using System; using System.Collections.Generic; using System.Linq; using System.Text; using MinecraftClient.Inventory; namespace MinecraftClient.Commands { class GetInventory : Command { public override string CMDName { get { return "getinventory"; } } public override string CMDDesc { get { return "getinventory: Show your inventory."; } } public override string Run(McTcpClient handler, string command) { Dictionary items = handler.GetPlayerInventory().Items; foreach(KeyValuePair a in items) { ConsoleIO.WriteLine("Slot: "+a.Key+" ItemID: " + a.Value.ID + ", Count: " + a.Value.Count); } return ""; } } }