (int i = 6813; i <= 6816; i++) materials[i] = Material.AttachedMelonStem; for (int i = 6809; i <= 6812; i++) materials[i] = Material.AttachedPumpkinStem; materials[21967] = Material.Azalea; for (int i = 457; i <= 484; i++) materials[i] = Material.AzaleaLeaves; materials[2076] = Material.AzureBluet; for (int i = 12786; i <= 12797; i++) materials[i] = Material.Bamboo; for (int i = 155; i <= 157; i++) materials[i] = Material.BambooBlock; for (int i = 8799; i <= 8822; i++) materials[i] = Material.BambooButton; for (int i = 12125; i <= 12188; i++) materials[i] = Material.BambooDoor; for (int i = 11645; i <= 11676; i++) materials[i] = Material.BambooFence; for (int i = 11389; i <= 11420; i++) materials[i] = Material.BambooFenceGate; for (int i = 5470; i <= 5533; i++) materials[i] = Material.BambooHangingSign; materials[24] = Material.BambooMosaic; for (int i = 11071; i <= 11076; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 10140; i <= 10219; i++) materials[i] = Material.BambooMosaicStairs; materials[23] = Material.BambooPlanks; for (int i = 5728; i <= 5729; i++) materials[i] = Material.BambooPressurePlate; materials[12785] = Material.BambooSapling; for (int i = 4554; i <= 4585; i++) materials[i] = Material.BambooSign; for (int i = 11065; i <= 11070; i++) materials[i] = Material.BambooSlab; for (int i = 10060; i <= 10139; i++) materials[i] = Material.BambooStairs; for (int i = 6470; i <= 6533; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5614; i <= 5621; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4822; i <= 4829; i++) materials[i] = Material.BambooWallSign; for (int i = 18249; i <= 18260; i++) materials[i] = Material.Barrel; materials[10221] = Material.Barrier; for (int i = 5849; i <= 5851; i++) materials[i] = Material.Basalt; materials[7914] = Material.Beacon; materials[79] = Material.Bedrock; for (int i = 19238; i <= 19261; i++) materials[i] = Material.BeeNest; for (int i = 19262; i <= 19285; i++) materials[i] = Material.Beehive; for (int i = 12353; i <= 12356; i++) materials[i] = Material.Beetroots; for (int i = 18312; i <= 18343; i++) materials[i] = Material.Bell; for (int i = 21987; i <= 22018; i++) materials[i] = Material.BigDripleaf; for (int i = 22019; i <= 22026; i++) materials[i] = Material.BigDripleafStem; for (int i = 8655; i <= 8678; i++) materials[i] = Material.BirchButton; for (int i = 11741; i <= 11804; i++) materials[i] = Material.BirchDoor; for (int i = 11453; i <= 11484; i++) materials[i] = Material.BirchFence; for (int i = 11197; i <= 11228; i++) materials[i] = Material.BirchFenceGate; for (int i = 4958; i <= 5021; i++) materials[i] = Material.BirchHangingSign; for (int i = 289; i <= 316; i++) materials[i] = Material.BirchLeaves; for (int i = 132; i <= 134; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5716; i <= 5717; i++) materials[i] = Material.BirchPressurePlate; for (int i = 29; i <= 30; i++) materials[i] = Material.BirchSapling; for (int i = 4362; i <= 4393; i++) materials[i] = Material.BirchSign; for (int i = 11029; i <= 11034; i++) materials[i] = Material.BirchSlab; for (int i = 7742; i <= 7821; i++) materials[i] = Material.BirchStairs; for (int i = 6086; i <= 6149; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5550; i <= 5557; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4774; i <= 4781; i++) materials[i] = Material.BirchWallSign; for (int i = 191; i <= 193; i++) materials[i] = Material.BirchWood; for (int i = 10854; i <= 10869; i++) materials[i] = Material.BlackBanner; for (int i = 1924; i <= 1939; i++) materials[i] = Material.BlackBed; for (int i = 20822; i <= 20837; i++) materials[i] = Material.BlackCandle; for (int i = 20870; i <= 20871; i++) materials[i] = Material.BlackCandleCake; materials[10598] = Material.BlackCarpet; materials[12587] = Material.BlackConcrete; materials[12603] = Material.BlackConcretePowder; for (int i = 12568; i <= 12571; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 12502; i <= 12507; i++) materials[i] = Material.BlackShulkerBox; materials[5957] = Material.BlackStainedGlass; for (int i = 9708; i <= 9739; i++) materials[i] = Material.BlackStainedGlassPane; materials[9227] = Material.BlackTerracotta; for (int i = 10930; i <= 10933; i++) materials[i] = Material.BlackWallBanner; materials[2058] = Material.BlackWool; materials[19301] = Material.Blackstone; for (int i = 19706; i <= 19711; i++) materials[i] = Material.BlackstoneSlab; for (int i = 19302; i <= 19381; i++) materials[i] = Material.BlackstoneStairs; for (int i = 19382; i <= 19705; i++) materials[i] = Material.BlackstoneWall; for (int i = 18269; i <= 18276; i++) materials[i] = Material.BlastFurnace; for (int i = 10790; i <= 10805; i++) materials[i] = Material.BlueBanner; for (int i = 1860; i <= 1875; i++) materials[i] = Material.BlueBed; for (int i = 20758; i <= 20773; i++) materials[i] = Material.BlueCandle; for (int i = 20862; i <= 20863; i++) materials[i] = Material.BlueCandleCake; materials[10594] = Material.BlueCarpet; materials[12583] = Material.BlueConcrete; materials[12599] = Material.BlueConcretePowder; for (int i = 12552; i <= 12555; i++) materials[i] = Material.BlueGlazedTerracotta; materials[12782] = Material.BlueIce; materials[2074] = Material.BlueOrchid; for (int i = 12478; i <= 12483; i++) materials[i] = Material.BlueShulkerBox; materials[5953] = Material.BlueStainedGlass; for (int i = 9580; i <= 9611; i++) materials[i] = Material.BlueStainedGlassPane; materials[9223] = Material.BlueTerracotta; for (int i = 10914; i <= 10917; i++) materials[i] = Material.BlueWallBanner; materials[2054] = Material.BlueWool; for (int i = 12390; i <= 12392; i++) materials[i] = Material.BoneBlock; materials[2092] = Material.Bookshelf; for (int i = 12666; i <= 12667; i++) materials[i] = Material.BrainCoral; materials[12650] = Material.BrainCoralBlock; for (int i = 12686; i <= 12687; i++) materials[i] = Material.BrainCoralFan; for (int i = 12742; i <= 12749; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 7386; i <= 7393; i++) materials[i] = Material.BrewingStand; for (int i = 11113; i <= 11118; i++) materials[i] = Material.BrickSlab; for (int i = 7025; i <= 7104; i++) materials[i] = Material.BrickStairs; for (int i = 14001; i <= 14324; i++) materials[i] = Material.BrickWall; materials[2089] = Material.Bricks; for (int i = 10806; i <= 10821; i++) materials[i] = Material.BrownBanner; for (int i = 1876; i <= 1891; i++) materials[i] = Material.BrownBed; for (int i = 20774; i <= 20789; i++) materials[i] = Material.BrownCandle; for (int i = 20864; i <= 20865; i++) materials[i] = Material.BrownCandleCake; materials[10595] = Material.BrownCarpet; materials[12584] = Material.BrownConcrete; materials[12600] = Material.BrownConcretePowder; for (int i = 12556; i <= 12559; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2085] = Material.BrownMushroom; for (int i = 6546; i <= 6609; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 12484; i <= 12489; i++) materials[i] = Material.BrownShulkerBox; materials[5954] = Material.BrownStainedGlass; for (int i = 9612; i <= 9643; i++) materials[i] = Material.BrownStainedGlassPane; materials[9224] = Material.BrownTerracotta; for (int i = 10918; i <= 10921; i++) materials[i] = Material.BrownWallBanner; materials[2055] = Material.BrownWool; for (int i = 12801; i <= 12802; i++) materials[i] = Material.BubbleColumn; for (int i = 12668; i <= 12669; i++) materials[i] = Material.BubbleCoral; materials[12651] = Material.BubbleCoralBlock; for (int i = 12688; i <= 