using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Threading; using MinecraftClient.Crypto; using MinecraftClient.Proxy; using System.Security.Cryptography; using MinecraftClient.Protocol.Handlers.Forge; using MinecraftClient.Mapping; namespace MinecraftClient.Protocol.Handlers { /// /// Implementation for Minecraft 1.7.X and 1.8.X Protocols /// class Protocol18Handler : IMinecraftCom { private const int MC18Version = 47; private int compression_treshold = 0; private bool autocomplete_received = false; private string autocomplete_result = ""; private bool login_phase = true; private bool encrypted = false; private int protocolversion; // Server forge info -- may be null. private ForgeInfo forgeInfo; private FMLHandshakeClientState fmlHandshakeState = FMLHandshakeClientState.START; IMinecraftComHandler handler; Thread netRead; IAesStream s; TcpClient c; public Protocol18Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler, ForgeInfo ForgeInfo) { ConsoleIO.SetAutoCompleteEngine(this); ChatParser.InitTranslations(); this.c = Client; this.protocolversion = ProtocolVersion; this.handler = Handler; this.forgeInfo = ForgeInfo; } private Protocol18Handler(TcpClient Client) { this.c = Client; } /// /// Separate thread. Network reading loop. /// private void Updater() { try { do { Thread.Sleep(100); } while (Update()); } catch (System.IO.IOException) { } catch (SocketException) { } catch (ObjectDisposedException) { } handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, ""); } /// /// Read data from the network. Should be called on a separate thread. /// /// private bool Update() { handler.OnUpdate(); if (c.Client == null || !c.Connected) { return false; } try { while (c.Client.Available > 0) { int packetID = 0; List packetData = new List(); readNextPacket(ref packetID, packetData); handlePacket(packetID, new List(packetData)); } } catch (SocketException) { return false; } catch (NullReferenceException) { return false; } return true; } /// /// Read the next packet from the network /// /// will contain packet ID /// will contain raw packet Data private void readNextPacket(ref int packetID, List packetData) { int size = readNextVarIntRAW(); //Packet size packetData.AddRange(readDataRAW(size)); //Packet contents //Handle packet decompression if (protocolversion >= MC18Version && compression_treshold > 0) { int sizeUncompressed = readNextVarInt(packetData); if (sizeUncompressed != 0) // != 0 means compressed, let's decompress { byte[] toDecompress = packetData.ToArray(); byte[] uncompressed = ZlibUtils.Decompress(toDecompress, sizeUncompressed); packetData.Clear(); packetData.AddRange(uncompressed); } } packetID = readNextVarInt(packetData); //Packet ID } /// /// Handle the given packet /// /// Packet ID /// Packet contents /// TRUE if the packet was processed, FALSE if ignored or unknown private bool handlePacket(int packetID, List packetData) { if (login_phase) { switch (packetID) //Packet IDs are different while logging in { case 0x03: if (protocolversion >= MC18Version) compression_treshold = readNextVarInt(packetData); break; default: return false; //Ignored packet } } // Regular in-game packets switch (packetID) { case 0x00: //Keep-Alive SendPacket(0x00, packetData); break; case 0x01: //Join game handler.OnGameJoined(); break; case 0x02: //Chat message string message = readNextString(packetData); try { //Hide system messages or xp bar messages? byte messageType = readNextByte(packetData); if ((messageType == 1 && !Settings.DisplaySystemMessages) || (messageType == 2 && !Settings.DisplayXPBarMessages)) break; } catch (IndexOutOfRangeException) { /* No message type */ } handler.OnTextReceived(ChatParser.ParseText(message)); break; case 0x08: //Player Position and Look if (Settings.TerrainAndMovements) { double x = readNextDouble(packetData); double y = readNextDouble(packetData); double z = readNextDouble(packetData); readData(8, packetData); //Ignore look byte locMask = readNextByte(packetData); Location location = handler.GetCurrentLocation(); location.X = (locMask & 1 << 0) != 0 ? location.X + x : x; location.Y = (locMask & 1 << 1) != 0 ? location.Y + y : y; location.Z = (locMask & 1 << 2) != 0 ? location.Z + z : z; handler.UpdateLocation(location); } break; case 0x21: //Chunk Data if (Settings.TerrainAndMovements) { int chunkX = readNextInt(packetData); int chunkZ = readNextInt(packetData); bool chunksContinuous = readNextBool(packetData); ushort chunkMask = readNextUShort(packetData); int dataSize = readNextVarInt(packetData); ProcessChunkColumnData(chunkX, chunkZ, chunkMask, false, chunksContinuous, packetData); } break; case 