using System; using System.Collections.Generic; using System.Linq; using System.Text; using MinecraftClient.Mapping; namespace MinecraftClient.Commands { public class Look : Command { public override string CMDName { get { return "look"; } } public override string CMDDesc { get { return "look : look at direction or coordinates."; } } public override string Run(McTcpClient handler, string command, Dictionary localVars) { if (handler.GetTerrainEnabled()) { string[] args = getArgs(command); if (args.Length == 1) { string dirStr = getArg(command).Trim().ToLower(); Direction direction; switch (dirStr) { case "up": direction = Direction.Up; break; case "down": direction = Direction.Down; break; case "east": direction = Direction.East; break; case "west": direction = Direction.West; break; case "north": direction = Direction.North; break; case "south": direction = Direction.South; break; default: return "Unknown direction '" + dirStr + "'."; } handler.UpdateLocation(handler.GetCurrentLocation(), direction); return "Looking " + dirStr; } else if (args.Length == 2) { try { float yaw = Single.Parse(args[0]); float pitch = Single.Parse(args[1]); handler.UpdateLocation(handler.GetCurrentLocation(), yaw, pitch); return String.Format("Looking at YAW: {0} PITCH: {1}", yaw.ToString("0.00"), pitch.ToString("0.00")); } catch (FormatException) { return CMDDesc; } } else if (args.Length == 3) { try { int x = int.Parse(args[0]); int y = int.Parse(args[1]); int z = int.Parse(args[2]); Location block = new Location(x, y, z); handler.UpdateLocation(handler.GetCurrentLocation(), block); return "Looking at " + block; } catch (FormatException) { return CMDDesc; } } else return CMDDesc; } else return "Please enable terrainandmovements in config to use this command."; } } }