using System.Collections.Generic; namespace MinecraftClient.Commands { class Health : Command { public override string CmdName { get { return "health"; } } public override string CmdUsage { get { return "health"; } } public override string CmdDesc { get { return "cmd.health.desc"; } } public override string Run(McClient handler, string command, Dictionary? localVars) { return Translations.Get("cmd.health.response", handler.GetHealth(), handler.GetSaturation(), handler.GetLevel(), handler.GetTotalExperience()); } } }