0x22: //Multi Block Change if (Settings.TerrainAndMovements) { int chunkX = readNextInt(packetData); int chunkZ = readNextInt(packetData); int recordCount = readNextVarInt(packetData); for (int i = 0; i < recordCount; i++) { byte locationXZ = readNextByte(packetData); int blockX = locationXZ >> 4; int blockZ = locationXZ & 0x0F; int blockY = (ushort)readNextByte(packetData); Block block = new Block((ushort)readNextVarInt(packetData)); handler.GetWorld().SetBlock(new Location(chunkX, chunkZ, blockX, blockY, blockZ), block); } } break; case 0x23: //Block Change if (Settings.TerrainAndMovements) handler.GetWorld().SetBlock(Location.FromLong(readNextULong(packetData)), new Block((ushort)readNextVarInt(packetData))); break; case 0x26: //Map Chunk Bulk if (Settings.TerrainAndMovements) { bool hasSkyLight = readNextBool(packetData); int chunkCount = readNextVarInt(packetData); //Read chunk records int[] chunkXs = new int[chunkCount]; int[] chunkZs = new int[chunkCount]; ushort[] chunkMasks = new ushort[chunkCount]; for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) { chunkXs[chunkColumnNo] = readNextInt(packetData); chunkZs[chunkColumnNo] = readNextInt(packetData); chunkMasks[chunkColumnNo] = readNextUShort(packetData); } //Process chunk records for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], hasSkyLight, true, packetData); } break; case 0x38: //Player List update if (protocolversion >= MC18Version) { int action = readNextVarInt(packetData); int numActions = readNextVarInt(packetData); for (int i = 0; i < numActions; i++) { Guid uuid = readNextUUID(packetData); switch (action) { case 0x00: //Player Join string name = readNextString(packetData); handler.OnPlayerJoin(uuid, name); break; case 0x04: //Player Leave handler.OnPlayerLeave(uuid); break; default: //Unknown player list item type break; } } } else //MC 1.7.X does not provide UUID in tab-list updates { string name = readNextString(packetData); bool online = readNextBool(packetData); short ping = readNextShort(packetData); Guid FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray()); if (online) handler.OnPlayerJoin(FakeUUID, name); else handler.OnPlayerLeave(FakeUUID); } break; case 0x3A: //Tab-Complete Result int autocomplete_count = readNextVarInt(packetData); string tab_list = ""; for (int i = 0; i < autocomplete_count; i++) { autocomplete_result = readNextString(packetData); if (autocomplete_result != "") tab_list = tab_list + autocomplete_result + " "; } autocomplete_received = true; tab_list = tab_list.Trim(); if (tab_list.Length > 0) ConsoleIO.WriteLineFormatted("§8" + tab_list, false); break; case 0x3F: //Plugin message. String channel = readNextString(packetData); if (protocolversion < MC18Version) { if (forgeInfo == null) { // 1.7 and lower prefix plugin channel packets with the length. // We can skip it, though. readNextShort(packetData); } else { // Forge does something even weirder with the length. readNextVarShort(packetData); } } if (forgeInfo != null) { if (channel == "FML|HS") { FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(packetData); if (discriminator == FMLHandshakeDiscriminator.HandshakeReset) { fmlHandshakeState = FMLHandshakeClientState.START; return true; } switch (fmlHandshakeState) { case FMLHandshakeClientState.START: if (discriminator != FMLHandshakeDiscriminator.ServerHello) return false; // Send the plugin channel registration. // REGISTER is somewhat special in that it doesn't actually include length information, // and is also \0-separated. // Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it. string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" }; SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels))); byte fmlProtocolVersion = readNextByte(packetData); // There's another value afterwards for the dimension, but we don't need it. ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion); // Tell the server we're running the same version. SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion }); // Then tell the server that we're running the same mods. ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server..."); byte[][] mods = new byte[forgeInfo.Mods.Count][]; for (int i = 0; i < forgeInfo.Mods.Count; i++) { ForgeInfo.ForgeMod mod = forgeInfo.Mods[i]; mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version)); } SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList, concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods))); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA; return true; case FMLHandshakeClientState.WAITINGSERVERDATA: if (discriminator != FMLHandshakeDiscriminator.ModList) return false; Thread.Sleep(2000); ConsoleIO.WriteLineFormatted("§8Accepting server mod list..."); // Tell the server that yes, we are OK with the mods it has // even though we don't actually care what mods it has. