//MCCScript 1.0 MCC.LoadBot(new TreeFarmer()); //MCCScript Extensions public class TreeFarmer : ChatBot { // You need to stand in front of the sapling and put items in your inventory hotbar: // - First slot on the left (Slot 0): Axe for digging the tree // - Second slot on the left (Slot 1): Sapling stack for planting the tree // Then set sapling location below, login with MCC and load this script // === CONFIG - REPLACE SAPLING LOCATION x y z VALUES HERE === Location sapling = new Location(x, y, z); // === END OF CONFIG === public override void Update() { Material blockType = GetWorld().GetBlock(sapling).Type; switch (blockType) { case Material.OakSapling: // Still a sapling, nothing to do break; case Material.OakLog: // Tree has grown, dig 4 blocks ChangeSlot(0); DigBlock(sapling); Thread.Sleep(100); // 1 DigBlock(new Location(sapling.X, sapling.Y + 1, sapling.Z)); Thread.Sleep(100); // 2 DigBlock(new Location(sapling.X, sapling.Y + 2, sapling.Z)); Thread.Sleep(100); // 3 DigBlock(new Location(sapling.X, sapling.Y + 3, sapling.Z)); Thread.Sleep(100); // 4 DigBlock(new Location(sapling.X, sapling.Y + 4, sapling.Z); Thread.Sleep(100); break; case Material.Air: // No tree, plant something ChangeSlot(1); SendPlaceBlock(sapling); break; default: // Other block, cannot grow trees here LogToConsole("Block at " + sapling + " is not a sapling: " + blockType + "..."); break; } } public override void Initialize() { } }