using MinecraftClient.Mapping; using MinecraftClient.Pathing.Core; using MinecraftClient.Pathing.Execution; using MinecraftClient.Physics; using Xunit; namespace MinecraftClient.Tests.Pathing.Execution; public sealed class TransitionBrakingPlannerTests { [Fact] public void Plan_ReturnsCarryMomentum_ForContinueStraight() { World world = FlatWorldTestBuilder.CreateStoneFloor(); var physics = CreatePhysics(0.156, 0.0, onGround: true); var current = new PathSegment { Start = new Location(0.5, 80, 0.5), End = new Location(1.5, 80, 0.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.ContinueStraight, ExitHints = new PathTransitionHints(1, 0, 0.0, double.PositiveInfinity, false, false, false, false, 8), PreserveSprint = true }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.05, 80, 0.5), physics, world); Assert.True(decision.HoldForward); Assert.True(decision.HoldSprint); Assert.False(decision.HoldBack); } [Fact] public void Plan_Brakes_ForTurnEntryRequiringSlowSpeed() { World world = FlatWorldTestBuilder.CreateStoneFloor(); var physics = CreatePhysics(0.156, 0.0, onGround: true); var current = new PathSegment { Start = new Location(0.5, 80, 0.5), End = new Location(1.5, 80, 0.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.Turn, ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12), PreserveSprint = false }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.38, 80, 0.5), physics, world); Assert.False(decision.HoldForward); Assert.False(decision.HoldSprint); Assert.True(decision.HoldBack); } [Fact] public void Plan_Carries_ForPrepareJumpNeedingRunUpSpeed() { World world = FlatWorldTestBuilder.CreateStoneFloor(); var physics = CreatePhysics(0.0, 0.0, onGround: true); var current = new PathSegment { Start = new Location(0.5, 80, 0.5), End = new Location(1.5, 80, 0.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.PrepareJump, ExitHints = new PathTransitionHints(1, 0, 0.12, double.PositiveInfinity, false, true, true, false, 10), PreserveSprint = true }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.02, 80, 0.5), physics, world); Assert.True(decision.HoldForward); Assert.True(decision.HoldSprint); Assert.False(decision.HoldBack); } [Fact] public void Plan_BackBrakes_ForFinalStop_WhenRemainingRunwayIsTooShort() { World world = FlatWorldTestBuilder.CreateStoneFloor(); var physics = CreatePhysics(0.156, 0.0, onGround: true); var current = new PathSegment { Start = new Location(0.5, 80, 0.5), End = new Location(1.5, 80, 0.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.FinalStop, ExitHints = new PathTransitionHints(1, 0, 0.0, 0.03, true, true, false, false, 12), PreserveSprint = false }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.38, 80, 0.5), physics, world); Assert.False(decision.HoldForward); Assert.False(decision.HoldSprint); Assert.True(decision.HoldBack); } [Fact] public void Plan_NudgesForward_ForFinalStop_WhenAlreadySlowButStillShort() { World world = FlatWorldTestBuilder.CreateStoneFloor(); var physics = CreatePhysics(0.0, 0.0, onGround: true); var current = new PathSegment { Start = new Location(0.5, 80, 0.5), End = new Location(1.5, 80, 0.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.FinalStop, ExitHints = new PathTransitionHints(1, 0, 0.0, 0.03, true, true, false, false, 12), PreserveSprint = false }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.41, 80, 0.5), physics, world); Assert.True(decision.HoldForward); Assert.False(decision.HoldSprint); Assert.False(decision.HoldBack); } [Fact] public void ShouldReleaseForwardInAir_ReturnsTrue_ForParkourIntoTurn() { var physics = CreatePhysics(0.32, 0.0, onGround: false); var current = new PathSegment { Start = new Location(120.5, 80, 110.5), End = new Location(123.5, 80, 110.5), MoveType = MoveType.Parkour, ExitTransition = PathTransitionType.Turn, ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12), PreserveSprint = false }; var next = new PathSegment { Start = new Location(123.5, 80, 110.5), End = new Location(123.5, 80, 111.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.FinalStop }; World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126); bool release = TransitionBrakingPlanner.ShouldReleaseForwardInAir(current, next, new Location(123.18, 80.92, 110.5), physics, world); Assert.True(release); } [Fact] public void Plan_BackBrakes_ForLandingRecovery_WhenNextSegmentTurns() { World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126); FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112); FlatWorldTestBuilder.SetSolid(world, 120, 79, 110); FlatWorldTestBuilder.SetSolid(world, 122, 79, 110); FlatWorldTestBuilder.SetSolid(world, 122, 79, 111); var physics = CreatePhysics(0.118, 0.018, onGround: true); var current = new PathSegment { Start = new Location(120.5, 80, 110.5), End = new Location(122.5, 80, 110.5), MoveType = MoveType.Parkour, ExitTransition = PathTransitionType.LandingRecovery, ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12), PreserveSprint = false }; var next = new PathSegment { Start = new Location(122.5, 80, 110.5), End = new Location(122.5, 80, 111.5), MoveType = MoveType.Traverse, ExitTransition = PathTransitionType.FinalStop }; TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, next, new Location(122.56, 80, 110.68), physics, world); Assert.False(decision.HoldForward); Assert.False(decision.HoldSprint); Assert.True(decision.HoldBack); } private static PlayerPhysics CreatePhysics(double deltaX, double deltaZ, bool onGround) { return new PlayerPhysics { Position = new Vec3d(0.0, 80.0, 0.0), DeltaMovement = new Vec3d(deltaX, 0.0, deltaZ), OnGround = onGround, MovementSpeed = 0.1f, Yaw = 270f }; } }