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA }); fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE; return false; case FMLHandshakeClientState.WAITINGSERVERCOMPLETE: // The server now will tell us a bunch of registry information. // We need to read it all, though, until it says that there is no more. if (discriminator != FMLHandshakeDiscriminator.RegistryData) return false; if (protocolversion < MC18Version) { // 1.7.10 and below have one registry // with blocks and items. int registrySize = readNextVarInt(packetData); ConsoleIO.WriteLineFormatted("§8Received registry " + "with " + registrySize + " entries"); fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } else { // 1.8+ has more than one registry. bool hasNextRegistry = readNextBool(packetData); string registryName = readNextString(packetData); int registrySize = readNextVarInt(packetData); ConsoleIO.WriteLineFormatted("§8Received registry " + registryName + " with " + registrySize + " entries"); if (!hasNextRegistry) { fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE; } } return false; case FMLHandshakeClientState.PENDINGCOMPLETE: // The server will ask us to accept the registries. // Just say yes. if (discriminator != FMLHandshakeDiscriminator.HandshakeAck) return false; ConsoleIO.WriteLineFormatted("§8Accepting server registries..."); SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE }); fmlHandshakeState = FMLHandshakeClientState.COMPLETE; return true; case FMLHandshakeClientState.COMPLETE: // One final "OK". On the actual forge source, a packet is sent from // the client to the client saying that the connection was complete, but // we don't need to do that. SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck, new byte[] { (byte)FMLHandshakeClientState.COMPLETE }); ConsoleIO.WriteLine("Forge server connection complete!"); fmlHandshakeState = FMLHandshakeClientState.DONE; return true; } } } return false; case 0x40: //Kick Packet handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(packetData))); return false; case 0x46: //Network Compression Treshold Info if (protocolversion >= MC18Version) compression_treshold = readNextVarInt(packetData); break; case 0x48: //Resource Pack Send string url = readNextString(packetData); string hash = readNextString(packetData); //Send back "accepted" and "successfully loaded" responses for plugins making use of resource pack mandatory SendPacket(0x19, concatBytes(getVarInt(hash.Length), Encoding.UTF8.GetBytes(hash), getVarInt(3))); SendPacket(0x19, concatBytes(getVarInt(hash.Length), Encoding.UTF8.GetBytes(hash), getVarInt(0))); break; default: return false; //Ignored packet } return true; //Packet processed } /// /// Process chunk column data from the server and (un)load the chunk from the Minecraft world /// /// Chunk X location /// Chunk Z location /// Chunk mask for reading data /// Contains skylight info /// Are the chunk continuous /// Cache for reading chunk data private void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, bool hasSkyLight, bool chunksContinuous, List cache) { if (chunksContinuous && chunkMask == 0) { //Unload the entire chunk column handler.GetWorld()[chunkX, chunkZ] = null; } else { //Load chunk data from the server for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { Chunk chunk = new Chunk(); //Read chunk data, all at once for performance reasons, and build the chunk object Queue queue = new Queue(readNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache)); for (int blockY = 0; blockY < Chunk.SizeY; blockY++) for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++) for (int blockX = 0; blockX < Chunk.SizeX; blockX++) chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue()); //We have our chunk, save the chunk into the world if (handler.GetWorld()[chunkX, chunkZ] == null) handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(); handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk; } } //Skip light information for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++) { if ((chunkMask & (1 << chunkY)) != 0) { //Skip block light readData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); //Skip sky light if (hasSkyLight) readData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache); } } //Skip biome metadata if (chunksContinuous) readData(Chunk.SizeX * Chunk.SizeZ, cache); } } /// /// Start