namespace MinecraftClient.Mapping
{
///
/// Represents Minecraft Entity Types
///
///
/// Generated from registries.json using EntityPaletteGenerator.cs.
/// Typical steps to handle new entity IDs for newer Minecraft versions:
/// 1. Generate registries.json using data reporting on Vanilla Minecraft (https://wiki.vg/Data_Generators)
/// 2. Generate temporary EntityTypeXXX.cs and EntityPaletteXXX.cs using EntityPaletteGenerator.cs
/// 3. Perform a diff with existing versions, add missing entries in EntityType.cs and EntityTypeExtensions.cs
/// 4. If existing entity IDs were not randomized by Mojang, simply add missing entries to the latest existing EntityPaletteXXX.cs
/// 5. If existing entity IDs were randomized, add a new palette as EntityPaletteXXX.cs into the codebase (worst case)
///
public enum EntityType
{
AreaEffectCloud,
ArmorStand,
Arrow,
Bat,
Bee,
Blaze,
Boat,
Cat,
CaveSpider,
ChestMinecart,
Chicken,
Cod,
CommandBlockMinecart,
Cow,
Creeper,
Dolphin,
Donkey,
DragonFireball,
Drowned,
Egg,
ElderGuardian,
EndCrystal,
EnderDragon,
Enderman,
Endermite,
EnderPearl,
Evoker,
EvokerFangs,
ExperienceBottle,
ExperienceOrb,
EyeOfEnder,
FallingBlock,
Fireball,
FireworkRocket,
FishingBobber,
Fox,
FurnaceMinecart,
Ghast,
Giant,
Guardian,
Hoglin,
HopperMinecart,
Horse,
Husk,
Illusioner,
IronGolem,
Item,
ItemFrame,
LeashKnot,
LightningBolt,
Llama,
LlamaSpit,
MagmaCube,
Minecart,
Mooshroom,
Mule,
Ocelot,
Painting,
Panda,
Parrot,
Phantom,
Pig,
Piglin,
PiglinBrute,
Pillager,
Player,
PolarBear,
Potion,
Pufferfish,
Rabbit,
Ravager,
Salmon,
Sheep,
Shulker,
ShulkerBullet,
Silverfish,
Skeleton,
SkeletonHorse,
Slime,
SmallFireball,
Snowball,
SnowGolem,
SpawnerMinecart,
SpectralArrow,
Spider,
Squid,
Stray,
Strider,
Tnt,
TntMinecart,
TraderLlama,
Trident,
TropicalFish,
Turtle,
Vex,
Villager,
Vindicator,
WanderingTrader,
Witch,
Wither,
WitherSkeleton,
WitherSkull,
Wolf,
Zoglin,
Zombie,
ZombieHorse,
ZombieVillager,
ZombifiedPiglin,
}
}