using System.Collections.Generic; using MinecraftClient.Inventory; using MinecraftClient.Inventory.ItemPalettes; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6; public class ContainerComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry) { public int NumberOfItems { get; set; } public List Items { get; set; } = []; public override void Parse(Queue data) { NumberOfItems = dataTypes.ReadNextVarInt(data); for (var i = 0; i < NumberOfItems; i++) { var item = dataTypes.ReadNextItemSlot(data, ItemPalette); if (item is null) continue; Items.Add(item); } } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(NumberOfItems)); for (var i = 0; i < NumberOfItems; i++) data.AddRange(DataTypes.GetItemSlot(Items[i], itemPalette)); return new Queue(data); } }