the updating thread. Should be called after login success. /// private void StartUpdating() { netRead = new Thread(new ThreadStart(Updater)); netRead.Name = "ProtocolPacketHandler"; netRead.Start(); } /// /// Disconnect from the server, cancel network reading. /// public void Dispose() { try { if (netRead != null) { netRead.Abort(); c.Close(); } } catch { } } /// /// Read some data directly from the network /// /// Amount of bytes to read /// The data read from the network as an array private byte[] readDataRAW(int offset) { if (offset > 0) { try { byte[] cache = new byte[offset]; Receive(cache, 0, offset, SocketFlags.None); return cache; } catch (OutOfMemoryException) { } } return new byte[] { }; } /// /// Read some data from a cache of bytes and remove it from the cache /// /// Amount of bytes to read /// Cache of bytes to read from /// The data read from the cache as an array private static byte[] readData(int offset, List cache) { byte[] result = cache.Take(offset).ToArray(); cache.RemoveRange(0, offset); return result; } /// /// Read a string from a cache of bytes and remove it from the cache /// /// Cache of bytes to read from /// The string private static string readNextString(List cache) { int length = readNextVarInt(cache); if (length > 0) { return Encoding.UTF8.GetString(readData(length, cache)); } else return ""; } /// /// Read a boolean from a cache of bytes and remove it from the cache /// /// The boolean value private static bool readNextBool(List cache) { return readNextByte(cache) != 0x00; } /// /// Read a short integer from a cache of bytes and remove it from the cache /// /// The short integer value private static short readNextShort(List cache) { byte[] rawValue = readData(2, cache); Array.Reverse(rawValue); //Endianness return BitConverter.ToInt16(rawValue, 0); } /// /// Read an integer from a cache of bytes and remove it from the cache /// /// The integer value private static int readNextInt(List cache) { byte[] rawValue = readData(4, cache); Array.Reverse(rawValue); //Endianness return BitConverter.ToInt32(rawValue, 0); } /// /// Read an unsigned short integer from a cache of bytes and remove it from the cache /// /// The unsigned short integer value private static ushort readNextUShort(List cache) { byte[] rawValue = readData(2, cache); Array.Reverse(rawValue); //Endianness return BitConverter.ToUInt16(rawValue, 0); } /// /// Read an unsigned short integer from a cache of bytes and remove it from the cache /// /// The unsigned short integer value private static ulong readNextULong(List cache) { byte[] rawValue = readData(8, cache); Array.Reverse(rawValue); //Endianness return BitConverter.ToUInt64(rawValue, 0); } /// /// Read several little endian unsigned short integers at once from a cache of bytes and remove them from the cache /// /// The unsigned short integer value private static ushort[] readNextUShortsLittleEndian(int amount, List cache) { byte[] rawValues = readData(2 * amount, cache); ushort[] result = new ushort[amount]; for (int i = 0; i < amount; i++) result[i] = BitConverter.ToUInt16(rawValues, i * 2); return result; } /// /// Read a uuid from a cache of bytes and remove it from the cache /// /// Cache of bytes to read from /// The uuid private static Guid readNextUUID(List cache) { return new Guid(readData(16, cache)); } /// /// Read a byte array from a cache of bytes and remove it from the cache /// /// Cache of bytes to read from /// The byte array private byte[] readNextByteArray(List cache) { int len = protocolversion >= MC18Version ? readNextVarInt(cache) : readNextShort(cache); return readData(len, cache); } /// /// Read a double from a cache of bytes and remove it from the cache /// /// The double value private static double readNextDouble(List cache) { byte[] rawValue = readData(8, cache); Array.Reverse(rawValue); //Endianness return BitConverter.ToDouble(rawValue, 0); } /// /// Read an integer from the network /// /// The integer private int readNextVarIntRAW() { int i = 0; int j = 0; int k = 0; byte[] tmp = new byte[1]; while (true) { Receive(tmp, 0, 1, SocketFlags.None); k = tmp[0]; i |= (k & 0x7F) << j++ * 7; if (j > 5) throw new OverflowException("VarInt too big"); if ((k & 0x80) != 128) break; } return i; } /// /// Read an integer from a cache of bytes and remove it from the cache /// /// Cache of bytes to read from /// The integer private static int readNextVarInt(List cache) { int i = 0; int j = 0; int k = 0; while (true) { k = readNextByte(cache); i |= (k & 0x7F) << j++ * 7; if (j > 5) throw new OverflowException("VarInt too big"); if ((k & 0x80) != 