using System; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Text; using System.Threading.Tasks; using MinecraftClient.Protocol.Message; using static MinecraftClient.Settings; namespace MinecraftClient.Protocol { /// /// This class parses JSON chat data from MC 1.6+ and returns the appropriate string to be printed. /// static class ChatParser { public enum MessageType { CHAT, SAY_COMMAND, MSG_COMMAND_INCOMING, MSG_COMMAND_OUTGOING, TEAM_MSG_COMMAND_INCOMING, TEAM_MSG_COMMAND_OUTGOING, EMOTE_COMMAND, RAW_MSG }; public static Dictionary? ChatId2Type; /// /// The main function to convert text from MC 1.6+ JSON to MC 1.5.2 formatted text /// /// JSON serialized text /// Optional container for links from JSON serialized text /// Returns the translated text public static string ParseText(string json, List? links = null) { return JSONData2String(Json.ParseJson(json), "", links); } /// /// The main function to convert text from MC 1.9+ JSON to MC 1.5.2 formatted text /// /// Message received /// Optional container for links from JSON serialized text /// Returns the translated text public static string ParseSignedChat(ChatMessage message, List? links = null) { string sender = message.displayName!; string content; if (Config.Signature.ShowModifiedChat && message.unsignedContent != null) { content = ParseText(message.unsignedContent!); if (string.IsNullOrEmpty(content)) content = message.unsignedContent!; } else { content = message.isJson ? ParseText(message.content) : message.content; if (string.IsNullOrEmpty(content)) content = message.content!; } string text; List usingData = new(); MessageType chatType; if (message.isSystemChat) chatType = MessageType.RAW_MSG; else if (!ChatId2Type!.TryGetValue(message.chatTypeId, out chatType)) chatType = MessageType.CHAT; switch (chatType) { case MessageType.CHAT: usingData.Add(sender); usingData.Add(content); text = TranslateString("chat.type.text", usingData); break; case MessageType.SAY_COMMAND: usingData.Add(sender); usingData.Add(content); text = TranslateString("chat.type.announcement", usingData); break; case MessageType.MSG_COMMAND_INCOMING: usingData.Add(sender); usingData.Add(content); text = TranslateString("commands.message.display.incoming", usingData); break; case MessageType.MSG_COMMAND_OUTGOING: usingData.Add(sender); usingData.Add(content); text = TranslateString("commands.message.display.outgoing", usingData); break; case MessageType.TEAM_MSG_COMMAND_INCOMING: usingData.Add(message.teamName!); usingData.Add(sender); usingData.Add(content); text = TranslateString("chat.type.team.text", usingData); break; case MessageType.TEAM_MSG_COMMAND_OUTGOING: usingData.Add(message.teamName!); usingData.Add(sender); usingData.Add(content); text = TranslateString("chat.type.team.sent", usingData); break; case MessageType.EMOTE_COMMAND: usingData.Add(sender); usingData.Add(content); text = TranslateString("chat.type.emote", usingData); break; case MessageType.RAW_MSG: text = content; break; default: goto case MessageType.CHAT; } string color = string.Empty; if (message.isSystemChat) { if (Config.Signature.MarkSystemMessage) color = "§z §r "; // Custom color code §z : Background Gray } else { if ((bool)message.isSignatureLegal!) { if (Config.Signature.ShowModifiedChat && message.unsignedContent != null) { if (Config.Signature.MarkModifiedMsg) color = "§x §r "; // Custom color code §x : Background Yellow } else { if (Config.Signature.MarkLegallySignedMsg) color = "§y §r "; // Custom color code §y : Background Green } } else { if (Config.Signature.MarkIllegallySignedMsg) color = "§w §r "; // Custom color code §w : Background Red } } return color + text; } /// /// Get the classic color tag corresponding to a color name /// /// Color Name /// Color code private static string Color2tag(string colorname) { return colorname.ToLower() switch { #pragma warning disable format // @formatter:off /* MC 1.7+ Name || MC 1.6 Name || Classic tag */ "black" => "§0", "dark_blue" => "§1", "dark_green" => "§2", "dark_aqua" or "dark_cyan" => "§3", "dark_red" => "§4", "dark_purple" or "dark_magenta" => "§5", "gold" or "dark_yellow" => "§6", "gray" => "§7", "dark_gray" => "§8", "blue" => "§9", "green" => "§a", "aqua" or "cyan" => "§b", "red" => "§c", "light_purple" or "magenta" => "§d", "yellow" => "§e", "white" => "§f", _ => "" , #pragma warning restore format // @formatter:on }; } /// /// Specify whether translation rules have been loaded /// private static bool RulesInitialized = false; /// /// Set of translation rules for formatting text /// private static readonly Dictionary TranslationRules = new(); /// /// Initialize translation rules. /// Necessary for properly printing some chat messages. /// public static void InitTranslations() { if (!RulesInitialized) { InitRules(); RulesInitialized = true; } } /// /// Internal rule initialization method. Looks for local rule file or download it from Mojang asset servers. /// private static void InitRules() { //Small default dictionnary of translation rules TranslationRules["chat.type.admin"] = "[%s: %s]"; TranslationRules["chat.type.announcement"] = "§d[%s] %s"; TranslationRules["chat.type.emote"] = " * %s %s"; TranslationRules["chat.type.text"] = "<%s> %s"; TranslationRules["multiplayer.player.joined"] = "§e%s joined the game."; TranslationRules["multiplayer.player.left"] = "§e%s left the game."; TranslationRules["commands.message.display.incoming"] = "§7%s whispers to you: %s"; TranslationRules["commands.message.display.outgoing"] = "§7You whisper to %s: %s"; //Language file in a subfolder, depending on the language setting if (!Directory.Exists("lang")) Directory.CreateDirectory("lang"); string Language_File = "lang" + Path.DirectorySeparatorChar + Config.Main.Advanced.Language + ".lang"; //File not found? Try downloading language file from Mojang's servers? if (!File.Exists(Language_File)) { ConsoleIO.WriteLineFormatted(Translations.Get("chat.download", Config.Main.Advanced.Language)); HttpClient httpClient = new(); try { Task fetch_index = httpClient.GetStringAsync(Settings.TranslationsFile_Website_Index); fetch_index.Wait(); string assets_index = fetch_index.Result; fetch_index.Dispose(); string[] tmp = assets_index.Split(new string[] { "minecraft/lang/" + Config.Main.Advanced.Language.ToLower() + ".json" }, StringSplitOptions.None); tmp = tmp[1].Split(new string[] { "hash\": \"" }, StringSplitOptions.None); string hash = tmp[1].Split('"')[0]; //Translations file identifier on Mojang's servers string translation_file_location = Settings.TranslationsFile_Website_Download + '/' + hash[..2] + '/' + hash; if (Settings.Config.Logging.DebugMessages) ConsoleIO.WriteLineFormatted(Translations.Get("chat.request", translation_file_location)); Task fetch_file = httpClient.GetStringAsync(translation_file_location); fetch_file.Wait(); string translation_file = fetch_file.Result; fetch_file.Dispose(); StringBuilder stringBuilder = new(); foreach (KeyValuePair entry in Json.ParseJson(translation_file).Properties) stringBuilder.Append(entry.Key).Append('=').Append(entry.Value.StringValue).Append(Environment.NewLine); File.WriteAllText(Language_File, stringBuilder.ToString()); ConsoleIO.WriteLineFormatted(Translations.Get("chat.done", Language_File)); } catch { Translations.WriteLineFormatted("chat.fail"); } httpClient.Dispose(); } //Download Failed? Defaulting to en_GB.lang if the game is installed if (!File.Exists(Language_File) //Try en_GB.lang && File.Exists(Settings.TranslationsFile_FromMCDir)) { Language_File = Settings.TranslationsFile_FromMCDir; Translations.WriteLineFormatted("chat.from_dir"); } //Load the external dictionnary of translation rules or display an error message if (File.Exists(Language_File)) { foreach (var line in File.ReadLines(Language_File)) { if (line.Length > 0) { string[] splitted = line.Split('='); if (splitted.Length == 2) { TranslationRules[splitted[0]] = splitted[1]; } } } if (Settings.Config.Logging.DebugMessages) Translations.WriteLineFormatted("chat.loaded"); } else //No external dictionnary found. { ConsoleIO.WriteLineFormatted(Translations.Get("chat.not_found", Language_File)); } } public static string? TranslateString(string rulename) { if (TranslationRules.TryGetValue(rulename, out string? result)) return result; else return null; } /// /// Format text using a specific formatting rule. /// Example : * %s %s + ["ORelio", "is doing something"] = * ORelio is doing something /// /// Name of the rule, chosen by the server /// Data to be used in the rule /// Returns the formatted text according to the given data private static string TranslateString(string rulename, List using_data) { if (!RulesInitialized) { InitRules(); RulesInitialized = true; } if (TranslationRules.ContainsKey(rulename)) { int using_idx = 0; string rule = TranslationRules[rulename]; StringBuilder result = new(); for (int i = 0; i < rule.Length; i++) { if (rule[i] == '%' && i + 1 < rule.Length) { //Using string or int with %s or %d if (rule[i + 1] == 's' || rule[i + 1] == 'd') { if (using_data.Count > using_idx) { result.Append(using_data[using_idx]); using_idx++; i += 1; continue; } } //Using specified string or int with %1$s, %2$s... else if (char.IsDigit(rule[i + 1]) && i + 3 < rule.Length && rule[i + 2] == '$' && (rule[i + 3] == 's' || rule[i + 3] == 'd')) { int specified_idx = rule[i + 1] - '1'; if (using_data.Count > specified_idx) { result.Append(using_data[specified_idx]); using_idx++; i += 3; continue; } } } result.Append(rule[i]); } return result.ToString(); } else return "[" + rulename + "] " + string.Join(" ", using_data); } /// /// Use a JSON Object to build the corresponding string /// /// JSON object to convert /// Allow parent color code to affect child elements (set to "" for function init) /// Container for links from JSON serialized text /// returns the Minecraft-formatted string private static string JSONData2String(Json.JSONData data, string colorcode, List? links) { string extra_result = ""; switch (data.Type) { case Json.JSONData.DataType.Object: if (data.Properties.ContainsKey("color")) { colorcode = Color2tag(JSONData2String(data.Properties["color"], "", links)); } if (data.Properties.ContainsKey("clickEvent") && links != null) { Json.JSONData clickEvent = data.Properties["clickEvent"]; if (clickEvent.Properties.ContainsKey("action") && clickEvent.Properties.ContainsKey("value") && clickEvent.Properties["action"].StringValue == "open_url" && !string.IsNullOrEmpty(clickEvent.Properties["value"].StringValue)) { links.Add(clickEvent.Properties["value"].StringValue); } } if (data.Properties.ContainsKey("extra")) { Json.JSONData[] extras = data.Properties["extra"].DataArray.ToArray(); foreach (Json.JSONData item in extras) extra_result = extra_result + JSONData2String(item, colorcode, links) + "§r"; } if (data.Properties.ContainsKey("text")) { return colorcode + JSONData2String(data.Properties["text"], colorcode, links) + extra_result; } else if (data.Properties.ContainsKey("translate")) { List using_data = new(); if (data.Properties.ContainsKey("using") && !data.Properties.ContainsKey("with")) data.Properties["with"] = data.Properties["using"]; if (data.Properties.ContainsKey("with")) { Json.JSONData[] array = data.Properties["with"].DataArray.ToArray(); for (int i = 0; i < array.Length; i++) { using_data.Add(JSONData2String(array[i], colorcode, links)); } } return colorcode + TranslateString(JSONData2String(data.Properties["translate"], "", links), using_data) + extra_result; } else return extra_result; case Json.JSONData.DataType.Array: string result = ""; foreach (Json.JSONData item in data.DataArray) { result += JSONData2String(item, colorcode, links); } return result; case Json.JSONData.DataType.String: return colorcode + data.StringValue; } return ""; } } }