using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Mapping; using static MinecraftClient.CommandHandler.CmdResult; namespace MinecraftClient.Commands { public class BedCommand : Command { public override string CmdName { get { return "bed"; } } public override string CmdUsage { get { return "bed leave|sleep |sleep "; } } public override string CmdDesc { get { return Translations.cmd_bed_desc; } } public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) .Then(l => l.Literal("leave") .Executes(r => GetUsage(r.Source, "leave"))) .Then(l => l.Literal("sleep") .Executes(r => GetUsage(r.Source, "sleep"))) ) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Literal("leave") .Executes(r => DoLeaveBed(r.Source))) .Then(l => l.Literal("sleep") .Then(l => l.Argument("Location", MccArguments.Location()) .Executes(r => DoSleepBedWithLocation(r.Source, MccArguments.GetLocation(r, "Location")))) .Then(l => l.Argument("Radius", Arguments.Double()) .Executes(r => DoSleepBedWithRadius(r.Source, Arguments.GetDouble(r, "Radius"))))) .Then(l => l.Literal("_help") .Executes(r => GetUsage(r.Source, string.Empty)) .Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off "leave" => GetCmdDescTranslated(), "sleep" => GetCmdDescTranslated(), _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private static int DoLeaveBed(CmdResult r) { McClient handler = CmdResult.currentHandler!; return r.SetAndReturn(Translations.cmd_bed_leaving, handler.SendEntityAction(Protocol.EntityActionType.LeaveBed)); } private static int DoSleepBedWithRadius(CmdResult r, double radius) { McClient handler = CmdResult.currentHandler!; if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); handler.Log.Info(string.Format(Translations.cmd_bed_searching, radius)); Location current = handler.GetCurrentLocation(); Location bedLocation = current; Material[] bedMaterialList = new Material[] { Material.BlackBed, Material.BlueBed, Material.BrownBed, Material.CyanBed, Material.GrayBed, Material.GreenBed, Material.LightBlueBed, Material.LightGrayBed, Material.LimeBed, Material.MagentaBed, Material.OrangeBed, Material.PinkBed, Material.PurpleBed, Material.RedBed, Material.WhiteBed, Material.YellowBed }; bool found = false; foreach (Material material in bedMaterialList) { List beds = handler.GetWorld().FindBlock(current, material, radius); if (beds.Count > 0) { found = true; bedLocation = beds.First(); break; } } if (!found) return r.SetAndReturn(Status.Fail, Translations.cmd_bed_bed_not_found); handler.Log.Info(string.Format(Translations.cmd_bed_found_a_bed_at, bedLocation.X, bedLocation.Y, bedLocation.Z)); if (!Movement.CheckChunkLoading(handler.GetWorld(), current, bedLocation)) return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, bedLocation.X, bedLocation.Y, bedLocation.Z)); if (handler.MoveTo(bedLocation)) { Task.Factory.StartNew(() => { bool atTheLocation = false; DateTime timeout = DateTime.Now.AddSeconds(60); while (DateTime.Now < timeout) { if (handler.GetCurrentLocation() == bedLocation || handler.GetCurrentLocation().Distance(bedLocation) <= 2.0) { atTheLocation = true; break; } } if (!atTheLocation) { handler.Log.Info(string.Format(Translations.cmd_bed_failed_to_reach_in_time, bedLocation.X, bedLocation.Y, bedLocation.Z)); return; } handler.Log.Info(string.Format(Translations.cmd_bed_moving, bedLocation.X, bedLocation.Y, bedLocation.Z)); bool res = handler.PlaceBlock(bedLocation, Direction.Down); handler.Log.Info(string.Format( Translations.cmd_bed_trying_to_use, bedLocation.X, bedLocation.Y, bedLocation.Z, res ? Translations.cmd_bed_in : Translations.cmd_bed_not_in )); }); return r.SetAndReturn(Status.Done); } else { return r.SetAndReturn(Status.Fail, Translations.cmd_bed_cant_reach_safely); } } private static int DoSleepBedWithLocation(CmdResult r, Location block) { McClient handler = CmdResult.currentHandler!; if (!handler.GetTerrainEnabled()) return r.SetAndReturn(Status.FailNeedTerrain); block.ToAbsolute(handler.GetCurrentLocation()); Location blockCenter = block.ToCenter(); if (!handler.GetWorld().GetBlock(block).Type.IsBed()) return r.SetAndReturn(Status.Fail, string.Format(Translations.cmd_bed_not_a_bed, blockCenter.X, blockCenter.Y, blockCenter.Z)); return r.SetAndReturn(Status.Done, string.Format( Translations.cmd_bed_trying_to_use, blockCenter.X, blockCenter.Y, blockCenter.Z, handler.PlaceBlock(block, Direction.Down) ? Translations.cmd_bed_in : Translations.cmd_bed_not_in )); } } }