128) break; } return i; } /// /// Read an "extended short", which is actually an int of some kind, from the cache of bytes. /// This is only done with forge. It looks like it's a normal short, except that if the high /// bit is set, it has an extra byte. /// /// Cache of bytes to read from /// The int private static int readNextVarShort(List cache) { ushort low = readNextUShort(cache); byte high = 0; if ((low & 0x8000) != 0) { low &= 0x7FFF; high = readNextByte(cache); } return ((high & 0xFF) << 15) | low; } /// /// Read a single byte from a cache of bytes and remove it from the cache /// /// The byte that was read private static byte readNextByte(List cache) { byte result = cache[0]; cache.RemoveAt(0); return result; } /// /// Build an integer for sending over the network /// /// Integer to encode /// Byte array for this integer private static byte[] getVarInt(int paramInt) { List bytes = new List(); while ((paramInt & -128) != 0) { bytes.Add((byte)(paramInt & 127 | 128)); paramInt = (int)(((uint)paramInt) >> 7); } bytes.Add((byte)paramInt); return bytes.ToArray(); } /// /// Get byte array representing a double /// /// Array to process /// Array ready to send private byte[] getDouble(double number) { byte[] theDouble = BitConverter.GetBytes(number); Array.Reverse(theDouble); //Endianness return theDouble; } /// /// Get byte array with length information prepended to it /// /// Array to process /// Array ready to send private byte[] getArray(byte[] array) { if (protocolversion < MC18Version) { byte[] length = BitConverter.GetBytes((short)array.Length); Array.Reverse(length); return concatBytes(length, array); } else return concatBytes(getVarInt(array.Length), array); } /// /// Get a byte array from the given string for sending over the network, with length information prepended. /// /// String to process /// Array ready to send private byte[] getString(string text) { byte[] bytes = Encoding.UTF8.GetBytes(text); return concatBytes(getVarInt(bytes.Length), bytes); } /// /// Easily append several byte arrays /// /// Bytes to append /// Array containing all the data private static byte[] concatBytes(params byte[][] bytes) { List result = new List(); foreach (byte[] array in bytes) result.AddRange(array); return result.ToArray(); } /// /// C-like atoi function for parsing an int from string /// /// String to parse /// Int parsed private static int atoi(string str) { return int.Parse(new string(str.Trim().TakeWhile(char.IsDigit).ToArray())); } /// /// Network reading method. Read bytes from the socket or encrypted socket. /// private void Receive(byte[] buffer, int start, int offset, SocketFlags f) { int read = 0; while (read < offset) { if (encrypted) { read += s.Read(buffer, start + read, offset - read); } else read += c.Client.Receive(buffer, start + read, offset - read, f); } } /// /// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically /// /// Discriminator to use. /// packet Data private void SendForgeHandshakePacket(FMLHandshakeDiscriminator discriminator, byte[] data) { SendPluginChannelPacket("FML|HS", concatBytes(new byte[] { (byte)discriminator }, data)); } /// /// Send a packet to the server, compression and encryption will be handled automatically /// /// packet ID /// packet Data private void SendPacket(int packetID, IEnumerable packetData) { //The inner packet byte[] the_packet = concatBytes(getVarInt(packetID), packetData.ToArray()); if (compression_treshold > 0) //Compression enabled? { if (the_packet.Length > compression_treshold) //Packet long enough for compressing? { byte[] uncompressed_length = getVarInt(the_packet.Length); byte[] compressed_packet = ZlibUtils.Compress(the_packet); byte[] compressed_packet_length = getVarInt(compressed_packet.Length); the_packet = concatBytes(compressed_packet_length, compressed_packet); } else { byte[] uncompressed_length = getVarInt(0); //Not compressed (short packet) the_packet = concatBytes(uncompressed_length, the_packet); } } SendRAW(concatBytes(getVarInt(the_packet.Length), the_packet)); } /// /// Send raw data to the server. Encryption will be handled automatically. /// /// data to send private void SendRAW(byte[] buffer) { if (encrypted) { s.Write(buffer, 0, buffer.Length); } else c.Client.Send(buffer); } /// /// Do the Minecraft login. /// /// True if login successful public bool Login() { byte[] protocol_version = getVarInt(protocolversion); byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.GetServerHost() + (forgeInfo != null ? "\0FML\0" : "")); byte[] server_adress_len = getVarInt(server_adress_val.Length); byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port); byte[] next_state = getVarInt(2); byte[] handshake_packet = concatBytes(protocol_version, server_adress_len, server_adress_val, server_port, next_state); SendPacket(0x00, handshake_packet); byte[] username_val = Encoding.UTF8.GetBytes(handler.GetUsername()); byte[] username_len = getVarInt(username_val.Length); byte[] login_packet = concatBytes(username_len, username_val); SendPacket(0x00, login_packet); int packetID = -1; List packetData = new List(); while (true) { readNextPacket(ref packetID, packetData); if (packetID == 0x00) //Login rejected { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(packetData))); return false; } else if (packetID == 0x01) //Encryption request { string serverID = readNextString(packetData); byte[] Serverkey = readNextByteArray(packetData); byte[] token = readNextByteArray(packetData); return StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey); } else if (packetID == 0x02) //Login successful { ConsoleIO.WriteLineFormatted("§8Server is in offline mode."); login_phase = false; if (forgeInfo != null) { // Do the forge handshake. if (!CompleteForgeHandshake()) { return false; } } StartUpdating(); return true; //No need to check session or start encryption } else handlePacket(packetID, packetData); } } /// /// Completes the Minecraft Forge handshake. /// /// Whether the handshake was successful. private bool CompleteForgeHandshake() { int packetID = -1; List packetData = new List(); while (fmlHandshakeState != FMLHandshakeClientState.DONE) { readNextPacket(ref packetID, packetData); if (packetID == 0x40) // Disconect { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(packetData))); return false; } else { handlePacket(packetID, packetData); } } return true; } /// /// Start network encryption. Automatically called by Login() if the server requests encryption. /// /// True if encryption was successful private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey) { System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey); byte[] secretKey = CryptoHandler.GenerateAESPrivateKey(); ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated."); if (serverIDhash != "-") { Console.WriteLine("Checking Session..."); if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey))) { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session."); return false; } } //Encrypt the data byte[] key_enc = getArray(RSAService.Encrypt(secretKey, false)); byte[] token_enc = getArray(RSAService.Encrypt(token, false)); //Encryption Response packet SendPacket(0x01, concatBytes(key_enc, token_enc)); //Start client-side encryption s = CryptoHandler.getAesStream(c.GetStream(), secretKey); encrypted = true; //Process the next packet int packetID = -1; List packetData = new List(); while (true) { readNextPacket(ref packetID, packetData); if (packetID == 0x00) //Login rejected { handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(packetData))); return false; } else if (packetID == 0x02) //Login successful { login_phase = false; if (forgeInfo != null) { // Do the forge handshake. if (!CompleteForgeHandshake()) { return false; } } StartUpdating(); return true; } else handlePacket(packetID, packetData); } } /// /// Send a chat message to the server /// /// Message /// True if properly sent public bool SendChatMessage(string message) { if (String.IsNullOrEmpty(message)) return true; try { byte[] message_val = Encoding.UTF8.GetBytes(message); byte[] message_len = getVarInt(message_val.Length); byte[] message_packet = concatBytes(message_len, message_val); SendPacket(0x01, message_packet); return true; } catch (SocketException) { return false; } catch (System.IO.IOException) { return false; } } /// /// Send a respawn packet to the server /// /// Message /// True if properly sent public bool SendRespawnPacket() { try { SendPacket(0x16, new byte[] { 0 }); return true; } catch (SocketException) { return false; } } /// /// Tell the server what client is being used to connect to the server /// /// Client string describing the client /// True if brand info was successfully sent public bool SendBrandInfo(string brandInfo) { if (String.IsNullOrEmpty(brandInfo)) return false; return SendPluginChannelPacket("MC|Brand", getString(brandInfo)); } /// /// Send a location update to the server /// /// The new location of the player /// True if the player is on the ground /// True if the location update was successfully sent public bool SendLocationUpdate(Location location, bool onGround) { if (Settings.TerrainAndMovements) { try { SendPacket(0x04, concatBytes( getDouble(location.X), getDouble(location.Y), getDouble(location.Z), new