using System; using System.Collections.Generic; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents; using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class PotionContentsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public bool HasPotionId { get; set; } public int PotiononId { get; set; } public bool HasCustomColor { get; set; } public int CustomColor { get; set; } public int NumberOfCustomEffects { get; set; } public List Effects { get; set; } = new(); public override void Parse(Queue data) { HasPotionId = dataTypes.ReadNextBool(data); PotiononId = HasPotionId ? dataTypes.ReadNextVarInt(data) : 0; // TODO: Find from the registry HasCustomColor = dataTypes.ReadNextBool(data); CustomColor = HasCustomColor ? dataTypes.ReadNextInt(data) : 0; // TODO: Find from the registry NumberOfCustomEffects = dataTypes.ReadNextVarInt(data); for(var i = 0; i < NumberOfCustomEffects; i++) Effects.Add((PotionEffectSubComponent)subComponentRegistry.ParseSubComponent(SubComponents.PotionEffect, data)); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetBool(HasPotionId)); data.AddRange(DataTypes.GetVarInt(PotiononId)); data.AddRange(DataTypes.GetBool(HasCustomColor)); data.AddRange(DataTypes.GetInt(CustomColor)); if (NumberOfCustomEffects > 0) { if(Effects.Count != NumberOfCustomEffects) throw new ArgumentNullException($"Can not serialize PotionContentsComponentComponent1206 due to NumberOfCustomEffects being different from the count of elements in the Effects list!"); foreach(var effect in Effects) data.AddRange(effect.Serialize()); } return new Queue(data); } }