12689; i++) materials[i] = Material.BubbleCoralFan; for (int i = 12750; i <= 12757; i++) materials[i] = Material.BubbleCoralWallFan; materials[20873] = Material.BuddingAmethyst; for (int i = 5778; i <= 5793; i++) materials[i] = Material.Cactus; for (int i = 5871; i <= 5877; i++) materials[i] = Material.Cake; materials[20923] = Material.Calcite; for (int i = 18352; i <= 18383; i++) materials[i] = Material.Campfire; for (int i = 20566; i <= 20581; i++) materials[i] = Material.Candle; for (int i = 20838; i <= 20839; i++) materials[i] = Material.CandleCake; for (int i = 8591; i <= 8598; i++) materials[i] = Material.Carrots; materials[18277] = Material.CartographyTable; for (int i = 5863; i <= 5866; i++) materials[i] = Material.CarvedPumpkin; materials[7394] = Material.Cauldron; materials[12800] = Material.CaveAir; for (int i = 21912; i <= 21963; i++) materials[i] = Material.CaveVines; for (int i = 21964; i <= 21965; i++) materials[i] = Material.CaveVinesPlant; for (int i = 6770; i <= 6775; i++) materials[i] = Material.Chain; for (int i = 12371; i <= 12382; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8727; i <= 8750; i++) materials[i] = Material.CherryButton; for (int i = 11933; i <= 11996; i++) materials[i] = Material.CherryDoor; for (int i = 11549; i <= 11580; i++) materials[i] = Material.CherryFence; for (int i = 11293; i <= 11324; i++) materials[i] = Material.CherryFenceGate; for (int i = 5086; i <= 5149; i++) materials[i] = Material.CherryHangingSign; for (int i = 373; i <= 400; i++) materials[i] = Material.CherryLeaves; for (int i = 141; i <= 143; i++) materials[i] = Material.CherryLog; materials[20] = Material.CherryPlanks; for (int i = 5722; i <= 5723; i++) materials[i] = Material.CherryPressurePlate; for (int i = 35; i <= 36; i++) materials[i] = Material.CherrySapling; for (int i = 4426; i <= 4457; i++) materials[i] = Material.CherrySign; for (int i = 11047; i <= 11052; i++) materials[i] = Material.CherrySlab; for (int i = 9820; i <= 9899; i++) materials[i] = Material.CherryStairs; for (int i = 6278; i <= 6341; i++) materials[i] = Material.CherryTrapdoor; for (int i = 5566; i <= 5573; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 4790; i <= 4797; i++) materials[i] = Material.CherryWallSign; for (int i = 200; i <= 202; i++) materials[i] = Material.CherryWood; for (int i = 2950; i <= 2973; i++) materials[i] = Material.Chest; for (int i = 8967; i <= 8970; i++) materials[i] = Material.ChippedAnvil; for (int i = 2093; i <= 2348; i++) materials[i] = Material.ChiseledBookshelf; materials[23694] = Material.ChiseledDeepslate; materials[20563] = Material.ChiseledNetherBricks; materials[19715] = Material.ChiseledPolishedBlackstone; materials[9092] = Material.ChiseledQuartzBlock; materials[10935] = Material.ChiseledRedSandstone; materials[532] = Material.ChiseledSandstone; materials[6537] = Material.ChiseledStoneBricks; for (int i = 12259; i <= 12264; i++) materials[i] = Material.ChorusFlower; for (int i = 12195; i <= 12258; i++) materials[i] = Material.ChorusPlant; materials[5794] = Material.Clay; materials[10600] = Material.CoalBlock; materials[123] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[22050] = Material.CobbledDeepslate; for (int i = 22131; i <= 22136; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 22051; i <= 22130; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 22137; i <= 22460; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 11107; i <= 11112; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4678; i <= 4757; i++) materials[i] = Material.CobblestoneStairs; for (int i = 7915; i <= 8238; i++) materials[i] = Material.CobblestoneWall; materials[2000] = Material.Cobweb; for (int i = 7415; i <= 7426; i++) materials[i] = Material.Cocoa; for (int i = 7902; i <= 7913; i++) materials[i] = Material.CommandBlock; for (int i = 9031; i <= 9046; i++) materials[i] = Material.Comparator; for (int i = 19213; i <= 19221; i++) materials[i] = Material.Composter; for (int i = 12783; i <= 12784; i++) materials[i] = Material.Conduit; materials[21164] = Material.CopperBlock; materials[21165] = Material.CopperOre; materials[2082] = Material.Cornflower; materials[23695] = Material.CrackedDeepslateBricks; materials[23696] = Material.CrackedDeepslateTiles; materials[20564] = Material.CrackedNetherBricks; materials[19714] = Material.CrackedPolishedBlackstoneBricks; materials[6536] = Material.CrackedStoneBricks; materials[4273] = Material.CraftingTable; for (int i = 8903; i <= 8918; i++) materials[i] = Material.CreeperHead; for (int i = 8919; i <= 8922; i++) materials[i] = Material.CreeperWallHead; for (int i = 18941; i <= 18964; i++) materials[i] = Material.CrimsonButton; for (int i = 18989; i <= 19052; i++) materials[i] = Material.CrimsonDoor; for (int i = 18525; i <= 18556; i++) materials[i] = Material.CrimsonFence; for (int i = 18717; i <= 18748; i++) materials[i] = Material.CrimsonFenceGate; materials[18450] = Material.CrimsonFungus; for (int i = 5278; i <= 5341; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 18443; i <= 18445; i++) materials[i] = Material.CrimsonHyphae; materials[18449] = Material.CrimsonNylium; materials[18507] = Material.CrimsonPlanks; for (int i = 18521; i <= 18522; i++) materials[i] = Material.CrimsonPressurePlate; materials[18506] = Material.CrimsonRoots; for (int i = 19117; i <= 19148; i++) materials[i] = Material.CrimsonSign; for (int i = 18509; i <= 18514; i++) materials[i] = Material.CrimsonSlab; for (int i = 18781; i <= 18860; i++) materials[i] = Material.CrimsonStairs; for (int i = 18437; i <= 18439; i++) materials[i] = Material.CrimsonStem; for (int i = 18589; i <= 18652; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5598; i <= 5605; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 19181; i <= 19188; i++) materials[i] = Material.CrimsonWallSign; materials[19290] = Material.CryingObsidian; materials[21170] = Material.CutCopper; for (int i = 21509; i <= 21514; i++) materials[i] = Material.CutCopperSlab; for (int i = 21411; i <= 21490; i++) materials[i] = Material.CutCopperStairs; materials[10936] = Material.CutRedSandstone; for (int i = 11149; i <= 11154; i++) materials[i] = Material.CutRedSandstoneSlab; materials[533] = Material.CutSandstone; for (int i = 11095; i <= 11100; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 10758; i <= 10773; i++) materials[i] = Material.CyanBanner; for (int i = 1828; i <= 1843; i++) materials[i] = Material.CyanBed; for (int i = 20726; i <= 20741; i++) materials[i] = Material.CyanCandle; for (int i = 20858; i <= 20859; i++) materials[i] = Material.CyanCandleCake; materials[10592] = Material.CyanCarpet; materials[12581] = Material.CyanConcrete; materials[12597] = Material.CyanConcretePowder; for (int i = 12544; i <= 12547; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 12466; i <= 12471; i++) materials[i] = Material.CyanShulkerBox; materials[5951] = Material.CyanStainedGlass; for (int i = 9516; i <= 9547; i++) materials[i] = Material.CyanStainedGlassPane; materials[9221] = Material.CyanTerracotta; for (int i = 10906; i <= 10909; i++) materials[i] = Material.CyanWallBanner; materials[2052] = Material.CyanWool; for (int i = 8971; i <= 8974; i++) materials[i] = Material.DamagedAnvil; materials[2071] = Material.Dandelion; for (int i = 8751; i <= 8774; i++) materials[i] = Material.DarkOakButton; for (int i = 11997; i <= 12060; i++) materials[i] = Material.DarkOakDoor; for (int i = 11581; i <= 11612; i++) materials[i] = Material.DarkOakFence; for (int i = 11325; i <= 11356; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5214; i <= 5277; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 401; i <= 428; i++) materials[i] = Material.DarkOakLeaves; for (int i = 144; i <= 146; i++) materials[i] = Material.DarkOakLog; materials[21] = Material.DarkOakPlanks; for (int i = 5724; i <= 5725; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 37; i <= 38; i++) materials[i] = Material.DarkOakSapling; for (int i = 4490; i <= 4521; i++) materials[i] = Material.DarkOakSign; for (int i = 11053; i <= 11058; i++) materials[i] = Material.DarkOakSlab; for (int i = 9900; i <= 9979; i++) materials[i] = Material.DarkOakStairs; for (int i = 6342; i <= 6405; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5582; i <= 5589; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4806; i <= 4813; i++) materials[i] = Material.DarkOakWallSign; for (int i = 203; i <= 205; i++) materials[i] = Material.DarkOakWood; materials[10320] = Material.DarkPrismarine; for (int i = 10573; i <= 10578; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 10481; i <= 10560; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 9047; i <= 9078; i++) materials[i] = Material.DaylightDetector; for (int i = 12656; i <= 12657; i++) materials[i] = Material.DeadBrainCoral; materials[12645] = Material.DeadBrainCoralBlock; for (int i = 12676; i <= 12677; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 12702; i <= 12709; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 12658; i <= 12659; i++) materials[i] = Material.DeadBubbleCoral; materials[12646] = Material.DeadBubbleCoralBlock; for (int i = 12678; i <= 12679; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 12710; i <= 12717; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[2003] = Material.DeadBush; for (int i = 12660; i <= 12661; i++) materials[i] = Material.DeadFireCoral; materials[12647] = Material.DeadFireCoralBlock; for (int i = 12680; i <= 12681; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 12718; i <= 12725; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 12662; i <= 12663; i++) materials[i] = Material.DeadHornCoral; materials[12648] = Material.DeadHornCoralBlock; for (int i = 12682; i <= 12683; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 12726; i <= 12733; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 12654; i <= 12655; i++) materials[i] = Material.DeadTubeCoral; materials[12644] = Material.DeadTubeCoralBlock; for (int i = 12674; i <= 12675; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 12694; i <= 12701; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 23717; i <= 23724; i++) materials[i] = Material.DecoratedPot; for (int i = 22047; i <= 22049; i++) materials[i] = Material.Deepslate; for (int i = 23364; i <= 23369; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 23284; i <= 23363; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 23370; i <= 23693; i++) materials[i] = Material.DeepslateBrickWall; materials[23283] = Material.DeepslateBricks; materials[124] = Material.DeepslateCoalOre; materials[21166] = Material.DeepslateCopperOre; materials[4271] = Material.DeepslateDiamondOre; materials[7508] = Material.DeepslateEmeraldOre; materials[120] = Material.DeepslateGoldOre; materials[122] = Material.DeepslateIronOre; materials[517] = Material.DeepslateLapisOre; for (int i = 5732; i <= 5733; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 22953; i <= 22958; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 22873; i <= 22952; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 22959; i <= 23282; i++) materials[i] = Material.DeepslateTileWall; materials[22872] = Material.DeepslateTiles; for (int i = 1964; i <= 1987; i++) materials[i] = Material.DetectorRail; materials[4272] = Material.DiamondBlock; materials[4270] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 13995; i <= 14000; i++) materials[i] = Material.DioriteSlab; for (int i = 13843; i <= 13922; i++) materials[i] = Material.DioriteStairs; for (int i = 17889; i <= 18212; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[12357] = Material.DirtPath; for (int i = 519; i <= 530; i++) materials[i] = Material.Dispenser; materials[7412] = Material.DragonEgg; for (int i = 8923; i <= 8938; i++) materials[i] = Material.DragonHead; for (int i = 8939; i <= 8942; i++) materials[i] = Material.DragonWallHead; materials[12631] = Material.DriedKelpBlock; materials[21911] = Material.DripstoneBlock; for (int i = 9200; i <= 9211; i++) materials[i] = Material.Dropper; materials[7661] = Material.EmeraldBlock; materials[7507] = Material.EmeraldOre; materials[7385] = Material.EnchantingTable; materials[12358] = Material.EndGateway; materials[7402] = Material.EndPortal; for (int i = 7403; i <= 7410; i++) materials[i] = Material.EndPortalFrame; for (int i = 12189; i <= 12194; i++) materials[i] = Material.EndRod; materials[7411] = Material.EndStone; for (int i = 13953; i <= 13958; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 13203; i <= 13282; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 17565; i <= 17888; i++) materials[i] = Material.EndStoneBrickWall; materials[12349] = Material.EndStoneBricks; for (int i = 7509; i <= 7516; i++) materials[i] = Material.EnderChest; materials[21163] = Material.ExposedCopper; materials[21169] = Material.ExposedCutCopper; for (int i = 21503; i <= 21508; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 21331; i <= 21410; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4282; i <= 4289; i++) materials[i] = Material.Farmland; materials[2002] = Material.Fern; for (int i = 2356; i <= 2867; i++) materials[i] = Material.Fire; for (int i = 12670; i <= 12671; i++) materials[i] = Material.FireCoral; materials[12652] = Material.FireCoralBlock; for (int i = 12690; i <= 12691; i++) materials[i] = Material.FireCoralFan; for (int i = 12758; i <= 12765; i++) materials[i] = Material.FireCoralWallFan; materials[18278] = Material.FletchingTable; materials[8563] = Material.FlowerPot; materials[21968] = Material.FloweringAzalea; for (int i = 485; i <= 512; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[23715] = Material.Frogspawn; for (int i = 12383; i <= 12386; i++) materials[i] = Material.FrostedIce; for (int i = 4290; i <= 4297; i++) materials[i] = Material.Furnace; materials[20126] = Material.GildedBlackstone; materials[515] = Material.Glass; for (int i = 6776; i <= 6807; i++) materials[i] = Material.GlassPane; for (int i = 6865; i <= 6992; i++) materials[i] = Material.GlowLichen; materials[5860] = Material.Glowstone; materials[2087] = Material.GoldBlock; materials[119] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 13971; i <= 13976; i++) materials[i] = Material.GraniteSlab; for (int i = 13523; i <= 13602; i++) materials[i] = Material.GraniteStairs; for (int i = 15297; i <= 15620; i++) materials[i] = Material.GraniteWall; materials[2001] = Material.Grass; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[118] = Material.Gravel; for (int i = 10726; i <= 10741; i++) materials[i] = Material.GrayBanner; for (int i = 1796; i <= 1811; i++) materials[i] = Material.GrayBed; for (int i = 20694; i <= 20709; i++) materials[i] = Material.GrayCandle; for (int i = 20854; i <= 20855; i++) materials[i] = Material.GrayCandleCake; materials[10590] = Material.GrayCarpet; materials[12579] = Material.GrayConcrete; materials[12595] = Material.GrayConcretePowder; for (int i = 12536; i <= 12539; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 