byte[] { onGround ? (byte)1 : (byte)0 })); return true; } catch (SocketException) { return false; } } else return false; } /// /// Send a plugin channel packet (0x17) to the server, compression and encryption will be handled automatically /// /// Channel to send packet on /// packet Data public bool SendPluginChannelPacket(string channel, byte[] data) { try { // In 1.7, length needs to be included. // In 1.8, it must not be. if (protocolversion < MC18Version) { byte[] length = BitConverter.GetBytes((short)data.Length); Array.Reverse(length); SendPacket(0x17, concatBytes(getString(channel), length, data)); } else { SendPacket(0x17, concatBytes(getString(channel), data)); } return true; } catch (SocketException) { return false; } catch (System.IO.IOException) { return false; } } /// /// Disconnect from the server /// public void Disconnect() { try { c.Close(); } catch (SocketException) { } catch (System.IO.IOException) { } catch (NullReferenceException) { } catch (ObjectDisposedException) { } } /// /// Autocomplete text while typing username or command /// /// Text behind cursor /// Completed text public string AutoComplete(string BehindCursor) { if (String.IsNullOrEmpty(BehindCursor)) return ""; byte[] tocomplete_val = Encoding.UTF8.GetBytes(BehindCursor); byte[] tocomplete_len = getVarInt(tocomplete_val.Length); byte[] has_position = new byte[] { 0x00 }; byte[] tabcomplete_packet = protocolversion >= MC18Version ? concatBytes(tocomplete_len, tocomplete_val, has_position) : concatBytes(tocomplete_len, tocomplete_val); autocomplete_received = false; autocomplete_result = BehindCursor; SendPacket(0x14, tabcomplete_packet); int wait_left = 50; //do not wait more than 5 seconds (50 * 100 ms) while (wait_left > 0 && !autocomplete_received) { System.Threading.Thread.Sleep(100); wait_left--; } return autocomplete_result; } /// /// Ping a Minecraft server to get information about the server /// /// True if ping was successful public static bool doPing(string host, int port, ref int protocolversion, ref ForgeInfo forgeInfo) { string version = ""; TcpClient tcp = ProxyHandler.newTcpClient(host, port); tcp.ReceiveBufferSize = 1024 * 1024; byte[] packet_id = getVarInt(0); byte[] protocol_version = getVarInt(4); byte[] server_adress_val = Encoding.UTF8.GetBytes(host); byte[] server_adress_len = getVarInt(server_adress_val.Length); byte[] server_port = BitConverter.GetBytes((ushort)port); Array.Reverse(server_port); byte[] next_state = getVarInt(1); byte[] packet = concatBytes(packet_id, protocol_version, server_adress_len, server_adress_val, server_port, next_state); byte[] tosend = concatBytes(getVarInt(packet.Length), packet); tcp.Client.Send(tosend, SocketFlags.None); byte[] status_request = getVarInt(0); byte[] request_packet = concatBytes(getVarInt(status_request.Length), status_request); tcp.Client.Send(request_packet, SocketFlags.None); Protocol18Handler ComTmp = new Protocol18Handler(tcp); int packetLength = ComTmp.readNextVarIntRAW(); if (packetLength > 0) //Read Response length { List packetData = new List(ComTmp.readDataRAW(packetLength)); if (readNextVarInt(packetData) == 0x00) //Read Packet ID { string result = readNextString(packetData); //Get the Json data if (!String.IsNullOrEmpty(result) && result.StartsWith("{") && result.EndsWith("}")) { Json.JSONData jsonData = Json.ParseJson(result); if (jsonData.Type == Json.JSONData.DataType.Object && jsonData.Properties.ContainsKey("version")) { Json.JSONData versionData = jsonData.Properties["version"]; //Retrieve display name of the Minecraft version if (versionData.Properties.ContainsKey("name")) version = versionData.Properties["name"].StringValue; //Retrieve protocol version number for handling this server if (versionData.Properties.ContainsKey("protocol")) protocolversion = atoi(versionData.Properties["protocol"].StringValue); //Automatic fix for BungeeCord 1.8 reporting itself as 1.7... if (protocolversion < 47 && version.Split(' ', '/').Contains("1.8")) protocolversion = ProtocolHandler.MCVer2ProtocolVersion("1.8.0"); ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + ")."); // Check for forge on the server. if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object) { Json.JSONData modData = jsonData.Properties["modinfo"]; if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML") { forgeInfo = new ForgeInfo(modData); ConsoleIO.WriteLineFormatted("§8Server is running forge. Mod list:"); foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods) { ConsoleIO.WriteLineFormatted("§8 " + mod.ToString()); } } } return true; } } } } return false; } } }