12454; i <= 12459; i++) materials[i] = Material.GrayShulkerBox; materials[5949] = Material.GrayStainedGlass; for (int i = 9452; i <= 9483; i++) materials[i] = Material.GrayStainedGlassPane; materials[9219] = Material.GrayTerracotta; for (int i = 10898; i <= 10901; i++) materials[i] = Material.GrayWallBanner; materials[2050] = Material.GrayWool; for (int i = 10822; i <= 10837; i++) materials[i] = Material.GreenBanner; for (int i = 1892; i <= 1907; i++) materials[i] = Material.GreenBed; for (int i = 20790; i <= 20805; i++) materials[i] = Material.GreenCandle; for (int i = 20866; i <= 20867; i++) materials[i] = Material.GreenCandleCake; materials[10596] = Material.GreenCarpet; materials[12585] = Material.GreenConcrete; materials[12601] = Material.GreenConcretePowder; for (int i = 12560; i <= 12563; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 12490; i <= 12495; i++) materials[i] = Material.GreenShulkerBox; materials[5955] = Material.GreenStainedGlass; for (int i = 9644; i <= 9675; i++) materials[i] = Material.GreenStainedGlassPane; materials[9225] = Material.GreenTerracotta; for (int i = 10922; i <= 10925; i++) materials[i] = Material.GreenWallBanner; materials[2056] = Material.GreenWool; for (int i = 18279; i <= 18290; i++) materials[i] = Material.Grindstone; for (int i = 22043; i <= 22044; i++) materials[i] = Material.HangingRoots; for (int i = 10580; i <= 10582; i++) materials[i] = Material.HayBlock; for (int i = 9015; i <= 9030; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[19286] = Material.HoneyBlock; materials[19287] = Material.HoneycombBlock; for (int i = 9081; i <= 9090; i++) materials[i] = Material.Hopper; for (int i = 12672; i <= 12673; i++) materials[i] = Material.HornCoral; materials[12653] = Material.HornCoralBlock; for (int i = 12692; i <= 12693; i++) materials[i] = Material.HornCoralFan; for (int i = 12766; i <= 12773; i++) materials[i] = Material.HornCoralWallFan; materials[5776] = Material.Ice; materials[6545] = Material.InfestedChiseledStoneBricks; materials[6541] = Material.InfestedCobblestone; materials[6544] = Material.InfestedCrackedStoneBricks; for (int i = 23697; i <= 23699; i++) materials[i] = Material.InfestedDeepslate; materials[6543] = Material.InfestedMossyStoneBricks; materials[6540] = Material.InfestedStone; materials[6542] = Material.InfestedStoneBricks; for (int i = 6738; i <= 6769; i++) materials[i] = Material.IronBars; materials[2088] = Material.IronBlock; for (int i = 5648; i <= 5711; i++) materials[i] = Material.IronDoor; materials[121] = Material.IronOre; for (int i = 10254; i <= 10317; i++) materials[i] = Material.IronTrapdoor; for (int i = 5867; i <= 5870; i++) materials[i] = Material.JackOLantern; for (int i = 19201; i <= 19212; i++) materials[i] = Material.Jigsaw; for (int i = 5811; i <= 5812; i++) materials[i] = Material.Jukebox; for (int i = 8679; i <= 8702; i++) materials[i] = Material.JungleButton; for (int i = 11805; i <= 11868; i++) materials[i] = Material.JungleDoor; for (int i = 11485; i <= 11516; i++) materials[i] = Material.JungleFence; for (int i = 11229; i <= 11260; i++) materials[i] = Material.JungleFenceGate; for (int i = 5150; i <= 5213; i++) materials[i] = Material.JungleHangingSign; for (int i = 317; i <= 344; i++) materials[i] = Material.JungleLeaves; for (int i = 135; i <= 137; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5718; i <= 5719; i++) materials[i] = Material.JunglePressurePlate; for (int i = 31; i <= 32; i++) materials[i] = Material.JungleSapling; for (int i = 4458; i <= 4489; i++) materials[i] = Material.JungleSign; for (int i = 11035; i <= 11040; i++) materials[i] = Material.JungleSlab; for (int i = 7822; i <= 7901; i++) materials[i] = Material.JungleStairs; for (int i = 6150; i <= 6213; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5574; i <= 5581; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4798; i <= 4805; i++) materials[i] = Material.JungleWallSign; for (int i = 194; i <= 196; i++) materials[i] = Material.JungleWood; for (int i = 12604; i <= 12629; i++) materials[i] = Material.Kelp; materials[12630] = Material.KelpPlant; for (int i = 4650; i <= 4657; i++) materials[i] = Material.Ladder; for (int i = 18344; i <= 18347; i++) materials[i] = Material.Lantern; materials[518] = Material.LapisBlock; materials[516] = Material.LapisOre; for (int i = 20886; i <= 20897; i++) materials[i] = Material.LargeAmethystBud; for (int i = 10612; i <= 10613; i++) materials[i] = Material.LargeFern; for (int i = 96; i <= 111; i++) materials[i] = Material.Lava; materials[7398] = Material.LavaCauldron; for (int i = 18291; i <= 18306; i++) materials[i] = Material.Lectern; for (int i = 5622; i <= 5645; i++) materials[i] = Material.Lever; for (int i = 10222; i <= 10253; i++) materials[i] = Material.Light; for (int i = 10662; i <= 10677; i++) materials[i] = Material.LightBlueBanner; for (int i = 1732; i <= 1747; i++) materials[i] = Material.LightBlueBed; for (int i = 20630; i <= 20645; i++) materials[i] = Material.LightBlueCandle; for (int i = 20846; i <= 20847; i++) materials[i] = Material.LightBlueCandleCake; materials[10586] = Material.LightBlueCarpet; materials[12575] = Material.LightBlueConcrete; materials[12591] = Material.LightBlueConcretePowder; for (int i = 12520; i <= 12523; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 12430; i <= 12435; i++) materials[i] = Material.LightBlueShulkerBox; materials[5945] = Material.LightBlueStainedGlass; for (int i = 9324; i <= 9355; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[9215] = Material.LightBlueTerracotta; for (int i = 10882; i <= 10885; i++) materials[i] = Material.LightBlueWallBanner; materials[2046] = Material.LightBlueWool; for (int i = 10742; i <= 10757; i++) materials[i] = Material.LightGrayBanner; for (int i = 1812; i <= 1827; i++) materials[i] = Material.LightGrayBed; for (int i = 20710; i <= 20725; i++) materials[i] = Material.LightGrayCandle; for (int i = 20856; i <= 20857; i++) materials[i] = Material.LightGrayCandleCake; materials[10591] = Material.LightGrayCarpet; materials[12580] = Material.LightGrayConcrete; materials[12596] = Material.LightGrayConcretePowder; for (int i = 12540; i <= 12543; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 12460; i <= 12465; i++) materials[i] = Material.LightGrayShulkerBox; materials[5950] = Material.LightGrayStainedGlass; for (int i = 9484; i <= 9515; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[9220] = Material.LightGrayTerracotta; for (int i = 10902; i <= 10905; i++) materials[i] = Material.LightGrayWallBanner; materials[2051] = Material.LightGrayWool; for (int i = 8999; i <= 9014; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 21867; i <= 21890; i++) materials[i] = Material.LightningRod; for (int i = 10604; i <= 10605; i++) materials[i] = Material.Lilac; materials[2084] = Material.LilyOfTheValley; materials[7267] = Material.LilyPad; for (int i = 10694; i <= 10709; i++) materials[i] = Material.LimeBanner; for (int i = 1764; i <= 1779; i++) materials[i] = Material.LimeBed; for (int i = 20662; i <= 20677; i++) materials[i] = Material.LimeCandle; for (int i = 20850; i <= 20851; i++) materials[i] = Material.LimeCandleCake; materials[10588] = Material.LimeCarpet; materials[12577] = Material.LimeConcrete; materials[12593] = Material.LimeConcretePowder; for (int i = 12528; i <= 12531; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 12442; i <= 12447; i++) materials[i] = Material.LimeShulkerBox; materials[5947] = Material.LimeStainedGlass; for (int i = 9388; i <= 9419; i++) materials[i] = Material.LimeStainedGlassPane; materials[9217] = Material.LimeTerracotta; for (int i = 10890; i <= 10893; i++) materials[i] = Material.LimeWallBanner; materials[2048] = Material.LimeWool; materials[19300] = Material.Lodestone; for (int i = 18245; i <= 18248; i++) materials[i] = Material.Loom; for (int i = 10646; i <= 10661; i++) materials[i] = Material.MagentaBanner; for (int i = 1716; i <= 1731; i++) materials[i] = Material.MagentaBed; for (int i = 20614; i <= 20629; i++) materials[i] = Material.MagentaCandle; for (int i = 20844; i <= 20845; i++) materials[i] = Material.MagentaCandleCake; materials[10585] = Material.MagentaCarpet; materials[12574] = Material.MagentaConcrete; materials[12590] = Material.MagentaConcretePowder; for (int i = 12516; i <= 12519; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 12424; i <= 12429; i++) materials[i] = Material.MagentaShulkerBox; materials[5944] = Material.MagentaStainedGlass; for (int i = 9292; i <= 9323; i++) materials[i] = Material.MagentaStainedGlassPane; materials[9214] = Material.MagentaTerracotta; for (int i = 10878; i <= 10881; i++) materials[i] = Material.MagentaWallBanner; materials[2045] = Material.MagentaWool; materials[12387] = Material.MagmaBlock; for (int i = 8775; i <= 8798; i++) materials[i] = Material.MangroveButton; for (int i = 12061; i <= 12124; i++) materials[i] = Material.MangroveDoor; for (int i = 11613; i <= 11644; i++) materials[i] = Material.MangroveFence; for (int i = 11357; i <= 11388; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5406; i <= 5469; i++) materials[i] = Material.MangroveHangingSign; for (int i = 429; i <= 456; i++) materials[i] = Material.MangroveLeaves; for (int i = 147; i <= 149; i++) materials[i] = Material.MangroveLog; materials[22] = Material.MangrovePlanks; for (int i = 5726; i <= 5727; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 39; i <= 78; i++) materials[i] = Material.MangrovePropagule; for (int i = 150; i <= 151; i++) materials[i] = Material.MangroveRoots; for (int i = 4522; i <= 4553; i++) materials[i] = Material.MangroveSign; for (int i = 11059; i <= 11064; i++) materials[i] = Material.MangroveSlab; for (int i = 9980; i <= 10059; i++) materials[i] = Material.MangroveStairs; for (int i = 6406; i <= 6469; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5590; i <= 5597; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4814; i <= 4821; i++) materials[i] = Material.MangroveWallSign; for (int i = 206; i <= 208; i++) materials[i] = Material.MangroveWood; for (int i = 20898; i <= 20909; i++) materials[i] = Material.MediumAmethystBud; materials[6808] = Material.Melon; for (int i = 6825; i <= 6832; i++) materials[i] = Material.MelonStem; materials[21986] = Material.MossBlock; materials[21969] = Material.MossCarpet; materials[2349] = Material.MossyCobblestone; for (int i = 13947; i <= 13952; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 13123; i <= 13202; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 8239; i <= 8562; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 13935; i <= 13940; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 12963; i <= 13042; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 14973; i <= 15296; i++) materials[i] = Material.MossyStoneBrickWall; materials[6535] = Material.MossyStoneBricks; for (int i = 2059; i <= 2070; i++) materials[i] = Material.MovingPiston; materials[22046] = Material.Mud; for (int i = 11125; i <= 11130; i++) materials[i] = Material.MudBrickSlab; for (int i = 7185; i <= 7264; i++) materials[i] = Material.MudBrickStairs; for (int i = 15945; i <= 16268; i++) materials[i] = Material.MudBrickWall; materials[6539] = Material.MudBricks; for (int i = 152; i <= 154; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6674; i <= 6737; i++) materials[i] = Material.MushroomStem; for (int i = 7265; i <= 7266; i++) materials[i] = Material.Mycelium; for (int i = 7269; i <= 7300; i++) materials[i] = Material.NetherBrickFence; for (int i = 11131; i <= 11136; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7301; i <= 7380; i++) materials[i] = Material.NetherBrickStairs; for (int i = 16269; i <= 16592; i++) materials[i] = Material.NetherBrickWall; materials[7268] = Material.NetherBricks; materials[125] = Material.NetherGoldOre; for (int i = 5861; i <= 5862; i++) materials[i] = Material.NetherPortal; materials[9080] = Material.NetherQuartzOre; materials[18436] = Material.NetherSprouts; for (int i = 7381; i <= 7384; i++) materials[i] = Material.NetherWart; materials[12388] = Material.NetherWartBlock; materials[19288] = Material.NetheriteBlock; materials[5846] = Material.Netherrack; for (int i = 534; i <= 1683; i++) materials[i] = Material.NoteBlock; for (int i = 8607; i <= 8630; i++) materials[i] = Material.OakButton; for (int i = 4586; i <= 4649; i++) materials[i] = Material.OakDoor; for (int i = 5813; i <= 5844; i++) materials[i] = Material.OakFence; for (int i = 6993; i <= 7024; i++) materials[i] = Material.OakFenceGate; for (int i = 4830; i <= 4893; i++) materials[i] = Material.OakHangingSign; for (int i = 233; i <= 260; i++) materials[i] = Material.OakLeaves; for (int i = 126; i <= 128; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5712; i <= 5713; i++) materials[i] = Material.OakPressurePlate; for (int i = 25; i <= 26; i++) materials[i] = Material.OakSapling; for (int i = 4298; i <= 4329; i++) materials[i] = Material.OakSign; for (int i = 11017; i <= 11022; i++) materials[i] = Material.OakSlab; for (int i = 2870; i <= 2949; i++) materials[i] = Material.OakStairs; for (int i = 5958; i <= 6021; i++) materials[i] = Material.OakTrapdoor; for (int i = 5534; i <= 5541; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4758; i <= 4765; i++) materials[i] = Material.OakWallSign; for (int i = 185; i <= 187; i++) materials[i] = Material.OakWood; for (int i = 12394; i <= 12405; i++) materials[i] = Material.Observer; materials[2350] = Material.Obsidian; for (int i = 23706; i <= 23708; i++) materials[i] = Material.OchreFroglight; for (int i = 10630; i <= 10645; i++) materials[i] = Material.OrangeBanner; for (int i = 1700; i <= 1715; i++) materials[i] = Material.OrangeBed; for (int i = 20598; i <= 20613; i++) materials[i] = Material.OrangeCandle; for (int i = 20842; i <= 20843; i++) materials[i] = Material.OrangeCandleCake; materials[10584] = Material.OrangeCarpet; materials[12573] = Material.OrangeConcrete; materials[12589] = Material.OrangeConcretePowder; for (int i = 12512; i <= 12515; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 12418; i <= 12423; i++) materials[i] = Material.OrangeShulkerBox; materials[5943] = Material.OrangeStainedGlass; for (int i = 9260; i <= 9291; i++) materials[i] = Material.OrangeStainedGlassPane; materials[9213] = Material.OrangeTerracotta; materials[2078] = Material.OrangeTulip; for (int i = 10874; i <= 10877; i++) materials[i] = Material.OrangeWallBanner; materials[2044] = Material.OrangeWool; materials[2081] = Material.OxeyeDaisy; materials[21161] = Material.OxidizedCopper; materials[21167] = Material.OxidizedCutCopper; for (int i = 21491; i <= 21496; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 21171; i <= 21250; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[10601] = Material.PackedIce; materials[6538] = Material.PackedMud; for (int i = 23712; i <= 23714; i++) materials[i] = Material.PearlescentFroglight; for (int i = 10608; i <= 10609; i++) materials[i] = Material.Peony; for (int i = 11101; i <= 11106; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 8943; i <= 8958; i++) materials[i] = Material.PiglinHead; for (int i = 8959; i <= 8962; i++) materials[i] = Material.PiglinWallHead; for (int i = 10710; i <= 10725; i++) materials[i] = Material.PinkBanner; for (int i = 1780; i <= 1795; i++) materials[i] = Material.PinkBed; for (int i = 20678; i <= 20693; i++) materials[i] = Material.PinkCandle; for (int i = 20852; i <= 20853; i++) materials[i] = Material.PinkCandleCake; materials[10589] = Material.PinkCarpet; materials[12578] = Material.PinkConcrete; materials[12594] = Material.PinkConcretePowder; for (int i = 12532; i <= 12535; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 21970; i <= 21985; i++) materials[i] = Material.PinkPetals; for (int i = 12448; i <= 12453; i++) materials[i] = Material.PinkShulkerBox; materials[5948] = Material.PinkStainedGlass; for (int i = 9420; i <= 9451; i++) materials[i] = Material.PinkStainedGlassPane; materials[9218] = Material.PinkTerracotta; materials[2080] = Material.PinkTulip; for (int i = 10894; i <= 10897; i++) materials[i] = Material.PinkWallBanner; materials[2049] = Material.PinkWool; for (int i = 2007; i <= 2018; i++) materials[i] = Material.Piston; for (int i = 2019; i <= 2042; i++) materials[i] = Material.PistonHead; for (int i = 8883; i <= 8898; i++) materials[i] = Material.PlayerHead; for (int i = 8899; i <= 8902; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 21891; i <= 21910; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 13989; i <= 13994; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 13763; i <= 13842; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 5852; i <= 5854; i++) materials[i] = Material.PolishedBasalt; materials[19712] = Material.PolishedBlackstone; for (int i = 19716; i <= 19721; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 19722; i <= 19801; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 19802; i <= 20125; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[19713] = Material.PolishedBlackstoneBricks; for (int i = 20215; i <= 20238; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 20213; i <= 20214; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 20207; i <= 20212; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 20127; i <= 20206; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 20239; i <= 20562; i++) materials[i] = Material.PolishedBlackstoneWall; materials[22461] = Material.PolishedDeepslate; for (int i = 22542; i <= 22547; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 22462; i <= 22541; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 22548; i <= 22871; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 13941; i <= 13946; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 13043; i <= 13122; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 13923; i <= 13928; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 12803; i <= 12882; i++) materials[i] = Material.PolishedGraniteStairs; materials[2073] = Material.Poppy; for (int i = 8599; i <= 8606; i++) materials[i] = Material.Potatoes; materials[8569] = Material.PottedAcaciaSapling; materials[8577] = Material.PottedAllium; materials[23704] = Material.PottedAzaleaBush; materials[8578] = Material.PottedAzureBluet; materials[12798] = Material.PottedBamboo; materials[8567] = Material.PottedBirchSapling; materials[8576] = Material.PottedBlueOrchid; materials[8588] = Material.PottedBrownMushroom; materials[8590] = Material.PottedCactus; materials[8570] = Material.PottedCherrySapling; materials[8584] = Material.PottedCornflower; materials[19296] = Material.PottedCrimsonFungus; materials[19298] = Material.PottedCrimsonRoots; materials[8574] = Material.PottedDandelion; materials[8571] = Material.PottedDarkOakSapling; materials[8589] = Material.PottedDeadBush; materials[8573] = Material.PottedFern; materials[23705] = Material.PottedFloweringAzaleaBush; materials[8568] = Material.PottedJungleSapling; materials[8585] = Material.PottedLilyOfTheValley; materials[8572] = Material.PottedMangrovePropagule; materials[8565] = Material.PottedOakSapling; materials[8580] = Material.PottedOrangeTulip; materials[8583] = Material.PottedOxeyeDaisy; materials[8582] = Material.PottedPinkTulip; materials[8575] = Material.PottedPoppy; materials[8587] = Material.PottedRedMushroom; materials[8579] = Material.PottedRedTulip; materials[8566] = Material.PottedSpruceSapling; materials[8564] = Material.PottedTorchflower; materials[19297] = Material.PottedWarpedFungus; materials[19299] = Material.PottedWarpedRoots; materials[8581] = Material.PottedWhiteTulip; materials[8586] = Material.PottedWitherRose; materials[20925] = Material.PowderSnow; for (int i = 7399; i <= 7401; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1940; i <= 1963; i++) materials[i] = Material.PoweredRail; materials[10318] = Material.Prismarine; for (int i = 10567; i <= 10572; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 10401; i <= 10480; i++) materials[i] = Material.PrismarineBrickStairs; materials[10319] = Material.PrismarineBricks; for (int i = 10561; i <= 10566; i++) materials[i] = Material.PrismarineSlab; for (int i = 10321; i <= 10400; i++) materials[i] = Material.PrismarineStairs; for (int i = 14325; i <= 14648; i++) materials[i] = Material.PrismarineWall; materials[5845] = Material.Pumpkin; for (int i = 6817; i <= 6824; i++) materials[i] = Material.PumpkinStem; for (int i = 10774; i <= 10789; i++) materials[i] = Material.PurpleBanner; for (int i = 1844; i <= 1859; i++) materials[i] = Material.PurpleBed; for (int i = 20742; i <= 20757; i++) materials[i] = Material.PurpleCandle; for (int i = 20860; i <= 20861; i++) materials[i] = Material.PurpleCandleCake; materials[10593] = Material.PurpleCarpet; materials[12582] = Material.PurpleConcrete; materials[12598] = Material.PurpleConcretePowder; for (int i = 12548; i <= 12551; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 12472; i <= 12477; i++) materials[i] = Material.PurpleShulkerBox; materials[5952] = Material.PurpleStainedGlass; for (int i = 9548; i <= 9579; i++) materials[i] = Material.PurpleStainedGlassPane; materials[9222] = Material.PurpleTerracotta; for (int i = 10910; i <= 10913; i++) materials[i] = Material.PurpleWallBanner; materials[2053] = Material.PurpleWool; materials[12265] = Material.PurpurBlock; for (int i = 12266; i <= 12268; i++) materials[i] = Material.PurpurPillar; for (int i = 11155; i <= 11160; i++) materials[i] = Material.PurpurSlab; for (int i = 12269; i <= 12348; i++) materials[i] = Material.PurpurStairs; materials[9091] = Material.QuartzBlock; materials[20565] = Material.QuartzBricks; for (int i = 9093; i <= 9095; i++) materials[i] = Material.QuartzPillar; for (int i = 11137; i <= 11142; i++) materials[i] = Material.QuartzSlab; for (int i = 9096; i <= 9175; i++) materials[i] = Material.QuartzStairs; for (int i = 4658; i <= 4677; i++) materials[i] = Material.Rail; materials[23702] = Material.RawCopperBlock; materials[23703] = Material.RawGoldBlock; materials[23701] = Material.RawIronBlock; for (int i = 10838; i <= 10853; i++) materials[i] = Material.RedBanner; for (int i = 1908; i <= 1923; i++) materials[i] = Material.RedBed; for (int i = 20806; i <= 20821; i++) materials[i] = Material.RedCandle; for (int i = 20868; i <= 20869; i++) materials[i] = Material.RedCandleCake; materials[10597] = Material.RedCarpet; materials[12586] = Material.RedConcrete; materials[12602] = Material.RedConcretePowder; for (int i = 12564; i <= 12567; i++) materials[i] = Material.RedGlazedTerracotta; materials[2086] = Material.RedMushroom; for (int i = 6610; i <= 6673; i++) materials[i] = Material.RedMushroomBlock; for (int i = 13983; i <= 13988; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 13683; i <= 13762; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 16917; i <= 17240; i++) materials[i] = Material.RedNetherBrickWall; materials[12389] = Material.RedNetherBricks; materials[117] = Material.RedSand; materials[10934] = Material.RedSandstone; for (int i = 11143; i <= 11148; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 10937; i <= 11016; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 14649; i <= 14972; i++) materials[i] = Material.RedSandstoneWall; for (int i = 12496; i <= 12501; i++) materials[i] = Material.RedShulkerBox; materials[5956] = Material.RedStainedGlass; for (int i = 9676; i <= 9707; i++) materials[i] = Material.RedStainedGlassPane; materials[9226] = Material.RedTerracotta; materials[2077] = Material.RedTulip; for (int i = 10926; i <= 10929; i++) materials[i] = Material.RedWallBanner; materials[2057] = Material.RedWool; materials[9079] = Material.RedstoneBlock; for (int i = 7413; i <= 7414; i++) materials[i] = Material.RedstoneLamp; for (int i = 5730; i <= 5731; i++) materials[i] = Material.RedstoneOre; for (int i = 5734; i <= 5735; i++) materials[i] = Material.RedstoneTorch; for (int i = 5736; i <= 5743; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 2974; i <= 4269; i++) materials[i] = Material.RedstoneWire; materials[23716] = Material.ReinforcedDeepslate; for (int i = 5878; i <= 5941; i++) materials[i] = Material.Repeater; for (int i = 12359; i <= 12370; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 19291; i <= 19295; i++) materials[i] = Material.RespawnAnchor; materials[22045] = Material.RootedDirt; for (int i = 10606; i <= 10607; i++) materials[i] = Material.RoseBush; materials[112] = Material.Sand; materials[531] = Material.Sandstone; for (int i = 11089; i <= 11094; i++) materials[i] = Material.SandstoneSlab; for (int i = 7427; i <= 7506; i++) materials[i] = Material.SandstoneStairs; for (int i = 17241; i <= 17564; i++) materials[i] = Material.SandstoneWall; for (int i = 18213; i <= 18244; i++) materials[i] = Material.Scaffolding; materials[21022] = Material.Sculk; for (int i = 21151; i <= 21152; i++) materials[i] = Material.SculkCatalyst; for (int i = 20926; i <= 21021; i++) materials[i] = Material.SculkSensor; for (int i = 21153; i <= 21160; i++) materials[i] = Material.SculkShrieker; for (int i = 21023; i <= 21150; i++) materials[i] = Material.SculkVein; materials[10579] = Material.SeaLantern; for (int i = 12774; i <= 12781; i++) materials[i] = Material.SeaPickle; materials[2004] = Material.Seagrass; materials[18451] = Material.Shroomlight; for (int i = 12406; i <= 12411; i++) materials[i] = Material.ShulkerBox; for (int i = 8823; i <= 8838; i++) materials[i] = Material.SkeletonSkull; for (int i = 8839; i <= 8842; i++) materials[i] = Material.SkeletonWallSkull; materials[10220] = Material.SlimeBlock; for (int i = 20910; i <= 20921; i++) materials[i] = Material.SmallAmethystBud; for (int i = 22027; i <= 22042; i++) materials[i] = Material.SmallDripleaf; materials[18307] = Material.SmithingTable; for (int i = 18261; i <= 18268; i++) materials[i] = Material.Smoker; materials[23700] = Material.SmoothBasalt; materials[11163] = Material.SmoothQuartz; for (int i = 13965; i <= 13970; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 13443; i <= 13522; i++) materials[i] = Material.SmoothQuartzStairs; materials[11164] = Material.SmoothRedSandstone; for (int i = 13929; i <= 13934; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 12883; i <= 12962; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[11162] = Material.SmoothSandstone; for (int i = 13959; i <= 13964; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 13363; i <= 13442; i++) materials[i] = Material.SmoothSandstoneStairs; materials[11161] = Material.SmoothStone; for (int i = 11083; i <= 11088; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 5768; i <= 5775; i++) materials[i] = Material.Snow; materials[5777] = Material.SnowBlock; for (int i = 18384; i <= 18415; i++) materials[i] = Material.SoulCampfire; materials[2868] = Material.SoulFire; for (int i = 18348; i <= 18351; i++) materials[i] = Material.SoulLantern; materials[5847] = Material.SoulSand; materials[5848] = Material.SoulSoil; materials[5855] = Material.SoulTorch; for (int i = 5856; i <= 5859; i++) materials[i] = Material.SoulWallTorch; materials[2869] = Material.Spawner; materials[513] = Material.Sponge; materials[21966] = Material.SporeBlossom; for (int i = 8631; i <= 8654; i++) materials[i] = Material.SpruceButton; for (int i = 11677; i <= 11740; i++) materials[i] = Material.SpruceDoor; for (int i = 11421; i <= 11452; i++) materials[i] = Material.SpruceFence; for (int i = 11165; i <= 11196; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4894; i <= 4957; i++) materials[i] = Material.SpruceHangingSign; for (int i = 261; i <= 288; i++) materials[i] = Material.SpruceLeaves; for (int i = 129; i <= 131; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5714; i <= 5715; i++) materials[i] = Material.SprucePressurePlate; for (int i = 27; i <= 28; i++) materials[i] = Material.SpruceSapling; for (int i = 4330; i <= 4361; i++) materials[i] = Material.SpruceSign; for (int i = 11023; i <= 11028; i++) materials[i] = Material.SpruceSlab; for (int i = 7662; i <= 7741; i++) materials[i] = Material.SpruceStairs; for (int i = 6022; i <= 6085; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5542; i <= 5549; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4766; i <= 4773; i++) materials[i] = Material.SpruceWallSign; for (int i = 188; i <= 190; i++) materials[i] = Material.SpruceWood; for (int i = 1988; i <= 1999; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 11119; i <= 11124; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7105; i <= 7184; i++) materials[i] = Material.StoneBrickStairs; for (int i = 15621; i <= 15944; i++) materials[i] = Material.StoneBrickWall; materials[6534] = Material.StoneBricks; for (int i = 5744; i <= 5767; i++) materials[i] = Material.StoneButton; for (int i = 5646; i <= 5647; i++) materials[i] = Material.StonePressurePlate; for (int i = 11077; i <= 11082; i++) materials[i] = Material.StoneSlab; for (int i = 13283; i <= 13362; i++) materials[i] = Material.StoneStairs; for (int i = 18308; i <= 18311; i++) materials[i] = Material.Stonecutter; for (int i = 167; i <= 169; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 221; i <= 223; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 182; i <= 184; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 161; i <= 163; i++) materials[i] = Material.StrippedBirchLog; for (int i = 215; i <= 217; i++) materials[i] = Material.StrippedBirchWood; for (int i = 170; i <= 172; i++) materials[i] = Material.StrippedCherryLog; for (int i = 224; i <= 226; i++) materials[i] = Material.StrippedCherryWood; for (int i = 18446; i <= 18448; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 18440; i <= 18442; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 173; i <= 175; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 227; i <= 229; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 164; i <= 166; i++) materials[i] = Material.StrippedJungleLog; for (int i = 218; i <= 220; i++) materials[i] = Material.StrippedJungleWood; for (int i = 179; i <= 181; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 230; i <= 232; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 176; i <= 178; i++) materials[i] = Material.StrippedOakLog; for (int i = 209; i <= 211; i++) materials[i] = Material.StrippedOakWood; for (int i = 158; i <= 160; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 212; i <= 214; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 18429; i <= 18431; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 18423; i <= 18425; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 19197; i <= 19200; i++) materials[i] = Material.StructureBlock; materials[12393] = Material.StructureVoid; for (int i = 5795; i <= 5810; i++) materials[i] = Material.SugarCane; for (int i = 10602; i <= 10603; i++) materials[i] = Material.Sunflower; for (int i = 113; i <= 116; i++) materials[i] = Material.SuspiciousSand; for (int i = 18416; i <= 18419; i++) materials[i] = Material.SweetBerryBush; for (int i = 10610; i <= 10611; i++) materials[i] = Material.TallGrass; for (int i = 2005; i <= 2006; i++) materials[i] = Material.TallSeagrass; for (int i = 19222; i <= 19237; i++) materials[i] = Material.Target; materials[10599] = Material.Terracotta; materials[20924] = Material.TintedGlass; for (int i = 2090; i <= 2091; i++) materials[i] = Material.Tnt; materials[2351] = Material.Torch; materials[2072] = Material.Torchflower; for (int i = 12350; i <= 12352; i++) materials[i] = Material.TorchflowerCrop; for (int i = 8975; i <= 8998; i++) materials[i] = Material.TrappedChest; for (int i = 7533; i <= 7660; i++) materials[i] = Material.Tripwire; for (int i = 7517; i <= 7532; i++) materials[i] = Material.TripwireHook; for (int i = 12664; i <= 12665; i++) materials[i] = Material.TubeCoral; materials[12649] = Material.TubeCoralBlock; for (int i = 12684; i <= 12685; i++) materials[i] = Material.TubeCoralFan; for (int i = 12734; i <= 12741; i++) materials[i] = Material.TubeCoralWallFan; materials[20922] = Material.Tuff; for (int i = 12632; i <= 12643; i++) materials[i] = Material.TurtleEgg; for (int i = 18479; i <= 18504; i++) materials[i] = Material.TwistingVines; materials[18505] = Material.TwistingVinesPlant; for (int i = 23709; i <= 23711; i++) materials[i] = Material.VerdantFroglight; for (int i = 6833; i <= 6864; i++) materials[i] = Material.Vine; materials[12799] = Material.VoidAir; for (int i = 2352; i <= 2355; i++) materials[i] = Material.WallTorch; for (int i = 18965; i <= 18988; i++) materials[i] = Material.WarpedButton; for (int i = 19053; i <= 19116; i++) materials[i] = Material.WarpedDoor; for (int i = 18557; i <= 18588; i++) materials[i] = Material.WarpedFence; for (int i = 18749; i <= 18780; i++) materials[i] = Material.WarpedFenceGate; materials[18433] = Material.WarpedFungus; for (int i = 5342; i <= 5405; i++) materials[i] = Material.WarpedHangingSign; for (int i = 18426; i <= 18428; i++) materials[i] = Material.WarpedHyphae; materials[18432] = Material.WarpedNylium; materials[18508] = Material.WarpedPlanks; for (int i = 18523; i <= 18524; i++) materials[i] = Material.WarpedPressurePlate; materials[18435] = Material.WarpedRoots; for (int i = 19149; i <= 19180; i++) materials[i] = Material.WarpedSign; for (int i = 18515; i <= 18520; i++) materials[i] = Material.WarpedSlab; for (int i = 18861; i <= 18940; i++) materials[i] = Material.WarpedStairs; for (int i = 18420; i <= 18422; i++) materials[i] = Material.WarpedStem; for (int i = 18653; i <= 18716; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5606; i <= 5613; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 19189; i <= 19196; i++) materials[i] = Material.WarpedWallSign; materials[18434] = Material.WarpedWartBlock; for (int i = 80; i <= 95; i++) materials[i] = Material.Water; for (int i = 7395; i <= 7397; i++) materials[i] = Material.WaterCauldron; materials[21515] = Material.WaxedCopperBlock; materials[21522] = Material.WaxedCutCopper; for (int i = 21861; i <= 21866; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 21763; i <= 21842; i++) materials[i] = Material.WaxedCutCopperStairs; materials[21517] = Material.WaxedExposedCopper; materials[21521] = Material.WaxedExposedCutCopper; for (int i = 21855; i <= 21860; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 21683; i <= 21762; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[21518] = Material.WaxedOxidizedCopper; materials[21519] = Material.WaxedOxidizedCutCopper; for (int i = 21843; i <= 21848; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 21523; i <= 21602; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[21516] = Material.WaxedWeatheredCopper; materials[21520] = Material.WaxedWeatheredCutCopper; for (int i = 21849; i <= 21854; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 21603; i <= 21682; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[21162] = Material.WeatheredCopper; materials[21168] = Material.WeatheredCutCopper; for (int i = 21497; i <= 21502; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 21251; i <= 21330; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 18452; i <= 18477; i++) materials[i] = Material.WeepingVines; materials[18478] = Material.WeepingVinesPlant; materials[514] = Material.WetSponge; for (int i = 4274; i <= 4281; i++) materials[i] = Material.Wheat; for (int i = 10614; i <= 10629; i++) materials[i] = Material.WhiteBanner; for (int i = 1684; i <= 1699; i++) materials[i] = Material.WhiteBed; for (int i = 20582; i <= 20597; i++) materials[i] = Material.WhiteCandle; for (int i = 20840; i <= 20841; i++) materials[i] = Material.WhiteCandleCake; materials[10583] = Material.WhiteCarpet; materials[12572] = Material.WhiteConcrete; materials[12588] = Material.WhiteConcretePowder; for (int i = 12508; i <= 12511; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 12412; i <= 12417; i++) materials[i] = Material.WhiteShulkerBox; materials[5942] = Material.WhiteStainedGlass; for (int i = 9228; i <= 9259; i++) materials[i] = Material.WhiteStainedGlassPane; materials[9212] = Material.WhiteTerracotta; materials[2079] = Material.WhiteTulip; for (int i = 10870; i <= 10873; i++) materials[i] = Material.WhiteWallBanner; materials[2043] = Material.WhiteWool; materials[2083] = Material.WitherRose; for (int i = 8843; i <= 8858; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 8859; i <= 8862; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10678; i <= 10693; i++) materials[i] = Material.YellowBanner; for (int i = 1748; i <= 1763; i++) materials[i] = Material.YellowBed; for (int i = 20646; i <= 20661; i++) materials[i] = Material.YellowCandle; for (int i = 20848; i <= 20849; i++) materials[i] = Material.YellowCandleCake; materials[10587] = Material.YellowCarpet; materials[12576] = Material.YellowConcrete; materials[12592] = Material.YellowConcretePowder; for (int i = 12524; i <= 12527; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 12436; i <= 12441; i++) materials[i] = Material.YellowShulkerBox; materials[5946] = Material.YellowStainedGlass; for (int i = 9356; i <= 9387; i++) materials[i] = Material.YellowStainedGlassPane; materials[9216] = Material.YellowTerracotta; for (int i = 10886; i <= 10889; i++) materials[i] = Material.YellowWallBanner; materials[2047] = Material.YellowWool; for (int i = 8863; i <= 8878; i++) materials[i] = Material.ZombieHead; for (int i = 8879; i <= 8882; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }